TAD Legacy of Fire

Game Master Steve Wilson

Brought together by fate and fortune, four companions set out with a caravan led by the mysterious Almah Roveshki to reclaim the battle market town of Kelmarane.


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Sage:
Siraaj will lift up his hand, forming it into a fist to signal the two women with him to stop moving. He will then begin to slowly creep towards Dashki.

Stealth: 1d20 + 5 ⇒ (4) + 5 = 9

Once he reaches the "skanky fellow," he will ready an action to both rage and then initiate a grapple on Dashki should the man attack him. Also, as he reaches him, he will place a hand on Dashki's shoulder and say in a loud commanding whisper,

Intimidate 1d20 + 8 ⇒ (10) + 8 = 18
What are you doing out here, Dashki?

If Siraaj fails to successfully sneak up upon the man, he will also have readied an action to attempt to trip him with his meteor hammer should Dashki threaten him with an attack.

Now, admittedly I don't know if it's legal to ready multiple contingencies depending on what might happen, but after my reading of the rules, I don't see why you can't. I could be wrong though, and it's your call, chief!


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As Ahnekhet and Trevvis begin creeping through the night, Ahnekhet will cast aspect of the falcon upon himself. At the designated distance, Ahnekhet and Trevvis will open fire.

Composite Longbow (favored enemy): 1d20 + 12 ⇒ (7) + 12 = 19 :: 1d8 + 7 ⇒ (2) + 7 = 9


That's a pretty sweet little spell.


Ahnekhet:
I'm assuming that you targeted the front gnoll (the Flind - as Ahnekhet would recognize). If not, things would still unfold as below, with the exception being that you target another gnoll.

From his hiding place in the shadows, Ahnekhet whispers the incantation necessary for his spell and then lets loose a lone arrow. The projectile streaks toward the lead gnoll, who despite the torches he carries is unaware of the danger he is in. The arrow takes him in the shoulder, just above his breastplate, causing him to drop the torch he grasps in his right hand. The torch sputters in the gravel and the flames dance wildly before dying out.

Haaaaaaargh!!! The flind growls, and he quickly drops the second torch, grabbing his wounded shoulder and glancing in irritation at the shaft protruding from it. Deep red blood is visible in a thin rivulet beginning to trace the contour of his armor.

Immediately Trevvis lets loose an arrow of his own (1d20 + 2 ⇒ (19) + 2 = 211d8 ⇒ 2). Even in the darkness he gets off an accurate shot, taking the flind high in the chest, nearly pinning his left arm to his breastplate. The metal plate on his chest prevents the arrow from piercing one of the gnoll's lungs, possibly even his heart, and limits the damage to a flesh wound.

At the arrival of a second arrow, the gnoll simply glares at it without making a sound, and then peers into the darkness in the direction from which they came. The gnolls behind him glance nervously to the east and west, and one of them peers south, but they do not drop the torches or break formation.

Roll for initiative.

Siraaj:
Creeping slowly and as quietly as possible from the southern face of the monastery, Siraaj begins to carefully make his way toward the crouching Dashki. As he does, he slowly brings his meteor hammer into a ready position.

At a distance of 15 feet, Dashki suddenly stirs and Siraaj tenses, ready to unleash full fury on the wiry man, but Dashki appears engrossed in the plains to the north and gives no indication that he hears anything. Instead, he begins to angle the dagger blade and tilt it forward and back to slight degrees. The movement at first seems odd, but Siraaj soon realizes that the man is giving off a signal - reflecting the moonlight off of his blade.

I'm assuming that you would continue with your course of action at a rapid pace here, but if you would rather do something different, let me know and I'll ret-con it.

Siraaj closes the remaining distance hurriedly, reaching for Dashki's shoulder, but as he takes the final step, Dashki suddenly leaps to his feet - What? Who shot? Wait -- WAIT! His voice is shrill and agitated. Siraaj's hand pauses merely inches from his shoulder.

Roll for initiative.


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Sage:

"Good, Trevvis. Keep it up. Whatever gnolls don't scatter, lay low." Ahnekhet's voice is a cold, sharp whisper.

