
![]() |

"Oh, this is fortunate!" Garif exclaims as the dwarves they seek turn out to be in the cells. "I usually find things in the last place I look, not the first." He explains to the dwarves that the Pathfinder Society has sent them, and that they are indeed to be saved.
"What awful cleric?" he asks, "Was he a Razmiran? They do some an unpleasant lot. And you say the mute fellow was good to you? Tell us what happened, how you came to be here, would you?"

![]() |

Rees moves along to the other cells, opening them and checking for occupants. "We could wait here, and accost the Razmiran when he returns," he suggests. "Or I suppose we could go confront our hostesses..."

![]() |

@Iovo: Half a ration each is fine. Since there are three of them, let’s say two rations total.
”We bypassed Xer on our way up the river” explains Rakuska, ”but were quickly waylaid by a ‘faith barge’. They extorted us for all our funds and then captured us, though” she adds with a faint smile, ”not without a fight.
”We were brought to this place with hoods over our head, which weren’t removed until we arrived at the Inn’s gate. We’ve been interrogated several times by a merciless Razmiri cleric that calls herself Holy Ahendile. She seems convinced that we’re in this country for some subversive, nefarious purpose. The only person who’s shown us any kindness has been the mute man, who brought us food from time to time.”

![]() |

Shaking her head in response to Rees, Iovo says “Someone like that is likely to bring reinforcements. I would rather be gone before they can do that.”

![]() |

Verrix says, "And, given the scarf we saw on the woman above, doubtless they are in league with the Razmirans, and have sent warning that we are here."
Verrix nodes to Iovo. "Let us see if we can make it back to our ship."
To the captive dwarves: "Is there anything else of yours down here that we should try to find before we go?"
Back to the group as a whole. "I am fairly wounded from the fight with the lemures. Does anybody have any healing magic they might be able to use on me? I suspect our dwarven friends could use some magical healing as well."

![]() |

Iovo hands Verrix her wand of Cure Light Wounds, saying “Use as much as you need. Please let me know how much you use.”
Paladins can use wands if it is one their spell list, even at 1st level. Let me know if someone needs me to dig up the rules quote.

![]() |

To the captive dwarves: "Is there anything else of yours down here that we should try to find before we go?"
"I suppose our clothes must be down here somewhere. They forced us to disrobe in a room not far from here, before they chained us up. I guess they might still be there."
The dwarves lead you to a room nearby where you find a pile of soiled dwarven clothing. ”It’s nice to have these back, as filthy as they are.” says Pechas. ”I seem to be missing a scarf, though.”
Searching the rest of the basement finds nothing besides some boxes of extra linens and tableware for the inn. You do find another ladder leading up, at the far end from where you came down.
Anything else you want to do before heading back up? Once you’re done down here, let me know which ladder you want to go up: the one you came down from the stable, or the other one.

![]() |

Phinellippa scans the area with detect magic, just to check if anything escaped their notice.

![]() |

You don't find anything magical aside from your own posessions.

![]() |

Damiar examines the filthy pile of clothing. "You do not have to put on filthy clothes. Here, let me clean them for you!"
Waving her arms, she prestidigitates the pile of dirty clothes. "Hopefully, this will make you feel more like your own true selves."

![]() |

I haven’t seen Verrix use my wand yet. Botting him using it so I can keep my records straight.
Wand CLW On Verrix: 1d8 + 1 ⇒ (3) + 1 = 4
Wand CLW On Verrix: 1d8 + 1 ⇒ (6) + 1 = 7
Wand CLW on Pechas: 1d8 + 1 ⇒ (8) + 1 = 9
Wand CLW on Rakuska: 1d8 + 1 ⇒ (3) + 1 = 4
Wand CLW on Holfist: 1d8 + 1 ⇒ (4) + 1 = 5 43 charges remaining
Looking at the former prisoners, Iovo asks “How well can you travel? Our boat isn’t far from here.”
I’m willing to do another round of CLWs on the former prisoners if it would help. Otherwise, Iovo is eager to get out while the getting is good.

![]() |

Listening to Iovo, who seems more eager to escape than explore, Garif surprises himself somewhat by suggesting they look around. "Do you think we should just run away? I am a little curious what else they have hidden down here under the smithy, Though I do understand the importance of getting our rescued friends to safety."
The completionist in me struggles with the notion of leaving so much map unexplored, so I'm throwing the notion out, but I can go either way.

