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"Your actions are rash and ill-conceived. All that you needed to do was drop the bag and depart. Now there is little recourse for both parties."
longbow vs north: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 for damage: 1d8 + 1 ⇒ (4) + 1 = 5

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Seeing Aura get hit badly, James charges up to help her and attacks the man attacking her.
Scythe Charge: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 Damage: 2d4 + 6 ⇒ (2, 1) + 6 = 9

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If you thought that was bad, you should hear my jokes in person. Even my "dad" jokes get banned from the house, and my puns are even worse...

GM Fez |

The man sees James' charge coming and manages to push the haft of the scythe away with his shield. That moves it out of the way enough for Fethril's arrow to come in and puncture his arm. I chose that phrase for the dice roll because I thought I'd roll higher than a 10.
Order 1st Round
Kel, Aura, Sabert, Baron
Asvika -21 [unconscious, bleeding out], Looters (0, -5)
James, Feth

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Is it safe for Kelris to stand up?
Kelris will get up from the floor AoO as necessary, once he is up he will orient himself an slash at the man attacking Aura.
Halberd: 1d20 + 4 ⇒ (3) + 4 = 71d10 + 4 ⇒ (10) + 4 = 14

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Lol it's all good!
Sabert rushes forward, poking his rapier at guard on the left, but missing horribly..
Attack: 1d20 + 1 ⇒ (3) + 1 = 4

GM Fez |

Aura's attack takes advantage of James distraction and slips her dagger into the man's ribs. He stumbles about, breathing hard, but stays standing.
The other man takes advantage of Kelris' rise from the ground and swings his axe.
Slash!: 1d20 + 4 ⇒ (1) + 4 = 5
The axe goes absolutely no where, and in other circumstances may have injured its wielder.
Baron Rudyahm takes careful aim and tries to take out the severely injured man.
BANG!: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage: 1d12 + 1 ⇒ (5) + 1 = 6
The Baron's shot drops the man like so many other animals on the safari.
The last one standing looks around, trying to figure out his options before swinging at Kelris again, desperation writ clear in his features.
Slash!: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Order 2nd Round
Kel, Aura, Sabert, Baron
Asvika -21 [unconscious, bleeding out], Looters (0, -18 [unconscious, bleeding out])
James, Feth

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Believing that all is well in hand, Fethril calls upon the healing power of Nethys. Holding the power in his hand, he steps up behind Kelris and forces the divinity into the man.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

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Believing that all is well in hand, Fethril calls upon the healing power of Nethys. Holding the power in his hand, he steps up behind Kelris and forces the divinity into the man.
[dice=CLW]1d8+1
This sounds so .... dirty?

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Fethril Support wrote:This sounds so .... dirty?Believing that all is well in hand, Fethril calls upon the healing power of Nethys. Holding the power in his hand, he steps up behind Kelris and forces the divinity into the man.
[dice=CLW]1d8+1
LMAO!!!! Not as bad as a Grippli character I am working on. Prehensile tongue + Lay On Hands= serious double entendre!

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James steps up to the last man standing and says "You could have dropped your weapon instead of attacking my friend again. If you're lucky you'll live to regret that decision." as he attacks him.
Scythe: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11

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"Drop your weapon and we will allow you to flee, all you had to do was listen."
I will hold my action if he attacks again Kelris will drop him
Held action: 1d20 + 4 ⇒ (9) + 4 = 131d10 + 4 ⇒ (9) + 4 = 13

GM Fez |

The Baron grunts and quickly puts another bullet in his musket, ready for action. I forgot the Baron is a Noble with feats rather than a Gunslinger so he shouldn't have shot. Oops...
Order 3rd Round
Kel, Aura, Sabert, Baron
Asvika -21 [unconscious, bleeding out], Looters (-11, -18 [unconscious, bleeding out])
James, Feth

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Caught up in the heat of the battle, Sabert finally remembers to start singing as his team begins to falter around him. He lifts his voice high in a song of enduring triumph as his rapier flashes out at the remaining enemy. Unfortunately, he slips on the blood soaked flagstones and misses his target..
Attack: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9
[ooc]Inspire Courage: +1/+1

GM Fez |

The man does not enjoy his position and goes after the last one that hit him, James.
Slash!: 1d20 + 4 ⇒ (5) + 4 = 9
His blood-loss is taking effect as he misses horribly.
Order 3rd Round
Kel, Aura, Sabert, Baron
Asvika -21 [unconscious, bleeding out], Looters (-11, -18 [unconscious, bleeding out])
James, Feth

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"Some people just don't get it.", James sighs as he attacks the man half heartedly.
Scythe: 1d20 + 5 + 2 + 1 ⇒ (6) + 5 + 2 + 1 = 14 Damage: 2d4 + 6 + 1 ⇒ (1, 3) + 6 + 1 = 11

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Not wanting to waste further resources on the lone combatant, Fethril steps to the Baron and touches him with a hand infused with the divine.
"Use this gift well, Baron!"
Cast Guidance on him as I am not certain he is considered an "ally" of the bard.

