Rise of the Rookie Runelords (Inactive)

Game Master GeraintElberion

Maps


1,351 to 1,400 of 1,466 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

From Shore to Sea GM All-powerful dictator of reality 4

As Shalelu nears the top of the tower, she can hear two goblins talking animatedly.

goblin:
|They are arguing over some kind of improvised card game.

Do you want to go over the battlements?


Elf Ranger2/Rogue1HP: 25/25 | AC: 19 FF: 14 T: 15 | Fort: +5 Ref: +10 Will: +5| Initative: +4| Perception: +10

is there anything to tie a rope to at the spot she is?


From Shore to Sea GM All-powerful dictator of reality 4

Yes, the construction is full of loops and handholds. It would take another climb check, plus a stealth check. You can hear two voices.


Elf Ranger2/Rogue1HP: 25/25 | AC: 19 FF: 14 T: 15 | Fort: +5 Ref: +10 Will: +5| Initative: +4| Perception: +10

could she go over the top and attack them in one go? Or would it be to far/much? I figure at best she would get one standard action, but I want to check to make sure.


From Shore to Sea GM All-powerful dictator of reality 4

As you speak goblin, you can tell that these goblins are very focussed on their game, which might let you surprise them.


Elf Ranger2/Rogue1HP: 25/25 | AC: 19 FF: 14 T: 15 | Fort: +5 Ref: +10 Will: +5| Initative: +4| Perception: +10

stealth: 1d20 + 11 ⇒ (20) + 11 = 31
climb: 1d20 + 6 ⇒ (19) + 6 = 25

Lelu quietly latches the rope firmly around near the edge of the tower before tossing it back down to the others holding a finger up to her lips. Once the group starts climbing, she draws her blade and tries to quietly go over the lip of the tower and rush the two goblins.

stealth: 1d20 + 11 ⇒ (7) + 11 = 18
attack: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d10 + 2 + 2 + 1d6 ⇒ (7) + 2 + 2 + (4) = 15 4 less damage if I was noticed coming over the lip, or tying the rope.

crit confirm: 1d20 + 7 ⇒ (13) + 7 = 20
critdamage: 1d10 + 2 + 2 ⇒ (9) + 2 + 2 = 13


From Shore to Sea GM All-powerful dictator of reality 4

GM screen:

initative Shalelu: 1d20 + 4 ⇒ (14) + 4 = 18
initative goblin 1: 1d20 + 3 ⇒ (17) + 3 = 20
initative goblin 2: 1d20 + 3 ⇒ (5) + 3 = 8


From Shore to Sea GM All-powerful dictator of reality 4

Shalelu vaults over the parapet and draws her sword, slipping like silent death behind the goblins, she slays the first while he is still choosing a card.

initative wrote:


goblin pink (-28; dead)
Shalelu
goblin bronze

bold is up!


Male Human (Shoanti) Shaman 3 HP 22/26 | AC 15, Touch 10, Flatfooted 15 CMD 13 | Saves F +3, R +1, W +7 | Perception +11, Sense Motive +4; Init +1 | Status: Normal | Loot

"Where did she go," Akuleh asks the others as Shalelu disappears over the lip of the parapet. "Should we start climbing?"


From Shore to Sea GM All-powerful dictator of reality 4

If you start climbing, roll initiative. Those with a negative climb score should also make a climb check.


Male Human (Varisian) | HP 33/33 | AC 18 (T 13, FF 15)| CMB +4 CMD +16 | F 2, R 4, W 2 | Init +4| Perception +6, Sense Motive +6 Swashbuckler/3rd | Speed 30ft (30ft) | Active conditions: None | Panache 4/5

Cayden, be with me!
Kadrian begins to make his climb up the tower.
Climb: 1d20 + 1 ⇒ (2) + 1 = 3
Initiative: 1d20 + 4 ⇒ (13) + 4 = 17


Elf Ranger2/Rogue1HP: 25/25 | AC: 19 FF: 14 T: 15 | Fort: +5 Ref: +10 Will: +5| Initative: +4| Perception: +10

sorry, she motioned for you to start climbing, but to do so quietly. I also forgot favored enemy effects to hit rolls too... lol.

Shalelu rolls forward, slicing the head off of one of the goblins before spinning around with the moment, trying to hit the remaining goblin while it was still caught off guard and before it could shout.

attack: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
damage: 1d10 + 2 + 2 + 1d6 ⇒ (10) + 2 + 2 + (2) = 16

lets hope that is enough to hit FF AC XD.


