The Dire GM's [SFS] #1-01: The Commencement (PbP Gameday VI) (Inactive)

Game Master CanisDirus

SFS PbP: #1-01 - The Commencement (Tier 1-2)

GM Notes:
Perception
[dice=Kima]1d20 + [/dice
[dice=Mikkazuki]1d20 + [/dice
[dice=Kaylee]1d20 + [/dice
[dice=Dart]1d20 + [/dice
[dice=Charli]1d20 + [/dice
[dice=X]1d20 + [/dice

Initiative
[dice=Kima]1d20 + [/dice
[dice=Mikkazuki]1d20 + [/dice
[dice=Kaylee]1d20 + [/dice
[dice=Dart]1d20 + [/dice
[dice=Charli]1d20 + [/dice
[dice=X]1d20 + [/dice

The Commencement Maps

My "Parent" Lodge - The Flaxseed Pathfinder Lodge - where you can find a TON of resources about playing PFS PbP!


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Wayfinders

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The Dire GM was out running a game at his local PFS night earlier - sorry for the delay there.

The children are clearly a bit frightened, especially with the robot carrying the assault hammer, but the calm words from Charli and Dart are enough to calm them down. The two hiding children are Kieu Lan and Kieu Si, the daughter and son of one of the ship engineers, Kieu Kein. In a rapid string of talking over each other, they reveal that they "were playing with a new alien friend who hatched from the glowy egg and who looks really funny but is super friendly but who started sucking on the wall and then the lights flickered and then we came in here and were afraid that people would come and hurt it so we put a fire extinguisher in the doorframe to keep people from going next door to hurt it and then all the lights went out so we were afraid we'd get in trouble for that so we just hid."

Charli and Dart can clearly see that there is, in fact, a fire extinguisher rigged up as a crude trap on the western set of doors. If the thermal trigger is not disabled with an Engineering check, it would go off in a 10x15 foot area (marked on the map). This wouldn't cause any harm, but could soak anyone in the area with freezing foam that would soak into the joints of your clothing and armor and make you shiver for an hour or so.

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

Looking towards the door, Mikkazuki says “I should be able to take care of that. Has anyone ever heard of anything like this creature?

She holsters her laser and moves to disable the device. Must be some very bright kids to have rigged this. Too bad I don’t have a bomb kit like some of those I trained with in the military. Something to think about once I get a paycheck or two!

Engineering: 10 + 9 = 19

Wayfinders

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Unfortunately you cannot take 10 on a check to disable a trap.

Wayfinders

| ES (0/10) | SP 42/42 | HP 40/40 | RP 7/7 | EAC 23 KAC 24 | Fort +6 Ref +11 Will +5 | Init +6 Perception +12; Darkvision | Speed 30 | Energy shield (ES) inactive, memory module inactive, combat tracking active (red) | Female Human Ace Pilot Mechanic 6

Kaylee is definitely less sure of herself with a trap but would try to help Mikka with it?

Engineering aid another: 1d20 + 11 ⇒ (16) + 11 = 27

"No dice here on aliens. The only stuff I really read up on the infosphere are ships and hotrods and stuff ya know?"

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target
The Dire GM wrote:
Unfortunately you cannot take 10 on a check to disable a trap.

My understanding was you can’t take 20. Taking 10 is allowed with exceptions. I’ll roll now and take it to discussion.

Engineering to disable trap, Aid from Kaylee: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27

Dataphiles

Female Lashunta (Damaya), Mystic-Empath (Priest) /2 | SP: 12/12 HP: 16/16 RP: 4/4 | EAC: 12 KAC: 13 | F:+0 R:+1 W:+6 | Init +1 | Perc: +11, SM: +9 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 3/3 | Lashunta: DT: 1/1 | Re-roll 1/1
| Active Conditions: none

Kima will carefully move forward as to not scare the children not knowing their exposure rate but confident after seeing how they reacted to the others.

"Hello Kieu Lan and Kieu Si, my name is Kima. She smiles politely. "I bet it was exciting out here to find a new friend. I'm guessing on a ship it may be a rare thing to see something this exciting and your the first one's to know about them!"

