The Emerald Spire

Game Master Stormstrider

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Male Aasimar (Angel-Blooded) NG Oracle of Life Lev.2 | HP: 22/22 (1d8+2+1 FCB) Resist Acid, Cold, & Electricity 5 | Init: +2 | Perc: +1 (DV), SM: +1 (Roll twice, take the lowest) | Defense AC: 17, Tch: 12, FF: 15 (Armor +3, Shld + 2, Dex. +2) | F: +2, R: +2, W: +4 | CMB: +2, CMD: +14 | Offense Spd: 20' Land & 25' Swim | Melee: +2 (1d8+1, X2) Ranged: +3(1d8, 19-20/X2) | Spells: 1st 5/5 | Channel Energy 5/5, DC 15 | Active Conditions: None. | Character sheet

Alex simply moves up the ramp as much as he can in this difficult terrain.


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Sorry, I forgot to specify. This puts us back to the top of the initiative order: Tangar, Boudacia, Goblin, Tamlara, Aldhranhald, Alex.


Tangar Male Human (Ulfen) CG Barbarian 1 | HP: 16/16 (1d12 + 3 + 1 FC) | Init: +5 | Perc: +5, SM: +1 | AC: 19, Tch: 13, FF: 16 (Armor +4, Shld + 2, Dx. +3) | F: +5, R: +3, W: +1 | CMB: +5, CMD: +19/16Fl | Speed 40ft | Melee: MWBattleaxe +6 1d8+7 x3, Dagger +5 1d4+7 19-20 x2 | Ranged: Throwing Axe+4 1d6+5 x2

The barbarian moves as far and fast as the terrain allows him to, once next to the downed goblin and wolf, he scans the interior with his new vision to see what may be lurking inside this new area .. waiting for them to arrive.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Boudacia moves up to a position taking cover behind the wall yet able to see into the Spire awaiting any other hostile creatures that may appear. She then squeaks aggressively at the goblin laying on the ground sleeping.

That is a move action and holding her standard action.
For those who speak bat, the squeak translates as "Tangar, stop mucking about and kill the thing, it is about to wake up."


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The sleepy, groggy, goblin wakes up and stupidly (Surprised anyone?) stands up while at the same time drawing his lengthy horse-chopper.

Attack of opportunity if Tangar wants? Hahaha! :D

At the same time ... (DM rolls a die twice...)

Spoiler:
1d20 + 14 ⇒ (12) + 14 = 26
1d20 + 10 ⇒ (5) + 10 = 15

Perception checks from Boudacia and Tangar (Boudacia, you haven't said where Wayne is? So no Perception for him this time.)

Boudacia's Perception: 1d20 + 2 ⇒ (3) + 2 = 5
Tangar's Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Hahahaha! Neither of you see anything more than what is currently visible on the map!

EDIT: My mistake! I forgot Tangar specifically said he was looking and rolled a Perception check on his turn! His roll was higher so Tangar sees a Goblin trying to hide behind a 'column'! - Boudacia, just remember that you didn't see it!

Up next: Tangar with his possible attack of opportunity? And at the same time Tamlara, Aldhranhald, Alex. No need for the last three to wait for Tangar's post, unless it affects your actions somehow? Maybe wanting to shoot an arrow at the goblin? But considering the height of 60 ft up the side of the hill, and little, short, goblin - standing on the ground now - he's going to be nigh impossible to see and shoot - may be best to just try to move up this difficult terrain?


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Oh! And here's the descriptions I was supposed to 'read' to you!

The footpath climbs up to a jagged hole in the side of the green glass tower. The light outside the tower does not penetrate into the building more than a few feet. Beyond that, it’s pitch black.

And for those of you peeking in ... (And the rest of you when you get there, but go ahead and read.)

Half-melted blocks of green glass lie thick on the floor. A crumbling archway to the north leads into another chamber. To the east, a barricade of rubble and wooden stakes blocks a passage leading into the tower.


