
Cartographer Monkey |

Those who have run upstairs are now on the top deck. There are two restrained crewmembers up there, but I haven't iconned them. I have arranged the lower deck people as best I could from action descriptions.
Vilya, Magnus, Felicia and Velrissa scramble up the cramped stairway up to the Green Lady's top deck. Selene is riding full and high now in the star-stuffed tropical sky, shining a bright oceanic blue in the diamond-speckled darkness. The howls of the two tied up crewmembers meet their ears.
"Those two are tainted!" Velrissa cries, pulling a wicked-looking dagger from a calf sheath. She runs over towards them and screams
"Get to the shoreboats! We have to get off this accursed ship!"
Meanwhile downstairs...
The tangle of fallen slime zombies squelch and squick as they struggle to regain their footing. Iz readies his next attack, a splatter of greenish muck stippling his face
Round TWO! Citali, I am going to move you upstairs unless told otherwise

Magnus Darkenstar |

"Well then, What are you waiting for, and engraved invitation? It's in the mail! Come on up the weather's fine!" Magnus calls merrily down the stairs.
"Hey, Velrissa! What are you doing? If they're tainted don't touch them woman!" Magnus shouts after the woman in a decidedly uncheerful voice.
"Stay away from them, I know how to spot the infection! You don't want to catch it!" He hollers. With a glance at the stairway, he curses and turns to chase after Velrissa, trying to stop her before she does what he's afraid she's going to do,...
Magnus will chase after Velrissa, trying to stop her from coup de grace-ing the howling infected. If he has to he will cast DAZE on her to stop her.

Sanvoros Draben |

San hesitates a moment, not really wanting to retreat. A thought occurs to him, and he casts web at the middle of the pack of creatures. (He should be able to catch all of them, and not any of the group, in the 20' radius burst.) He'll then back up the stairs, watching to see which are caught fast and which may be able to escape the strands.

Vilya the Taker |

"Well then, What are you waiting for, and engraved invitation? It's in the mail! Come on up the weather's fine!" Magnus calls merrily down the stairs.
"Hey, Velrissa! What are you doing? If they're tainted don't touch them woman!" Magnus shouts after the woman in a decidedly uncheerful voice.
"Stay away from them, I know how to spot the infection! You don't want to catch it!" He hollers. With a glance at the stairway, he curses and turns to chase after Velrissa, trying to stop her before she does what he's afraid she's going to do,...
Magnus will chase after Velrissa, trying to stop her from coup de grace-ing the howling infected. If he has to he will cast DAZE on her to stop her.
Seeing the impending clusterf@~~, Vilya heads for the shoreboats.
"Should never have left dry land..."

Dungeon Monkey |

"And if you touch them your risking an infection for certain!"
"Shazbot!" He calls, pointing at Velrissa with an elegant gesture.
Daze it is, DC:13 vs Will, and move action will be to catch up to her so I can grab her before she tries it again.
1d20 + 5 ⇒ (14) + 5 = 19
Velrissa shakes off Magnus' spell and reaches the first mate Shao. She stabs the Senginese crewman with a practiced jab of her wicked-looking dagger.
1d4 + 1 ⇒ (4) + 1 = 51d4 + 1 ⇒ (2) + 1 = 34d6 ⇒ (3, 6, 2, 2) = 13
Shao howls, and a fountain of blood spurts from his neck
DC 31 Fort: 1d20 + 6 ⇒ (19) + 6 = 25
Shao expires, his juglar cut

Dungeon Monkey |

San hesitates a moment, not really wanting to retreat. A thought occurs to him, and he casts web at the middle of the pack of creatures. (He should be able to catch all of them, and not any of the group, in the 20' radius burst.) He'll then back up the stairs, watching to see which are caught fast and which may be able to escape the strands.
The only one he should not be able to get is the one that is engaged with Iz. At least not without entangling him.
San's web sprays over the gooey zombies, tying them up for the moment. The one standing is caught as well, arms still outstretched to try and catch San.
Egan's arrow strikes the zombie fighting Iz, and the shot causes the creature to collapse. The slime seems to ebb from the creature's remains, forming a drab greenish patch of slime on the decking
Iz heads up the stairs, San close by.

Magnus Darkenstar |

Magnus Darkenstar wrote:"And if you touch them your risking an infection for certain!"
"Shazbot!" He calls, pointing at Velrissa with an elegant gesture.
Daze it is, DC:13 vs Will, and move action will be to catch up to her so I can grab her before she tries it again.
1d20+5
Velrissa shakes off Magnus' spell and reaches the first mate Shao. She stabs the Senginese crewman with a practiced jab of her wicked-looking dagger.
1d4+1;1d4+1;4d6
Shao howls, and a fountain of blood spurts from his neck
DC 31 Fort: 1d20+6
Shao expires, his juglar cut
MAgnus curses fluently in ELvish. Which means it still sounds beautiful, but his tone leaves no doubt as to what he is saying. In any language.

Magnus Darkenstar |

Magnus takes watches Velrissa run with a petulant frown, takes a look to see if anything comes crawling off of the now-dead crewman,...
Per:1d20 + 1 ⇒ (2) + 1 = 3
,...Sees nothing out of the ordinary, and turns back to the stairwell to deal with the immediate threat.
"Quite right master Egan! Let us see how these 'smart slime' deal with a properly prepared band!" Magnus smirks.