Attempting diplomacy, to get them to like her a bit more, and start up small talk specifically about their new friend and Detect Throughts on them, to try and 'see' what this is and identify it.
Diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15

"Could you tell me a bit about your new friend so we can handle the issues here without doing any harm to him?"

If I can see what it is...:

Not sure which it may be
Life Science +2: 1d20 + 2 ⇒ (8) + 2 = 10
Mysticism +4: 1d20 + 4 ⇒ (19) + 4 = 23
Physical Science +2: 1d20 + 2 ⇒ (9) + 2 = 11

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

"That was a clever trap you set off to protect your friend!" Charli enthuses, getting out tea and cookies for the children. "Can you tell us more about them? I'm a Wayfinder, like Fitch. We specialize in First Contact situations!"

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

With Kaylee's assistance, Mikkazuki is able to disable the thermal trigger for the extinguisher and remove the potentially annoying trap.

The kids don't have much else to say, except, "well when it started sucking on the wall and the lights flickered it started to get kind of cold but we don't think that was its fault and these cookies are really good and anyway please don't hurt the alien it's our friend!"

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

"If it's an alien friend, it must be almost as scared as you were. We'll try our best not to hurt it." Charli smiles. "They are good cookies, and even better dunked in the tea like this, see?"

Using the comm unit on her suit, Charli contacts Fitch. "Hello, Fitch! Sorry to bother you. But we've met Kieu Lan and Kieu Si... Yes, they're Kieu Kein's kids. Can you send someone to escort them out of the area? We've got a first contact siuation with a creature that was sucking energy out of one of the walls. I want to make sure they're safe before we go in and establish first contact."

She glances over at Mikka. "If you want BOB to lead here, I'm okay with that."

She thinks to Kima. Hey, can you hear me? Can you send this to everyone but the kids?. She waits for Kima's mental go ahead. Gang, let's take precautions but please, let's not shoot first. At least... not until we have a better idea if it's sentient and what it's intentions are?

"Shall we establish a marching order? BOB first? Then who? Dart?"

Dataphiles

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Female Lashunta (Damaya), Mystic-Empath (Priest) /2 | SP: 12/12 HP: 16/16 RP: 4/4 | EAC: 12 KAC: 13 | F:+0 R:+1 W:+6 | Init +1 | Perc: +11, SM: +9 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 3/3 | Lashunta: DT: 1/1 | Re-roll 1/1
| Active Conditions: none

Kima will take a moment and step back so she can see everyone in the party. It takes her a second, and the more people it seems she reaches out to she gently chews on her bottom lip for a moment.

~There I think that's everyone, sorry this won't last for too long there are so many of you. ... Charli made a point, we don't know if this is sentient or what it's intentions are. If the kids are correct it may have just been born and doesn't know what is going on either. Being cautious and taking precautions are a good thing, but shooting first when it seems it may just be here when other stuff is going on is possible. If it helps I do have nonlethal options available.!

She'll break things off blinking for a moment after so many different minds.

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

The creature is evidently draining a whole level of a starstar’s power. At that scale, I doubt BOB would even qualify as a light snack. Yeah, that is an acceptable risk.

Sure, BOB can lead. Do we want to look at the egg that the creature came out of first?

Looking over at the two children, she then asks “Where did you find it again?


| HP: 9/9 RP: 4/4 SP: 5/5 | EAC: 13 KAC: 14 | F:+0 R:+2 W:+52 | Init +2 | Perc: +0 |

Ch'aya looks around, taking in the situation. Fascinated by the alien she studies it - from a distance. At the mention of violence against the alien she scowls, furrowing her brow.

She checks all her gear again and gestures to the door.

"Perhaps if we take a look in the room we can get more info? A glowy egg sure sounds fascinating!"

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Charli leaps back when the lashunta named Ch'aya appears out of nowhere. "Wow! You're a stealthy one. I didn't even notice you were there!"

She grins and extends a hand to Ch'aya. "Welcome aboard!"

If we don't hear back from Fitch:

She turns to the two kids. "Will you be okay waiting out here while we go in and look for your friend?'

Charli sets her arc pistol to stun. "If we need to, I have non-lethal force that I can use too. I just hope we don't have to use it!"

