The Emerald Spire: Law party (Inactive)

Game Master Captain collateral damage

Emerald Spire Superdungeon, Lawful party from Fort Inevitable, Level 1


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Map Link Male Half-Elf Fighter (Lore Warden) 1
stats:
HP: (12/12) AC 17 (FF 14, Touch 13) CMD 17 (+1 vs Trip and Grapple), FS +4, RS +2, WS +0, Initiative: +2 Perception: +6

Alright, I'll start us off!

Enrico sneaks toward the hidden door, blade in hand.

Stealth: 1d20 + 1 + 5 ⇒ (9) + 1 + 5 = 15


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

I guess I should make my stealth check too.
Stealth: 1d20 + 1 + 5 ⇒ (8) + 1 + 5 = 14


Male Human

sorry, but natural 20.
The goblin notices you, shouts something in goblin, and fires an arrow, hitting Thoril for a whole one point of damage. Initiative! Anyone with a an initiative higher than 7 may go.

rollz:
1d20 + 5 ⇒ (11) + 5 = 161d4 ⇒ 11d20 + 3 ⇒ (1) + 3 = 41d20 + 2 ⇒ (5) + 2 = 71d20 + 6 ⇒ (9) + 6 = 15


Map Link Male Half-Elf Fighter (Lore Warden) 1
stats:
HP: (12/12) AC 17 (FF 14, Touch 13) CMD 17 (+1 vs Trip and Grapple), FS +4, RS +2, WS +0, Initiative: +2 Perception: +6

Shouldn'the guy noticing us trigger an init roll? We were aware of him, so why did he get a surprise round with no Init roll? :-/

INIT: 1d20 + 2 ⇒ (3) + 2 = 5

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

Spoiler:
initiative 1d20 + 1 ⇒ (15) + 1 = 16

Karist realized too late that the goblin was not only too far away for his mental strike to reach, but also in mid shot with the arrow speeding at Thoril as fast as he could change his thoughts.

He whipped his sling into its accelerated twirl and let loose a rock at the goblin's hound.

Spoiler:
1d20 + 1 ⇒ (16) + 1 = 171d4 + 1 ⇒ (4) + 1 = 5 hopefully this goes through have tapped out five versions of this on my Samsung phone.


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

Realizing he can't really do anything at this range and grimacing at the pain of the arrow, Thoril will duck for cover.
"We have any specific plan? I think it saw us."


Male Half-Orc Spell Specialist Arcanist 1

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

"What was your first clue?" The half-orc asks as he ducks as well.


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

Oops, initiative.
Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
EDIT: Dang, everyone but Karist rolled awfully :)


Male Human

Enrico- I think RAW, yeah we should just roll init, but it made more sense from a realistic standpoint, as from this distance it's difficult to know if he sees you until he shoots an arrow. I did still use regular AC though.
Karist's stone lands solidly, landing right in the goblin's face. The goblin shakes off the hit and fires at the dwarf again, hitting the ground a foot away or so.

rolls:
1d20 + 5 ⇒ (5) + 5 = 101d4 ⇒ 2


Map Link Male Half-Elf Fighter (Lore Warden) 1
stats:
HP: (12/12) AC 17 (FF 14, Touch 13) CMD 17 (+1 vs Trip and Grapple), FS +4, RS +2, WS +0, Initiative: +2 Perception: +6

Enrico charges into the fray, trying to cut down the goblin's mount.

Charge: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18

Damage: 1d8 + 3 ⇒ (3) + 3 = 6

AC: 15--if the goblin dog has a readied action to attack, I'll use mindful dodge vs his attack, which gives me a +4 bonus (this will use my swift action). Either way, I will use mindful dodge if I get attacked before my next turn. I'll use it against the dog first, or against the archer if the dog doesn't attack me. This will give me AC 19 for one attack.


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

When his turn rolls around, Thoril will follow Enrico's lead, charging the goblin.
Attack vs Goblin: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
My AC is 13 for the next round.


Male Human

Corath could you roll initiative a second time? you and the dog are currently tied. I rolled a 21.

roll:
1d20 + 2 ⇒ (19) + 2 = 21

Both attacks connect with the goblin and his mount, injuring them greatly. The goblin dog withdraws back into the darkness inside the ruins. As he retreats the goblin screams"We get you longshankses!"This is assuming Corath doesn't beat the dog.


Male Half-Orc Spell Specialist Arcanist 1

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4 Wow.


Male Human

well. Now we know what this party isn't good at! Corath and Karist can each take their turns.

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

Karist dropped another rock into the sling's pouch and his wrist whipped the sling about until he released the one end. He aimed it at the rider hoping that he could take the sentry out before too many more appeared to investigate his yelling.

rolls:
1d20 + 1 ⇒ (5) + 1 = 61d4 + 1 ⇒ (4) + 1 = 5


Male Half-Orc Spell Specialist Arcanist 1

Croats follows suit as well, swinging his sling in a tight circle before letting the stone fly towards the goblin.

