Algharud N´Butu |
Venture-Captain Norden Balentii |
No worries Seneb, thanks for taking up the reigns
EDIT: Zanos has informed me that due to whatever's going on with the forum maintenance and the like he hasn't been able to see any posts when he's logged in, so he won't likely be able to post until he sorts things out. Things might be a bit slow around here until Paizo gets their forums working properly again.
Seneb |
Still getting gear together, but this is what Seneb looks like at the moment. Some things may slightly change, but this is fairly him. :)
Male Human (Garundi) Rogue 6
NG Medium Humanoid (human)
Init +4; Senses Perception +12
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Defense
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 13 (6d8+5)
Fort +2, Ref +9 (+2 vs. traps), Will +4
Defensive Abilities Evasion, Trap Sense, Uncanny Dodge
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Offense
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Speed 30 ft.
Special Attacks Sneak Attack +3d6
Spell-Like Abilities Light (At will), Shadow Clone
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Statistics
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Str 12, Dex 18, Con 10, Int 14, Wis 14, Cha 10
Base Atk +4; CMB +5; CMD 19
Feats Blind-Fight, Combat Expertise +/-2, Extra Ki, Rogue Weapon Proficiencies, Weapon Finesse
Traits Armor Expert, Tomb Raider (Perception)
Skills Acrobatics +13, Bluff +8, Climb +10, Diplomacy +8, Disable Device +16, Knowledge (dungeoneering) +12, Knowledge (local) +11, Linguistics +7, Perception +12 (+15 to locate traps), Profession (herbalist) +7, Sense Motive +10, Stealth +12, Survival +5, Swim +7, Use Magic Device +9 Modifiers Expert Leaper, Ki Jump (Running Start)
Languages Common, Jistka, Necril, Osiriani, Osiriani, Ancient, Sphinx
SQ Ki Pool, Ki Stealth, Trapfinding +3, Wayfinder, standard (empty)
Other Gear Backpack, masterwork (4 @ 23 lbs), Bedroll, Belt pouch (empty), Candle (2), Chalk, Everburning torch, Fishhook (2), Hammer, Mug/tankard, Piton (4), Sack (1 @ 0.5 lbs), Sack (15 @ 15 lbs), Scholar's outfit, Shaving kit, Silk rope, Spell component pouch, String or twine, Sunrod (3), Thread (50'), Tindertwig (4), Waterproof bag (7 @ 0 lbs), Wayfinder, standard (empty), Whetstone
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Special Abilities
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Armor Expert -1 Armor check penalty.
Blind-Fight Re-roll misses because of concealment, other benefits.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Expert Leaper (Ex) When making jump checks, the rogue is always considered to have a running start. Also, when the rogue deliberately falls, a DC 15 Acrobatics check allows her to ignore the first 20 feet fallen, instead of the first 10 feet.
Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round.
Shadow Clone (Su) The ninja can create 1d4 shadowy duplicates of herself that conceal her true location. This ability functions as mirror image, using the ninja's level as her caster level. Using this ability is a standard action that uses up 1 ki point.
Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +3 +3 to find or disable traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Wayfinder, standard (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250gp for members of the Pathfinder Society
Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
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Zanos |
@ GM - Looks like Lanialiar gets the Initiative bonus from her race:
Wildfire Heart- Ifrits with this trait are as swift and dangerous as a blazing wildfire. They gain a +4 racial bonus on initiative checks.
Zanos |
@ GM - Hey Peanuts, first off, isn't there supposed to be another player? What happened to him?
Second, I know what I want Zanos to do when it finally gets to his turn.
So, after everyone else has their turn, I need to know exactly how far they are from me, and how far apart they are from each other.
Venture-Captain Norden Balentii |
Ahh, there ya go. Well she still went first anyway, but thanks for pointing that out.
I really don't know, it was Seneb who was part of the original group, and he was reworking his character to fill the spot and... then he's disappeared too :/ I'll try and chase him up again, and if we have no luck then I'll post in the recruitment for someone else I suppose.
As to exactly how far, I'll have to make something up then depending on what cards people end up on. He's either going to have a significant lead on everyone (somewhere like 100ft) or they're all going to be within about 20 feet of each other and this angry hobo.
Venture-Captain Norden Balentii |
Okay, well I have spoken with Lanialiar, and it seems she has lost interest in the campaign and will be withdrawing. Since we're also down a member from previous drop-outs, and have heard no more from Seneb, I will be reopening recruitment to fill the spots of Healer and Rogue (or Rogue-like ;)
But that will have to wait a few hours, I'll post the new recruitment in approx 6 hours or so
Halistar Goldentongue |
Okay, well I have spoken with Lanialiar, and it seems she has lost interest in the campaign and will be withdrawing. Since we're also down a member from previous drop-outs, and have heard no more from Seneb, I will be reopening recruitment to fill the spots of Healer and Rogue (or Rogue-like ;)
Well, that is a shame. We do need both of those.
Venture-Captain Norden Balentii |
If it hadn't been for her waining posting I would have agreed, but that was kind of a hint. It's a bit of a shame, but we seem to have plenty of applicants to fill the two empty slots. With this being christmas and how I'm working I'm not really sure when I'll be able to make the decision however (would have tonight but the forums were unavailable weren't they :s)
If any of you want to look over the applicants and give opinions feel free :)
Zanos it's your turn.
Rameth the Delver |
Hey all. I am thrilled to be able to join you guys! I am anxiously awaiting being written in. I have been in a couple of campaigns that fizzled early due to DM vanishings, but have kept two of my own running for several months.
VC Norden-should I read up on the current gameplay, or should I not have knowledge of the events so far.
Usually I am able to post many times throughout that day. Visiting family currently for Christmas so I am a little bit slower, but still at least in the morning and the evening.
For the party. Rameth is a front line fighter type (archeologist) Bard. He is an expert at Trap finding and disarming (gets free checks when within 10 feet of a trap) and has utility and buffing type spells, as well as all the healing spells he can. He has some social skills but mostly is a Bluffer, and while he has some knowledge skills he is focused on Dungeoneering and History.
Nice to meet you all, and thanks again for the selection.