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Fitch will take the report and immediately go into a tirade on engineer Kieu Kein, ordering him to go down and collect his kids immediately! She also authorizes you to proceed with first contact as her normal team is currently pulling double-duty in Zero-G welding radiation shielding onto parts of the hull and it will take some time to get them back aboard and down to E-Deck.

The children promise to go and wait by the elevator, and a DC 5 Sense Motive check is enough to tell that they know they've been caught and might be in trouble but won't go running off any more.

The current situation handled, you can now open the doors into the next area!

This area consists of two adjoining chambers. Four large containment capsules fill the fore room, three of which hold stasis-locked objects, including a tablet, a strange curved sword, and an odd spiral of bioluminescent coral. A crack leaks fluid from the fourth capsule (marked with a dark blue x on the map), which displays a foot-wide breach near the bottom coming from the remains of an ovoid object that has cracked open. The aft room contains several desks, each hosting a deactivated computer terminal.

A chill hangs in the air in these chambers - you can see your breath as soon as the doors slide open. Somehow, the thermostat has been significantly altered, making the environment extremely cold. While not damaging, the temperature has caused ice to form along the floors. Moving more than 10 feet at a time in these rooms requires a successful DC 12 Acrobatics check, or else you will fall prone.

The creature you are looking for is nowhere in sight, but there is a section of wall (red callout on the map) that looks like it was chewed completely through!

Survival DC 18:
You can follow a pattern of triangular markings that look like teeth-marks, and you think you know where the alien creature should be currently located.

Engineering DC 15:
Given the systems that were knocked out (lights and security cameras), you suspect which path the alien chewed through, and as such you think you know where the alien creature should be currently located.

Acrobatics 17:
You think you can crawl through the passage made by the alien creature to follow it, and you think that will let you know where the alien creature should be currently located.

Wayfinders

| ES (0/10) | SP 42/42 | HP 40/40 | RP 7/7 | EAC 23 KAC 24 | Fort +6 Ref +11 Will +5 | Init +6 Perception +12; Darkvision | Speed 30 | Energy shield (ES) inactive, memory module inactive, combat tracking active (red) | Female Human Ace Pilot Mechanic 6

Engineering: 1d20 + 11 ⇒ (17) + 11 = 28

Kaylee looks around then points to wherever the gm says I point? "oh hey look there! That conduit runs right through where the lights and cameras get their power from! I'll bet the thing we're looking for chewed its way over to that area!"

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

Looking around, Mikkazuki and BOB slowly head towards the stasis chambers.

I’m betting this is where the creature came from.” gesturing as she slowly moves over towards the stasis chamber with the breach. “I’m going to check if there are any records we can access about what they think they had here.

As she draws even with the hole, she peers into it.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5 Not much to see it seems!

Exo-Guardians

Male Kasathas Solarian 7 |SP 56/56 HP 53/53|Force field 10/10 (10) OFF RP 6/6 | EAC 19 KAC 21| Fort +6 Ref +5 Will +6|Init +3|Percep: +5 |Speed 60ft,fly 60ft (avg)| Current attunement: Photon 1 | Condition:

Dart nimbly moves though the room to investigate the hole and the broken cylinder. He activates his IR sensors of his suit.

Acrobatics (take 10): 10 + 7 = 17

"Let me get in and take a look"

Although tall and with extra arms, Dart has no problem dodging the exposed wires and getting behind the wall.

Survival: 1d20 + 1 ⇒ (3) + 1 = 4

From inside the wall. "Not seeing where it went"

Dataphiles

Female Lashunta (Damaya), Mystic-Empath (Priest) /2 | SP: 12/12 HP: 16/16 RP: 4/4 | EAC: 12 KAC: 13 | F:+0 R:+1 W:+6 | Init +1 | Perc: +11, SM: +9 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 3/3 | Lashunta: DT: 1/1 | Re-roll 1/1
| Active Conditions: none

Kima starts to move forward keeping her footing on the ice by moving slowly 10 ft.

"Possibly the other side of this hall way, pointing to her left. "It can't hurt to see what changes down there, if its the same it might be a trail through the walls at least."

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18
Survival: 1d20 + 0 ⇒ (5) + 0 = 5

Being small, Charli skates across the floor, then easily walks through the wall where the alien went... "Where did it go?"