Tangar Male Human (Ulfen) CG Barbarian 1 | HP: 16/16 (1d12 + 3 + 1 FC) | Init: +5 | Perc: +5, SM: +1 | AC: 19, Tch: 13, FF: 16 (Armor +4, Shld + 2, Dx. +3) | F: +5, R: +3, W: +1 | CMB: +5, CMD: +19/16Fl | Speed 40ft | Melee: MWBattleaxe +6 1d8+7 x3, Dagger +5 1d4+7 19-20 x2 | Ranged: Throwing Axe+4 1d6+5 x2

Seeing the goblin standing up, the north-man brings his axe up and then down...disappointingly, his swing misses the groggy stumbling gobbie ...

AoO: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 7 ⇒ (3) + 7 = 10


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Actually, he is prone when he starts to move, so if I'm not mistaken, by the RAW you still get the + 4 to hit his prone AC. You hit! You kill!


Tangar Male Human (Ulfen) CG Barbarian 1 | HP: 16/16 (1d12 + 3 + 1 FC) | Init: +5 | Perc: +5, SM: +1 | AC: 19, Tch: 13, FF: 16 (Armor +4, Shld + 2, Dx. +3) | F: +5, R: +3, W: +1 | CMB: +5, CMD: +19/16Fl | Speed 40ft | Melee: MWBattleaxe +6 1d8+7 x3, Dagger +5 1d4+7 19-20 x2 | Ranged: Throwing Axe+4 1d6+5 x2

As he sets himself for what's to come, Tangar notices that the goblin is laying dead upon the ground before him and his axe is again bloody.. he must have not felt the strike as the heavy axe easily cleeved the goblin and killed it outright... he uses the bloody axe to point at the goblin in the back.. You're next, unless you come here now, I vill spare your life... but only dis von time... blood from the goblins companion drips slowly from the axe, pooling on the floor..


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The goblin, hearing Tangar's offer, peeks his head around the edge of the 'column' (I tried to make it look 'funny' on the map! :) ) and holds a hand up with a finger pointing back to his own chest, and a puzzled look on his face, and in his high pitched "little-sounding" voice, "Big, muscle man, let me live?"

Then you hear another voice, "Inti tkun kwieta! Inti jobdu boxxla kbira Grulk! Ftakar x ' jiġri li Gribb!" and about the same time Boudacia and Tangar see a horsechopper swing from behind the other wall (X on the map) just going close to the goblin, but clearly not meant to actually hit him. I also added a poorly/hastily drawn horsechopper on the map just for fun!

Only for anyone who can understand goblin and if not in the doorway you must pass a DC 15 Perception (sound):
You be quiet! You obey Big boss Grulk! Remember what happen to Gribb!

The goblin gets a frightened look on his face and will duck back behind the column again. I'll hide him again later! Just giving you all the chance to see him 'peeking-around-the-edge'.


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Tamlara asked me to go ahead and bot her. Acrobatics to try to move at full speed and double move.

Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23

Acrobatics for the second move: 1d20 + 7 ⇒ (4) + 7 = 11

Tamlara successfully moves for a distance, but then trips on a rock and falls flat on her face. You are prone. Sorry.


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

The path is difficult terrain, so it requires two squares to one for movement, but is there something specific in the module that says you can't move at normal speed? My understanding of difficult terrain is that you can't run or charge in it, but a run and a charge are different mechanically than moving at regular speed... Could I get a clarification on that please Stormstrider? It will affect Aldhranhald's turn. Thanks!


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Here's part of where I'm having trouble. I agree with what Aldhranhald says. Normal movement, just half the distance. But when I try to look up the RAW in the PFSRD if I try to click on any of the 'tables' listed there to get the details, it just gives me a page not found. So I'm having troble trying to get a good definition of those rules. But as far as I know, yes, you can move at normal speed, only half-distance.
Was my ruling on Tamlara's movement wrong? She wanted to be able to move her full distance instead of half, which by my understanding of Acrobatics you can do if you pass the DC. I also ruled that since she was using two movement actions, it required two checks. Was that wrong?
So, to sum up, Aldhranhald, I'm not sure what or why you're asking? By my understanding, yes, you are correct, you can move at normal speed, only half distance.

Up next: Aldhranhald, Alex


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And since Tamlara is the only one that can understand goblin, and she had asked me to bot her for this round, ...