![]() |

I am assuming based on this post that we have explored all of the basement.
"What is there left to explore other than the trapdoor on the other ladder?" Iovo asks.

![]() |

Fair enough. I had read that to apply to the uncovered portion of the map, but I think you are correct, Iovo.
"Oh, well..." Garif says, finally taking his eyes off the stonework where the cell doors are mounted to the wall. "I was thinking we should check the door at the end of this hall...oh, you've been there already? Well, then at the bottom of the ladder where we came down there was another door...which Verrix is coming out of now. I guess we're done here. Shall we go back the way we came, so as to avoid any surprises and get our dwarf friends to safety?"

![]() |

Verrix thanks Iovo for the healing.
(You're way ahead of me.... BTW, I didn't get a CLW wand myself because I spent a PP on the Confirmation Wayfinder. Next level, I expect to have my own wand.)
"Yes, let's go back the way we came. I don't think there is any reason to stay in this country any longer than we absolutely have to."

![]() |

Sorry, I should have uncovered the map. I did intend that post to mean you had explored the basement completely in recovering their clothes.
The dwarves thank you for the healing attention, some of the exhaustion fading from their eyes.
You ascend the same ladder that led you down into the basement, and emerge once again in the stall at the end of the barn. The phantom horse is still there, still stamping and whinnying exactly as you remember. The three dwarves are taken aback, initially, but will cautiously pass once you have demonstrated the horse’s true nature.
“In the name of the most holy living god, drop your weapons!” a voice rings out from the courtyard as you come to the door of the smithy. ”I am Holy Ahendile, ordained priest of Razmir and arbiter of your fates. Submit to my authority, and you may well earn more merciful treatment.” You can see a woman dressed in gray robes, wearing an iron mask, and carrying an ivory wand; she is flanked on either side by thugs, slapping weapons into the palms of gloved hands and sneering menacingly.
At the sound of her voice, Pechas hisses "That's her!" as the three dwarves hide in one of the stalls.

![]() |
1 person marked this as a favorite. |

Verrix moves out into the open, drawing his warhammer as he does so. "We do not recognize your unjust laws," he says. "Your agents kidnapped simple travelers who represented no threat to your land. We hare here merely to rescue them. Allow us to leave with them, and we will not seek further recompense for your crimes. But I warn you, you do not want to tangle with us!"
Tryin' it untrained:
Intimidate: 1d20 + 2 ⇒ (20) + 2 = 22

![]() |
1 person marked this as a favorite. |

I really do not like these people, Garif thinks to himself as the self-important priestess threatens them. When Verrix gives her a stern talking to, the dwarf weighs in with his support, "You're about as holy as as a horse apple, you'd better do as my friend says!"
Intimidate, Aid Verrix: 1d20 - 1 ⇒ (15) - 1 = 14

![]() |

While Verrix and Garif are distracting Ahendile and her thugs, Iovo goes over to the blacksmith’s area and looks for a crowbar, mallet, or similar tool. She guestures for the three dwarves they are rescuing to stay back a little bit.
The walls of this stable can’t be that tough to break through...just need a little time.

![]() |
1 person marked this as a favorite. |

They're so quick to defy authority... eager, almost. How do their societies stay intact?
"Please listen to my comrades," adds Rees, as he reaches for an arrow.
Intimidate to Aid: 1d20 + 1 ⇒ (17) + 1 = 18

![]() |
1 person marked this as a favorite. |

Damiar cocks her bow. ”You’ve seen elves shoot, right? We could have arrows through each of your throats before your next breath. Surrender, now!”
Intimidate, Aid Another: 1d20 + 2 ⇒ (4) + 2 = 6 Sigh.
Then she realizes that mask-face probably hasn’t seen elves shoot...

![]() |

“In the name of the most holy living god,” she repeats, louder this time. ”drop your weapons and submit to my authority! You have until the count of five!” The two thugs looked worried by your threats, but their resolve is renewed by the priests defiant proclamation. ”One! Two!...”

![]() |

Drat! I’m not going to have time to break through the walls. We will have to fight!
Iovo abandons her search and gets her bow ready. She goes to the other door, testing if it will open. Don’t want to all crowd up in one place!
Four sounds like a good number, I’ll shoot on four.

![]() |
1 person marked this as a favorite. |

"Nine! Two and and eighth! Eleventy-four!" Garif shouts back, surprised by how much the ways of the Razmirans get under his skin. "We're not going to do as you say, and you get plenty of practice counting from all the gold you extort! Have done with it already!"

