The Golden Pegasus

Game Master Sai Ling

Player's Map

Cueta's Resource Tracking Spreadsheet


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N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta surveys the woodline. If the shark-teeth have scouts to our west, they may have seen us approach. They know we have boats, and they know went west from the cave.

As the storm gains in force, she makes her decision. Running to the boat with the halflings, the dwarves, and the northman, she peeks under and says, "I'm sure we're safe in the storm, but someone should keep watch just in case the shark-teeth have placed spies to look for boats. I'll go until Sundown."

Running to the treeline, Cueta finds a large tree with sizable amounts of undergrowth, and places her back to the tree, her body facing east, towards where she suspects the shark-teeth camp is located, figuring that any ambush is more likely to come from that direction. Taking her rope, she ties a slipknot around the tree and another around her waist. Then she sits in the storm, wet and miserable, her bill stuck in the ground next to her, clutching her bow with an arrow nocked, and waits for enemies she hopes don't appear.

So, basically, she's hoping that if any enemies approach from the west, the tree and storm will be enough to keep her hidden and they'll go past her. If they approach from any of the other directions, her field of vision would be enough to catch forms moving towards the boat from the treeline or cliff-face. She takes 10 on her profession (sailor) check to tie the slipknots, giving her a 15. The idea being that if any really large gusts of wind and or shark-teeth chuck her off the side of the cliff, the knot will catch the tree and her, keeping her from death. The slipknot is currently lax around her waist so that she can get out of it quickly if needed, and at originally 50', before the knots were made, there should be plenty of rope if she needs to maneuver quickly, maybe 40' still?

stealth: 1d20 + 5 ⇒ (17) + 5 = 22 + whatever modifiers from tree/groundcover and storm.

perception: 1d20 + 5 ⇒ (7) + 5 = 12 minus whatever modifiers from storm.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Vallen raises a bushy brow at Cueta as she informs them of her plan, saying nothing in hopes by the time he has to keep watch the rain will have stopped.


Indubitably Never 3d6

The day passes uneventfully in Newspring. The storm hits the village around noon and lasts until evening, stripping a few people of their sailcloth tents and making everyone wet and cold, but causing little serious harm.

It strikes along the coast a few hours earlier, and much stronger. The boats flirt with the idea of lifting up in the stronger gusts of wind, but do not. Cueta finds an excellent hiding place, but is nearly blinded by the wind and rain. Still, she is well able to see the waves rolling over the beach the group had camped on the night before, and the black sky lit up by lightning more times she can count

1d20 ⇒ 9
1d20 ⇒ 7

It's late in the afternoon by the time the wind dies down to a light gale. The lightning has moved past, but the rain is still pouring down, turning the ground spongey and soft. There are maybe two hours left before dark, enough time to bring the boats back down to the beach maybe, if the rain isn't a deterrent. A soaked Cueta is biting down on her glove to stop her teeth chattering when she sees movement to the east.

Five of the shark-toothed savages, creeping through the woods towards the boats. They wear hide shirts and carry javelins and axes.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Fack. Thank goodness Cueta took watch.

As the rain begins to lighten, Vallen is inspecting his day's work on the oar from inside the boat, quite pleased how it turned out. "Ah, these are good, proper oars now. Now that I've brushed up on my woodworking, it's time for the prow! Tell me Walton, what would you like? Women are always in style for prows, I've heard. A plump dwarven lass maybe?" Vallen gives a toothy grin to the halfling, much less melancholy after his artwork is finished.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Oh. Balls. Cueta rises quickly, taking her nocked arrow and letting it fly towards the nearest enemy. As soon as the arrow leaves the bow, she starts yelling, "Sharkteeth! sharkteeth! sharkteeth! Out of the boats! Over here, berkers!"

bow attack!: 1d20 + 3 ⇒ (6) + 3 = 9
bow attack damage: 1d6 ⇒ 5

Assuming that this is a surprise round action. Trying to make as much noise as possible to alert the good guys and draw as many towards me as possible. Hope you guys hear!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Vallen perks up as he hears Cueta begin to shout, grabbing his weapons and lifting up the boat with the help of the others "What was she saying? Sharks?!"