Perception check to hear the Goblin: 1d20 + 9 ⇒ (8) + 9 = 17

Tamlara hears what the 'unseen' goblin was saying!

Up to her player to decide what to do with that! *** And I know Tangar is just 'loving' all these ooc comments here in the gameplay! What can I say? It's the way we play I guess. My main thing is that everybody remembers to identify in-character vrs out-of-character, so long as they do that it doesn't really bother me.


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

I don't like telling the GM he's wrong... I think there was just a misinterpretation of the situation and which rules apply. If Tamlara was making a double move, that is using her move action to move her full movement speed (halved because of difficult terrain), and then replacing her standard action with another move, also moving her full speed (halved because of difficult terrain), she could have moved her full regular speed without having to make acrobatics rolls. If, however, she was trying to move her normal speed and take another standard action at the end of that, then she would need to make that acrobatics check, only one check though, because it is only one move action. Make sense? Essentially in this situation, if a character does not take a standard action, and instead replaces their standard with another move, which is perfectly legal, they could move their normal number of squares. That's what Aldhranhald is going to do.

Aldhranhald picks his way carefully through the debris field, moving thirty feet up the ramp.


Female Dhampir NG Rogue (Sniper) Lev.3 | HP:23/28 (3d8+3+3TB) | Init: +6 | Perc:+12 (DV 60' & LLV), SM: +7 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +2, R: +7, W: +2 | CMB: +3, CMD: +17 | Spd: 30' | Offense:Ranged +6(+7 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +3: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 2d6 | Character Sheet

Tamlara hears the goblins speaking but doesn't have a chance to let the others know before the little guy is sliced to bits.

"Well, maybe I can get up there and talk to Tangar before any other goblins get chopped up."


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Tamlara wrote:

Tamlara hears the goblins speaking but doesn't have a chance to let the others know before the little guy is sliced to bits.

"Well, maybe I can get up there and talk to Tangar before any other goblins get chopped up."

I just want to be clear here, the goblin that just got 'sliced to bits' is neither the one that was speaking, nor the one being spoken to! He had no part in that conversation. As a matter of fact, the conversation took place AFTER he was killed. I'm suspecting you may have misunderstood that?


Male Aasimar (Angel-Blooded) NG Oracle of Life Lev.2 | HP: 22/22 (1d8+2+1 FCB) Resist Acid, Cold, & Electricity 5 | Init: +2 | Perc: +1 (DV), SM: +1 (Roll twice, take the lowest) | Defense AC: 17, Tch: 12, FF: 15 (Armor +3, Shld + 2, Dex. +2) | F: +2, R: +2, W: +4 | CMB: +2, CMD: +14 | Offense Spd: 20' Land & 25' Swim | Melee: +2 (1d8+1, X2) Ranged: +3(1d8, 19-20/X2) | Spells: 1st 5/5 | Channel Energy 5/5, DC 15 | Active Conditions: None. | Character sheet

Just in case some of you haven't seen it, I did pose a rules question in the discussion tab asking for help. I would like to see some responses to that please? Depending on that I may retcon and change my mind about Tamlara's position and condition.

Aldhranhald? I know you posted saying you were moving 30 ft up the ramp, but I don't think you moved your mini? I went ahead and moved it for you, but if I'm wrong please correct it.

Alex takes his time carefully moving 30 ft up the ramp as well.

Perception check: 1d20 + 1 ⇒ (1) + 1 = 2

Alex is so focused on his steps that he has no idea the goblins were saying something. At one point he almost trips on a green glass-rock, but manages to stay upright. It doesn't make sense to me that a critical failure on trying to listen would make one fall over. Right?

This puts us back to the top of the round: Tangar, Boudacia, Goblins, Tamlara, Aldhranhald, Alex.


Female Dhampir NG Rogue (Sniper) Lev.3 | HP:23/28 (3d8+3+3TB) | Init: +6 | Perc:+12 (DV 60' & LLV), SM: +7 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +2, R: +7, W: +2 | CMB: +3, CMD: +17 | Spd: 30' | Offense:Ranged +6(+7 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +3: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 2d6 | Character Sheet

If I may, since I misunderstood:

As Tamlara trips her way up the ramp, she hears the two goblins speaking.

