The Brute Squad Gambit (Inactive)

Game Master ThorGN

PFS PBP, The City of Strangers, Part 1, The Shadow Gambit, Tier 1-2


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Sovereign Court

Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

'...solid wall of stone between his blinded compatriots and their attacker.'

Grand Lodge

male (HP 21/21 AC 17 | T 13 | FF 14 | CMD 16 | F +1 | R +6 | W +0 | Init +3 | Per +6) Human Sorcerer 2/Rogue 2

apologies, i could have been more specific. Several of my compatriots have just been coated in gold-colored dust, from an explosion centered near them. The wall will be a 45 degree arc centered at the same point, 10 feet from that center point. It will be 10 feet tall. The center of the wall will be aligned with the axis formed between the spell caster and the center of his spell. I believe the geometry means the wall will be between 15 and 20 feet long. I've marked it on the map, along with my icon.
Unfortunately, i've also started counting squares - and that's quite far :(

Noa - sry, but you've been sprinting down the aisle. now I guess it's just a shield for dasiji...

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Round 3

Full attack:
1d20 + 5 - 2 + 1 ⇒ (14) + 5 - 2 + 1 = 18 Hit?
Miss chance: 1d100 ⇒ 80 Success
Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

1d20 + 5 - 2 + 1 ⇒ (17) + 5 - 2 + 1 = 21 Hit?
Miss chance: 1d100 ⇒ 96 Success
Damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Will (glitterdust): 1d20 + 2 ⇒ (19) + 2 = 21 Success

Still blind, Dasiji fires two more arrows at the chanting spellcaster, then finally manages to shrug it off -- only to find a wall in front of him where once there was none. He's pretty sure from the sounds of it that at least one of his arrows found purchase, maybe both.

Current Status
hp 22/22, AC 18, inspire courage


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Waiting on actions from everyone except the two last posts.

Sovereign Court

Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

Noa goes Total Defense.
Fort+3: 1d20 + 3 ⇒ (10) + 3 = 13

Scarab Sages

Human - Oracle / Living Monolith

Double move again

Grand Lodge

Char Sheet HP 12/12, Init +1, AC: 20, T: 12, FF: 17, F: +5, R: +1, W: +5 Perception +4 <Darkvision 60ft.>, CMD: 13 , Male Dwarf Cleric 1 XP: 2

Round 3

Broot huffs and puffs down the stairs moving as fast as his stubby armored legs will allow. As he reaches the first floor he sees the oracle hustling towards him and then turning into the main aisle of the theater.

Hurriedly, Broot tries to keep up.

Double move again

Silver Crusade

HP 11/11, Init +4, AC: 19, T: 14, FF: 15, F: +2, R: +6, W: +2 Perception +4, CMD: 14 , Female Human Bard (Arcane Duelist) 1

Don't go down the center way, beetles and grease cover the way, take to the aisles. Noa don't go any farther, grease is in front of you!

Kass continues to sing, moves into the chairs (I counted as difficult terrain)then casts grease on the area in front of Noa, they need to make reflex saves (DC 14) or become prone. Hey Noa, if you are blinded you are flat footed which means you loose your dodge bonus and dex bonus, swinging wildly would be a better tactic.

Grand Lodge

male (HP 21/21 AC 17 | T 13 | FF 14 | CMD 16 | F +1 | R +6 | W +0 | Init +3 | Per +6) Human Sorcerer 2/Rogue 2

Kort hustles along the balcony to the box nearest the stage. He maintains some thought of his illusion, deciding not to abandon the visual obstruction for as long as he can.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Consentration: 1d20 + 9 ⇒ (18) + 9 = 27, wow, that I was not expecting.

Wymund barely holds on to his spell as two arrows pierce his hide.

Will saves:

Kass, 1d20 + 4 ⇒ (2) + 4 = 6
Noa, 1d20 + 2 ⇒ (13) + 2 = 15

Noa and Kass both drop to the floor, sleeping like babies. The Bardic Performance ends, but her encouragement still hangs in the air. For two more rounds.

Wymund steps to the side of his current position and heals himself.
CLW: 1d8 + 4 ⇒ (6) + 4 = 10

Beetle Ref: 1d20 ⇒ 11
Beetle Ref: 1d20 ⇒ 20
One of the Beetles slips and falls.