The priest barrels outside with the others, frantically grasping his crossbow and loading a bolt into it once he's upright. His heart pounding, he looks into the forest, swallowing.

If needed-
Perception: 1d20 + 7 ⇒ (19) + 7 = 26


male Dwarf barbarian 3

Kal'Tos grabs his shield and warhammer from where they were lying beside him.

"use our numbers to our advantage"

He takes up a position to protect the more ranged specialized members of the party.


Indubitably Never 3d6

initiative:

1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (10) + 3 = 13
1d20 + 2 ⇒ (18) + 2 = 20
1d20 ⇒ 18
1d20 + 1 ⇒ (15) + 1 = 16

1d20 + 2 ⇒ (1) + 2 = 3

Surprise Round
The sharkteeth seem momentarily paralyzed as Cueta's arrow thumps into a tree near them.

PCs all beat their initiative. NPCs will act after the sharkteeth, to keep posting simple.

Rain and forest and a middling perception roll kept Cueta from spotting them until they were 1d6 + 3 ⇒ (2) + 3 = 5 50' away.

Round One

The two dwarves arm themselves and climb out from under the boats.

Gair, Cueta and Ben are at bat.


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

Stay here. Ben tells Walton. He gives his brother one of his daggers. stay hidden. I'll be back soon.
Ben scrabbles out from under the boat and draws his rapier. He ducks into the underbrush and moves a quietly as he can away from the boats circling to try to get behind where he thinks the enemy is.

stealth: 1d20 + 8 ⇒ (17) + 8 = 25

no armor again, but Ben has his rapier,sling w/19 bullets, and 2 daggers


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta draws another arrow and fires her bow at the leading sharktooth, then slips the slipknot off her waist and steps out of the rope, all the while yelling, "Hey berkers, over here you bastards, come meet your death!

bow attack!: 1d20 + 3 ⇒ (8) + 3 = 11
bow damage: 1d6 ⇒ 1
concealment: 1d100 ⇒ 50

Hope there's not a flanking party behind me...

Ben, unless you went to sleep during the day, you'd have your armor on, correct?

standard action=bow attack!
move action=slipknot slipping


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Yikes!

Surprise Round

Dropping his work, Gair burst from under the boat with axe in hand at Ceuta's cry. Taking in the party of shark-teeth he calls to those crawling out from the second boat, "Take their flank, we'll hem them in!"

What does the terrain look like between us and them? Shark teeth are 50ft from Ceuta, where are the boats in relation to those points?


Indubitably Never 3d6

Gair .. you weren't on watch, so no surprise round. That would be your first round action. The terrain between is forested (difficult terrain + concealment at this range: 20% miss chance) and since Cueta really didn't specify, I'll assume she's as near to the boats as feasible, putting yall another 10 feet (so 60') distant and the other boaters another 10 feet (70'). Except Ben, who is stealthing and so probably slipped out the far side of the boat to be 65' off. Unless he says he went out the front side.

Up to Ben if he does or doesn't have his armor on. And ditto for everyone else. Nobody said "I put my armor on before I try to haul these boats up the cliff...." but nobody said they didn't.

The shark-teeth howl in their alien tongue as another arrow flies past them and people start emerging from under the boats, and move towards the party, each throwing a javelin at the hapless archer and drawing a second axe. One, with a more hideous shirt and more brightly painted scars that the others, comes out ahead of the rest

If you must know:
Move 15-20' and attack. Now 30-35' from Cueta. Attacking at -2 for range, except the leader.