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

With Kaylee guiding them, Charli, Dart, Kima, and Mikkazuki are able to move through the rooms until they see a purple alien creature that is mostly an oversized mouth sucking on the power output of a computer monitor!

The creature looks weak enough that a single blast from a weapon could kill it, but if you wanted to lure it away from vital systems in a more peaceful manner, there are other ways...

Each of you may now attempt the following skill checks, one per PC:

- Engineering
- Life Science
- Medicine
- One PC may willingly sacrifice a battery to offer to the alien (much in the same way as you would offer a bottle to a baby or french fries to a seagull)

Dataphiles

Female Lashunta (Damaya), Mystic-Empath (Priest) /2 | SP: 12/12 HP: 16/16 RP: 4/4 | EAC: 12 KAC: 13 | F:+0 R:+1 W:+6 | Init +1 | Perc: +11, SM: +9 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 3/3 | Lashunta: DT: 1/1 | Re-roll 1/1
| Active Conditions: none

Medicine: 1d20 + 2 ⇒ (2) + 2 = 4

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

Mikkazuki moves forward, offering the creature a battery.

As she does does, she checks the creature’s health.

Medicine: 1d20 + 8 ⇒ (14) + 8 = 22

Wayfinders

| ES (0/10) | SP 42/42 | HP 40/40 | RP 7/7 | EAC 23 KAC 24 | Fort +6 Ref +11 Will +5 | Init +6 Perception +12; Darkvision | Speed 30 | Energy shield (ES) inactive, memory module inactive, combat tracking active (red) | Female Human Ace Pilot Mechanic 6

Kaylee will also move forward slowly to not slip on the ice and see if she can figure anything out with engineering?

Engineering?: 1d20 + 11 ⇒ (1) + 11 = 12

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Charli smiles at the weak creature, kneeling down. "Hey, it's okay. We won't hurt you."

It's not the words, it's the tone, and who knows? Maybe it's got empathic talents. It befriended the children, after all..

Life Science: 1d20 + 4 ⇒ (20) + 4 = 24

____
Ch'aya and everyone else... Remember, you can take ten if your bonus is high enough!

Dire GM:
Curse first level! I have First Contact Step-In to make up for an ally's failed skill check, but I did not have the points to get Engineering or Medicine as skills, so I cannot retry Kaylee or Kima's check. Bah.

Exo-Guardians

1 person marked this as a favorite.
Male Kasathas Solarian 7 |SP 56/56 HP 53/53|Force field 10/10 (10) OFF RP 6/6 | EAC 19 KAC 21| Fort +6 Ref +5 Will +6|Init +3|Percep: +5 |Speed 60ft,fly 60ft (avg)| Current attunement: Photon 1 | Condition:

Dart manifests his mote and the stellar energy glow in red and gold around his hand. In Katsathas"Come here my little sweet cheese" This is intended as a traditional term of endearment of a partner to their child

Diplomacy: 1d20 + 2 ⇒ (3) + 2 = 5

Not having any of the trained Int skills (and an INT of 8) this is just something to try. Dart will allow the creature to latch on if the mote energy is temping enough


| HP: 9/9 RP: 4/4 SP: 5/5 | EAC: 13 KAC: 14 | F:+0 R:+2 W:+52 | Init +2 | Perc: +0 |

"Sorry - I tend to be a quiet one..."

Ch'aya follows along behind everyone and studies the situation. She takes a few notes, mutters to herself a bit.

Engineering: 10 + 7 = 17

She gingerly tests the ice but stays back.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

(Mikkazuki, you can save your battery since you made the Medicine check)

With Mikkazuki, Charli, and Ch'aya in the lead, aided by Kima, Kaylee, and Dart's best efforts, the creature calms and leaves behind the power couplings it was suckling on - as it does, full power is restored to E-Deck!

Just then, Fitch's first contact team arrives, and they give you a hearty round of thanks for your expert handling of the situation as they take over and tell you to report to Fitch on the bridge of the ship.

Fitch gives your party a credstick with 400 credits on it. The Wayfinders’ leader thanks you for your diligence, but is quick to get back to work on repairing the ship, and tells you that your shuttle back to Absalom Station is ready for you in shuttle bay two.