Initiative: 1d20 + 3 ⇒ (20) + 3 = 23 Whoa momma! Still flat footed, baby! woot!
Composite longbow (favored enemy, aspect of the falcon): 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d8 + 7 ⇒ (2) + 7 = 9 One day I will roll bigger than a 2 for damage =\


retired

Oh, and is Lotus privvy to Siraaj's spoilers or was her perception check too low?


Ahnekhet Anubu wrote:
Oh, and is Lotus privvy to Siraaj's spoilers or was her perception check too low?

I forgot about Lotus. She is privvy to Siraaj's last spoiler, her perception was too low for the one before.


Ahnekhet Anubu wrote:
** spoiler omitted **

I find the fact that you roll a 2 for damage and still hit for 9 with an arrow disgusting.


retired
The Desert Sage wrote:
I find the fact that you roll a 2 for damage and still hit for 9 with an arrow disgusting.

I only hit gnolls that hard. Because of all the hatred.


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Initiative: 1d20 + 2 ⇒ (8) + 2 = 10


Initiative: 1d20 + 3 ⇒ (15) + 3 = 18


Initiatives:

Flind: 1d20 + 1 ⇒ (9) + 1 = 10

Gnolls: 1d20 + 0 ⇒ (8) + 0 = 8

Dashki: 1d20 + 6 ⇒ (8) + 6 = 14

I need Nadia's initiative.


Initiative: 1d20 + 1 ⇒ (16) + 1 = 17


Siraaj will initiate a grapple with Dashki in an attempt to pin him eventually.

Fool! Your scheme is up, Dashki! You are working with the gnolls! Tell us of their plans! NOW!

Grapple CMB vs. I'm assuming Dashki's flat-footed CMD: 1d20 + 7 ⇒ (15) + 7 = 22


Combat Order:
Ahnekhet - 23
Siraaj - 18
Nadia - 17
Dashki - 14
Lotus - 10
Flind - 10
(4)Gnolls - 8

Ahnekhet's turn.


retired

already rolled Ahnekhet's attack vs the flind in his previous spoilered post


Nadia, mace drawn, maneuvers up behind her brother while sheathing said mace and pulling out her light crossbow. She loads a bolt as she steps up behind her brother just as he startles Dashki with his commanding voice.


D'oh! I forgot Trevvis!

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Trevvis will delay until after Ahnekhet. His initiative will effectively be 23, following Ahnekhet.

Before the gnolls can gather their wits and assemble a sufficient defense, Ahnekhet quickly pulls a second arrow and fires. His arrow takes the flind in the left shoulder this time, perfectly symmetrical to the first arrow he fired. A pink froth begins to form at the gum line of the beast as it snarls angrily into the darkness.

Trevvis follows suit, sending another arrow at the gnoll beginning to resemble a pin-cushion.

1d20 + 2 ⇒ (8) + 2 = 101d8 ⇒ 6

His shot falls short of the intended target, burying itself to the fletching in sand two feet in front of the flind.

Here is a link to a map for this encounter. I like it better than the previous one. Character locations are marked with the first initial of said character.


Nadia cannot make it the full distance to Siraaj in her turn. She may take a different action if she desires. I will continue as if she did not and will ret-con if necessary.

Siraaj grabs Dashki roughly and hauls him up against the monastery wall. The putrid man grunts in surprise and blinks repeatedly. The surprise quickly fades, however, and the cold, dispassionate glimmer returns to his eyes.

Take your mangy hands off me, you damned ox! Those are gnolls of the Three Jaws tribe -- they are here to help us kill the gnolls of Kelmarane! He squirms a little, uncomfortable in the big man's grasp. Whose brilliant idea was it to start shooting?! Call them off before they start attacking us!


retired

Lotus, unaware of what's going on where, will simply double move to AB44.


The wounded flind glares in disgust at the arrows jutting from his shoulders, drawing a heavy bar from a sheath on his back, and immediately throwing it to the ground at his feet. He makes a crude gesture toward the plains east of the monastery and raises his hands in a posture of nonviolence.

Enough! He bellows, spit and froth launching from his teeth. The gnolls behind him raise their hands in similar fashion. They have all come to a halt.

Ahnekhet's turn.


1 person marked this as a favorite.
retired

... you... you glorious, magnificent bastard. that's just about the one thing I don't know how to react to! blast you!