From Shore to Sea GM All-powerful dictator of reality 4

Caught off-guard, the second goblin falls to Shalelu’s flashing blade.

combat over. The goblins have crude horsechoppers and leather armour.

searching the goblins :

They have 42 copper pieces between them and a pack of 43 mismatched cards


Male Human (Shoanti) Shaman 3 HP 22/26 | AC 15, Touch 10, Flatfooted 15 CMD 13 | Saves F +3, R +1, W +7 | Perception +11, Sense Motive +4; Init +1 | Status: Normal | Loot

Akuleh calls on his ancestors to guide him as he attempts the climb after Kadrian.

Cast Guidance then give this a shot

Climb, ACP, Guidance: 1d20 + 2 - 4 + 1 ⇒ (18) + 2 - 4 + 1 = 17


Elf Ranger2/Rogue1HP: 25/25 | AC: 19 FF: 14 T: 15 | Fort: +5 Ref: +10 Will: +5| Initative: +4| Perception: +10

When the others reach the top, lelu is sitting, arm over one knee, absentmindedly toying with a card. She is looking towards the edge with a smirk on her face. where to now?


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Climb DC 0: 1 + 3 = 4

Rak takes up the rear, climbing slowly and cautiously. He grins and nods at Shalelu when he arrives. "Well done. Let's gather up that coin they got and make our way in."

Is there a trapdoor or other way into the tower?


From Shore to Sea GM All-powerful dictator of reality 4

Apologies. Rak eyes a trap door, made from an old porthole cover, leading to stairs.


Male Human (Shoanti) Shaman 3 HP 22/26 | AC 15, Touch 10, Flatfooted 15 CMD 13 | Saves F +3, R +1, W +7 | Perception +11, Sense Motive +4; Init +1 | Status: Normal | Loot

"Well done indeed," Akuleh agrees with Rak as he crests the wall and finds Shalelu seated over her kills. "Yes, let us hurry onward."

Before disappearing down the trap door after Rak, Akuleh tries to take a sneaky peek over the inside of the wall to see what they might be facing further in.

Stealth: 1d20 ⇒ 7 -4 from ACP if that would apply to me just trying to take a quick look over the wall
Perception: 1d20 + 11 ⇒ (19) + 11 = 30


From Shore to Sea GM All-powerful dictator of reality 4

The whole place is roofed with thick wooden shingles. Only the two watch towers are different.


Elf Ranger2/Rogue1HP: 25/25 | AC: 19 FF: 14 T: 15 | Fort: +5 Ref: +10 Will: +5| Initative: +4| Perception: +10

Lelu follows them into the fort.


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Rak checks the trap door for traps, then opens it and peers inside if no traps are found.

Perception, traps: 1d20 + 9 ⇒ (19) + 9 = 28
Perception (darkvision 60'): 1d20 + 9 ⇒ (19) + 9 = 28


From Shore to Sea GM All-powerful dictator of reality 4

The stairs are not trapped and they lead down to a chamber the same size as the tower, with a single door to the west.

A few damaged, mismatched cards lie on the dirty floor at the bottom of the watch tower.


Male Human (Varisian) | HP 33/33 | AC 18 (T 13, FF 15)| CMB +4 CMD +16 | F 2, R 4, W 2 | Init +4| Perception +6, Sense Motive +6 Swashbuckler/3rd | Speed 30ft (30ft) | Active conditions: None | Panache 4/5

The young noble follows the party, keeping his eyes peeled for sudden ambushes.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16


From Shore to Sea GM All-powerful dictator of reality 4

Oops, I forgot there are two doors. See the map. So what's the plan? Split the party and both halves go charging through the doors shouting Leeeroy Jenkins?!


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Rak cups his hand to his ear, catching Akuleh's eye with a nod towards the western door, then moves to the northern door himself, where he follows his own pantomimed suggestion and listens at the door after a brief prayer to Cayden Cailean for guidance.

Perception, guidance: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20


From Shore to Sea GM All-powerful dictator of reality 4

Rak listens carefully at the northern door but hears nothing but his own breathing and the shuffling of his allies.


Elf Ranger2/Rogue1HP: 25/25 | AC: 19 FF: 14 T: 15 | Fort: +5 Ref: +10 Will: +5| Initative: +4| Perception: +10

Lelu will move to the other door and try and listen for sounds from the other side.

perception: 1d20 + 10 ⇒ (18) + 10 = 28


Male Human (Shoanti) Shaman 3 HP 22/26 | AC 15, Touch 10, Flatfooted 15 CMD 13 | Saves F +3, R +1, W +7 | Perception +11, Sense Motive +4; Init +1 | Status: Normal | Loot

Akuleh joins the others in listening at the doors, starting with the door to the west.

