The Carrion Crown (E7 goodness with House Rules frosting)

Game Master Helaman

Ob Portal site | Roll20 Site | Moonday, 13th of Gozran, 4714
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Simeon Plavini wrote:
Simeon strides forward behind Elidal, not bothering with trite encouragement for the Acolyte; he was probably doomed.

Part of the joy of PbP games is reading posts like this - awesomeness. I moved Simeon to get a better clear shot at a side one otherwise you are shooting through cover. Emmett? Nalun?


So you have some overlap on inspire courage and bless... while the bard song is going its +1 to hit/dmg and fear saves... incidentally you'll note, for now, there is no sanity roll for this fight. When the bard song ends its just to hit and fear saves


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Ah, forgot it was the same type. Oh well, I guess it gives the bard something to do ; ) I have a better range.


Jaru Toth wrote:
Ah, forgot it was the same type. Oh well, I guess it gives the bard something to do ; ) I have a better range.

And better duration. FYI Father Jaru may be a one shot one kill machine with his disrupt undead cantrip if he chooses that


SHEET

Nalun's action was inspire courage. No map access right now so move Nalun to wherever is relatively safe and close to the party


Done and moved up Emmett


Round 1

*Players Done
*Undead
3 attacks on the acolyte

1d20 + 2 ⇒ (1) + 2 = 3 doing 1d4 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (3) + 2 = 5 doing 1d4 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (3) + 2 = 5 doing 1d4 + 2 ⇒ (3) + 2 = 5

But the Acolyte, ducking and weaving does his best and fends them off.

2 Attacks on Elidal

1d20 + 2 ⇒ (5) + 2 = 7 doing 1d4 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (9) + 2 = 11 doing 1d4 + 2 ⇒ (3) + 2 = 5

You can see a large mass of the dead southwards moving out of the graveyard, and on to the to the town if not stopped, even as some stragglers break off to greet you with bony claws.

The acolyte, lashes out in turn, attacking one of his foes.

Mace 1d20 + 3 ⇒ (3) + 3 = 6 doing 1d6 + 2 ⇒ (3) + 2 = 5

But seems rattled and yells for help.

Turn 1
* Players - done
* Undead - done
* NPCs - done

-Turn 2-
Effects active: Bless. Inspire Courage.

Players UP

Note that all the undead are unarmed and unarmoured


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Fast asleep when all this went on! I moved Emmett with a double move to get close to the acolyte while avoiding the skeletons. I hope that's ok.

Emmett bullets through the battlefield, fear fuelling his sleepy body. "By the gods! How many are there!!!" he bellows with a sour voice as he raises his axe and sends it crashing at the closest skeleton.

Greataxe with Inspire Courage, magic?, PA: 1d20 + 5 + 1 - 1 ⇒ (9) + 5 + 1 - 1 = 141d12 + 3 + 1 + 3 ⇒ (9) + 3 + 1 + 3 = 16

Please add magical bonuses if needed.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll
GM Helaman wrote:
Jaru Toth wrote:
Ah, forgot it was the same type. Oh well, I guess it gives the bard something to do ; ) I have a better range.
And better duration. FYI Father Jaru may be a one shot one kill machine with his disrupt undead cantrip if he chooses that

Clerics don't get disrupt undead. We're better than that with channel but sadly I have none left.

Is Nalun really down 10 hitpoints? I would heal him if he asked.


If it was NON critical damage I posted that it would have been recovered pre combat here


SHEET

I'm not entirely certain what is or isn't noncritical damage... Nalun's HP are correct as of the fight in Harrowstone. He won't ask for healing, because he doesn't want to seem weak and defenseless to the group. Even though he very much is...


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

I don't recall a critical hit. I recall a missed confirmation roll though. So Nalun would probably have healed.


SHEET

Yeah, no criticals just a really bad smack with that axe. GM, could you put the sanity/HP house rules in the campaign info tab. I cannot access ob portal from work, which is where I do like 90% of my posting.


Inactive

As another horde of the undead appear from the darkness to the south, Elidal makes a retaliatory swing at one of the two that intercepted her approach.

Attack (Longsword): 1d20 + 4 + 3 ⇒ (18) + 4 + 3 = 25
Damage: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Caught between her desire to help the two priests and not wanting to leave the rest of her companions vulnerable to attack, she makes her decision and sidesteps next to Simeon to present a (hopefully) more tempting target. As she does so, her voice rings out in the darkness, "Iomedae, I beseech you - grant your servant your protection, so that she may better protect others!"