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Sabert continues to sing while resetting his feet and striking out once more against this stubborn enemy.
Attack: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

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Ensuring his team is far enough away from the tomb robbers, Fethril acts as a conduit to his god, healing those near him.
possitvie channel: 1d6 ⇒ 4
I believe I forgot to use Prestige to purchase a Wand of CLW before we started this one. I will rectify that after this game.

GM Fez |

Onwards!
The looters’ spoils consist of a sack containing a coral holy symbol of Ragdya (worth 70 gp), six jeweled tiles (worth 5 gp each), and an alluring golden apple.
A mosaic of a monkey-faced figure decorates the floor of this room, though the tiles that would form its eyes are missing. The north end of the room is filled with rubble blocking an arched passageway. To the west, vines and foliage intrude into the temple through an open-air balcony, while a similar balcony to the east remains relatively clear of plant life. An open archway leads south.
South
A narrow path extends between the exterior wall of the temple and the thick web of vines and tree branches that cover the temple’s walls. At either end of the path, small open-air balconies lead back into the temple.
What do you do before you head to the heart of the temple?

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"Are we all ready? I am prepared but if others need a rest we can."
Kelris will keep an eye out for anything moving about in the temple.
Perception: 1d20 + 2 ⇒ (11) + 2 = 13

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"Is anyone still wounded? I haven't much healing remaining, but am willing to invest all Nethys has given me to assist your recovery."
The elf looks at the others as if they should recognize the importance of this. He believes it is obvious that this is the closest he has come to earnestly accept his peers (other than Aura, of course).

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Fethril: Luckily, I did not!
As the last man falls to the ground, Sabert wipes his rapier clean and puts it away for the moment. Suddenly, he feels Fethrils healinng power wash over him, and he looks around to see who was hurt. He sees Aura as her eyes blink open and she admonishes him. Sabert helps her to stand, while pulling a wand from his belt. "Maybe so, but talking was at least worth a try!" he says, as he begins to tap her with the healy stick.
Turning to Fethril, he acknowledges the Elf's contributions. "Thank you! It is much appreciated and welcomed. I tell you what.. would you like to hold on to this for me? Use it on anyone that needs it. I am sure it is inferior to your own healing, but at least it can help you!"
CLW: 2d8 + 2 ⇒ (6, 6) + 2 = 14
"Anyone else need some help?" he asks around.
Just roll it out, and RP that I got you with the wand!
Gm, do the tiles match anything in sight?
Sabert digs through the bag, looking to see what the temple thieves were trying to make off with. "Interesting.. not too much here. At least we caught them, and can show a mostly intact temple to the Society!"
He stands, looking about now that he has a spare moment.
Perception: 1d20 + 5 ⇒ (12) + 5 = 17

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As Sabert heals Aura, she nods a silent thanks and says "I wasn't admonishing you. I was just pointing out that during our last outing you felt like you didn't get to contribute to the fight. I told you that you'll get your chance, and now we've come full circle."

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Aura, I channel healed for 4, so you were at 5 hp, not 1. That said, the first roll healed 6+1 hp and that should top you off, saving the second charge on the wand.