Perception: 1d20 + 11 ⇒ (14) + 11 = 25

I'm more inclined to go through the western door I think. Seems like there's a better chance we'll be able to maintain some cover that way possibly and not bring the whole camp down on ourselves.


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

"I'm not hearing anything behind this door..." Rak says, pointing north. He looks unsure, and follows up with a mutter. "Door's probably real thick... can't be sure."

Unless the other Perception checks reveal a reason to avoid that direction, Rak is onboard with heading west.


From Shore to Sea GM All-powerful dictator of reality 4

Shalelu and Akuleh both hear sounds of shuffling and rattling from beyond the door. Shalelu makes out some goblin voices as well.


Male Human (Varisian) | HP 33/33 | AC 18 (T 13, FF 15)| CMB +4 CMD +16 | F 2, R 4, W 2 | Init +4| Perception +6, Sense Motive +6 Swashbuckler/3rd | Speed 30ft (30ft) | Active conditions: None | Panache 4/5

Kadrian draws his sword quietly, ready to another tussle.


From Shore to Sea GM All-powerful dictator of reality 4

I think we will just go with the rule of two and head west. Are you going to kick in the door, be stealthy, draw certain weapons or cast any spells? Let's get beyond the pbp door-problem.


Elf Ranger2/Rogue1HP: 25/25 | AC: 19 FF: 14 T: 15 | Fort: +5 Ref: +10 Will: +5| Initative: +4| Perception: +10

no spells, lelu will have her bow out and proceed stealthily.

stealth: 1d20 + 11 ⇒ (7) + 11 = 18


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

Door SOP for Rak: Perception +9, no Disable Device; Stealth +2 for travel at half-speed. Rapier and shield readied. Strength +3 for kicking down doors, but we should Stealth first, kick second. Rak is happy to lead the way through doors, or give way to Lelu (with that Reflex, wow!)


Male Human (Shoanti) Shaman 3 HP 22/26 | AC 15, Touch 10, Flatfooted 15 CMD 13 | Saves F +3, R +1, W +7 | Perception +11, Sense Motive +4; Init +1 | Status: Normal | Loot

Since Shalelu is leading us ahead, Akuleh will give her some spiritual Guidance on her Stealth check moving forward. Other than that, I can hold down the back since I have reach and don't need to get quite as close to get into the fray.

Akuleh follows Shalelu through the western door, his longspear ready even as he tries his best to remain quiet.

Stealth, ACP: 1d20 - 4 ⇒ (2) - 4 = -2


From Shore to Sea GM All-powerful dictator of reality 4

Shalelu pushes opent he door noiselessly, disturbing a little dust which Akuleh inhales, resulting in an almighty sneeze.

The goblins beyond the door spin on their heels, crying out in the goblin tongue!

goblin:
Longshanks!

GM Screen:

initiative Rak: 1d20 + 6 ⇒ (19) + 6 = 25
initiative Shalelu: 1d20 + 4 ⇒ (4) + 4 = 8
initiative Akuleh: 1d20 + 1 ⇒ (13) + 1 = 14
initiative Kadrian: 1d20 + 4 ⇒ (16) + 4 = 20

initiative goblin warrior1: 1d20 + 6 ⇒ (4) + 6 = 10
initiative goblin warrior2: 1d20 + 6 ⇒ (7) + 6 = 13
initiative goblin warrior3: 1d20 + 6 ⇒ (19) + 6 = 25
initiative goblin warrior4: 1d20 + 6 ⇒ (12) + 6 = 18
initiative goblin warrior5: 1d20 + 6 ⇒ (19) + 6 = 25
initiative goblin warrior6: 1d20 + 6 ⇒ (10) + 6 = 16


From Shore to Sea GM All-powerful dictator of reality 4
initiative wrote:


sneezy does it - Round 1

Rak

Goblin
Goblin

Kadrian
Akuleh
Shalelu

Bold are up!

You can see only two goblins, but hear the sounds of more.


Elf Ranger2/Rogue1HP: 25/25 | AC: 19 FF: 14 T: 15 | Fort: +5 Ref: +10 Will: +5| Initative: +4| Perception: +10

I am assuming lelu was also spotted :P


From Shore to Sea GM All-powerful dictator of reality 4

No cover, so once Akuleh dropped his spear on his toe it was stealth-over for all of you.


Male Human (Shoanti) Shaman 3 HP 22/26 | AC 15, Touch 10, Flatfooted 15 CMD 13 | Saves F +3, R +1, W +7 | Perception +11, Sense Motive +4; Init +1 | Status: Normal | Loot

...sorry. :(


From Shore to Sea GM All-powerful dictator of reality 4

Hey, Rak! Raa-ak! You're up!