Sling: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Male Human

The ruins are pitch dark inside. The goblin is inside them farther than Corath's darkvision reaches, so unless you want to fire randomly, you will have to go in there.


Male Half-Orc Spell Specialist Arcanist 1

Fire randomly.


Map Link Male Half-Elf Fighter (Lore Warden) 1
stats:
HP: (12/12) AC 17 (FF 14, Touch 13) CMD 17 (+1 vs Trip and Grapple), FS +4, RS +2, WS +0, Initiative: +2 Perception: +6

Blast! I don't want to chase after him in the dark. Let's take the other door and see if we can get then to think we were scared off.

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

Karist watched as his stone went wide. Not good, he thought to himself. Enrico's suggestion of running to the side door made a lot of sense. But, it could also mean that they would have goblins ahead of them and goblins behind them.

"I don't think we have much of a choice, but to do what he said," Karist pointed at the half-elf. "We better hurry though before more appear.


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

If the goblin didn't do any stuff to prevent it, Thoril is making an attack of opportunity against the goblin.
AoO: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Afterward/if the goblin didn't provoke:
"Aye, let's take the secret passage. At the least, they probably won't expect us to come from that direction."


Male Human

The goblin didn't provoke as he used a withdraw action. Well, technically the goblin dog did.
The door leads to a rough tunnel which leads north to a smooth walled room with some half-melted chunks of green glass scattered about and a door in each direction. The door to the north is a pair of double doors. The entire ruins seems to be made out of the green glass. The most important, strange, and frightening aspect of the ruins, perhaps, is that all your light shrinks to a 5-foot radius. Darkvision still works fine.

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

As they proceeded down the tunnel, Karist found it growing darker and darker. Soon he could only see a bit beyond his outstretched hand. The green glass was both attractive, but frightening as it was everywhere.

[b]"Guys, I hope you can see because at this point, I can't," he said aloud at the back of what he thought was Corath, or maybe it was Enrico. He wasn't sure, but he knew it wasn't Thoril, as whoever it was was taller than a dwarf.


Map Link Male Half-Elf Fighter (Lore Warden) 1
stats:
HP: (12/12) AC 17 (FF 14, Touch 13) CMD 17 (+1 vs Trip and Grapple), FS +4, RS +2, WS +0, Initiative: +2 Perception: +6

I don't know what's going on in here, but we're going to be in serious trouble if we have to fight goblins in the dark. Luckily, I have an idea--everyone use your own light and let's travel single file. That should give us some room to work with.

Considering the matter settled, Enrico strikes a sunrod and tucks it into his belt.

If we spread out 10 ft from each other and each have a light source, we should be able to illuminate a lot of the corridor. We can put Thoril in front since he has darkvision.


x
Thoril
x
x
Enrico
x
x
Corath
x
x
Karist
x

x = 5 ft, that effectively illuminates 60 ft for all of us, plus 55 ft past that for Thoril (darkvision). If the corridor ever shortens up we can shorten our distance apart to 5 ft. Sound good?


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

I'm good with that.
Whispering, Thoril says, "Spooky in here, aint it? I don't envy you people's awful above-ground vision. Good plan, though. Should we head north, east, south, or west?"
He glances around the room, looking for traps, more secret passageways, or sounds goblins make.
Perception[/dice: 1d20 + 8 ⇒ (6) + 8 = 14


Male Human

Thoril hears footsteps from behind the double doors, but no other things of interest.


Male Half-Orc Spell Specialist Arcanist 1

Corath holds his torch high to try and illuminate further. He was straining his senses to try and make sure he didn't miss anything. Goblin ambushes, he'd heard, were not pretty sights.

Perception: 1d20 ⇒ 9


Male Human

Thoril also hears some clanking noises from the north door.


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

Thoril, of course, relays what he hears to his allies.


Map Link Male Half-Elf Fighter (Lore Warden) 1
stats:
HP: (12/12) AC 17 (FF 14, Touch 13) CMD 17 (+1 vs Trip and Grapple), FS +4, RS +2, WS +0, Initiative: +2 Perception: +6
Captain collateral damage wrote:


The door leads to a rough tunnel which leads north to a smooth walled room with some half-melted chunks of green glass scattered about and a door in each direction. The door to the north is a pair of double doors. The entire ruins seems to be made out of the green glass. The most important, strange, and frightening aspect of the ruins, perhaps, is that all your light shrinks to a 5-foot radius. Darkvision still works fine.
Captain collateral damage wrote:
Thoril hears footsteps from behind the double doors, but no other things of interest.
Captain collateral damage wrote:
Thoril also hears some clanking noises from the north door.

I am confused--when you say there is a door in "each direction", do you mean N, W, and E (with the door to the south being where we came from), or do you mean there's a door NW, N, NE, etc? I'm also confused because you say the northern doors are the double doors, but then you said separately that there are footsteps from the double doors and clanking from the north door. Does this mean clanking and footsteps from behind the same set of double doors?

Enrico motions to Thoril to open the double doors.