As you arrive in the shuttle bay, you are met by Kieu Kein, who wanted to thank you in person for rescuing his children, and he gives you a mk 1 ring of resistance...before Fitch comes over the comm yelling at him for not being at his post. He smiles apologetically, then leaves you to it.

Mission 1 - Success!

Wayfinders

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| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

(Based on the conversations from earlier, I am going to assume that you're doing the missions in reverse order on the handout. So, to move us right along...)

After docking and disembarking, you make your way to the Downlow district. Garbage litters the ground around the district’s largest art park—a cement lot filled with undulating metal sculptures and covered in graffiti of grotesquely adorable creatures. Thesounds of music and chatter drift over from the nearby clubs, chronically interrupted by the roar of the local gangsters’ engines. A heavily augmented host shirren is sitting on one of the park benches, eating a simple meal of cold grub-noodles and rice candy. Their antennae perk up at the tremor of approaching footsteps. “Welcome, new Starfinders! And congratulations!” the shirren’s voice telepathically projects. “My speech-name is Zigvigix, but feel free to call me Ziggy, if that would be easier for you. Have some rice candy to celebrate your graduation! Today is *your* big day!

If you try any of the candy:
You find that it is absolutely delicious! :P

“When you are ready, I have two assignments I could use assistance with. The first is to help me secure a new headquarters on Absalom Station. I’ve been in talks with our station’s protectors, the Stewards, and they were kind enough to give us ownership of a warehouse here in Downlow for that purpose! The current owners no longer want it because a vicious alien took it over and kills anyone who goes inside. Once the alien is gone and the warehouse cargo has been returned to its owners, we can start installing desks and computers, so please go in and incinerate the creature!"

“My second assignment...” Zigvigix twitches their tooth barbs for a moment and then holds out a credstick. “Please buy the brand-new Strawberry Machine Cake album, 'Star Sugar Heartlove!!!', which is out today, and give it to Historia-7 when you see her. She is the head of the Dataphiles, so you should meet her today! I wish to do it myself, but I..." Zigvigix looks down at their augmentations for a moment, "I have trouble standing for long periods of time. Thank you very much!”

Unless you have questions for Zigvigix, the address of the warehouse and several local music shops pop up on your personal comm units!

Exo-Guardians

Male Kasathas Solarian 7 |SP 56/56 HP 53/53|Force field 10/10 (10) OFF RP 6/6 | EAC 19 KAC 21| Fort +6 Ref +5 Will +6|Init +3|Percep: +5 |Speed 60ft,fly 60ft (avg)| Current attunement: Photon 1 | Condition:

Drat takes the proffered candy and smiles after taking a bite. "This is fantastic!. I must know where to get more." He turns to Charli, "Is this the band you mentioned earlier. I heard about their album to day. It sounds very exciting."

Dart turns back to Zigvigix. "Get a copy of the album and clear the warehouse for cause. Kadin Kaylin will approve!"


| HP: 9/9 RP: 4/4 SP: 5/5 | EAC: 13 KAC: 14 | F:+0 R:+2 W:+52 | Init +2 | Perc: +0 |

Ch'aya takes the candy and gives it a sniff, before eating it.

"Oh wow! This is delicious! Thank you Ziggy!

She gives some thought to the two assignments and then asks, "Do you know anything about this vicious alien?

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

Thank you.” Mikkazuki says as she accepts the candy.

Anything more you can tell us about the target? Anyone get out that we could talk to?

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

"Mmmm! This is SO good. Thank you, Ziggy!" Charli pulls out her tea supplies. He's a Shirren. Better give him a choice! "Would you like tea, Ziggy? I think that a mint tea would go deliciously with this candy, but I can make you a fruity Brethedan Bubble tea instead."

Using her Starfinder Insignia as a datapad, she pulls up the address of the warehouse. "Do you have blueprints for the Warehouse? A general layout of what to expect?"

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Ziggy happily accepts the tea, which does in fact go quite well with their grub noodles and the rice candy!

DC 17 Sense Motive:
Ziggy used the offer of tea as a very convenient cover-up to hide some sadness that they are not going to be getting the album for themselves as well as for Historia-7.

