| Mogwag |
Surprise Round
Seeing the plan fail and ready to take it into plan C Mogwag will charge during the surprise round (Arcane Strike: Swift).
Falchion: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 322d4 + 10 ⇒ (3, 2) + 10 = 15
Crit Conf: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 202d4 + 10 ⇒ (2, 1) + 10 = 13
Current AC 26
| Warrok |
Warrok will move in closer to the ogres along with his wolf, but they will try to remain in hiding, waiting to see if reinforcements will arrive.
stealth warrok: 1d20 + 8 - 3 ⇒ (11) + 8 - 3 = 16
stealth amarog: 1d20 + 6 + 8 ⇒ (17) + 6 + 8 = 31
| chillblame |
Seeing the party is starting without him, Malgrim kicks his mount into a run and levels his lance at the nearest ogre, snarling invectives in goblin.
[dice=Charge]1d20 + 10
[dice=Damage]1d8 + 4 x2 = 22I aplogize to everyone. i just got switched to an overnight shift, so my posting times are going to be off from everyone else's
Ok then. I will retcon this somewhat but if life affects any of you, please drop a line. It doesn't take long and it certainly helps.
Malgrim, due to the fact that the party was stealthing I had your character hanging back, as horses do not stealth well. So round one, the surprise round you can close and strike. It takes a partial charge to do so.
I am detailing this so there is no confusion.
game on.
| chillblame |
When he sees Runt begin to strike, a wide grin spreads across his hobgob features. He slams his fist into his palm hard and barks, "That's the cue, lads! LET'S SPILL SOME BLOOD!" and with that, he will charge at the nearest ogre, moving with steady-footed purpose as he stalks toward them.
turgrim, could you roll to hit and damage.
| Draxia "Longtooth" Drekaar |
| chillblame |
Both ogres stagger struck by powerful blows.
surprise round status
ogre 1 40hp taken, shaken
ogre 2 28hp taken, shaken
draxia mage armor
Anol total defense
Mogwog barkskin, shield, shield of faith, bulls strength
runt bulls strength
no other conditions applied
round 2
party acts. Take em down.
| Mogwag |
Round 2
using arcane strike, current AC 28. Also you forget the spel Defending bone that Mogwag placed on Runt.
Taking full use of the surprise created Mogwag strike on his enemy moving behind them in order to set up a flank for someone else.
falchion: 1d20 + 10 ⇒ (16) + 10 = 262d4 + 10 ⇒ (3, 1) + 10 = 14
| Draxia "Longtooth" Drekaar |
Draxia's body flares up in the glow of red and gold as she fires off two magic missiles, that loom like red gold spears at each Ogre.
missile one: 1d4 + 2 ⇒ (3) + 2 = 5
missile two: 1d4 + 2 ⇒ (1) + 2 = 3
| Turgrim |
Turgrim moves around the ogre, grinning at Mogwag when he swings his falchion. "Your orcblood is showing, Mogwag!" he howls in exhilaration as he circles carefully, keeping the ogre exactly between the cleric and himself.
Preparing himself, he unleashes a devastating one-two punch, keeping his feet firmly planted in the fighting style of Hobgoblin Ironskin Monks.
Flurry Attack 1: 1d20 + 8 ⇒ (17) + 8 = 25
Flurry Damage 1: 1d8 + 7 ⇒ (4) + 7 = 11
Flurry Attack 2: 1d20 + 8 ⇒ (8) + 8 = 16
Flurry Damage 2: 1d8 + 7 ⇒ (7) + 7 = 14
| Malgrim the Cruel |
Malgrim pulls back on the reins causing his charger to rear up and lash out with hooves and teeth at the ogre he is engaged with. Malgrim also jabs the ogre with his lance.