The two beetles still standing take flight to search for new prey. They fly high enough to see the people behind the wall.
The beetle on the ground lashed out at Noa again.
Attack: 1d20 + 3 + 4 - 4 ⇒ (9) + 3 + 4 - 4 = 12, Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Noa is awakened by a jaring bite to her leg.

Sovereign Court

Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

That hit roll won't get past the chain shirt.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

It does when you are sleeping and thus have an effective AC of 9.

Oh, and everyone may act.

Sovereign Court

Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

Why would Noa be sleeping? She's immune to sleep. So far Noa has only ever slept with Dasiji. :)

Fort+3 vs blind: 1d20 + 3 ⇒ (8) + 3 = 11

Noa 5' away from the beetle, and urban-barb rages (CON) to defy the magic in her eyes. Next round, she'll have +2 on that save. (and +1 Kas singing...)

She saves the rest of her action to fire at the wizard if he is heard casting.

Grand Lodge

Char Sheet HP 12/12, Init +1, AC: 20, T: 12, FF: 17, F: +5, R: +1, W: +5 Perception +4 <Darkvision 60ft.>, CMD: 13 , Male Dwarf Cleric 1 XP: 2

Round 4

Broot steps up towards the stone wall ahead of him. What in Torag's name is this doing here. Dasiji and Mort don't seem bothered by it. Must be a trick.

He lifts his hammer to his lips, kisses the face, and raises it towards the ceiling.

"TORAG PRESERVE US"

Striking the floor at his feet, Broot feels a tremor surge throughout the theater as age old dust shifts and takes flight from ceiling, wall and floor alike. In an instant the dust is projected away from him and seemingly rests in the air around an invisible orb as Torag's blessing spreads forth and encompasses Broot's companions.

Cast Bless: all party members are now +1 attack and +1 saves against fear

Also: I realize I may be getting ahead of myself in the initiative here. Not even sure if I'm posting the correct round action at this point. If I am being attacked by the time my turn comes then 5' step me and cast bless.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Doh! I keep forgeting you are a half-elf. Ok, that misses, but in that case the other two would have stuck around and continued attacking.
Attack: 1d20 + 3 ⇒ (15) + 3 = 18, Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Attack: 1d20 + 3 ⇒ (2) + 3 = 5, miss.

Sovereign Court

Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

OK, in that case I'm going to ask for the beetles to save vs Sleep, too. It affects 4HD, Kas has only one, and Noa doesn't count.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Vermin are immune to mind-effecting effects, like the Sleep spell.

Grand Lodge

Char Sheet HP 12/12, Init +1, AC: 20, T: 12, FF: 17, F: +5, R: +1, W: +5 Perception +4 <Darkvision 60ft.>, CMD: 13 , Male Dwarf Cleric 1 XP: 2

Did you just call half-elves vermin? Also Noa, start using will saves for glitterdust.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

No, no, Half-Elves are only immune/resistant to some mind-effecting effects, not all. Therefore they are only partly vermin. ;)

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Round 4

Will (silent image): 1d20 + 2 ⇒ (19) + 2 = 21 Success

MA: move 20'
SA: Arrow vs. beetle: 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12 Hit?
Damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Reasoning that the stone wall must be an illusion since he doesn't see any sign of his blindly-shot arrows, Dasiji steps forward hesitantly with his hand held out in front of him... and walks right through the wall. He sees Noa beset by three beetles, and not doing so well. "Leave her alone, vermin!" The ranger draws an arrow and looses it at the nearest beetle in one smooth motion.

Current Status
hp 22/22, AC 18, bless, inspire courage

Silver Crusade

HP 11/11, Init +4, AC: 19, T: 14, FF: 15, F: +2, R: +6, W: +2 Perception +4, CMD: 14 , Female Human Bard (Arcane Duelist) 1

I am going to cast Saving Finale and use the immediate action and end my bardic performance to re roll my save. 1d20 + 4 ⇒ (7) + 4 = 11

and I am still sleeping....