When you inquire about the warehouse, Zigvigix explains, "I believe the creature is a feather stalker, a predator far more unpleasant than its name implies. As far as the Stewards have been able to piece together, a two-bit crime lord illegally imported the creature, and the beast promptly ate him...so I suppose that makes him a two-*bite* crime lord now, right?"

After a brief pause as a trash-tumbleweed rolls by the park, Zigvigix provides holorecordings of the incident taken off the station’s security cameras from earlier today, which also includes the layout of the warehouse (map updated to show the warehouse layout), even though Ziggy doesn't know anything about its contents.

Remember to reduce DCs by 5 if you have the right Theme for identifying creatures like this! :)

Life Science DC 13:
A feather stalker is a large aberration closely descended from crinoids. It can climb just as fast as it can move along the ground, and it can either bite with its feathery "head" appendage (which looks like a feather but is actually as hard as ivory), or it can "shoot" a feathery/bone harpoon.

Life Science DC 18:
Feather stalkers come from different worlds and environments, and as such have different adaptations to things like heat, cold, etc. From the holorecord, this one appears to be slightly resistant to fire.

Life Science DC 23:
Just like its defensive adaptations, feather stalkers have other varied evolutions that make each one a little bit different. This one seems to be capable of raising a reflective energy shield around itself (similar to the spell "reflecting armor".

Barring any more questions for Ziggy, will you go to the Warehouse or Record Store first? :)

Press 1 for Warehouse
Press 2 for Record Store

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

Sense Motive: 1d20 ⇒ 7

Mikkazuki chuckles at the two-bite joke. “Maybe we will be lucky and the crime lord will give it indigestion.

She is totally focused on the recording though, watching it intently for any clues that may help her in the coming battle.

1 for warehouse

Only the one entrance. We probably want to control the elevated walkway around the perimeter. BOB can act as bait walking down the center.” Looking to the rest of the group, she asks “Anyone know if these creatures are especially bright? Is it likely to just jump the first thing it sees, and do we need to put something on BOB so it will attack?

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Sense Motive+Envoy Expertise: 10 + 4 + 1d6 ⇒ 10 + 4 + (3) = 17

"Um... Ziggy? You know, you're such a big fan of Strawberry Machine Cake, we should be getting you a copy of the album too.. That way, you and Historia can sing tunes together, which will cheer her up even more!" Then she smiles. "You're a very thoughtful friend, you know."

Life Science+Xenoseeker Bonus: 10 + 4 + 5 = 19

Charli stares at the screen. "Hey, Ch'aya!" She tugs on the pretty Lashunta's cloak. "Take a look at this! That's a feather stalker, isn't it?" She cocks her head. "I never thought I'd see one in person!" To the rest of the group she says, "They're large aberrations closely descended from crinoids. They're great climbers, so we'll have to look for it on catwalks and ceilings. See that feathery "head" appendage? It only looks like a feather but is actually as hard as ivory. They can bite with it, or "shoot" a feathery/bone harpoon."

She glances up at Mikka. "They're not especially bright, no. But they are adaptable and can come from all sorts of different worlds. This one looks to be one of the sub-species resistant to fire, so I hope some of you have something other than a laser."

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

Just my luck! Resistant to fire. Guess I chose poorly what weapons to keep.

Mikkazuki gives out a disgusted grunt when told the creature is fire resistant. “Sorry, I only have minimal weapons.

Guess I will have to get up close and personal with it if I’m to fight it. I hope they aren’t immune to claws or knives?” she says, extending her claws.

Dataphiles

Female Lashunta (Damaya), Mystic-Empath (Priest) /2 | SP: 12/12 HP: 16/16 RP: 4/4 | EAC: 12 KAC: 13 | F:+0 R:+1 W:+6 | Init +1 | Perc: +11, SM: +9 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 3/3 | Lashunta: DT: 1/1 | Re-roll 1/1
| Active Conditions: none

Life Science: 1d20 + 2 ⇒ (6) + 2 = 8

"It sounds like the thing that rumors were mentioned where the security guard was harpooned with earlier then." Kima mentions, "Looks like we are doing more good than just getting you all a base set up then."