1d20 + 3 ⇒ (17) + 3 = 20
1d100 ⇒ 23
1d6 + 2 ⇒ (5) + 2 = 7

1d20 + 1 ⇒ (7) + 1 = 8
1d100 ⇒ 26
1d6 + 1 ⇒ (4) + 1 = 5

1d20 + 1 ⇒ (12) + 1 = 13
1d100 ⇒ 1
1d6 + 1 ⇒ (4) + 1 = 5

1d20 + 1 ⇒ (17) + 1 = 18
1d100 ⇒ 16
1d6 + 1 ⇒ (5) + 1 = 6

1d20 + 1 ⇒ (18) + 1 = 19
1d100 ⇒ 24
1d6 + 1 ⇒ (4) + 1 = 5

Three of the spears find their mark, bloodying Cueta badly. (18pts)

Thayer, Bern and Kyle burst out from under their boat, roaring and waving their axes. Jaysin actually dashes over your boat, racing to stand between Cueta and the enemy. Manari crawls out from under the boat with her bow, and Sai climbs out, letting loose a stream of foul language that, if only they understood, would surely have terrified the creatures into flight. Walton, for once, doesn't seem inclined to dispute his brother's instructions.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Sorry, right. Wrong round header is all.

Round 2

Seeing Ceuta bristled with spears, Gair pushes forward to stand next to Jaysin, prepared to meet the shark-teeth charge.

He shouts to his companions from his own boat, "Stand firm! We'll meet them here!"

Move Action : Move next to Jaysin
Standard Action : Readied action to attack first shark tooth to come within reach

Greataxe - PA - Readied action: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d12 + 4 + 3 ⇒ (2) + 4 + 3 = 9


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Round 2

I know I have my armor on! Also good thing you have that extra 1 hp Cueta :p

Vallen is preparing to shakily fire a bolt at the oncoming natives when he watches three javelins fly through the air, sticking Cueta. Gasping, the priest shouts "Cueta! Hang on!" Quickly moving over to his comrade, he lays a free hand on her and shouts a prayer to Torag.

"Forge-father, please mend this ones flesh so she may strike back at those who have harmed her!"

Cure Light Wounds on Cueta: 1d8 + 1 ⇒ (8) + 1 = 9

Move Action: 10' move to Cueta

Standard Action: Channel Ant Haul into Cure Light Wounds on Cueta


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

No doubt, Vallen! Very happy I took the Fast Learner feat right about now! Thanks for the CLW!

Round 2

Cueta waits for the inevitable melee with the savages, silently thankful to the priest, Jaysin and the northman for her life. As they approach, she yells, "Kill the one closest to Gair, boys!"

Cueta's bill is sticking in the ground next to her. Not sure if it is a move action to "draw" the weapon from the ground, but I'll assume so. Delaying action until right before Gair. Once a sharktooth comes in range, Cueta will drop her bow (free), draw her bill (move), and shout (Freebooter's Bane, move action), "Kill the one closest boys!", giving Gair, Jaysin, Vallen, and anyone else within 30 feet +1 to attack and damage vs. the sharktooth that Gair attacks. If they are moving through difficult terrain, that means no charge thus provoking an attack of opportunity, no? If so, Cueta will expend her daily use from her Tactician trait, giving her +2 on the AoO. If they can charge, then no AoO, she'll just draw the weapon and activate FB on Gair's enemy.

attack of opportunity: 1d20 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8 perhaps -4 due to cover
damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Keep rolling well, Gair! The dice are against me today...


Indubitably Never 3d6

@ Cueta: Jaysin and Gair are standing in front of you, so the sharkies will reach them before you. You can step up beside Gair and Jaysin, (a move action, but I'd let you "draw" the bill as a part of the move, as per the note that says you can combine drawing a weapon with a regular move) getting the AoO but exposing yourself to their attacks. Or you can stand behind your meatshie ... er ... allies, but you'll lose the AoO. Given the roll, you might prefer that.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Yeah, I'll stay behind them for the time being. Can I attack over them since I have reach, once they are in combat?

for this round, draw weapon and FB.


Indubitably Never 3d6
Cueta Guiding Star wrote:

Can I attack over them since I have reach, once they are in combat?

Yes.


male Dwarf barbarian 3

Kal'Tos steps up to join the battle line. Readying an attack against the first man-shark-pig to get within reach.