![]() |

Even the tiny gnome stands firm. "We would never surrender to the likes of you."

![]() |

Iovo tests the small door out of the smithy, which seems unlocked.
"Three! Fou-" Hearing Garif, she stops counting. "Fine, if you won't submit willingly then we'll do it the hard way! Enforcers, attack!"
Iovo: 1d20 + 7 ⇒ (8) + 7 = 15
Damiar: 1d20 + 5 ⇒ (3) + 5 = 8
Phinellippa: 1d20 + 3 ⇒ (14) + 3 = 17
Rees: 1d20 + 5 ⇒ (1) + 5 = 6
Garif: 1d20 + 2 ⇒ (10) + 2 = 12
Verrix: 1d20 + 1 ⇒ (13) + 1 = 14
Holy Ahendile: 1d20 + 2 ⇒ (13) + 2 = 15
Red: 1d20 + 5 ⇒ (14) + 5 = 19
Green: 1d20 + 5 ⇒ (16) + 5 = 21
Swords in hand the two thugs rush at Verrix, who dodges one blow but is unable to avoid the other.
green attack: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d6 + 1 ⇒ (6) + 1 = 7
red attack: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d6 + 1 ⇒ (5) + 1 = 6
-----
Initiative, round 1:
Phinellippa and Iovo may act!

![]() |

Phinellippa moves out, drawing her trusty wand until she can get close enough for something a little more exciting.
magic missile on red: 1d4 + 1 ⇒ (4) + 1 = 5

![]() |

Iovo opens the door and shoots at Ahendile, using the door frame as cover from any return missile fire.
Attack w/bow: 1d20 + 3 ⇒ (16) + 3 = 19 Looks like she is just barely within my range increment
Damage w/bow: 1d6 ⇒ 5

![]() |

Phinellippa hits Red with a bead of force, bloodying them. Iovo fires and Ahendile lets out a cry, an arrow sticking from her shoulder.
Ahendile steps forward and touches her enforcer with her hand, their wounds closing.
-----
Initiative, round 1:
Verrix, Garif, Damiar, and Rees may act.

![]() |

Rees frowns as the conflict with authority turns violent. Hesitating only a moment, he strides forward and sends a "warning shot" flying past the verdant-cloaked thug! If Damiar is going to be all inspiring, Rees will wait for that to happen first — not that it will make a difference. :)
Pew (favored enemy, PBS, in melee): 1d20 + 4 + 2 + 1 - 4 ⇒ (7) + 4 + 2 + 1 - 4 = 10

![]() |
2 people marked this as a favorite. |

♬ It’s the time of reckoning
The season of Masks
Our future beckoning
Time to close out our tasks
She invokes the name of god
But it’s just a tawdry lie
She wants us to be all awed
Really, it’s time for the dark witch to die
So... raise your bows and your swords
Throw these land pirates overboard!
I’m tired of masks and of games
Time to kick their asses and take names
It’s the time of reckoning
The season of masks
Our future beckoning
Time to close out our tasks
So let us invoke the will and the rod
Can you hear liberty’s cry?
Stand to your feet and applaud
It’s time for the dark witch to die
So... raise your bows and your swords
Throw these land pirates overboard!
I’m tired of masks and of games
Time to kick their asses and take names ♬
Inspire Courage +1

![]() |

Awesome song, Damiar!
Garif scowls at the false priestess and her thugs, tapping Nico on the flank and saying, "Git 'em!" He then calls upon the plants in the inn's yard to seize hold of their foes!
Cast entangle, centered so it affects everything in the yard east of the dotted blue line. DC 15 Reflex save.

![]() |

Verrix swings his warhammer at the man in front of him (the red one) before stepping back.
Two-handed power attack including inspire courage: 1d20 + 5 ⇒ (12) + 5 = 17
Damage if hits: 1d8 + 8 ⇒ (2) + 8 = 10

![]() |

The thug in red, distracted by the lunging cat and the twisting vines at their feet, do not see the mighty arc of Verrix' warhammer until it is far too late. They land twisted and bleeding as the writhing vines begin to wrap them up.
Red reflex, unconscious: 1d20 - 5 ⇒ (16) - 5 = 11
Green reflex: 1d20 + 1 ⇒ (19) + 1 = 20
Holy Ahendile reflex: 1d20 + 3 ⇒ (4) + 3 = 7
Holy Ahendile curses as the plants wrap around her legs, snaring her. The unharmed thug in green, however, manages to evade their grasp. They respond by stepping froward and attacking Verrix, though their swing is wild and misses him completely.
attack: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 + 1 ⇒ (3) + 1 = 4
-----
Initiative, round 2:
Phinellippa and Iovo may act.