I need to let Tangar know!

From the ground where she landed on her face, Tamlara calls out, "Tangar! The goblins don't want to attack us! Someone named Grulk is intimidating them into it!"

Edit: So, probably not flat on my face, but I find it a bit amusing, so. . .


Tangar Male Human (Ulfen) CG Barbarian 1 | HP: 16/16 (1d12 + 3 + 1 FC) | Init: +5 | Perc: +5, SM: +1 | AC: 19, Tch: 13, FF: 16 (Armor +4, Shld + 2, Dx. +3) | F: +5, R: +3, W: +1 | CMB: +5, CMD: +19/16Fl | Speed 40ft | Melee: MWBattleaxe +6 1d8+7 x3, Dagger +5 1d4+7 19-20 x2 | Ranged: Throwing Axe+4 1d6+5 x2

The barbarian throws a comment back over his shoulder after hearing the Dhampirs comment.. Very vell, I give dem chance to give up and live.. Tell dem to run avay from dis place, and I vill spare dere lives... He moves into the room, waiting for the woman to translate his words, as he moves in he stands with his shield arm pointing in the direction of the doorway to outside, and his other hand, still holding the bloody axe, is at his side, ready.... yet not killing them as he would prefer...

Move into the room, Hold action to see what the gobbies do.. if they get aggressive, they get my held attack... otherwise, watch them leave if they choose to do so...


Female Dhampir NG Rogue (Sniper) Lev.3 | HP:23/28 (3d8+3+3TB) | Init: +6 | Perc:+12 (DV 60' & LLV), SM: +7 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +2, R: +7, W: +2 | CMB: +3, CMD: +17 | Spd: 30' | Offense:Ranged +6(+7 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +3: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 2d6 | Character Sheet

Umm, Tangar, you've already spoken to the goblin. He can understand Common, you just couldn't understand his Goblin. No need to wait for my next turn, you can say it now. :)


Tangar Male Human (Ulfen) CG Barbarian 1 | HP: 16/16 (1d12 + 3 + 1 FC) | Init: +5 | Perc: +5, SM: +1 | AC: 19, Tch: 13, FF: 16 (Armor +4, Shld + 2, Dx. +3) | F: +5, R: +3, W: +1 | CMB: +5, CMD: +19/16Fl | Speed 40ft | Melee: MWBattleaxe +6 1d8+7 x3, Dagger +5 1d4+7 19-20 x2 | Ranged: Throwing Axe+4 1d6+5 x2

It's been a long week... and I'm dead tired.. lol.. however it happens... I'm ok...


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Tamlara wrote:
Umm, Tangar, you've already spoken to the goblin. He can understand Common, you just couldn't understand his Goblin. No need to wait for my next turn, you can say it now. :)

What Tamlara says is true, but by the same token, speaking is a free action that can be taken at any time! No need to await a turn. However, in this case, someone needs to make either a diplomacy check or an intimidate check, or maybe a combination of both? Depending on what is said or done. Anyone wishing to participate may do so. State your specific actions and/or words and depending on your intentions give me either type of check please.


Tangar Male Human (Ulfen) CG Barbarian 1 | HP: 16/16 (1d12 + 3 + 1 FC) | Init: +5 | Perc: +5, SM: +1 | AC: 19, Tch: 13, FF: 16 (Armor +4, Shld + 2, Dx. +3) | F: +5, R: +3, W: +1 | CMB: +5, CMD: +19/16Fl | Speed 40ft | Melee: MWBattleaxe +6 1d8+7 x3, Dagger +5 1d4+7 19-20 x2 | Ranged: Throwing Axe+4 1d6+5 x2

My diplomacy is 0, my intimidate is +4... let's go with that.. I can see his comment being intimidating, and he is an intimidating guy..