1d20 + 4 ⇒ (5) + 4 = 9 for 1d8 + 3 ⇒ (4) + 3 = 7


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

Ben slips through the underbrush closing in on the rear of the attackers watching carefully for other enemies that might be hanging back. He slids his rapier back into its scabbard as he goes.

stealth: 1d20 + 8 ⇒ (14) + 8 = 22
perce: 1d20 + 7 ⇒ (17) + 7 = 24

move to about 20 feet from enemies flank


Indubitably Never 3d6

The enemy advances, stopping 10' away from Gair and Jaysin.

The Vudrani adopts a strange posture, one hand held out towards the sharkteeth, the other raised overhead. Thayer, Bern and Kyle rush up, standing beside Gair and Jaysin, facing the foe, weapons at the ready.

As the two lines face each other, there is a snap and a hiss from behind you, and one of the sharkteeth grunts in pain as Manari's arrow sinks deep in his side.

dice & things:

1d20 ⇒ 16
1d8 ⇒ 6

1d20 ⇒ 13
1d20 ⇒ 14
1d20 ⇒ 9
1d20 ⇒ 10
1d20 ⇒ 15

Positioning:
As I see it, Your line is roughly:

Kyle, Bern, Gair, Jaysin, Kal'Tos, Edmund
with Ceuta behind Gair and Vallen behind Jaysin

The enemy 10 feet away, with Ben along their line, but 20' out.

Manari has cut to the right to get a shot.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Round 3

As soon as Cueta's bleeding has stopped the dwarf takes off towards Manari's position, slapping Cueta on the shoulder in encouragement as he moves by her. As Manari's arrow pierces the Sharkteeth's body he has made it behind Edmund. The dwarf stops and extends the palm of his free hand, shouting "Edmund, lean left!". Exhaling slowly, an acidic glob of holy wrath spews forth at the rightmost enemy, sizzling past Edmund.

Move Action: 20' move to the right be one east and one southeast diagonal square away from Edmund, near Manari.

Standard Action:Fire an Acid Dart at the Sharkooth with an arrow stuck in it, should be 15' away.

Ranged Touch Attack: Acid dart: 1d20 + 1 ⇒ (19) + 1 = 20

Acid dart damage: 1d6 ⇒ 5


Indubitably Never 3d6

Don't forget it's difficult terrain, so 20' is a double move. Still a hit if you move only 10' and shoot around Edmund.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

D'oh forgot about the difficult terrain, thank you Nerk! I'll do that.

I made a little tactical map on our spreadsheet, if that's okay Nerk? I think it's right, only person I'm not 100% sure about is Manari.


Indubitably Never 3d6

Bravo!


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Round 3

When the savages pull up short of a melee, Cueta pulls her bill from the ground, yelling "Kill the leader. They may scatter!"

Move action = draw weapon
Move action = Freebooter's bane on the leader

Since the terms of my actions weren't met last round, can I redo the Freebooter's Bane, under the assumption that it didn't happen last round?


Indubitably Never 3d6

Of course


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Round 3

Gair needs no further encouragement. Roaring wordlessly, Gair surges forward from the line and sweeps his axe down on their leader.

Move Action : Advance to H5
Standard Action : Attack shark-teeth leader

Greataxe - PA, FB: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage: 1d12 + 4 + 3 + 1 ⇒ (1) + 4 + 3 + 1 = 9


male Dwarf barbarian 3

Kal'Tos moves forward and hacks inward at the same man-shark.

1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 for 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5 dmg


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

Ben slips his sling from its pouch loads a sharpsstone. he rises and whips the sharpstone at the nearest enemy then ducks back into the underbrush again.

attack: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d3 + 1 ⇒ (3) + 1 = 4+1d6 ⇒ 5
stealth: 1d20 + 8 ⇒ (13) + 8 = 21

draw weapon
attack


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Don't forget loading a sling is a move action Ben.


Indubitably Never 3d6

Slings. Bah. We'll leave Ben in stealth for the moment.