Exo-Guardians

Male Kasathas Solarian 7 |SP 56/56 HP 53/53|Force field 10/10 (10) OFF RP 6/6 | EAC 19 KAC 21| Fort +6 Ref +5 Will +6|Init +3|Percep: +5 |Speed 60ft,fly 60ft (avg)| Current attunement: Photon 1 | Condition:

Dart smiles broadly. "Sounds like one of the beasts we would sometimes get in the pits. I recall those birds being very ornery. Though it is kind of hazy. I haven't fought one since I Put down the drink and took up the sword." Dart performs a simple reverent gesture.

"But now is time to show it what I have become. For the glory of The Drinkless God, and our blessed companions!"

Dart seems to be swept up in for the upcoming contest. Almost forgetting the actual tasks at hand. "We shall have that warehouse cleared for you, good Master Ziggy."

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Ziggy kind of shuffles their feet a bit at Charli's words. "Well, Historia-7 has seemed down after losing her mentor in the Scoured Stars. I'm hoping the sugar-pop music can cheer her up!"

Zigvigix adds that the band’s music always makes them feel better. They go on to gush about favorite songs, expressing regret they cannot hear the newest releases, as the shirren finds it incredibly difficult to stand in the long lines...

"...the credstick only has enough for one copy of the album. The Exo-Guardians budget is really thin, so those are the only funds I have available for something like this."

Sounding like the warehouse, than?

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

+1. Let's go!

"Alright, I have the map's directions loaded up! The warehouse is this way!"

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Once you inform the local district law enforcement that you are ready, station security allows you through the force barrier set up around the perimeter of the warehouse.

The doors to the warehouse were forced open and no longer lock. The warehouse ceiling is 30 feet high, and a catwalk runs 15 feet above the floor. The crates and vehicle are approximately 5 feet tall, while the cylindrical containers and the crate-filled scaffolding are 10 feet tall. Climbing the crates and scaffolding requires a successful DC 10 Athletics check. A pit in the warehouse floor is 10 feet deep. The scattered junk in the center of the floor creates an area of difficult terrain. The lights on the catwalk are not bright enough to illuminate the area, leaving the warehouse in dim light.

If you move up next to any of the crates or barrels on the map, you may make a Perception check to look around for any useful items. Otherwise, please move yourselves as you would like!

Wayfinders

| ES (0/10) | SP 42/42 | HP 40/40 | RP 7/7 | EAC 23 KAC 24 | Fort +6 Ref +11 Will +5 | Init +6 Perception +12; Darkvision | Speed 30 | Energy shield (ES) inactive, memory module inactive, combat tracking active (red) | Female Human Ace Pilot Mechanic 6

Kaylee stays kinda quiet on this one since alien life forms aren't really her bag. She flips on her armor's darkvision module and draws her tactical pistol as she slowly moves towards the crates looking around for anything useful?

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

Mikkazuki steps into the warehouse, survival knife in hand. She then has BOB move down the center.

She watches through BOB's camera any areas she can't see herself.

Mikkazuki has Low-Light. Is that enough to be able to see since there is dim light?

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Exo-Guardians

Male Kasathas Solarian 7 |SP 56/56 HP 53/53|Force field 10/10 (10) OFF RP 6/6 | EAC 19 KAC 21| Fort +6 Ref +5 Will +6|Init +3|Percep: +5 |Speed 60ft,fly 60ft (avg)| Current attunement: Photon 1 | Condition:

Entering the warehouse, Dart activates his IR sensors on his armor Darkvision 60' and summons his red-gold tankard. He quickly takes a vantage point on top of one of the cylindrical containers and draws his pistol and dueling sword as well. yay four arms

He surveys the area.

Athletics (take 10): 10 + 6 = 16
Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Dataphiles

Female Lashunta (Damaya), Mystic-Empath (Priest) /2 | SP: 12/12 HP: 16/16 RP: 4/4 | EAC: 12 KAC: 13 | F:+0 R:+1 W:+6 | Init +1 | Perc: +11, SM: +9 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 3/3 | Lashunta: DT: 1/1 | Re-roll 1/1
| Active Conditions: none

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Kima will walk up and start looking around getting a feel for the area and anything, while clicking on the flashlight pointing it away from the party.

