| Nalun Phlithmira |
Nalun begins to inspire his allies confidence by singing an old Varisian chant he once heard. And the rain was there...There were many nights...And a few of them, were all that you had dreamed of...Love was the thing...
Inspire +1 to attacks and saves versus fear.
| Emmett Escheus |
Emmett barely avoids a fatal blow, but the axe nevertheless scratches him on the brow: "Are you all shooting AROUND it?! Is that your strategy, 'cause it ain't working!!"
More full defense.
| Simeon Plavini |
Momentarily distracted by Emmett's complaining, Simeon gathers his wits once more and begins to once again utter the magical consonants...
Disrupt Undead, Ranged Touch: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
But once again the moving 'arms' and axe prove too difficult a target for the now growing frustrated wizard.
| Emmett Escheus |
Emmett manages to avoid the axe once again. Sweat drips down his brow as he keeps his eyes on it, circling.
Is Simeon trying to get me killed..? he wonders as he witnesses the man miss widely again.
| Nalun Phlithmira |
Nalun continues to inspire his allies and he draws a flask of Holy Water and hurls it Ranged Touch: 1d20 + 4 ⇒ (9) + 4 = 13Holy: 2d4 ⇒ (1, 4) = 5
| Emmett Escheus |
"That's it Jaru! That works! Keep at it. I think I figure out how that thing attacks... WHOA! Ok, forget what I said..." bellows Emmett, panting a little as he circles round and round around the axe.
More Full Defense.
| Simeon Plavini |
Cursing inwardly as the apparition refused to be dissipated, Simeon wonders if this might be the Lopper and not a random spirit as he had assumed.
Attempting to recall the arcane syllables of his now familiar incantation, Simeon now found the memory of the fading from his mind.
Damnation! I've exceeded my own mental prowess in the activation of this particular dweomer!"
With a small frown, Simeon ponders for a moment what to do...then decides.
Pulling an unspent haunt siphon from his pouch ,he moves forward holding the siphon out towards the ax-wielding ghost.
Haunt Siphon Damage: 3d6 ⇒ (1, 5, 2) = 8
| GM Helaman |
The spectral arms grasp and snatch at the axe as it drops to the ground... but its efforts are futile and it is sucked into the siphon, which turns red with swirling negative energies.
The axe lies there in the cloud dimmed sunlight.
The axe is exceptionally well made and it appears its edge and appearance is undimmed by time or weather.
An impervious weapon is warded from damage and decay. A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious weapon gains double the normal bonus to its hardness and hit points for each point of its enhancement bonus. The break DC for an impervious weapon and the wielder's combat maneuver defense against sunder maneuvers against the impervious weapon each gain a bonus equal to twice the weapon's enhancement bonus.
Deadly: When you use this weapon to deliver a coup de grace, it gains a +4 bonus to damage when calculating the DC of the Fortitude saving throw to see whether the target of the coup de grace dies from the attack. The bonus is not added to the actual damage of the coup de grace attack.
| Emmett Escheus |
Emmett lets his sword drop, and it clangs loudly as the tip bangs on the floor. His arms weak and shoulders sagging, he turns and sees Simeon, holding the siphon in his hands.
He smiles weakly and says: "T-Thanks..." and looks around for a place to sit and recuperate.
| Simeon Plavini |
Simeon nods to Emmett then curious, absentmindedly places the infused siphon into his pouch then crouches by the now quiesent ax, gazing at its workmanship....
Spellcraft 1d20 + 8 ⇒ (16) + 8 = 24
History 1d20 + 8 ⇒ (11) + 8 = 19
Hmmm, a most puissant weapon. It possesses a quality protecting it from decay, and a most keen edge, I think most appropriate for dispatching the helpless and unprotected.
| Jaru Toth |
history: 1d20 + 5 ⇒ (3) + 5 = 8
Jaru frowns, but gives Simeon an obliging nod. "Good work, that was certainly a tough spirit to dispel. With the haunt contained within the siphon, the axe should be safe to use. Though a rather grim weapon, it appears quite formidable."
"I think now might be time to retreat for the day. We have accomplished much, but the lower dungeons await tomorrow. We should recuperate and inventory our resources well."
| Elidal Zemiel |
"You'll hear no argument from me," Elidal says in answer to Jaru's suggestion. Heaving a sigh, she adds, "I never was that skilled in archery - it seems I do better on the whole with a blade in my hand."