Mount full attack
Bite: 1d20 + 5 ⇒ (11) + 5 = 16
Bite Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Hoof: 1d20 ⇒ 9
Hoof Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Hoof: 1d20 ⇒ 20
Confirm: 1d20 ⇒ 11
Hoof Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Malgrim's lance
Lance: 1d20 + 8 ⇒ (13) + 8 = 21
Lance Damage: 1d8 + 4 ⇒ (4) + 4 = 8
| Runt the Ogress |
Attack on Ogre: 1d20 + 12 ⇒ (8) + 12 = 20
Damage for Ogre: 3d6 + 13 ⇒ (3, 3, 3) + 13 = 22
Intimidation: 1d20 + 17 ⇒ (7) + 17 = 24
Rage 2/8 Rounds Used
Strength: 26(+4 Rage/ +4 Bulls Strength) Constitution: 18(+4 Rage)
AC: 14(-2 Rage)
CMD: 21 (+4 Str)
DR 5/Bludgeoning 20/20 Remaining(forgot about this)
Will: +2(+2 Rage)
Fort: +7 (+2 Con)
HP: 62 (+8 Con)
| chillblame |
Round 2
using arcane strike, current AC 28. Also you forget the spel Defending bone that Mogwag placed on Runt.
Taking full use of the surprise created Mogwag strike on his enemy moving behind them in order to set up a flank for someone else.
[dice=falchion] 1d20+10; 2d4+10
Mogwag, defending bone cannot be cast on Runt as it has a range of personal, and a target of you. It could be cast on you. Also as a tactical note, ogres tend to use clubs, which go through the spells DR 5/bludgeoning.
source| Draxia "Longtooth" Drekaar |
"Check the bodies, they might have keys, goods, or something different like gold or gems.You never know what might be useful" She says as she looks them over.
I have had to be cautious in my last few campaigns as a player so I never leave a stone unturned
At the cave she sneers and looks at Runt."I think your kind must have no sense of smell as this place smells worse than an orcish whore house"
| Malgrim the Cruel |
Malgrim prods at the bodies with the tip of his lance, but does not dismount to check them. As he looks around, he again notices Brek's head noticing them. Without a word, he rides over and pulls the pole down so that the head is face down in the dirt. "I don't like being stared at" he mutters.
| Malgrim the Cruel |
Malgrim dismounts and orders Draagech to guard the entrance to the cave and alert me if anyone approaches. After all, we wouldn't want anyone coming up behind us, would we? He then takes the greatsword off of his back and prepares to enter the cave with the rest of the group.
Handle Animal(Guard): 20 + 6 = 26 Success!
Handle Animal(Watch): 20 + 6 = 26 Success!
Well, there goes my combat rolls! Used up all the 20s on animal tricks. LOL!
| Warrok |
Warrok joins the rest, drawing his weapon and preparing to enter the cave alongside Amarog.
| Runt the Ogress |
Runt rolls her eyes at Draxias comment "It smelled better when I lived here, not much, but better." She said with a shrug before giving Breks head a look and plowing her axe into it, much as she despised her brother she saw reason to force him to live as such a thing if he truly was alive and if not then she was simply destroying something of the Hags. With that Runt would proceed into the cave along with the others. If she spots an other Ogres she will give them a withering glare and a few words in giantish
Intimidate: 1d20 + 17 ⇒ (15) + 17 = 32
| chillblame |
Ok I have placed you on the map, with what can be seen as you enter. Anol and Malgrim, as I assume you are still mounted, I placed figures for your mounts, with yours off to the side if you want to dismount. If you wish to be dismounted and your mounts outside, replace your mounts to one side and replace with your figure. Warrok I have placed your a figure for your animal companion beside you.
In front of you, you see a group of ogres, a hill giant and a large hag.
(Know local rolls). The green figure is the hill giant, who is holding a greatsword. he is also armored in chainmail. One ogre is holding an ogre hook and also wears chainmail
You have the initiative.
| Warrok |
Warrok will move and draw his weapon, and cast entangle (DC 14) behind the hag, if possible, so that she and the giant and the 2 ogres are caught.
Meanwhile, he orders Amarog to attack the ogre mogwag is fighting.
handle animal: 1d20 + 9 ⇒ (8) + 9 = 17
attack roll: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d6 + 5 ⇒ (6) + 5 = 11
trip: 1d20 + 5 ⇒ (10) + 5 = 15
| Turgrim |
"Mind the greatsword's reach, lads!" Turgrim barks, following Mogwag and Warrok's charge cautiously. He glances around the armored, tall ogres and decides it's best to focus on close combat, where his greatsword's reach won't matter. He goes for a grapple on the armored ogre.
Grapple check, no AOO on Turgrim: 1d20 + 9 ⇒ (8) + 9 = 17
| Anol |
Are our wolf mounts capable of attacks, or are we treating them like horses? Sorry if this has been asked already...