Attacking the skeleton directly in front of her, 5 foot step next to Simeon, and swift action to invoke Judgement - Protection.

Status Tracker:

Divine Favor - +1 luck bonus to attack and weapon damage rolls for 1 minute (9 rounds).
Inspire Courage - +1 morale bonus vs. fear and +1 competence bonus to attack and weapon damage rolls.
Bless - +1 morale bonus vs. fear and to weapon attack rolls.
Judgement - Protection - +1 sacred bonus to AC.
Spells Remaining - 2 1st, unlimited orisons.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll
GM Helaman wrote:

You hussle down the road towards the Restlands and enter its grounds. At some point a light spell has been cast.

In the shadows cast by the spell you can see considerable movement and in the dim light ahead a figure strives against the hordes while guarding another figure stretched out on the ground.

Allowing a pre-combat round for buffs. Map is up

I kept feeling like I was missing something. Apparently I posted nearly simultaneously with this post and missed it. Can we tell if the lone figure is Fr. Grimburrow?

Still a touch addled by all the recently experienced horror, Jaru snaps out of his funk to recognize his fellow clergy in peril. He rushes forward to aid the fallen.

Don't know if I provoke, but will try to rebuke death on the fallen 1d4 + 1 ⇒ (2) + 1 = 3


Jaru runs to the downed figure and touches him. The figure on the ground stirs in response to Father Toth's godly power - It is indeed Father Grimburrow! He is still unconcious but stable... for now

Elidal smashes her skeleton down and Emmett throws himself into the fray around the Pharasmites, also downing a skeleton.

Nalun, and Simeon.


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

Sighing in frustration as he realizes there are more of them than he has incantations, Simeon concentrates and moves his hands in an intricate pattern over his body, slowly revealing a ghostly suit of armor that slowly fades from sight.

Mage Armor, +4 AC, 3 hour duration


SHEET

Nalun continues inspiring his allies, but he lacks in martial training so he will simply move behind Ellidal or Emmett and AidAnotherAC: 1d20 + 2 ⇒ (11) + 2 = 13


The skeletons move to attack, almost surrounding both groups... and drawn by the sounds of combat? There is a LOT more who changed direction and are moving up.

Attack on Simeon

1d20 + 2 ⇒ (3) + 2 = 5
1d4 + 2 ⇒ (4) + 2 = 6

Elidal (Granted +2 AC by Nalun) is nearly swarmed by bony assailants.

1
1d20 + 2 ⇒ (8) + 2 = 10
1d4 + 2 ⇒ (3) + 2 = 5

2
1d20 + 2 ⇒ (4) + 2 = 6
1d4 + 2 ⇒ (3) + 2 = 5

3
1d20 + 2 ⇒ (2) + 2 = 4
1d4 + 2 ⇒ (2) + 2 = 4

4
1d20 + 2 ⇒ (13) + 2 = 15
1d4 + 2 ⇒ (1) + 2 = 3

Attack on Nalun

1d20 + 2 ⇒ (11) + 2 = 13
1d4 + 2 ⇒ (3) + 2 = 5

----

Attack on Jaru
1d20 + 2 ⇒ (16) + 2 = 18
1d4 + 2 ⇒ (3) + 2 = 5

Attack on Emmett
1d20 + 2 ⇒ (1) + 2 = 3
1d4 + 2 ⇒ (3) + 2 = 5

Attacks on Senior Acolyte

1
1d20 + 2 ⇒ (19) + 2 = 21
1d4 + 2 ⇒ (4) + 2 = 6
2
1d20 + 2 ⇒ (18) + 2 = 20
1d4 + 2 ⇒ (1) + 2 = 3
3
1d20 + 2 ⇒ (9) + 2 = 11
1d4 + 2 ⇒ (3) + 2 = 5

Nalun is hit as is Jaru.

The Senior acolyte looks battered and torn as two strikes hit home.

He lashes out but is ineffectual and panicked! He steps away from Father as if preparing to run!

1d20 + 3 ⇒ (4) + 3 = 7
1d6 + 2 ⇒ (3) + 2 = 5

Round 2 Done!