She then walks over to where Emmett is recuperating and gives him an approving clap on the shoulder. "Thank you for holding that thing at bay until it could be dealt with."
-Posted with Wayfinder
| Nalun Phlithmira |
Kn:History: 1d20 + 8 ⇒ (10) + 8 = 18
Nalun studies the blade which had gotten his attention. It jars a memory of something he once read, but he cannot think which one.
Fully frightened at his near brush with death, Nalun agrees Yes, a small rest is in order.
| GM Helaman |
You head back - you rest a bit, then eat and prepare to sleep, thime perhaps 9pm.
Then comes the tolling of the great bell of the town, over and over in hurried, almost frantic peals for attention!
Thats the alarm but they only use it for bandits or orcish raids or the like... What the devil!? , Kendra exclaims, puzzled.
| Nalun Phlithmira |
Nalun comes down the stairs in a dither By all that is Holy! he says as he looks to see if the Old Man or Tough Girl are present.
| Simeon Plavini |
At Harrowstone
"I agree, let us recuperate and return on the morrow Simeon replies to Jaru, gathering up the ax he eyes Emmett and Elidal "Who wishes to utilize this fine weapon?"
The Manor
After an uneventful, besides normal dreams and nightmares, Simeon wakes with the dawn and peruses his spellbook, replenishing his memory with the necessary incantations.
His head snapping up at the sound of the alarm bells, he snaps his book closed , gathers his gear and meets the other in the main room
Let's see what this is all about, shall we?"
| Emmett Escheus |
Emmett recuperates after a few minutes, his breathing calms, and he gets up with a grunt.
I'm out of shape!
He eyes Simeon as he offers the axe: "That is a murderer's weapon..." he states, and looks down on the floor.
As they reach the manor, he hesitates for a while.
May be I should head back home..?
A shrug later, he's inside the manor, and does his best to enjoy a glass of warm whiskey, letting the amber liquid roll in his mouth, his feet pointed at the fire in the hearth.
Later, when the alarm rings, his watchman's instinct just takes over. Without a question, he gets up and gets ready. He stops only for a moment on the threshold: "Let's go!!!"
| Elidal Zemiel |
Elidal shakes her at Simeon. "It looks like it would be deadly in combat, but I'm afraid that I focused my martial training on lighter, easier to wield weapons. I would need a fair amount of time to practice with such a thing before I would be able to use it effectively."
At Emmett's words, she then looks thoughtful. "Certainly it was put to darker uses once. Perhaps it would be possible to perform some sort of cleansing rite so that it could then be wielded against the more...solid threats that lurk here."
********************************************************
When the alarm is sounded, Elidal is actually momentarily caught off-guard by Kendra's mention of bandits or orcish hordes...foes that once might have seemed fearsome, now almost...mundane compared to what she'd experienced these past days. She's brought back to her senses by Emmett's call to action, noting how quickly he managed to make himself ready as she begins doing the same.
Ever the watchman, ever vigilant - there's much to learn from his examples.
| Emmett Escheus |
Not sure what to expect, and watching the frailer man struggle with it, he shrugs: "Simeon, hand me that axe! Best to keep it handy!" before heading out.
| Jaru Toth |
Jaru just frowns at yet another bell ringing emergency. He shakes his head as the others bolt out the door. "Are we certain that they are locals? You think they would be used to this by now. At least it isn't the middle of the night this time." He sighs loudly following.
| GM Helaman |
Its dark, very dark and a few scattered torches are converging on the temple - some of the menfolk have decided to look into matters.
The dead! They are rising! One of our number was heading there for the evening patrol when he saw movement, the dead climbing from their graves! Father Grimburrow left immediately but I'm not sure what he can do. The Head acolyte went with him... there's dozens of them!, the pharasmite babbles.
The handful of men look concerned and then look to you all for guidance.
What will we do?, one of them asks.
| Elidal Zemiel |
At the word 'dozens', Elidal sets her jaw in a look of grim determination. "Then we will have to send them to their graves once more. As for the rest of you, return to your homes and secure them. Be prepared to defend yourselves if necessary. We will attempt to contain them within the graveyard, but it will be highly dangerous to be outside if any should escape into the rest of the town. If any wish to aid us or Father Grimburrow I will not try to dissuade them, but do not do so if you are not ready and willing to accept the possible consequences! You will only be a hindrance in that case."