I need some time to think about this


No need to think, kill them all! They're gnolls... you hate them!


Ahnekhet Anubu wrote:

... you... you glorious, magnificent bastard. that's just about the one thing I don't know how to react to! blast you!

I need some time to think about this

Ha! You know what this forum needs? It needs a "like" button. Since it doesn't have one, and would probably be sued if it did, I will settle for simply saying: I Like This.


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The Desert Sage wrote:


Ha! You know what this forum needs? It needs a "like" button. Since it doesn't have one, and would probably be sued if it did, I will settle for simply saying: I Like This.

That's what the + under Reply is. You can "favorite" it.


retired

Ahnekhet observes the flind drop his weapon, then his eyes narrow menacingly as he puts another arrow to the bowstring. The creaking of the bow being draw is loud in the eerie quiet of the night.

Male Voice: What are you doing? They've surrendered.
No. They're lying.
::Images of smoke and death and the broken remains of a caravan just beyond the walls of Solku flash through the elf's mind. His eyes narrow even further in response to the memory. ::
They are savage, filthy animals.
Male Voice: These ones did not sack the caravan in Solku.
They would have if they were there.
Male Voice: So you are going to kill them then? For crimes commited by others?

Ahnekhet's answer is the sharp twang of the bow.

Composite longbow (favored enemy, aspect of the falcon): 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d8 + 7 ⇒ (3) + 7 = 10


Ahnekhet's third arrow thuds viciously into the gut of the flind, and it a grunt spouts from it mouth, followed by a trickle of blood. The massive, hideous creature staggers back a step, but keeps his arms raised in surrender.

Trevvis can't hide a smirk and he similarly ignores the gesture of nonviolence offered them. He sends another arrow screaming toward the gnolls.

1d20 + 2 ⇒ (12) + 2 = 141d8 ⇒ 8

Had the flind stood his ground after taking Ahnekhet's arrow, Trevvis' arrow would have nestled neatly in his left eye. Instead, the projectile whistles harmlessly past his head and vanishes into the night.

Siraaj is up.


Siraaj turns his head with a look of disgust on his face as he is far too close to the man's stench for his own comfort. Still, he holds Dashki up against the wall with nearly all his strength.

Pathetic wretch! Do you think we need the likes of those fly-infested dogs to fight at our side?! I'd rather team up with gnomes! Still, I'd trust a Lamia before I believed a word that you say, coward!

With that, Siraaj will take Dashki, in a full headlock, back towards the entrance of the monastery.

He can move up to half his speed, so 20 ft. back in the direction he came.

CMB to maintain grapple if needed: 1d20 + 7 ⇒ (19) + 7 = 26


Nadia, seeing her brother grab Dashki and begin "escorting" him back towards Lotus and herself continues her hurried pace, jogging alongside the monastery.

Perception to have heard Siraaj's words with Dashki: (-1 per 10 ft., I ended up with DC 13, plus 5(?) because he was whispering loudly? DC 18? 1d20 + 8 ⇒ (2) + 8 = 10

Another double move, and then at her final position:

Assuming she didn't hear what was said between then, she will simply stop and say in a loud whisper,

What is he doing out here?


Dashki squirms and kicks madly in Siraaj's firmly locked grasp. His words become garbled and shorten into growls and snarls. Siraaj and Nadia may make knowledge:nature or linguistics checks if they are trained. Lotus may as well if she succeeds on a perception check to hear the sounds Dashki is making (DC:16)

Nature DC: 13:
The sounds Dashki is making are the sounds of a cornered animal - specifically like those of a hyena. They are also the sounds that an enraged gnoll makes in combat.
Linguistics DC: 10:
Dashki is using linguistic elements common to the speech of gnolls. The sounds he is making are typically used by gnolls in combat to coax other gnolls into a frenzy.

His movements become savage and he fights with a strength his wiry form belies.

Escape Artist Check: 1d20 + 11 ⇒ (6) + 11 = 17

Despite the furious motions of the small man, Siraaj keeps his arms locked and will not let him free.