Since it looks like we are about to roll init, may I offer some advice? What I do when I GM a PbP is I put all of the party's init mods in my profile (typed out with the dice macros). So any time there is a fight, I just post the init rolls for the party along with the monsters. That way I can say: Thoril and Enrico up now or something instead of waiting for everyone to post init. Just a thought.


Male Human

By each direction I meant just north, east, south, and west, the double doors are to the west, and there is another door to the south in addition to the tunnel which you came through. Sorry.
Opening the door, you see a goblin, two hobgoblins, and what appears to be a cat-person.
Roll initiative! This is obviously the chaos party, so this should be interesting to see how it plays out.


Map Link Male Half-Elf Fighter (Lore Warden) 1
stats:
HP: (12/12) AC 17 (FF 14, Touch 13) CMD 17 (+1 vs Trip and Grapple), FS +4, RS +2, WS +0, Initiative: +2 Perception: +6

Init: 1d20 + 2 ⇒ (10) + 2 = 12


Male Half-Orc Spell Specialist Arcanist 1

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

Initiative: 1d20 + 3 ⇒ (16) + 3 = 19


Map Link Male Half-Elf Fighter (Lore Warden) 1
stats:
HP: (12/12) AC 17 (FF 14, Touch 13) CMD 17 (+1 vs Trip and Grapple), FS +4, RS +2, WS +0, Initiative: +2 Perception: +6

Should we do all of this encounter in one of the two threads with both parties, or are we sticking with separate threads? One thread might be easier. I can try to put up a map tonight if that would help.

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

initiative:
1d20 + 1 ⇒ (18) + 1 = 19

Karist saw the doors open and quickly glimpsed in the distance a party of four creatures - none of which were human and all seemed to be a problem. His mind raced to the idea of forcing the door closed, "Shut and bar the damn door Thoril."


Male Human

Shutting the door could work, and you have the initiative. I'd like to move this particular section of the game to the chaos thread, so you guys can whack each other without me having to relay information.


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

Link to chaos party
Does the door have anything we could block it with?

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

Epic fail on that fist punch...


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

So...
We pass though the double doors. We don't see the chaos party, so what do we see?


Male Human

The large emerald spire you saw from outside jutting high above the rest of the ruins appears to be before you. It looks about 20 feet in diameter. It glows with an intense green light and is obviously incredibly magical. Curving stairs circle around it, leading up.

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

Karist looked at the doors and then the stairs.

"Well, it looks like go back and deal with goblins, or up into the unknown," he waved towards the stairs.


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

Thoril shrugs. "I say we head up the stairs - after all, the spire only goes up so far, but we don't know how big the rest of the floor is.


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

Making a decision, I guess.
Thoril leads the way cautiously up the stairs.
Stealth: 1d20 + 1 ⇒ (9) + 1 = 10

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

"After you Master Rico," Karist said as he waited for his colleagues to follow up after Thoril. As he did so, he made a small mocking bow to Rico and exaggerated the way up into the Spire.


Map Link Male Half-Elf Fighter (Lore Warden) 1
stats:
HP: (12/12) AC 17 (FF 14, Touch 13) CMD 17 (+1 vs Trip and Grapple), FS +4, RS +2, WS +0, Initiative: +2 Perception: +6

Master, huh? Has a nice ring to it, but what would that old wizard say... Enrico says, following Thoril.


Male Human

The stairs wind around the spire two and a half times before ending in a sturdy-looking wooden door with an arrow slit.

secret rolls:
1d20 + 9 ⇒ (17) + 9 = 261d20 + 8 ⇒ (2) + 8 = 101d8 + 2 ⇒ (3) + 2 = 51d20 + 3 ⇒ (18) + 3 = 21

The twang of a bowstring can be heard as an arrow springs out of theslit and over Thoril's head, barely missing.
roll init! The stair case is narrow enough so that only one of you can be next to it at a time, unless you squeeze. If you go before 21, you may go.

Grand Lodge

M Human Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

"What was that," Karist asked as the sound of something flying in the air whistled above him.

initiative:
1d20 + 1 ⇒ (6) + 1 = 7


Male Dwarf Zen Archer Monk | HP: 11/11 | Init +3 | AC 15 (Touch 15 Flat 14) | CMB +3 CMD 14 | Fort +3 Ref +3 Will +5 | Acrobatics +5 Perception +8, Stealth +1, Darkvision 60 ft

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
"Someone's shooting at us!" Thoril shouts as he ducks his head reflexively.


Male Human

Alright, I'll roll init for Corath and Enrico
C: 1d20 + 2 ⇒ (9) + 2 = 11
E: 1d20 + 2 ⇒ (16) + 2 = 18
The unseen archer continues to fire, and two more arrows fly out of the slit.Thoril ducks the first but the second hits.
4 damage to Thoril.
Everyone can go

arrows:
1d20 + 6 ⇒ (7) + 6 = 131d20 + 6 ⇒ (14) + 6 = 201d8 + 2 ⇒ (2) + 2 = 41d8 + 2 ⇒ (5) + 2 = 7

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