Round 3 start... Players up. You can see that you are in grave danger of being overrun if the final wave of undead arrive.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru grimaces in pain from the scratch left by boney claws. He encourages his fellow priests' retreat. "Withdraw to the gate! We have a better chance of holding them there than allowing ourselves to be surrounded!"

He helps the more gravely injured fall back.


Father Grimburrow is still on the ground, just stable is all


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

"We can't leave him here!" says Emmett as he cuts left and right.

Geataxe w/ IC and PA: 1d20 + 5 + 1 - 1 ⇒ (5) + 5 + 1 - 1 = 101d12 + 3 + 1 + 3 ⇒ (7) + 3 + 1 + 3 = 14

Please add bonuses if the axe is magic.


Inactive

"Emmett is right! Pick him up and carry him if you have to!" Elidal calls, dodging bony claws. Having ample targets, she swings at the skeleton that has moved up beside Simeon.

Attack: 1d20 + 4 + 3 ⇒ (8) + 4 + 3 = 15
Damage: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Status Tracker:

Divine Favor - +1 luck bonus to attack and weapon damage rolls for 1 minute (8 rounds).
Inspire Courage - +1 morale bonus vs. fear and +1 competence bonus to attack and weapon damage rolls.
Bless - +1 morale bonus vs. fear and to weapon attack rolls.
Judgement - Protection - +1 sacred bonus to AC.
Spells Remaining - 2 1st, unlimited orisons

Elidal needs to invest in a mace or flail of some sort if the party lives through this. Shows how often I play melee characters...


Emmett Escheus wrote:

"We can't leave him here!" says Emmett as he cuts left and right.

[dice=Geataxe w/ IC and PA]1d20+5+1-1; 1d12+3+1+3

Please add bonuses if the axe is magic.

+1 - add them in moving forward, its a +1 axe that increases the DC of Coup de Graces by 4 and has double hardness and hps and is impervious to wear and time


Emmetts attack misses He can use a move action to position himself to fireman carry Grimburrow next round

Elidal destroys another with a vicious blow and freeing up Nalun to possibly attack a damaged one.


SHEET

Nalun isn't actually armed....

Nalun runs in the direction of the gates! Inspire is still up...for now.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett places himself to carry the priest unless someone else does.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

"Protect me!"Jaru shouts to the others as he grabs the priest and begins dragging him to safety.

Likely, much inspired by Nalun's fleet retreat. I ain't that strong, but I think I only take the one AoO.


Good idea - you can pass him over later

AoO 1d20 + 2 ⇒ (17) + 2 = 19
Dmg 1d4 + 2 ⇒ (4) + 2 = 6

Jaru takes a stunning blow from a skeleton in his rescue of Father Grimburrow and grunts under the strain.

You are heavily encumbered..


Skeletons

Two attack Simeon
1d20 + 2 ⇒ (3) + 2 = 5
1d4 + 2 ⇒ (4) + 2 = 6

1d20 + 2 ⇒ (5) + 2 = 7
1d4 + 2 ⇒ (3) + 2 = 5

Three attack Elidal, one flanking

1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
1d4 + 2 ⇒ (4) + 2 = 6

1d20 + 2 ⇒ (10) + 2 = 12
1d4 + 2 ⇒ (1) + 2 = 3

1d20 + 2 ⇒ (3) + 2 = 5
1d4 + 2 ⇒ (3) + 2 = 5

The skeletons around the priest and watchman mill about.

one attacks Jaru

1d20 + 2 ⇒ (10) + 2 = 12
1d4 + 2 ⇒ (4) + 2 = 6

Two attack the Acolyte, one flanking.

1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
1d4 + 2 ⇒ (1) + 2 = 3

1d20 + 2 ⇒ (11) + 2 = 13
1d4 + 2 ⇒ (2) + 2 = 4

Who drops with a groan.

Two skeletons attack Emmett.

1d20 + 2 ⇒ (18) + 2 = 20
1d4 + 2 ⇒ (2) + 2 = 4

1d20 + 2 ⇒ (19) + 2 = 21
1d4 + 2 ⇒ (2) + 2 = 4


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru fends off a blow with his buckler and heals the old priest after dragging him to safety.

Intention was to get him clear last round with my move.

CMW: 2d8 + 2 ⇒ (5, 8) + 2 = 15


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett grunts as he gets slashed, but fear fuels his limbs ad he keeps struggling to pull free. He grabs the fallen acolyte with a curse and flips him on his shoulder, then makes a run for it: "Let's get out of here!!!"