Vallen calls upon Torag and flings a glob of sizzlng acid, striking the wounded sharktooth square in the face, making him fall, screaming to the ground, clawing at his eyes. Gair rushes the leader of the enemy and delivers a vicious slash across the creatures chest, feeling the blade scraping over ribs. Kal'Tos hesitates for a critical moment, just missing the leader as he twists away from Gair's strike.

dice, dice, dice:

1d20 + 3 ⇒ (16) + 3 = 191d6 + 4 ⇒ (3) + 4 = 7
1d20 + 3 ⇒ (7) + 3 = 10
1d20 ⇒ 171d6 + 1 ⇒ (2) + 1 = 3
1d20 ⇒ 10
1d20 ⇒ 6
1d20 ⇒ 181d6 ⇒ 3
1d20 ⇒ 171d6 + 1 ⇒ (6) + 1 = 7
1d20 ⇒ 11

1d20 ⇒ 13

Bern: 1d20 + 4 ⇒ (8) + 4 = 12
Edmund: 1d20 + 9 ⇒ (6) + 9 = 15
Jaysin: 1d20 + 2 ⇒ (13) + 2 = 15
Kyle: 1d20 + 3 ⇒ (1) + 3 = 4
Kyle: 1d20 + 3 ⇒ (5) + 3 = 8

1d6 + 2 ⇒ (1) + 2 = 3
1d8 + 4 ⇒ (1) + 4 = 5

1d20 + 3 ⇒ (14) + 3 = 17

Leader down 12hps
#3 down 5hps

The leader attacks Gair and lands a hit with one axe, the second swinging wildly past. The other two warriors facing Gair each miss once and hit once. Total 13 points damage to Gair

The one remaining warriot on the leader's left flank attacks Kal'Tos, his first strike cleaving deep, while the second bounces uselessly off the dwarf's armor. 7 points damage to Kal'Tos

Bern rushes in and swings wildly, missing his man, but managing to hold onto his axe. Kyle, unfortunately, swung his sword I think he had a sword? in a two-handed swing so powerful that the wet hilt slipped out of his hands. Jaysin ran up and faked with his hand, then kicked the leader of the sharkteeth in the side of the knee.

Edmund hopped over the fallen enemy, letting a swing of an axe bounce
harmlessly off his mail, and then swung his falcata backhanded, drawing blood from his man.

Manari whispered and waved her hands, drawing the leader's eye for a moment, but having no apparent effect.

Players are up.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Round 4

Bearing the brunt of the shark-teeth attack, Gair staggers momentarily as multiple wounds open up on his chest but the kellid warrior recovers quickly. Shouldering the nearest shark-tooth back he brings his axe crashing down on their leader with a savage cry.

Standard Action : Attack Shark-Teeth Leader

Greataxe - PA, FB: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage: 1d12 + 4 + 3 + 1 ⇒ (9) + 4 + 3 + 1 = 17

That should be it for him!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I find it terrifying that Gair rolled a 1 on damage and STILL managed to do 9hp worth of damage. I'm glad he's on our side. Also, lol at Kyle. Edit: Holy shizz biscuits Gair.

Cueta, I think our left flank needs some backup!

Vallen says a quick prayer to Torag as the shark-man falls to the ground screaming. As Kal'tos and Gair take heavy wounds the dwarf grits his teeth, but he is awed to see the capable warriors bounce back with incredible resilience.

Inspired, he steps to northeast side to shoot around his fellow cleric. "Kal'tos, incoming!" Another glowing burst of acid flies from the dwarf's hand at the closest savage (#3).

Ranged Touch attack Acid Dart: 1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 10 -4 firing into melee.

Acid Dart Damage: 1d6 ⇒ 3

Move Action: 5' step to the northeast

Standard Action: Cast acid dart on sharktooth #3


male Dwarf barbarian 3

Kal'Tos turns around using his momentum to smash his hammer at the other shark-tooth attacking him.

1d20 + 4 ⇒ (7) + 4 = 11 for 1d8 + 3 ⇒ (4) + 3 = 7 dmg


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta steps up into the front line, yelling at the closest sharktooth while trying to slash the next one over with her bill. "Here ya go, sharky, nice big target right here!"