Intimidation: 1d20 + 4 ⇒ (9) + 4 = 13

I'm not intimidating it seems.. maybe they roll low.. lol


Female Dhampir NG Rogue (Sniper) Lev.3 | HP:23/28 (3d8+3+3TB) | Init: +6 | Perc:+12 (DV 60' & LLV), SM: +7 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +2, R: +7, W: +2 | CMB: +3, CMD: +17 | Spd: 30' | Offense:Ranged +6(+7 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +3: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 2d6 | Character Sheet

Tamlara says:"Ħbieb tal Gribb! Ħbieb tiegħi u I jistgħu jagħmlu Grulk imorru għall-tajba jekk inti let us jaqgħu fl! U aħna mhux se jkun jfisser għalik bħal Grulk hu! Grulk huwa diżgustanti-medja, m'aħniex, u nistgħu nagħmlu Grulk imorru għal dejjem! Kemm ħareġ mingħajr jattakkaw magħna u aħna se jieħdu ħsieb ta 'Grulk! U aħna nagħtu l-ikel b'xejn!"

What Tamlara says in Goblin means::
Friends of Gribb! My friends and I can make Grulk go away for good if you let us come in! And we won't be mean to you like Grulk is! Grulk is nasty-mean, we are not, and we can make Grulk go away forever! Just come out without attacking us and we will take care of Grulk! And we give free food!

Tamlara Diplomacy check: 1d20 + 1 ⇒ (11) + 1 = 12


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Boudacia, still in bat form, moves forward prepared to deal with any creature that looks like attacking Tangar. Wayne, meanwhile is waiting just outside the entrance to the spire, in the square just behind Boudacia.

That is a readied action to use the slumber hex on any creature that looks like attacking Tangar.
Boudacia can't speak Goblin, so does not know what Tamlara is saying.
Finally, sorry if I have been holding things up. I have been busy of late and hadn't realised it was my turn.


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I'm thinking I need to roll an intimidate check from the goblins' boss so that I can have a DC for you all to meet huh? So here goes:

Intimidate check: 1d20 + 12 ⇒ (1) + 12 = 13

Hahahahaha! What was it Tangar said about hopefully they roll low?

Tangar and Boudacia see a goblin on a dog and several other goblins, very slowly and tentatively stepping out into view. They are holding their arms above their heads and clearly NOT being hostile!

The goblin on the dog slowly points at Tangar with one finger, then pointing back to indicate himself and the other goblins, "Big muscle man? We leave, no fight, you let live?" All the other goblins have questioning/happy/curious looks on their faces.


Tangar Male Human (Ulfen) CG Barbarian 1 | HP: 16/16 (1d12 + 3 + 1 FC) | Init: +5 | Perc: +5, SM: +1 | AC: 19, Tch: 13, FF: 16 (Armor +4, Shld + 2, Dx. +3) | F: +5, R: +3, W: +1 | CMB: +5, CMD: +19/16Fl | Speed 40ft | Melee: MWBattleaxe +6 1d8+7 x3, Dagger +5 1d4+7 19-20 x2 | Ranged: Throwing Axe+4 1d6+5 x2

Tangar takes a step back and lets them have the path to the door.. If you leave, and don't fight, I vill let you go in peace.


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"Peas? We no like peas. We no fight, we go! You talk Grulk! You beat him up! He mean!" All said very quickly as the goblin rides out on his dog and seven other goblins go rushing out behind him yelling a variety of: "We no fight!", "We wanna live!", and, "We no like working for Grulk!"

Unless anyone tries to block their passage or movement they are moving out of here as quickly as they can! Feel free to see the fleeing goblins on the map! :)

Congratulations! You just avoided a relatively large combat and cleared ... only the DM knows how much of the dungeon! :D
Your out of initiative!


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Boudacia moves forward into the spire and resumes human form. She then shifts further, her skin becoming thicker and more durable. Wayne comes and alights on her shoulder. Boudacia then waives to the departing goblins and says:-

"Very intelligent, well done. We should probably get into a closer group and see if we can locate and eliminate this Grulk."

As she waits for the others, Boudacia sweeps the room she is in and the round room next door with detect magic.

The thickening of the skin is using her change shape to give herself +1 AC.
Can I set the sweeping of the rooms as a standard operating procedure?


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Aldhranhald watches as the goblins flee in only slightly disguised relief and terror. He then picks his way carefully up the debris ridden path to join the group at the entrance. "Thankfully this darkvision will prevent the problems we were having with our previous foray into the Spire. Well, let's see what's what, eh?"