Updated Map


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Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Linguistics (untrained DC 10): 1d20 - 1 ⇒ (1) - 1 = 0 Bwaahahaha! Fitting! lol

Also, Lotus moved to AB44 on her last turn (not reflected in updated map)

Lotus, seeing Siraaj struggling with someone, will hurry forward to see if she can somehow help. double move from AB44 to AP44

"What- what's happening? Who is tha- Dashki?! What... but... I don't understand!"


Knowledge: Nature 1d20 + 1 ⇒ (4) + 1 = 5

Errr... unnngh... You will answer for this, Dashki, whatever your aims!

Siraaj will continue dragging Dashki towards the monastery entrance.

Re-reading the rules, it looks like I don't need to roll CMB to maintain grapple; Dashki would need to beat my CMD to break free which is 19.


Nadia will begins chanting some arcane words as she makes a 'come hither' motion with her right hand following through with her wrist.

She casts Charm Person on Dashki, DC 16.
Unfortunately he receives a +5 bonus because he is being accosted by her ally. Drat. lol

If successful, she will watch for signs that the spell worked and then ask him, Dashki, what are you doing out here sneaking around? Are you working with the gnolls to coordinate an attack on the monastery?!


Siraaj Leonidas wrote:

Re-reading the rules, it looks like I don't need to roll CMB to maintain grapple; Dashki would need to beat my CMD to break free which is 19.

You need to make a check every round to maintain the grapple. Since you are already grappling him, you get a +5 bonus to all checks made against Dashki to maintain the grapple until one of you breaks the grapple. Attempting do do so with only one hand (i.e. - if you are holding a weapon in the other hand) takes a -4 penalty. Once you make the check to maintain the grapple, you may move him (like you are currently doing) or deal damage with an unarmed strike, natural weapon, armor spike, a light weapon, or a one-handed weapon you already have drawn. You may also pin him or tie him up (FYI, pinning him will make you lose your dex bonus to AC). The check to maintain the grapple is a standard action, unless you have feats that decrease the action cost.


Yeah, you're right. I was reading under the "If you're grappled" section.

CMB: 1d20 + 7 ⇒ (8) + 7 = 15


I believe I have made all of the current changes to the battle map. Please let me know if I missed anything. Also, I think I gave you the ability to edit the map - again, let me know if you can't.

The Flind is now breathing in a somewhat labored fashion. His head nods forward slightly and he growls something into his chest. Ahnekhet may make a perception check to overhear - DC 15 (factors in 10 for distance).

DC: 15:
Brother Dashki... Why? ... It's a trap ... Why? ...

Then, with a furious howl, he pitches forward onto his knees, placing his hands behind his massive canine head. He glares angrily in the direction the arrows are coming from, searching the darkness beyond his vision in vain. Enough! I am Narg the Sandscourge! We come from the Three Jaws Tribe. We are here to help you slaughter the gnolls of Kelmarane!

The gnolls behind him gawk for a moment at the flind's posture and look confusedly at each other. Then, one by one, they kneel behind him and place their hands behind their heads in similar fashion - all of them, that is, except for the last. With a snarl of disgust, he turns and begins to run northeast into the desert wastes. He is followed by the harsh, angry syllables of a gnoll curse spat from the mouth of the flind.

If you speak gnoll:
Roughly translated: May we beat the maggots to your rotting corpse!

Ahnekhet's turn.


retired

Perception (+2 for favored enemy) 1d20 + 13 ⇒ (11) + 13 = 24

"Brother?!" Ahnekhet's eyes widen in alarm then narrow into deadly thin slits as vague suspicions and curiosities crash together into grim certainty within the elf's mind. "Pfeh. Gnoll expert indeed." These last words aren't spoken as much as they are spit, Ahnekhet's tone dripping with disgust.

As he takes aim again, Ahnekhet quietly whispers to Trevvis, "As sick as it makes me, I believe that flind to be telling the truth. Gnolls are crafty and they are cowards - humility is utterly foreign to their filthy kind. I will send an arrow after the fleeing dog, you go forth and address the remaining ones. They know approximately from whence they are being shot, but not how many shooters there are. I will cover you should they attempt anything more... in line with their nature."

With that, Ahnekhet will send another arrow out into the night, this time after the fleeing gnoll.