Dungeon Monkey |

DM Dice:
OK, here we go. From now on, can all casters please post the DC for saves vs. their spells?
Egan's arrow penetrates the struggling webbed mass with a squishy *thock*. Iz's does the same
Iz, your dice roll for damage was a bit messed up
Egan is at the bottom of the stars, San and Iz are just above him. Kessel and Magnus are at the top of the stairs, peering down, but unable to find space on the stairway. Felicia halts, uncertain as to what to do now that Velrissa has run to the shoreboats.
Vilya reaches the boat Velrissa is busy untying. It is the one Velrissa and her crew mates took over. She turns to Vilya
"At least one of you lot has some sense! I'm off this deathtrap, are you with me?"

Vilya the Taker |

Vilya reaches the boat Velrissa is busy untying. It is the one Velrissa and her crew mates took over. She turns to Vilya[/i]
"At least one of you lot has some sense! I'm off this deathtrap, are you with me?"
"Yes, yes I am."
Vilya grits her teeth and curses under her breath.

Dungeon Monkey |

Velrissa gestures to the front rope tying the shore boat to the main deck, her dark long shell-braided locks swinging violently in the blue selenelight.
"Undog that rope! I seen that stuff at work, we gotta get off this hulk!"
Assuming that untying the rope is do-able for V
The rope is in an easy slipknot, and Vilya gets it free. They both clamber down a rope ladder into the rocking shore boat. Bioluminescent jellyfish glide under the calm sea, mirroring the starry sky. A wavery blue Selene shivers across the torpid water
Velrissa grabs one of the oars and looks at Vilya, dark eyes flashing
"Your mates have two boats. I ain't waiting for them to figure out how bad this thing is. I'm rowing for the Laugh right now. "
She gestures at another oar
"The smart ones will be right behind us"
Velrissa begins to row away from the Green Lady.

Magnus Darkenstar |

Sorry! I thought this was still last round. My bad. OK, from all I've read, Magus can use their spellstrike with ranged weapons. So Magnus casts Chill Touch, giving him 5 rounds of that attack. So his regular shot, then the 'free' shot with spelltouch/Chill touch. 1D6 dmg, and DC:14 Fort save or take 1 pt Str dmg. (Unless they actually ARE undead, in which case it's no dmg, but Will save or flee)
And Swift action, spending 1 Pool point to make the bow +2 for 1 minute. This cancels the same effect on my sword.
Magnus sings something under his breath, and his right hand glows with a cold blue light. Which transfers to the arrow as he knocks it, draws, and fires.
Spelltouch/Chill Touch & Bow dmg: 1d20 + 9 ⇒ (3) + 9 = 121d6 ⇒ 21d6 ⇒ 4
And Magnus growls something nasty in draconic as he draws and fires another arrow rapidly.
Regular shot: 1d20 + 9 ⇒ (1) + 9 = 101d6 ⇒ 2
"You have GOT to be kidding me! I normally split my own arrows when I'm focusing! It must be the rocking of the ship. yes, that's it,..."

Dungeon Monkey |

Nearly two months is way too long without updating. My deep and sincere apologies
Felicia turns towards the stairs to help the others. The blue selenelight washes everything in dark bruised-colored shadows as she reaches the hole in the deck leading downwards.
Vilya and Verissa row away from The Green Lady, their boat dwindling to the sound of oar splashes echoing off the calm seas.
Magnus' arcanely-boosted arrows find no purchase in the green slime zombies. San's arrow is also unable to find a target.
OK, Citali and Kessel have actions.

Magnus Darkenstar |

"Well. That's not good." Magnus drawls calmly.
Whether he's referring to his arrows lack of effectiveness, or the swiftly dwindling skiff is unclear.
"We need to stop these creeps, AND the skiff! I didn't think they would actually leave! If this slobbering beast snuck aboard on a rat as the wiz believed, it could be on the skiff right now!"
He adds as he reaches for another arrow.

Dungeon Monkey |

Citali's stone flies true, striking one of the bewebbed slimeoids square midsection. The stone disappears like a rock tossed in an algae-choked pond, the greenish slime flesh staining the retraining webbing a nauseous green
NEW ROUND!!!
Edit: The zombies get a chance to break out of the web, but I'll adjutate. That when I get home

Magnus Darkenstar |

Ding! New round! Top of round, Magnus has 4 charges of Chill touch left, and his bow is +2 for 1 minute. So 2 attacks, regular att, & 'free' shot with spelltouch/Chill touch. 1D6 dmg, and DC:14 Fort save or take 1 pt Str dmg. (Unless they actually ARE undead, in which case it's no dmg, but Will save or flee)
Magnus swiftly draws and fires two more arrows in swift succession, the second glows a pale blue as it flies,...
Reg shot: 1d20 + 9 ⇒ (17) + 9 = 261d6 ⇒ 4
Spelltouch/Chill Touch: 1d20 + 9 ⇒ (12) + 9 = 211d6 ⇒ 11d6 ⇒ 3

Dungeon Monkey |

OK, these slime guys have a mad CMB..
CMB: 1d20 + 23 ⇒ (17) + 23 = 401d20 + 23 ⇒ (15) + 23 = 381d20 + 23 ⇒ (2) + 23 = 25
The heroes on the stairs stare in horror as the slimy creatures ...ooze out from the webbing, ripping it and leaving chunks of green fleshy slime in spots
I believe that's their turn, but they are loose again ..

Dungeon Monkey |

Velrissa: [I'm saailing away]
San: 25 [pending]
Iz: 23 [pending]
Felicia:23 [pending
Egan: 23 [pending]
Magnus: 23 [pending]
Vilya 22 [pending]
Kessel: 20[pending]
Citali: 20 [pending]
Slime zombies: 6 [moving]
The slimy creatures move towards the stairway, moaning..
OK, actions?