Perception: 1d20 + 9 ⇒ (19) + 9 = 28


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Boudacia wrote:
... Can I set the sweeping of the rooms as a standard operating procedure? [/ooc]

SOP's are good! Yes, after battle is concluded, Boudacia sweeps the 'area' (instead of specifying 'rooms') with Detect Magic set as an SOP. For future reference though you would technically need a Perception check with that. I'll go ahead and roll it for you this time.

Boudacia's Perception: 1d20 + 4 ⇒ (8) + 4 = 12

There is a faint glow coming from a pouch on the belt of the goblin lying dead in the entryway. You also detect an identical glow on the goblin riding the dog who is almost to the bottom of the ramp just at the edge of your detection ability.

In the entry room you see half-melted blocks of green glass lie thick on the floor. A crumbling archway to the north leads into another chamber, while a door to the west leads into the round tower at the southwest corner of the building. To the east, a barricade of rubble and wooden stakes blocks a passage leading deeper into the tower. The door to west into the round tower stands open wide and you see piles of rags and bones are piled up into nest-like beds around this circular room. It smells horrible - like wet, dirty dogs maybe?

TREASURE: What little treasure there was to be found besides the two magical auras, went 'running' down the hill! :D - Don't worry, it wasn't worth much!


Male Aasimar (Angel-Blooded) NG Oracle of Life Lev.2 | HP: 22/22 (1d8+2+1 FCB) Resist Acid, Cold, & Electricity 5 | Init: +2 | Perc: +1 (DV), SM: +1 (Roll twice, take the lowest) | Defense AC: 17, Tch: 12, FF: 15 (Armor +3, Shld + 2, Dex. +2) | F: +2, R: +2, W: +4 | CMB: +2, CMD: +14 | Offense Spd: 20' Land & 25' Swim | Melee: +2 (1d8+1, X2) Ranged: +3(1d8, 19-20/X2) | Spells: 1st 5/5 | Channel Energy 5/5, DC 15 | Active Conditions: None. | Character sheet

Alex will step aside as much as possible to allow the goblins passage and then will carefully move on up the ramp into the room.

Since we are out of initiative Tamlara there is no need to move only 'your speed' as far as getting to the entryway. We will wait on her to catch-up. I will ask that all of you limit further movement to 'your speed' in difficult terrain just so as to keep up with room descriptions and things found for the time being. Also, please be specific about your movement - are you being stealthy? Are you checking for traps? Or are you simply double-moving? Etc. etc. You all don't know how much of the level got cleared of goblins or other 'hazards'.

Is the whole level clear of goblins now? If not, then where will they be hiding? And who is this 'Grulk' they spoke of? And where is he hiding? :D


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

This 'new' room where the goblins were waiting 'in-mass' seems to have been a large foyer, the main tower entrance, but the grand doorway leading outside is now a broken mass of glass rubble. A crumbling archway leads to the north.

There is nothing else of note in room A4, or A3 or A2 for that matter! In case it wasn't clear, the round room - A3 - was the 'kennel' where the dogs and their masters slept.

By the way, Tamlara, once you move your miniature, feel free to delete all the goblins and the dog off the map, or let me know and I will delete them. Thanks.


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Boudacia goes and collects the pouch on the belt of the goblin lying dead in the entryway, avoiding blood and gore as much as possible. Boudacia acts unaffected by the bloody corpse. The perceptive will note that it is an act, albeit quite a good one. Boudacia returns to her position by the wall, opens the pouch, exclaiming softly:-

"Now, what do we have here?"


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

Boudacia, please try to include your dice rolls where appropriate. Such as the perception when you detected magic, and now I take it you would like to try to identify what the magical item is? So a Spellcraft check would apply. Again, I will roll it for you this time in the interest of saving time.

Spellcraft: 1d20 + 10 ⇒ (1) + 10 = 11

The pouch is pretty well covered in blood and guts and it's impossible to open it without getting some of it upon yourself. Boudacia finds a potion inside the pouch, but does not know for sure what type of potion it is.