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

P.S. The DC of the concentration check is 10 + damage + spell level = 10 + 17 + 1 = 28. ;)

Scarab Sages

Human - Oracle / Living Monolith

Mortimer passes though the illusionary wall cringing slightly as if half expecting to be stopped by it. Seeing Kass down, he heads over to her. After a second he realizes she's only asleep and gentle shakes her shoulder. "Come on now, no sleeping on the job."


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Mort, Noa is not sleeping, she is up, and bleeding. And to pass through the wall you must make a DC 13 Will Save, but you get a +4 bonus because you are fairly sure it is an illusion.

Scarab Sages

Human - Oracle / Living Monolith


Was waking Kass, not Noa.
Will Save: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Oh, ok. Kass is awake!

Grand Lodge

Char Sheet HP 12/12, Init +1, AC: 20, T: 12, FF: 17, F: +5, R: +1, W: +5 Perception +4 <Darkvision 60ft.>, CMD: 13 , Male Dwarf Cleric 1 XP: 2

Having watched Dasiji and Mort walk through the wall now, do I need to make a check to disbelieve the wall next round? Also, my 4th round action stands and I cast bless from where I am. Everyone, except Kort will be +1 attack / saves against fear in the 5th round and onward.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Yes, but you get a +4 to the check. Or Kort can just end it because it does not serve a purpose anymore.

Grand Lodge

Char Sheet HP 12/12, Init +1, AC: 20, T: 12, FF: 17, F: +5, R: +1, W: +5 Perception +4 <Darkvision 60ft.>, CMD: 13 , Male Dwarf Cleric 1 XP: 2

Can we just say I disbelieve? I get +4 circumstantial bonus for them walking through it, +4 from Hardy trait, and +5 Will save... Minimum roll would be a 14.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Lol! I love dwarves. Yes, that's ok.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Noa steps back and prepares to shoot her bow.

Broot moves into the room finally

Round 4

Kass is asleep until she is awakened by Mort!

Dasiji shoots at a Beetle. They are in melee or have cover, so unless I am missing something, you miss.

I am waiting on Kort's round 3 action.

Sovereign Court

Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

When Noa steps back, the beetles are no longer in melee.
EDIT: No, I see now, she actually cannot step out of melee. (I was avoiding looking as the map, being blinded, you know...) She will still do as I listed, 5' back, and prepare to shoot the caster when he casts.

"Kill the fat man!", blinded, Noa rants.

:)


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Being Blinded there is really nothing to shoot at. You are better of just trying to crush a beetle.

Sovereign Court

Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

Maybe. If she wasn't at 3 HP with who knows how many enemies suddenly on her, she might try. But it's not calm reason time, it's Hail-Mary-pass time. All she knows from what she can hear is that the dwarf and Dasiji are still up. And she's not the 'save me' type, she's the "Kill the fat man!" type. If she gets a chance, she'll take it, shooting at his voice.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2
GM Brute Squad wrote:
Dasiji shoots at a Beetle. They are in melee or have cover, so unless I am missing something, you miss.

No, you're right, I forgot.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Ref: 1d20 ⇒ 18
Ref: 1d20 ⇒ 7

The fallen beetle fails to rise as it struggles on the ground. The other scurries of the slippery ground and goes for Noa.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4, miss
Attack: 1d20 + 3 ⇒ (16) + 3 = 19, Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Wymund counters Kort't approach with a move and a spell of his own.
Hideous Laughter. DC 16 Will Save, Kort.

Party is up!

Grand Lodge

Char Sheet HP 12/12, Init +1, AC: 20, T: 12, FF: 17, F: +5, R: +1, W: +5 Perception +4 <Darkvision 60ft.>, CMD: 13 , Male Dwarf Cleric 1 XP: 2

Am I reading this right? Noa is -1HP?

Broot steps past the illusion as beetles flop around in front of Noa, unsure of their footing among the greased area. That Kass! But then Noa falls to the floor and Broot notices one of the beetles attached to her leg.

Bringing his shield forward, Broot rubs his thumb lightly over the wooden symbol of Torag that is laced to the handle.

The warhammer swings in an arc out from his body. "Blessed is Thy might," he says softly. As the last syllable leaves his lips the hammer KLANK's against the shield and a soft white light spills forward through his body and out in all directions.

