Vhalhisstre Vexidyre

Kima Taglios's page

142 posts. Organized Play character for Incendiaeternus.


Full Name

Kima Taglios

Race

| SP: 12/12 HP: 16/16 RP: 4/4 | EAC: 12 KAC: 13 | F:+0 R:+1 W:+6 | Init +1 | Perc: +11, SM: +9

Classes/Levels

| Speed 30ft |

Tracked Resources:
| Sp Lv 1- 3/3 | Lashunta: DT: 1/1 | Re-roll 1/1
| Active Conditions: none

Gender

Female Lashunta (Damaya), Mystic-Empath (Priest) /2

Alignment

LN

Deity

Abadar

Location

Castrovel

Languages

Common, Castovelian(Lashunta), Kasatha

Occupation

Broker

Strength 10
Dexterity 13
Constitution 10
Intelligence 12
Wisdom 16
Charisma 12

About Kima Taglios

Kima Taglios
LN Medium Lashunta (Damayra)
Int +1; Senses -; Perception +11
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Defense
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SP 12 HP 16 RP 4
EAC 12 KAC 13
Fort +0 Ref +1 Will +6
Defensive Abilities --
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Offense
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Speed 30ft
Melee --
Ranged Pulsecaster Pistol +2 (1d4 E, nonlethal)
Azimuth Laser Pistol +2 (1d4 F Burn 1d4 Critical)
Offensive Abilities --
Spells Known - Lashunta (CL 2st)
1/day Detect Thoughts
At Will Daze, Psychokinetic Hand
Spells Known - Mystic (CL 2st)
1st (3/day) Detect Thoughts*, Mind Thrust, Mystic Cure, Life Bubble
At Will Detect Magic, Detect Affliction, Stabilize, Telekinetic Projectile, Telepathic Message
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Statistics
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Str 10 (0), Dex 12 (+1), Con 10 (0), Int 12 (+1), Wis 16 (+3), Cha 13 (+1)
Base Atk +1;
Feats Skill Synergy
Skills

  • Acrobatics +1
  • Athletics +0
  • Bluff +1
  • Culture +5 (Rank:1)
  • Diplomacy +6 (Rank:2)
  • Disguise +1
  • Intimidate +1
  • Life Science +7 (Rank:1 Insight:2-Synergy)
  • Medicine +10 (Rank:2 Insight:2-Synergy Racial:2-Student)
  • Mysticism +9 (Rank:2 Untyped:1-Theme)
  • Perception +11 (Rank:2 Racial:2-Student, Channel Skill:1)
  • Physical Science +2 (Rank:1)
  • Profession (banker) +7 (Rank:1)
  • Sense Motive +9 (Rank:2 Channel Skill:1)
  • Stealth +1
  • Survival +3

Languages Common, Castovelian(Lashunta), Kasatha
Gear
Worn: Second Skin (Quick release), Clothing (environmental), Clothing (professional), Space Suit,
Utility: Comm Unit (personal), Flashlight, Toolkit, Fire Extinguisher, Backpack (industrial), Hygiene Kit, Mobile Hotelier, Sticky Bomb Grenade I (x1)
Healing: Medkit (basic), Serum of Healing MkI (x4)
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Special Abilities
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Knowledge Choose a deity or a philosophy whose alignment is within one step (on either the good-evil axis or the law-chaos axis) of your own. Reduce the DC of Culture and Mysticism checks to recall knowledge about religious traditions, religious symbols, and famous religious leaders by 5. Mysticism becomes a class skill for you, though if it’s a class skill from the class you take at 1st level, you instead gain a +1 bonus to Mysticism checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation.
Limited Telepathy Lashuntas can mentally communicate with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speaking.
Healing Touch (Su) Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.
Empathy (Su) As a full action, you can attempt a Sense Motive check to read the emotions of a particular creature (DC = 20 or 10 + its Bluff modifier, whichever is higher). If you succeed, you learn its general disposition and attitude toward creatures within 30 feet of it, and you gain a +2 circumstance bonus to Bluff, Diplomacy, Intimidate, and Sense Motive checks against that creature for 1 hour. Whether you succeed or fail, after opening your mind to read emotions, you take a –2 penalty to saving throws against mind-affecting effects for 1 minute.
Skill Synergy Life Science, Medicine You understand how two skills work well together.
Benefit: Choose two skills. These skills become class skills for you. If one or both were already class skills, you gain a +2 insight bonus to those skill checks instead.
Special: You can take this feat multiple times. Its effects don’t stack. Each time you take it, it applies to two different skills.
Channel Skill(su) You draw strange feelings, instincts, knowledge, and urges from your connection, augmenting your prowess in certain tasks. Each connection has two skills associated with it. You gain a +1 insight bonus to skill checks with your connection's associated skills. This bonus increases by 1 at 5th level and every 3 levels thereafter. Empath: Associated Skills Perception and Sense Motive
Mindlink You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, through only once per day on any given individual.