I am assuming the gnoll in FD19 is the one retreating. If the retreating gnoll is even farther than that we'll just have to adjust the attack roll accordingly I guess >=)

Composite longbow (favored enemy, aspect of the falcon): 1d20 + 12 ⇒ (7) + 12 = 19 range increment is 110ft. I take an additional -2 if he's between 111 and 220 ft from me.
Damage: 1d8 + 7 ⇒ (7) + 7 = 14


Ahnekhet's arrow streaks into the night after the fleeing gnoll, taking it through the back of the neck and lodging there as soon as the fletching reaches the gnoll's thick hide. The tip and two-thirds of the arrow protrude, bloody and glistening in the moonlight from just beneath the foul creature's lower jaw. The beast's tongue lolls out between it's pronounced canines as it tries to scream, but no sound emanates from the impaled windpipe and voicebox.

The gnoll flops awkwardly to the ground and sucks breath in horrible, raspy gasps. Limbs spasm for a brief moment, one arm reaching for the arrow, grabbing it in disbelief, then flopping back to the dust. The gnoll lies still, the ragged, labored breathing growing shallower.

Trevvis grins as he watches the gnoll squirm and then lie still. He listens intently to the gasping, then snaps back to reality as he processes what Ahnekhet has just told him. He turns his head to make eye contact with him, his already small eyes narrowing to slits. Gettin' awful big for your boots, there, Longears. You want a pow-wow wit' the mongrels, you do it. I prefer my hide attached t'me.

Siraaj. (Dashki has suddenly ceased thrashing and appears to slowly be composing himself, though he is breathing heavily).


retired

Is there anything to be garnered from a Knowledge (local) or other similar knowledge check after Narg mentions his name and his tribe? If so, I would like to give the check a shot!


Sure. Give it a shot.


retired

Knowledge(local) 1d20 + 5 ⇒ (11) + 5 = 16


Ahnekhet:
A foreign shudder passes through your body at the mention of the Three Jaws tribe. Of course, the piercings! They are certainly Three Jaws. Hakkur, Slayer of Deathworms, I know, but this flind - Sandscourge as he calls himself - I know not.

It is the custom of the Three Jaws to bury their trophies of battle in their flesh. The more gruesome and painful the disfigurement, and the more numerous the amount of piercings, the greater respect the individual gnoll is afforded within the tribe. This more sets them apart from the other gnolls of the Pale Mountain region. As this realization sets in, you notice various objects glittering in the hides of the gnolls, reflecting the spastic torchlight. Narg's hide is the most pierced and stretched of the group before you. I have witnessed Hakkur in battle. He is a berserker feared both by his enemies and his kin. His father, Thakkur, once ruled the tribe, though I know not if this remains true. Hakkur's skin was nearly invisible beneath the trophies he wore, and little of his hair remained. His rank in the tribe was high - by comparison I would guess this flind has a limited amount of authority in the tribe. His trophies suggest he commands some respect, though he still answers to some, in all likelihood. If he is here by the wishes of the tribe, he is here by orders not his own.

This is a picture of Narg.


retired

Ahnekhet casts summon Siraaj IX


Ahnekhet Anubu wrote:
Ahnekhet casts summon Siraaj IX

IX?! IX?! That's way beyond your level!


retired

bump
Siraaj? Siraaaaaaj?


Siraaj takes advantage of the more subdued Dashki and lets loose of his grip, but continues to lead him towards the entrance of the monastery.

With an less intense tone Speak, Dashki. Why are you working with the gnolls? Why would you bring these filthy dogs to our doorstep in the middle of the night?

Despite the lessening of his grip, he maintains it and readies himself to regain full control over him should he attempt to wrestle free.

CMB: 1d20 + 7 ⇒ (9) + 7 = 16


retired

I believe Nadia is up after Siraaj


Ahnekhet Anubu wrote:
I believe Nadia is up after Siraaj

I believe your face is up after your neck. Ohhhhhhhh!!!


Nadia steps to the side to allow Siraaj to pass. Unsure whether or not her charm spell worked, she simply prepares to follow behind her brother and return back into the monastery, eagerly awaiting Dashki's explanation of why the gnolls have come.


Dashki does not resist as Siraaj steers him toward the monastery entrance. He makes eye-contact with Nadia as they pass, but does not speak. His chest is still heaving.

Updated Map.

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