It should speak for itself but yeah, Elidal has no issue (well, to a point) of allowing any of them to fight to defend their homes and families if they're certain they're willing to take the risk of dying to do so. But she also won't begrudge them if they all just go home and lock up since most of them weren't exactly planning on ever having to fight anything.
| Nalun Phlithmira |
Nalun thinks to himself A fight worthy of song, if only I wasn't so terrified I could write it!
| Emmett Escheus |
Dozens... thinks Emmett as his body posture changes, summoning any ounce of fight left in him.
He walks slowly, resolute, towards the graveyard: "Yes, the axe will be useful..." he says as he lets its weight settle in his powerful grip.
| GM Helaman |
You hussle down the road towards the Restlands and enter its grounds. At some point a light spell has been cast.
In the shadows cast by the spell you can see considerable movement and in the dim light ahead a figure strives against the hordes while guarding another figure stretched out on the ground.
Allowing a pre-combat round for buffs. Map is up
| Emmett Escheus |
"Hey there! Take courage! We're coming to help!!" bellows Emmett through the darkness ahead, bringing his axe to bear as he barrels resolutely forward.
We're all tired... Pretty soon, we will all rest... he thinks, but tries to push away the thoughts, and the fatigue.
| Nalun Phlithmira |
Nalun begins singing a song of bravery and courage in the face of overwhelming odds. Something he picked up that dates back to the Shining Crusade. Inspire Courage!
| Simeon Plavini |
Simeon is glad when Emmett takes the axe, it would have unfortunate if it had gone unused.
Hurrying after the soldier, Simeon comments dryly to no one in particular "Is it just me or am I somewhat getting used to all this?"
As he jogs into the Restlands , he pats his belt ensuring his scroll s remained in place.
-Posted with Wayfinder
| Elidal Zemiel |
As the group passes the gates into the Restlands, Elidal swears upon seeing the scene playing out ahead of them. "Damn it! They're going to be overrun if we don't hurry!"
Stopping just long enough to call upon Iomedae's favor for the battle ahead as well as whatever other protections her companions might be able to offer, she hurries towards the two figures in the distance. "Watch yourselves, there may be more lurking in the darkness - don't let yourselves be surrounded!" she calls back to her companions.
Casting Divine Favor on herself.
Divine Favor - +1 luck bonus to attack and weapon damage rolls for 1 minute (10 rounds).
Inspire Courage - +1 morale bonus vs. fear and +1 competence bonus to attack and weapon damage rolls.
Spells Remaining - 2 1st, unlimited orisons.
| GM Helaman |
Sorry if things seem a little predictable - theres only so many 'random' events that make sense and there is nothing random in this event - its happened for specific reasons, both Meta and Story related
Initiative will be
Players
Undead
NPCs.
Please let me know if you can see all of the map or just a specific area of it.
The shouts and sounds of combat are coming down the road from your position.
| Elidal Zemiel |
I'm pretty sure that either the closer we get to clearing Harrowstone and/or some unknown set of conditions, events that happen in the town get worse in response. But even more importantly to me, I get to fight ZOMBIES and SKELETONS! As a player, I love fighting undead no matter how 'routine' they may or may not be... :) As far as the map goes, I can see ourselves, the NPCs, the bad guys in melee with the NPCs and the bad guys coming from down the road.
Elidal races to aid the two priests, approaching their attackers from their flank. Though her mother's blood grants her an uncanny ability to see in darkness, the weight of her gear as well as the tombstones jutting out of the ground slow her approach. "Hold fast! We're here to help you!"
| Simeon Plavini |
Simeon strides forward behind Elidal, not bothering with trite encouragement for the Acolyte; he was probably doomed.
Pulling a scroll from his belt, he intones the runes inscribed by his own hand, arm outstreched; the brilliant ray illuminating the gravestones surrounding the party for a moment.
Disrupt Undead, Ranged Touch: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
Damage: 1d6 ⇒ 2
| Jaru Toth |
Jaru stays with the group calling loudly for Pharasma's blessing for all engaged in the holy work of destroying the undead abominations.
stay up and draw mace if it's skeletons we see. cast bless- +1 to hit and fear saves for all. I suppose I would have light up and running as we traveled through the night as well.
| GM Helaman |
Jaru stays with the group calling loudly for Pharasma's blessing for all engaged in the holy work of destroying the undead abominations.
stay up and draw mace if it's skeletons we see. cast bless- +1 to hit and fear saves for all. I suppose I would have light up and running as we traveled through the night as well.
Noted