![]() |

Seeing Aheldile stuck in the plants, Iovo moves out into the courtyard in order to get a better line of fire on her.
Attack w/bow, Inspire: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Damage w/bow, inspire: 1d6 + 1 ⇒ (1) + 1 = 2

![]() |

Phinellippa moves up close to the battle, and a cone of vivid colors bursts from her hand, illuminating both the enforcers, though one is already down.
Color Spray, DC 17

![]() |

Iovo fires at Ahendile, her arrow whizzing past her ear. Phinellippa illuminates the thugs with a beautiful pattern of dancing colors, causing the thug in green to join their friend in dreamland.
Red Will save: 1d20 - 1 ⇒ (1) - 1 = 0 Appropriate roll for the unconscious one.
Green Will save: 1d20 - 1 ⇒ (14) - 1 = 13
unconscious, blinded, stunned: 2d4 ⇒ (4, 2) = 6
then
blinded, stunned: 1d4 ⇒ 2
then
stunned: 1 = 1
Holy Ahendile attempts, unsuccessfully, to break free of the grasping plants.
escape artist, entangled: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7
She then points at Verrix and a coruscating ray springs from her finger, just missing him.
ranged touch attack, entangled attack penalty, entangled dex penalty: 1d20 + 3 - 2 - 2 ⇒ (8) + 3 - 2 - 2 = 7
?: 1d6 + 1 ⇒ (3) + 1 = 4
-------
Initiative, round 2:
Verrix, Garif, Damiar, and Rees may act.

![]() |

Verrix looks grimly at the second enforcer who has stepped towards him. He swings his hammer at the man, and then takes another step back, sheathing his hammer, planning to get out his bow to join the other archers in shooting at the ranged Ahendile. Even in third-person narration, he can't bring himself to call her "Holy".
Two-handed power attack w/ Inspire Courage: 1d20 + 5 ⇒ (20) + 5 = 25
Damage if hits: 1d8 + 8 ⇒ (7) + 8 = 15
Uh oh... guy is already down. He might be paste.
Confirm: 1d20 + 5 ⇒ (5) + 5 = 10
Extra damage: 2d8 + 16 ⇒ (4, 4) + 16 = 24
No paste today.

![]() |

Damiar just quietly shoots.
Longbow+IC+PBS: 1d20 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13
Damage+IC+PBS: 1d8 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6

![]() |

"I can end the spell entangling our horse apple," Garif says to his friends, "so that we can put an end to this foolishness. Or we can leave her like that and pepper her with arrows until she yields." He slips his sling off his belt and adds, "I'm good either way."
Move action to draw sling, will hold standard action until others weigh in on dismissing entangle. Nico will also delay a moment, waiting on Garif.

![]() |

Verrix ensures that the thug won't get up again (ever). Unconscious and prone, a 10 confirms.
Damiar fires at the entangled priest, the fletching of her arrow brushing Ahendile's cheek as she just twists out of the way.
Garif draws a sling and readies to end the entanglement when his party is in position.
Rees may act.

![]() |

Rees hesitates, knowing his arrow could put an end to this woman's life. "Just... stop fighting," he urges her. "We only want to leave; surely that's not worth your life."
He's gonna shoot her if she doesn't surrender convincingly.
Damage: 1d8 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6

![]() |

D'oh. With red and green down, Iovo and Phinellippa may act as well.

![]() |

Iovo hesitates slightly at Rees’s words, but when Ahendile fails to immediately act she shoots.
GM posted and didn’t have her speak which can be done off turn.
“You don’t seem to believe we are serious.”
Attack w/bow, Inspire: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Damage w/bow, Inspire: 1d6 + 1 ⇒ (1) + 1 = 2

![]() |

Iovo's arrow rakes across the priestess' ribs, leaving a bloody gash. She spits and glares, saying "It's you that should surrender! You may still be able to garner some mercy from-- oof!"
Her defiant response is cut short by an arrow from Rees slamming into her other side. Her glare contains a fair amount of fear, as she seems to be doubting her victory for the first time.
Phinellippa may act.

![]() |

Phinellippa moves behind Nico and flicks her wand again. "We clearly have the advantage. Surrender!"
magic missile: 1d4 + 1 ⇒ (2) + 1 = 3