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

With the cry of alarm sounded, there's no need for subtlety. The dwarf rushes forward, rapier never wavering from in front of him.

Actions:

Move: 15'
Standard: attack purple

Rapier, mwk: 1d20 + 6 ⇒ (6) + 6 = 12
Damage, P: 1d6 + 3 ⇒ (2) + 3 = 5


From Shore to Sea GM All-powerful dictator of reality 4

The goblin yelps and ducks under Rak's swing.
Then it brings its rusty dogslicer to bear:
attack: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 ⇒ 2

Behind it, the other goblin shouts excitedly, to a clamour from around the corner.


From Shore to Sea GM All-powerful dictator of reality 4

Rak is struck in the chest and can feel bruising hot against his ribs.

initiative wrote:


sneezy does it - Round 1

Rak (-2)

Goblin
Goblin

Kadrian

Akuleh

Shalelu

Bold are up!


Male Human (Varisian) | HP 33/33 | AC 18 (T 13, FF 15)| CMB +4 CMD +16 | F 2, R 4, W 2 | Init +4| Perception +6, Sense Motive +6 Swashbuckler/3rd | Speed 30ft (30ft) | Active conditions: None | Panache 4/5

With what sounds like a horde of goblins heading his way, and no way to pull Rak back, Kadrian pivots to the other wall, sheathing his rapier, and drawing his crossbow, ready to use this 'bottleneck' to a strategic advantage.


Elf Ranger2/Rogue1HP: 25/25 | AC: 19 FF: 14 T: 15 | Fort: +5 Ref: +10 Will: +5| Initative: +4| Perception: +10

Lelu fires her bow off twice at the first goblin. If it falls, she aims her shot at the second.

attack: 1d20 + 8 + 2 - 2 ⇒ (11) + 8 + 2 - 2 = 19
damage: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10

attack: 1d20 + 8 + 2 - 2 ⇒ (10) + 8 + 2 - 2 = 18
damage: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5


From Shore to Sea GM All-powerful dictator of reality 4

Shalelu, we will save those rolls for your turn.

Two goblins appear from the south. The first opens a pair of double doors and the second rushes through them, gurgling with excitement.

initiative wrote:


sneezy does it - Round 1

Rak (-2)

Goblin (blue)
Goblin (red)

Kadrian

Goblin (pink)
Goblin (green)

Akuleh

Shalelu

Bold are up!


Male Human (Shoanti) Shaman 3 HP 22/26 | AC 15, Touch 10, Flatfooted 15 CMD 13 | Saves F +3, R +1, W +7 | Perception +11, Sense Motive +4; Init +1 | Status: Normal | Loot

Akuleh moves in behind Rak and quickly speaks in the dwarf's ear, "Fall back, my friend, and we will see if these goblins will burn like their fellows from the hedge maze."

Move in and ready an action to cast Burning Hands if Rak falls back behind me.


From Shore to Sea GM All-powerful dictator of reality 4

More goblins appear, making their vile chants. One runs through the double doors.

Shalelu steps back, bow drawn, "Give me a shot."
Ready action

initiative wrote:


sneezy does it - Round 2

Rak (-2)

Goblin (blue)
Goblin (red)

Kadrian

Goblin (pink)
Goblin (green)

Akuleh

Goblin (bronze)
Goblin (silver)

Shalelu

Bold are up!


Male CG Dwarf Inquisitor/Slayer 3 | HP: 21/23 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 17 (15 Fl) | F: +6, R: +5, W: +7 | Init: +6 | Perc: +9, SM +10 | Speed 20ft | Active conditions: none

"I was actually thinkin' to try to tumble through to the other side, but that was before the infantry arrived!" Rak chuckles, though tension is apparent at the numbers they face.

He strikes with his rapier, then tries to deftly step away and behind Akuleh.

Actions:

Standard: attack purple
Move: 10' at half speed with Acrobatics to avoid AoO

Rapier: 1d20 + 6 ⇒ (16) + 6 = 22
Damage, P: 1d6 + 3 ⇒ (3) + 3 = 6

Acrobatics to avoid AoO, DC = CMD: 1d20 + 2 ⇒ (9) + 2 = 11
Note: if purple falls (and thus, Rak is no longer threatened), he will instead move 15' at full speed adding 5' in a SE diagonal to the movement already shown

1,351 to 1,400 of 1,466 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Burnt Offerings All Messageboards

Want to post a reply? Sign in.