Channel Energy for 1d6 ⇒ 6 healing all party members except Kort.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

I count that Noa took 6 + 3 = 9 damage = 4/13, then rage (which wouldn't help with the Will save for glitterdust) puts her at 6/15 before 4 damage takes her down to 2/15, and then the channel puts her up at 8/15? But she also had a readied action to shoot at Wymund if she heard casting, so she might've triggered an AoO from one beetle while she was at 6/15 and raging (-2 AC).

Grand Lodge

Char Sheet HP 12/12, Init +1, AC: 20, T: 12, FF: 17, F: +5, R: +1, W: +5 Perception +4 <Darkvision 60ft.>, CMD: 13 , Male Dwarf Cleric 1 XP: 2

Well Noa said she was at 3hp and I figured she would know. That's what I was basing my round action on. I just went through and counted (annoying) I saw 4 attacks 6/6/3/4 from various beetles and I have Noa at -2hp, and -4 total after rage drop. Add my channel to that for +2 in the end. Did I get this right?

Sovereign Court

Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

Well, at BEST, she's blinded, prone, fatigued, and disarmed, whatever degree of not-dead-yet. That'll teach me to not be Sleeped when the GM says Sleep. Just kill the fat guy, and deal with me later. Regarding the Fort/Will save question, the first save vs the Glitterdust was Fort, so aren't the continuing saves Fort?


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Glitterdust is a will save.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

One of the strikes on Noa for 6 damage didn't actually hit, since she wasn't actually asleep. I think that she's blinded but upright, armed, and still raging.

Sovereign Court

Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

OK, she had 5' back and saved an action to shoot the mage when he cast. He's going before his summons unless he has delayed and we weren't told. First she has to target his hex by his voice. I don't know the rules, maybe (obvious(DC 0) + 20 for invisible?) Here's a roll:
perc+6: 1d20 + 6 ⇒ (17) + 6 = 23
Cool! (If you agreed on the DC)

Bow+3: 1d20 + 3 ⇒ (19) + 3 = 22
50% miss chance(high good): 1d100 ⇒ 86
d8+3: 1d8 + 3 ⇒ (6) + 3 = 9
That'll be a concentration check, please.

Guys, thanks for the pep talk.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Round 5

5' step and full attack with Rapid Shot

Arrow vs. Wymund: 1d20 + 5 - 2 + 1 + 1 ⇒ (20) + 5 - 2 + 1 + 1 = 25 Crit?
Confirm crit: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10 Unconfirmed
Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Arrow vs. Wymund: 1d20 + 5 - 2 + 1 + 1 ⇒ (13) + 5 - 2 + 1 + 1 = 18 Hit?
Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Taking Noa's exhortation to heart, Dasiji steps forward for a better angle and fires two arrows at the corpulent spellcaster. Indeed, now that he can see again, the Shadow Lodge rep is difficult to miss.

Current Status
hp 22/22, AC 18, bless, inspire courage


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Wymund falls to multiple arrows. The beetles vanish.

Combat End


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Noa's AoO: 1d20 + 3 ⇒ (11) + 3 = 14, Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

"Noa!" Dasiji runs to the fallen dancer's side (6/15 - 6 = 0/15 - 4 = -6/13 + 6 = 0/13, blinded, disabled, fatigued, prone). He pulls out a pleasant-looking wand, such as a goodly cleric might craft, and concentrates as he touches it to her shoulder; most (though not all) of her wounds magically knit as a wave of healing pulses through her body. "Don't worry, we got him. You're safe now, I think."

Wand of cure light wounds on Noa: 1d8 + 1 ⇒ (8) + 1 = 9

Sovereign Court

Fem (HP 19/19 | AC 16 | T 12 | FF 14 | CMD 15 | F +3 | R +4 | W +2 | Init +2 | Per +7) 1/2E Bar(Urban) 1, Brd(Dervish Dancer) 1

"'Siji.", Noa recognizes, smiling. "See if he's alive; we nee' to know more."

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji nods before realizing that she still might not be able to see him yet. "Of course." Working through the seating in the front rows to avoid the grease in the aisle, the ex-guard makes his way to check on Wymund for signs of life, proof of conspiracy, or anything else that looks relevant.

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