Female Dhampir NG Rogue (Sniper) Lev.3 | HP:23/28 (3d8+3+3TB) | Init: +6 | Perc:+12 (DV 60' & LLV), SM: +7 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +2, R: +7, W: +2 | CMB: +3, CMD: +17 | Spd: 30' | Offense:Ranged +6(+7 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +3: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 2d6 | Character Sheet

Goblins streaming by, Tamlara will work her way up the ramp and through the doorway. Anyone listening will hear her muttering softly in Goblin as each passes her by:

"Inti tajba, aħna jeħles Grulk."

What Tamlara says::
"You do good, we get rid of Grulk."

When she reaches the anteroom, Tamlara whispers loudly enough that most, if not all, of the group can hear:

"We're not done here yet; either Grulk was the one talking to our other little friend up here, or he has a lieutenant that truly believes. Either way, there's gotta be at least a couple more around here somewhere.
Maybe Wayne & Boudacia can scout, once she's done looking at whatever it is she's found?"


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

"It is some kind of potion, but I don't know what kind. It radiates magic. Anyone else want to take a look?"

Boudacia offers the bloody pouch to her comrades, holding it with the tips of her fingers. If nobody takes it she will put it on the ground, adding:-

"Tangar, you made a real mess of that goblin. Literally, metaphorically, allegorically, symbolically and probably spiritually. I will scout as you suggest Tamlara."

Boudacia then shifts to bat form and she and Wayne then fly into the next room, very much on the alert for threats.

Perception, Boudacia: 1d20 + 2 ⇒ (11) + 2 = 13

Perception, Wayne: 1d20 + 10 ⇒ (20) + 10 = 30

Yay Wayne, the all seeing!
Sorry about forgetting the spellcraft check. :( I haven't played as much Pathfinder as some.
Since the GM has been dropping hints about traps or somesuch, I am going to be a bit cautious and move to where I have placed my ikon and proceed further when I know what we can see. Note both bats are flying and Wayne has blindsense 20'.
Another question for the GM, how high is the ceiling in room A3? If it is particularly high we can go have a look up there too. I mean, what could possibly go wrong?


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Aldhranhald takes the pouch from Boudacia and uses his own knowledge and magic to try and determine what it is.

Will cast detect magic. Try for a Knowledge Arcana check to determine the school of magic, and then a Spellcraft check to identify. Aldhranhald gets +10 to identify magic items.

K: Arcana: 1d20 + 8 ⇒ (5) + 8 = 13
Spellcraft: 1d20 + 10 ⇒ (2) + 10 = 12

Edit: YIKES! I would have been better off taking 10!


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

Ceilings: In hallways, the ceilings are 10 feet high. In rooms, they extend 20 feet high. This applies to this whole level.

Peering into the next hallway Boudacia and Wayne see/sense nothing special.There does appear to be a set of double doors at the end of the next small room.

Since the lowest DC to identify just the aura of magic is 15 + spell level, Aldhranhald has no idea what this potion does either. Yes, especially at low levels taking 10 is almost ALWAYS a GOOD idea! And I double-checked, Alex doesn't even have Knowledge Arcana or detect magic! So he can't even try! Hahahaha!


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Having uncovered nothing of note, the two bats proceed to fly into the next room to investigate.

Perception, Boudacia: 1d20 + 2 ⇒ (18) + 2 = 20

Perception, Wayne: 1d20 + 10 ⇒ (10) + 10 = 20

Despite the way my ikon is facing, both of us are having a good look at the area "behind" the ikon, i.e. back towards the entrance.


Female Dhampir NG Rogue (Sniper) Lev.3 | HP:23/28 (3d8+3+3TB) | Init: +6 | Perc:+12 (DV 60' & LLV), SM: +7 | Defense: AC: 17, Tch: 14, FF: 13 (Armor +3, Dex +4) |F: +2, R: +7, W: +2 | CMB: +3, CMD: +17 | Spd: 30' | Offense:Ranged +6(+7 w/in 30 ft): Short bow(60 ft): 1d6, x2 & Dagger(10ft): 1d4+1, 19-20 x2 Melee +3: (Dagger), Sap: 1d6+1, x2 | Sneak Attack: 2d6 | Character Sheet

Tamlara waits patiently for Boudacia and Wayne to return, looking around the room to pass the time. . .