Manifold Host

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820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Perception: 1d20 + 0 ⇒ (4) + 0 = 4

"Whoa! This is a cool looking warehouse!" Charli wanders in like the curious gnome that she is, gawking at everything while paying no attention to the stuff in front of her. "This looks horribly, horribly dangerous! It should be great for avoiding the Bleaching!"

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

GM eye's only:
1d4 ⇒ 4
1d4 ⇒ 2

BOB finds a Medpatch in one of the barrels, and Dart finds a Flare. As you move forward, only Dart is able to notice the creature's current location...as the spiny beast emerges from the dark hole in the floor, firing a spiked feather appendage as combat begins! (Moved everyone up a little bit to keep us moving along since perception checks were mostly low, but also figured you'd continue being cautious)

Initiative:

Kima: 1d20 + 1 ⇒ (12) + 1 = 13
Mikkazuki: 1d20 + 0 ⇒ (4) + 0 = 4
Kaylee: 1d20 + 2 ⇒ (12) + 2 = 14
Dart: 1d20 + 1 ⇒ (19) + 1 = 20
Charli: 1d20 + 2 ⇒ (11) + 2 = 13
Ch'aya: 1d20 + 2 ⇒ (12) + 2 = 14
Feather Stalker: 1d20 + 3 ⇒ (18) + 3 = 21
Random target surprise round: 1d3 ⇒ 2(B,D,K)
Random target first round: 1d2 ⇒ 2(B,K)

In the surprise round, the Feather Stalker fires a spike at Dart!

Harpoon Attack: 1d20 + 10 ⇒ (14) + 10 = 24 vs KAC -2 (flat-footed)
Piercing Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Dart may act in the surprise round! (which may end up changing the below - if it does, I'll alter its actions and re-roll accordingly)

Then the stalker follows up with a ranged attack on Kaylee!

Harpoon Attack!: 1d20 + 10 ⇒ (17) + 10 = 27 vs KAC -2 (flat-footed)
Piercing Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Round 1!
Dart (7 damage)
Ch'aya
Kaylee (5 damage pending Dart's surprise round action)
Charli
Kima
Mikkazuki

Round 2!
Feather Stalker

Dart is up in the Surprise Round! and then the whole party is up in Round 1!

Exo-Guardians

Male Kasathas Solarian 7 |SP 56/56 HP 53/53|Force field 10/10 (10) OFF RP 6/6 | EAC 19 KAC 21| Fort +6 Ref +5 Will +6|Init +3|Percep: +5 |Speed 60ft,fly 60ft (avg)| Current attunement: Photon 1 | Condition:

Surprise Round:

Dart takes on a radiant glow and makes a quick snapshot with his pistol as the creature appears. "And so it begins!"

Enters Solar Attunement

Pistol Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Pistol Damage (P): 1d6 + 1 ⇒ (5) + 1 = 6

Full Round:

Dart leaps deftly from the crate and closes the distance to the stalker while dancing off the crate tops.

Acrobatics Tumble: 1d20 + 7 ⇒ (11) + 7 = 18
Athletics (if needed for jumping down/off the crates): 1d20 + 10 ⇒ (19) + 10 = 29

He swings with his red and golden tankard. "Kadin Kaylin grant me righteousness."

Mote Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Mote Damage (B): 1d6 + 4 ⇒ (1) + 4 = 5

Exo-Guardians

Female LN Vesk Mercenary Mechanic 4 | SP 21/21 HP 24/24 | RP 4/5 | EAC 14 KAC 16 | Fort +4 Ref +4 Will +1 | Init: +0 | Perc: +6 SM: +0 | Speed 25ft | Active conditions: Glowing so brightly she can’t see to hit her target

Mikkazuki moves towards the beast, tapping away at her wrist unit as she goes.

Smash it, BOB!

Move action, master control to give the drone a move and standard. Move action, move forward.


Asexual N Combat Drone 4 | HP 25/40 | EAC 14 KAC 14 DR 1/- | Fort +3 Ref +2 Will +1 | Init: +1 | Perc: +2 SM: +0 | Speed 30ft | Active conditions: prone

BOB moves up to the beast and swings with the assault hammer.

Attack, flank: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Damage: 1d6 + 2 ⇒ (2) + 2 = 4 Blunt

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