Hoping to draw the sharktooth #1's attacks away from Bern and Kyle, attacking #2 with reach. Not sure if it will incur a penalty for attacking into melee, so feel free to adjust the following roll if needed.

bill attack!: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Move=two diagonal squares, 30'
Standard=bill attack


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

No penalties for melee but Bern and #1 will provide him with soft cover (+4 AC).


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Thanks, Gair, that's what I meant. We play a pretty rules loose PF in my group, so I appreciate the auditing. Looks like I'm gonna have to ditch the reach weapon! I'm pretty sure that I posted that Cueta is bringing her flail with her as well, so I'll hopefully contribute more next fight. Though I must say, my plan to draw the enemy fire worked beautifully!


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

I did forget that. So my actions for the last round would have been to take out my sling and load it.

Ben stands up long enough to fire a sharpstone at the nearest enemy that is still on his feet. He ducks back down into the under brush and moves a few feet to the right circling to the rear of the enemy.

attack: 1d20 ⇒ 15
damage: 1d3 + 1 ⇒ (1) + 1 = 2 +1d6 ⇒ 6=8
stealth: 1d20 + 8 ⇒ (20) + 8 = 28

there a standard attack and I did remember the -4 for firing into a melee.
And move action one square on the diagonal.


Indubitably Never 3d6

Ben, I know there's a thing where you can stay hidden after making a ranged attack, but I don't know if you have it, because I can't remember what it is (feat, rogue talent, racial, etc). Since you rolled a natural on your stealth, I figure you ducked back into the brush and they lost you. As I understand it, as a general rule, once you attack, you're not really hidden anymore. Does that sound right, or am I missing something?

Cueta moves up and swings her bill to no effect other than producing an illuminating discussion and Kal'Tos likewise misses his foe. Vallen's target ducks his attack and grins at him fiercely, only to take Ben's sharpstone in the teeth, knocking him onto his back where he clutches at his throat before dying.

Gair answers his enemy's fierce roar with an overhand axe blow that shatters the creatures shoulder and nearly bisects him.

10,000 dice:

1d20 ⇒ 6
1d20 ⇒ 11
1d20 ⇒ 6
1d20 ⇒ 18 1d6 ⇒ 4

Bern: 1d20 + 6 ⇒ (20) + 6 = 26
Bern: 1d20 + 6 ⇒ (9) + 6 = 15
Jaysin: 1d20 + 4 ⇒ (8) + 4 = 12
Kyle: 1d20 + 3 ⇒ (8) + 3 = 11
AoO: 1d20 ⇒ 16
Damage: 1d6 ⇒ 2
Edmund: 1d20 + 6 ⇒ (19) + 6 = 25

Bern: 3d8 + 6 ⇒ (8, 8, 3) + 6 = 25

Seeing Gair as the biggest threat, the two remaining shark-teeth concentrate their attacks on him. Only one succeeds in striking, for 4 points of damage.

Bern seems determined to outshine his father, and lops the head off the first of them, sending it bouncing into the trees and out of sight. Jaysin and Kyle both harry the last remaining foe, trying to grapple it unarmed, and Kyle takes a nasty slash from the axe for his trouble. Edmund comes in low from behind and grabs the creature around the legs, standing up and dropping it on the ground, still holding his falcata in his free hand.

Players up. Sharky prone.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Round 5

Weakening visibly from his injuries, Gair still manages the energy to grab hold of the remaining shark-tooth trying to wrestle the prone opponent into submission.

Standard Action : Initiate Grapple

Grapple: 1d20 + 5 + 4 ⇒ (19) + 5 + 4 = 28

He grunts to the others, "Grab some rope, we need one alive.", his teeth stained with blood making him look nearly as savage as the cannibals they face,


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Nerk, I believe you're talking about Stealthy Sniper. Typically there is a -20 stealth penalty on stealthing another firing a ranged attack, but Ben is a sneaky badass and cares not for -20's.

Round 5

Vallen cringes as his shot misses and the sharktooth gives him a horrific grin. The dwarf is quite surprised as he witnesses a rock come flying out of nowhere and smash the creature's teeth in. Confused and looking around for just a moment, the priest is once again stunned to see Gair nearly cut the Sharktooth leader in half while his son simultaneously beheads a different savage. Incredible. Torag blessed me with my meticulous hands and mind, them the strength of a giant... maybe two giants.