GM Fez |

Nope, can't tell quite where they came from.
A 20-foot-tall, high-relief sculpture of a mountain dominates the north end of this large chamber. A statue of a figure now missing its head sits in the lotus position at the mountain’s peak, while smaller statues of monkey-faced pilgrims rest on ledges farther down the mountain. Shattered pieces of yet more monkey statues litter the floor.
The southern half of the room is filled with rubble, obstructing an arched passageway to the south. In the center of the room, a small enclosed shrine made of dark brown stone faces south toward the rubble. A hallway to the west leads to a balcony overrun by foliage, while a hallway to the east leads to an open balcony.
James: 1d20 + 5 ⇒ (17) + 5 = 22
Feth: 1d20 + 6 ⇒ (5) + 6 = 11
Aura: 1d20 + 7 ⇒ (5) + 7 = 12
Sabert: 1d20 + 5 ⇒ (9) + 5 = 14
Kel: 1d20 + 2 ⇒ (13) + 2 = 15
Baron: 1d20 + 7 ⇒ (15) + 7 = 22
As you are examining statues two tiny creatures clutching the top of its head with their feet open fire on you with incredibly small longbows. They seem to focus their efforts on the Baron and Fethril to start.
Sudden attack!: 1d20 + 8 ⇒ (20) + 8 = 28
Sudden attack!: 1d20 + 8 ⇒ (14) + 8 = 22
Confirmation!: 1d20 + 8 ⇒ (16) + 8 = 24
Damage Baron: 3d4 - 3 ⇒ (4, 2, 4) - 3 = 7
Damage Feth: 1d4 - 1 ⇒ (2) - 1 = 1
An arrow the size of a fork jabs itself painfully between the chain links of Baron Rudyahm's armor, and another finds its way into Fethril as well.
Kel: 1d20 + 5 ⇒ (7) + 5 = 12
Sabert: 1d20 + 6 ⇒ (8) + 6 = 14
Aura: 1d20 + 5 ⇒ (17) + 5 = 22
Feth: 1d20 + 3 ⇒ (6) + 3 = 9
James: 1d20 + 4 ⇒ (13) + 4 = 17
Creatures: 1d20 + 2 ⇒ (19) + 2 = 21
Order 1st round
Aura
Creatures
James, Sabert, Kel, Feth, Baron

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Aura: AH ha! lol! I was trying to figure out what you were talking about! I could only surmise that it was something from before the fight. I just didn't go back far enough!
K. Planes: 1d20 + 2 ⇒ (18) + 2 = 20
Sabert follows the rest of the group through into the next room. As he reels from the sudden attack and tries to keep from getting hit, he spots one of the creatures and groans. "Tripurasura!!!" he calls out. "Holy weapons or Cold Iron. They are really nasty and heal quickly! Hit hard and fast!!!"

GM Fez |

The creatures scramble fully atop the head of the statue and continue to rain down their tiny arrows.
Twang (Fethril)!: 1d20 + 8 ⇒ (10) + 8 = 18
Twang (Baron)!: 1d20 + 8 ⇒ (20) + 8 = 28
Confirmation: 1d20 + 8 ⇒ (1) + 8 = 9
Damage (Fethril): 1d4 - 1 ⇒ (4) - 1 = 3
Damage (Baron): 1d4 - 1 ⇒ (4) - 1 = 3
Again Fethril and Baron Rudyahm are hit, and though the second arrow to the Baron looks as devastating as the first it manages to knock the first out of his armor completely.
Order 1st round
Aura
Creatures
James, Sabert, Kel
(Event)
Feth, Baron -10

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"SO who can make my blade holy?"
Kelris looks around before moving to attack the closet creature.
Halberd: 1d20 + 4 ⇒ (12) + 4 = 161d10 + 4 ⇒ (1) + 4 = 5

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Know, Planes: 1d20 + 7 ⇒ (18) + 7 = 25
With a voice laced in dourness, "They are also unaffected by acid and fire. They generate their own paralytic poison, which also makes them resistant to the same. All and all, rather unpleasant creatures."

GM Fez |

Kel you can do something else if you want.
The temple begins shaking and the sound of an avalanche comes reaches your ears. The sound quickly changes to the screeching of monkeys by the hundreds. The asuras look around and are visibly shaken by the sound and shaking.
Order 1st round
Aura
Creatures
James, Sabert, Kel
(Event)
Feth, Baron -10

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Kelris will back up keeping his weapon leveled at the creatures, looking around at the sound of whatever is coming in.
readied action Halberd: 1d20 + 4 ⇒ (12) + 4 = 16 1d10 + 4 ⇒ (1) + 4 = 5

GM Fez |

The Baron, in comparison to the Asura, is furious at the screeching of the monkeys, though this does not stop him from taking aim at the creatures on the statue's head.
BANG!: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d12 ⇒ 12
The bullet tears through one of the Asura's arms, mangling it horribly. The creature just smirks as it heals, the flow of blood stopping almost immediately as it knits itself back together.
We'll put Fethril on delay until he gets back.
Order 2nd round
Aura
Creatures (-7, 0)
James, Sabert, Kel
(Event)
Feth, Baron -10

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Sorry, I was waiting for the "event" to trigger. I did not realize the shaking was it.
The elf takes aim at the same creature as the baron, but his shot skitters off the statue.
longbow: 1d20 + 3 ⇒ (4) + 3 = 7