The Beast

Game Master Goblin Slayer

A full out battle against one of the most powerful foes you have ever faced!



"Gods, help us! The Tarrasque has awoken! It's made its way to the Realms of the Mammoth Lords!! We have sent word to the legends of Golarion....but so far he has killed tens, if not thousands of kingdoms and over thousands of people, including 6 of Golarion's best and most powerful heroes! Please send help immediately!"

Those were the last words of the kingdom of Terravia. The message was sent by a scholar...and arrived by eagle. Arise, great heroes, and take arms! The Tarrasque dies TODAY!!

-Characters will start at level 20, and ability scores will be spent with a 35 point system (you'll need it)
-Any race is allowed, and starting gold is 200,000 gp. You'll need that, too.
-All characters must choose at least one magic weapon using their starting gold.
-No artifacts may be bought. Consult with me if you want to buy a magic item. (other than magic weapons or armor)


I will be taking 7 characters.


This is just regular old Tarrasque? 7 level 20's is way overkill when 1 can do it. So you want us to ask you about every wondrous item, or wand, rod, or ring?


Maybe that is why he is only giving gold for 13th level.


Ashe wrote:
This is just regular old Tarrasque? 7 level 20's is way overkill when 1 can do it.

I am not sure where you got that idea, but I believe that by Pathfinder Raw Rules, the Tarrasque is actually unkillable, leaving it up to the GM to devise a way themselves.


Ashe wrote:
This is just regular old Tarrasque? 7 level 20's is way overkill when 1 can do it. So you want us to ask you about every wondrous item, or wand, rod, or ring?

Well...not exactly...I decided not to have you ask, I just forgot to post it.


The dearth of response may be due to the complexity required to create a 20th level character for what is advertised as a one-shot encounter. It isn't even a one-shot adventure, just straight to the encounter.

Consider that for many people, they may likely spend more time creating the character than they will typing posts to play the character.


dotting for interest. I'll probably kick together a healer of some sort. Are psionics or any of the third party stuff allowed?


sorry....no psionics...nor third party....however...I am revising that you can have ONE artifact for the party that I choose. You'll just have to figure out what it does. MWAHAHAHA! And, fnord72, I have decided to have a short build up with roleplaying BEFORE you encounter the Tarrasque.


no worries. i'll just find another way to do what I wanna do.


OK cool!


okay, so after walking home, I came to the realization that what I really wanna do is try to make the hulk. Cause we're gonna need a hulk. I'm gonna build him either as a straight alchemist, a straight barbarian, or an alchemist with a splash of barbarian.

my race choices are either human or ogre. I haven't decided which yet (since all races are open).

I'll stat up both and see which I like more.


quick question: is the 200,000 gp above correct? I ask because according to the character wealth by level chart we should have 880,000 gp. Not complaining or anything, just making sure as I work on my characters.


oops....that's an error on my part...sorry...heheh. it's hard being a GM sometimes.


no worries. I definitely understand that side of things! Should we just assume average wealth by level then?


yessir! defenitly!


okay, building my ogre barbarian hulk now. When i'm done i'll post both builds and you guys can let me know which one you want me to play =)


how are we doing HP btw?


Other than HP, here is my Ogre build of the hulk, named tusk (including how I got involved with the fight to kill the Tarrasque):

Tusk
Ogre Barbarian 20

Ability Scores:

Str 34/40 (50)
Dex 20/26 (24)
Con 24/30 (40)
Int 6
Wis 8
Cha 6

Combat Info:

HP tbd
AC 34 (30) T 24 (20) FF 25 (21)
BAB 20
Init +8
Fort +27 (32)
Ref +14 (13)
Will +13 (17); +4 vs. enchantment

DR 10/- (13/-); x2 vs non lethal

Speed 40'

Claws (includes raging, as I only have them during a rage)
+45/45 to hit; 4d6+25 damage; x3 crit
Power Attack: +39/39 to hit; 4d6+37 damage; x3 crit

Class Features:

Archetype: Invulnerable Rager
Mighty Rage 52 rounds/day
Fast Movement
Invulnerability (Dr 10/-; x2 vs. non-lethal)
Extreme Endurance (resist elements Cold; Cold Resist 5)
Indomitable Will
Tireless Rage

Feats:

Iron Will, Power Attack, Toughness, Improved Natural Attack (Claws), Improved Iron Will, Endurance, Diehard, Raging Vitality, Improved Natural Armor, Dodge

Skills:

Acrobatics r20 +31/35 jumping (+30/58 jumping)
Perception r15 +17
Craft (Painting) r5 +6

Gear:

+5 Strength Book (used), +5 Dexterity Book (used), +4 Constitution Book (used), Belt of Physical Perfection +6, +5 Ring of Protection, +8 Bracers of Armor, +5 Cloak of Resistance, +5 Amulet of Mighty Fists, Eyes of the dragon

Background:

For years, Tusk cursed by mean magic lady to be stuck in body with stupid banar man. banar did stuff, but Tusk always had to save day. One day, Tusk was finally able to leave banar. Tusk go north, play with elefants; Little friend teach Tusk to paint. Tusk find good cave to live in. Tusk paint lots of pictures of little friend on cave. Then big toothy monster come, smash cave while Tusk was making paint. Tusk get mad, follow monster, smash monster smash stupid monster face!


Vrog Skyreaver wrote:
how are we doing HP btw?

Full hp for every level.


nice.


http://www.myth-weavers.com/sheetview.php?sheetid=991047

Brigit Baganade left the Underdark out of an addiction to the hunt and adrenaline. She traveled all over the world, hunting the greatest of prey. With rumors of the greatest of all creatures rampaging on the surface, Brigit couldn't help but be drawn towards it. Truly this is a head worth mounting.


Oh, how much time before facing the beast do we have?


about a couple of hours...or more. You know to do roleplaying? And you might find a thing or two on how to defeat the Tarrasque!


Interesting, any Traits allowed?


Yes....three are allowed.

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