Unsure of what to do at this point, the priest looks to the Sharktooth flailing and screaming on the ground, its face covered in acid. Taking pity on the creature, Vallen moves up five feet towards it. Swallowing hard he loads a bolt into his crossbow while muttering "Be at peace now, go to your gods." before lining up a shot to put a bolt directly in its head.

If we're going to try and capture two of them, someone should stop Vallen from his mercy kill on the dying Sharktooth (#5) next round.

Move action: 5' adjust to northwest, load bolt into crossbow

Next round full-round action ranged coup de grace with crossbow


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Figuring the others have the grappled enemy well in hand, Cueta staggers past each sharktooth down the line, stopping at the one furthest from her, as the others are obviously deceased or grappled. Pointing to the tree she tied her slipknot around, "There's a rope around that tree!"

Dropping to her knees in front the wounded sharktooth, she looks with alarm as Vallen grimly loads his crossbow. "Wait! There's time enough for that later. For now we need this one!"

Double move, will attempt a heal check in round 6 to stabilize. Figure you guys will get that one unconscious soon enough.

EDIT: for Vallen's post


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Round 5 cont.

The priest jerks his head to the side as Cueta calls out to him, a confused expression plastered on his face. "You need it? Alive? Droskar's festering navel, its face is covered in acid!"

Scowling at the creature in thought, he raises a hand over it and conjures water, spraying it directly into the creature's face.

Conjure water was for flair, the thought amused me.

Heal to stabilize Sharkman #5: 1d20 + 7 ⇒ (7) + 7 = 14

Standard action:Stabilize dying sharktooth.

1 point short, I'll need an assist if we're going to save acidtooth. That or Kal'tos channels a cure light wounds, but I don't want the thing coming back to full functioning.


male Dwarf barbarian 3

Kal'Tos attempts to help Vallen stabilize the dying creature.

1d20 + 3 ⇒ (5) + 3 = 8


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

Okay lets see if I can explain what I was thinking. The idea was not to remain in hiding. Once Ben stood upand took a shot he wouldn't be hidden anymore. my thinking was he would be going back into hiding. The enemy would know where he was but if he were able to conceal himself from their view and then move from that spot undetected he would then be hidden again. The enemy would know he was out there but they wouldn't know where. Of course if he didn't move and one of them came running over to where he was they would find him immediately or if he didn't move far enough they would very quickly find him.
Also sharpsstones are basically a couple of razorblades welded together they do slashing piercing damage.


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

stealth: 1d20 + 8 ⇒ (1) + 8 = 9 Ben doesn't know that the battle is pretty much over since he is hunkered down in the bushes.

Ben moves another ten feet from his last position but slips on the wet ground and falls heavily in a bush with a loud crackling of breaking branches. I hope they didn't hear that he thinks. He drops his sling and flicks his wrist shooting the dagger concealed up his sleeve into his hand.


Indubitably Never 3d6

Gotcha Ben. I actually never knew that you could snipe like that. The last time I played an archer was with a GM who didn't believe in stealth.

Seeing the rest of his party down and screaming, and himself face down in the arms of a pissed off Kellid, the last shark-face drops his axes and ceases to struggle, instead snarls at you in something that sounds distinctly like language.

The fight is, for the moment, over. The acid-burned creature finally goes limp, and a noise like a halfling crashing through the bushes turns out to be precisely that.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta pulls the arrow from the acid-burned creature and attempts to apply pressure to staunch the creature's bleeding.

aid heal check: 1d20 + 1 ⇒ (17) + 1 = 18
Hoping that acid-face is still alive...


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Oh that makes sense Ben. I've never thought of that before, tricky!

Vallen bites his lip as the acid-burned sharkman goes limp. He scratches his beard before seeing cueta pull the arrow out of his side. "Gah, Cueta, now he's going to start bleeding everywhere!" The priest checks to see if the creature is even still alive or not, shooting a glance over at the bushes to see Ben come tumbling out of them.

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