Anol rides Husom up to the nearest ogre and attacks it with his katana.
Attack: 1d20 + 8 ⇒ (1) + 8 = 9
poop
| chillblame |
"Mind the greatsword's reach, lads!" Turgrim barks, following Mogwag and Warrok's charge cautiously. He glances around the armored, tall ogres and decides it's best to focus on close combat, where his greatsword's reach won't matter. He goes for a grapple on the armored ogre.
[dice=Grapple check, no AOO on Turgrim]1d20+9
Turgrim, check the map. do you have the movement to do what you want? It is about 70 feet of move.
Also a note to all, please move your own counters, noting what aoo you may attract. Standard rules here, each square is five feet, you can move through allies but not stop in the same square, you cannot charge through allies.
| Runt the Ogress |
Sorry for the delay, today was a.... long day to say the least. Quick question as the map is updated, can Runt even actually get into melee with anyone since it appears all the spots up front are taken up already?
| Runt the Ogress |
Runt steps forward into the cave and upon seeing no room within which she could maneuver to get at the Ogres, Giant, or even the witch she grits her teeth in frustration as she begins to reign in herself knowing that it is likely best to save her fury for when she can return to open battle. Feeling as if a heavy weight was suddenly upon her now Runt found herself even more thankful for the spellwork of Mogwag. With a huff she scans the room again and spots a familiar face amongst the Ogres, Goor, the youngest of her brothers coming on only a year older than herself.
"GOOR" Runt shouts attempting to draw his attention, perhaps all was not necessarily lost on the idea of reclaiming some part of her kin, Goor was not the brightest by any means but like any ogre he respected family, or at least had.
Intimidate: 1d20 + 14 ⇒ (16) + 14 = 30
Not sure exactly the amount of rounds that have passed total so I'm writing the first half with just the assumption that Runts only used 2 rounds of Rage and can spend the next 4 fatigued. If I am wrong which is entirely possible then ignore the dropping out of rage part and add a +3 to Runt's intimidate
| Anol |
Anol dismounts Husom, seeing no room for raider warfare in this cave, and strikes at the ogre again. "Gimme a hand with this one, little brother," he says to Husom. Husom roars more than growls, then latches on to the ogre's leg, tripping it in the process. probably
Anol Attack: 1d20 + 8 ⇒ (13) + 8 = 21 Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Husom Attack: 1d20 + 7 ⇒ (15) + 7 = 22 Damage: 1d8 + 6 ⇒ (2) + 6 = 8 and trip.
| Turgrim |
Turgrim wrote:"Mind the greatsword's reach, lads!" Turgrim barks, following Mogwag and Warrok's charge cautiously. He glances around the armored, tall ogres and decides it's best to focus on close combat, where his greatsword's reach won't matter. He goes for a grapple on the armored ogre.
[dice=Grapple check, no AOO on Turgrim]1d20+9
Turgrim, check the map. do you have the movement to do what you want? It is about 70 feet of move.
Also a note to all, please move your own counters, noting what aoo you may attract. Standard rules here, each square is five feet, you can move through allies but not stop in the same square, you cannot charge through allies.
Er, no I guess I don't quite have that level of movement. Turgrim will merely double move to get into position this turn, and grapple next turn. Do you need me to reroll the grapple?
| chillblame |
yeah reroll next round.
Round one
Mogwag and amarog (warrok's wolf) strike and injure an ogre (top).
28 HP inflicted, trip failed
Hasom, anol's wolf strikes and misses. Turgrim advances and waits for the next round.
Draxia surveys the fight
Malgrim moves up.
Runt yells loudly in giantish, gesturing with her weapon. There is an answering roar
Ogre top great club: 1d20 + 9 ⇒ (15) + 9 = 24 at mogwag
damage: 2d8 + 10 ⇒ (7, 1) + 10 = 18
orc meat! I'll roast you slow!
Ogre 2nd from topgreatclub: 1d20 + 9 ⇒ (14) + 9 = 23 at husom.
damage: 2d8 + 10 ⇒ (5, 4) + 10 = 19
kill the wolf
Ogre 3rd
great club: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 2d8 + 10 ⇒ (3, 8) + 10 = 21
yes brother, we eat wolf flesh tonight. Stuffed with his rider.
The hill giant moves up Kill them fools. small scum has no purpose except being meat!
The hag chants a spell.