Tamlara Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Well, at least I'm getting some bad rolls out of the way, right?


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

This is a general description of room A5. If you want more info you will need to at least step into the doorway or actually go into the room and make a Perception check.

This round tower is badly damaged, its floor strewn with the green glass/stone rubble.


Tangar Male Human (Ulfen) CG Barbarian 1 | HP: 16/16 (1d12 + 3 + 1 FC) | Init: +5 | Perc: +5, SM: +1 | AC: 19, Tch: 13, FF: 16 (Armor +4, Shld + 2, Dx. +3) | F: +5, R: +3, W: +1 | CMB: +5, CMD: +19/16Fl | Speed 40ft | Melee: MWBattleaxe +6 1d8+7 x3, Dagger +5 1d4+7 19-20 x2 | Ranged: Throwing Axe+4 1d6+5 x2

Tangar calmly walks over and stands next to Tamlara.... He seems distracted ..


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Aldhranhald takes a careful walk through what used to be the main entryway A4, and the corridor beyond the jagged room adjacent to A5 using his quarterstaff to check for pressure plates, and his eyes to scan for any secrets the Spire might hold.

I'm going to take 20 on my perception check, which I realize takes twenty minutes minimum, but the GM has me a little wary of what might be lurking around.

Perception Take 20: 20 + 9 = 29 This is +10 when looking for traps for a total of 30


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

Aldhranhald, you did not move your character on the map so I took the liberty of doing so. :)

Aldhranhald moves along carefully examining his surrounding. Upon arriving at the archway from the 'great' lobby A4 to the jagged hallway he happens to look up and notices a section of the ceiling see dashed lines surrounding the letter "T" on the map is clearly rigged to cave in easily by some means or other. He does not see how it would be activated, but can confirm with his staff that there do not seem to be any kind of pressure plates on the floor. He can also barely make out that there is something ... ? different? ... about a section of the wall in the small round room A5 - yellow question mark but from here he just doesn't quite have a full line of sight to it. Perhaps if he got a little closer? Or in a better position?

If you want to to step into the square marked with a blue "X" that 'seems' to be safe? I would grant you another Perception (no take 20 for this one though!) at the wall. And just to be clear, your perception was certainly high enough, I'm just ruling that you didn't have a clear enough line of sight for what is needed here. And since you noticed 'something' I'm granting Aldhranhald a + 5 situational bonus to visual perception checks made on that section of ... wall? :D Hehehe ...


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills
Aldhranhald wrote:
... but the GM has me a little wary of what might be lurking around. ...

So, I have you a little wary huh? Then it sounds to me like I'm doing my job right! YAY! :D - You wouldn't want this to get boring and just waltz on through the place would ya? :P

On a side note, the tabletop group - well, except for the human cleric who couldn't see anything! - did waltz right through most of this level until they reached the boss encounter that is! Then I got to bring 2 characters to negative HP! If they hadn't had a cleric who could channel that would have been it for those two most likely! :D


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Boudacia and Wayne fly back to join the majority of their comrades. After the always unsettling sight of Boudacia's transformation, she describes the lay out of the three rooms she has scouted as accurately as she can, then continues:-

"There are no goblins or other creatures in there aside from one eccentric looking elf poking at the floor with a stick. He seems harmless enough. But be careful, Wayne and I were flying, we didn't see any traps or hazards, but that does not mean they are not there. That elf weirdo may be wiser than he looks."


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Surmising it is safe Aldhranhald moves just out of the area of the falling ceiling and looks carefully around for a mechanism that might drop the trap, or any other secrets the Spire might hold.

Perception: 1d20 + 9 + 5 ⇒ (4) + 9 + 5 = 18 Add another +1 for trap locating.


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

Aldhranhald spots what is supposed to be a secret door, but is really just a badly painted canvas flap hanging over an opening. At one point he even notices the canvas flap a little in the breeze and he can just make out a rope hanging down the wall inside a tunnel behind the flap. Maybe a mechanism to activate something? Maybe not. Or what does it do?

From here you have no way of knowing what the rope does. You would have to actually enter the tunnel to see where the rope goes and figure out what it does.

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