Emmett - can you check the map on that one... not so simple or safe. Also modded Jarus' move by 1 sq - Jaru pulls back casts CLW and heals Father Grimburrow who returns to consciousness

One of the Skeletons lashes out at Father Toth as he pulls back.

AoO
1d20 + 2 ⇒ (15) + 2 = 17
1d4 + 2 ⇒ (3) + 2 = 5


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll
GM Helaman wrote:

Good idea - you can pass him over later

AoO 1d20 + 2
Dmg 1d4 + 2

Jaru takes a stunning blow from a skeleton in his rescue of Father Grimburrow and grunts under the strain.

You are heavily encumbered..

I already took an AoO above. I grabbed him and retreated. Honestly, I shouldn't have taken that other attack and I certainly am not threatened for an additional AoO. settle down there,GM.


My bad - sorry. Posting 2am is likely a bad idea. Ignore that


Simeon Plavini Wizard 5 HP: 28/(32)/[32] AC 16/16/14 Stbl:7/(13) Fort:+2 Ref:+3 Will:+5 Init +3 Perception+1

"We must leave! " Simeon yells, then sees Jaru struggling with the old priest. With a curse, he backs away from the undead attempting to surround him and Elidal, yelling "Get out of there , woman!"

Disengaging, he hurries to assist Jaru with the priest.

Withdrawal


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

hopefully, FG is back on his feet after the healing.


Inactive

Elidal gasps in pain as one of the attacking skeletons manages to find a vulnerable gap in her armor. As Simeon moves to assist Father Toth with Grimburrow and Nalun makes tracks for the gate, Elidal swings at the skeleton immediately in front of her and then sidesteps away from some of the horde, hoping to clear a temporary path so she can assist Emmett.

Attack: 1d20 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Status Tracker:

Divine Favor - +1 luck bonus to attack and weapon damage rolls for 1 minute (7 rounds).
Inspire Courage - +1 morale bonus vs. fear and +1 competence bonus to attack and weapon damage rolls (for now).
Bless - +1 morale bonus vs. fear and to weapon attack rolls.
Judgement - Protection - +1 sacred bonus to AC.
Spells Remaining - 2 1st, unlimited orisons

Attacking the one directly to her north and then taking a 5 foot step.


Waiting on Emmett who may well draw AoO's like flies on crap


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Heedless of the danger to himself, Emmett just barrels after Jaru, carrying the acolyte on his back.

Withdraw (double move), I think my first square doesn't count for AoOs. Emmett just wants to get out before he no longer can...


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Ok, had a talk with the DM. The acolyte moved away from me before dropping. So I am not able to grab him easily. So scratch what was posted earlier about picking him up and getting away.

Emmett curses as the acolyte drops outside his reach: "I can't get to him! I can't get to him!" he shouts and hesitates, but then he steals himself, turns on the balls of his feet, and runs for his life.

"We have to regroup and get him back later!"

If he's still alive...

Withdraw without the acolyte.


Inactive

Sorry for the delay, fell victim to the Great Paizo Blackout of '14 and couldn't post yesterday. Since it determines what Elidal's next move will be, do you count pulling out a scroll/wand/potion as a move action (or other action) or something that you can just do, GM?


[ooc]Move action and Fadda' Gee is conscious - he'll act after the skeletons.


Inactive

Seeing that her companions are beginning to retreat and it appearing that she would be unable to reach the fallen acolyte herself without getting utterly mobbed by skeletons, she prepares herself to withdraw once the rest of her companions have moved ahead of her...until she suddenly remembers something that she has in one of her pockets.

"Keep moving toward the gates, but try to keep their attention!" she calls. "Pick some of them off at a distance if you're able!" As she speaks, she shuffles back onto the cemetery path next to Father Toth. She then takes a vicious swing at the one skeleton that is within reach of her blade.

Attack: 1d20 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Damage: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Status Tracker:

Divine Favor - +1 luck bonus to attack and weapon damage rolls for 1 minute (6 rounds).
Inspire Courage - +1 morale bonus vs. fear and +1 competence bonus to attack and weapon damage rolls (for now).
Bless - +1 morale bonus vs. fear and to weapon attack rolls.
Judgement - Protection - +1 sacred bonus to AC.
Spells Remaining - 2 1st, unlimited orisons

5 foot step and an attack. I've got an idea, but it kinda depends on what happens next round...playing a dangerous game, but that's what makes it fun :)


Elidal misses her attack and the skeletons close.