Boons
Slotless
Ally
Faction
Dataphiles Champion
Personal
Promotional
Social
Faction's Friend
Starship
Solar Powered Weapon System

Inventory Tracking Sheet:

Creation
Pulsecaster pistol | 310 cr
Second Skin | 250 cr
Backpack, industral | 25 cr
Clothing, professional | 5 cr
Hygiene kit | 3 cr
Space Suit | 25 cr
Tent, mobile hotelier | 50 cr
Comm Unit, personal | 7 cr
Fire Extinguisher | 15 cr
Flashlight | 1 cr
Medkit, basic | 100 cr
Serum of Healing, Mk I | 50 cr | x4 - 200 cr
Balance: 9 cr
1-01
Earned: 459 cr
Purchases
Star Sugar Heartlove!!! | 50 cr
Stickybomb grenade I | 170 cr
Balance: 248 cr
1-07
Expended:
Stickybomb grenade I
Serum of Healing, Mk I
Earned: 727
Purchases
Stickybomb grenade I | 170 cr
Serum of Healing, Mk I | 50 cr
Balance: 755
Into the Unknown
Earned: 720
Purchases
Quick-release sheath | 325 cr
azimuth laser pistol | 350 cr
Balance: 800

Physical Description Tall Female Lashunta (Damaya), with pale skin and light blue markings on her face. Long silver hair.

Original Totals:

| SP: 12/12 HP: 16/16 RP: 4/4 | EAC: 12 KAC: 13 | F:+0 R:+1 W:+6 | Init +1 | Perc: +11, SM: +9

| Speed 30ft |[spoiler=Tracked Resources] | Sp Lv 1- 3/3 | Lashunta: DT: 1/1 | Re-roll 1/1

| Active Conditions: none

Phoenix's Stat Blocks of Stuff, so I quit looking it up:

Pulsecaster Pistol | 1d4 E | 30 ft | 20 Charges | Non lethal
Azimuth Laser Pistol | 1d4 F | 80 ft Range | Burn 1d4 Critical | 20 Charges |
Stickybomb 1 | 20 ft Range | Explode entangled 2d4 rounds 10 ft

Second Skin | +1 EAC | +2 KAC | 1 Upgrade Slot
Serum of Healing (Mk1) 1d8 HP
Medkit, Basic | DC 25 Medicine Check to treat Deadly Wounds

All Earned Boons:


  • Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.
  • Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon off your Chronicle sheet.
  • Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.
  • Envar’s Attention (Ally Boon): During your mission to the space station Brilliance, you managed to impress Arch Energy’s notorious chief procurement officer, Envar Tamm. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with Envar Tamm—for good or for ill. You will be told if this boon is important to a future scenario prior to slotting your boons.
  • Solar Powered Weapon System (Starship Boon): The files you retrieved from Brilliance also included blueprints for experimental innovations by the Arch Energy Consortium. When you slot this starship boon, select a single weapon on your starship with the word “laser” in its title; you gain a +1 bonus to damage rolls with that weapon. A gunner can spend a Resolve Point prior to firing the selected weapon to increase the bonus to 4 for 1 round. A starship weapon can
    be improved only by a single copy of this boon, but copies of this boon can be applied to different weapons.
  • Hero of the Stars (Starship Boon; Limited Use): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet.
  • Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.