Skeletons attack

Simeon

1d20 + 2 ⇒ (4) + 2 = 6 and 1d6 + 2 ⇒ (3) + 2 = 5 damage if hit.

Jaru

1d20 + 2 ⇒ (17) + 2 = 19 and 1d6 + 2 ⇒ (3) + 2 = 5 damage if hit.

1d20 + 2 ⇒ (2) + 2 = 4 and 1d6 + 2 ⇒ (5) + 2 = 7 damage if hit.

1d20 + 2 ⇒ (19) + 2 = 21 and 1d6 + 2 ⇒ (4) + 2 = 6 damage if hit.

Elidal

1d20 + 2 ⇒ (6) + 2 = 8 and 1d6 + 2 ⇒ (2) + 2 = 4 damage if hit.

1d20 + 2 ⇒ (20) + 2 = 22 and 1d6 + 2 ⇒ (1) + 2 = 3 damage if hit.

1d20 + 2 ⇒ (14) + 2 = 16 and 1d6 + 2 ⇒ (2) + 2 = 4 damage if hit.

Emmett

1d20 + 2 ⇒ (1) + 2 = 3 and 1d6 + 2 ⇒ (6) + 2 = 8 damage if hit.

Grimburrow

1d20 + 2 ⇒ (20) + 2 = 22 and 1d6 + 2 ⇒ (2) + 2 = 4 damage if hit.

Confirm?!

1d20 + 2 ⇒ (11) + 2 = 13 and 1d6 + 2 ⇒ (4) + 2 = 6 damage if confirmed. Confirmed! He stays up but sways dangerously.

The skeletons around the Senior Acolyte continue to tear at his body. He's dead

And finally Nalun

1d20 + 2 ⇒ (16) + 2 = 18 and 1d6 + 2 ⇒ (4) + 2 = 6 damage if hit.

1d20 + 2 ⇒ (7) + 2 = 9 and 1d6 + 2 ⇒ (5) + 2 = 7 damage if hit.

With the Skeletons done, Father Grimburrow channels energy with a shout!

2d6 + 3 ⇒ (1, 5) + 3 = 9

Even with a save they cannot resist and the skeletons fall apart, but there is another wave in the shadows beyond your light! And they are coming...

I can channel no more says a worn, beaten and weary Father Grimburrow, his skin ash grey with pain from the clawed attack that shredded his clothing and drew blood. His injury is grave but not yet life threatening.

End Round 3


Confirming crit on Elidal... forgot.

1d20 + 2 ⇒ (15) + 2 = 17 and 1d6 + 2 ⇒ (5) + 2 = 7 damage if confirmed. If confirmed the total injury is the 3 from the original hit PLUS the damage above.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

This about says it all.

Bleeding and staggering from his injuries, Jaru barely slows to make sure the others are keeping up as he flies from the cemetery.


Inactive

^Pretty much!

As it becomes apparent that the acolyte is truly dead and that even more of the undead lurk just out of sight in the darkness, Elidal finally realizes that the time has come to retreat from the battlefield...for now. She waits just long enough to ensure that the others are ahead of her before withdrawing back towards the cemetery gates.

Status Tracker:

Divine Favor - +1 luck bonus to attack and weapon damage rolls for 1 minute (5 rounds).
Inspire Courage - +1 morale bonus vs. fear and +1 competence bonus to attack and weapon damage rolls (?).
Bless - +1 morale bonus vs. fear and to weapon attack rolls.
Judgement - Protection - +1 sacred bonus to AC.
Spells Remaining - 2 1st, unlimited orisons

Elidal will withdraw once the others are safely ahead of her; she'll help Father Grimburrow along as well unless someone else beats her to it. The crit on her was one point shy of confirmation; thank goodness for Judgement!


SHEET

Nalun squeals in pain as the claws rip his flesh.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett runs for his life, his tired legs having forgotten about pain, about stiffness, he makes it out of the cemetery and keeps running: "So- So many! How can there be SO MANY!?!" he pants as he stands by a tree to recuperate and look if the others have made it.

Then he sees the acolyte he abandoned.

He's gone! Poor kid... and tears trail down his cheeks softly.

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