Star Wars: Chronicles (Inactive)

Game Master DM Xyro

Star Wars: Chronicles is a Star Wars RPG campaign using the Edge of the Empire/Age of Rebellion/Force and Destiny rules from Fantasy Flight Games (https://www.fantasyflightgames.com/en/products/#/universe/star-wars).

The concept of this campaign is episodic (taking place after the Battle of Yavin, during the time of the Episode 4-6 movies), similar to the style of the Star Wars: Rebels television series. The characters will be making a living for themselves any way they can as well as taking the odd job from the Rebel Alliance to further the aims of the Rebellion.


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Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

I am moving and will catch up and post on Wednesday, sorry for the lag


F. Castor wrote:
You can always post something to get the dot and the campaign added and then immediately delete that post. It will still work.

I did not know that. I will do so now.


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

So, Rann... if you weren't already aware that Djebelle was a Force user, you are now! :)


Male Human

Indeed. Well, this should give them something to talk about. :-)


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

Jospi, thrask and Juvist get ready as you will enter soon.


DM Xyro wrote:
Jospi, thrask and Juvist get ready as you will enter soon.

Ready


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

I think Thrask will forever be born ready to dive into anything...except a fancy dinner party, too many forks.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

One blaster slinging, stubble wearing, hat-loving Sullustan ready for service.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Good stuff, Thrask!


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

^^, such a shame she doesn't wanna play


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

She's a commando - they tend to pick their moments to their advantage ;)

Oh, yes - and if you could avoid tearing Djebelle limb from limb as she prattles at you, it would be appreciated! :)


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Lol, I know I know. It's all, well not all, posturing and such. He is sizing you lot up just as she was sizing him up. He needs to know their strengths and weaknesses so that he can keep them alive and out of trouble. After all, I am assuming that his mission is more of a bodyguard then an assassin at the moment.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Heh. I like a bit of party abrasion. Well done, you two! Although, Thrask, I don't think you're using the correct tense when posting, we're supposed to be using Third Person Limited. Though, to be fair, I'm not a native English speaker.

Question, what should I do regarding Juviest's portrait? I think I have a couple of pictures I'd like to use, should I just post them? I've got the app, so I'm seeing the other portraits, and they're awesome.

Should us newcomers have some sort of past together? Juviest is a (formerly) renowned bounty hunter, specializing in bringing down wookies/trandoshans/other brawny targets alive.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Ah, forgive me. Even as a native English speaker, it is not exactly something someone knows off the top of their head unless they went to school for it. It has been many years since I have been in school and I tend to not do well with keeping in mind anything as far as proper English rules. If that is a bother I will do better to correct it.

As far as this portrait thing you speak of, there is an app?


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

I can't remember the name of the app, but it's a Chrome Add-on, it was somewhere in the Discussion thread.

As for the tense, don't worry about it. The only reason I knew how it was called is because I checked in the dictionary.

You could find yourself a nice Trandoshan portrait and submit it. Unfortunately for me, there's only one badass Sullustan portrait, and it's a screenshot from the old Star Wars MMO, and it's low res as well. Added bonus, though, it does have a wide-brimmed hat.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Alright, I found myself the extension and who to PM about it.

I had a picture earlier when I was posting under my other character.

http://img4.wikia.nocookie.net/__cb20141025023756/starwars/images/f/f1/Tran do_Cronie_2.png

Though Thrask is black with orange flukes, fins, horns whatever they may be called.

Though that is one scrawny looking Trandoshan, to be honest I imagine that Thrask looks like he may have been on roids.


I've updated the app for you guys! Other people in the group may need to update the extension, but I suspect that Chrome will do it itself. Anyone who doesn't have it can install it by going to this url. Let me know if there's anything else anyone needs.

Enjoy and happy gaming!


As always, thanks a ton Yoricks!


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

By the by, forgive me for Thrask. I had him in an old school game that got no where at the table and I actually love the giant lunk. He is a really rough character to get along with but he does warm up someday, well that really depends on the other characters and such but he is without a doubt a nasty and strange piece of work.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Kara's a hardcase too. Should be fun!


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

I'm trying to decide if Thrask would know of the Sullustan's background.

Granted it wouldn't make him have a vendetta against the guy but it would make him want to prove himself against him.

They are in the same line of work so to speak, as Thrask would have taken jobs as a bounty hunter but mostly in the line of collecting dangerous animal ingredients and high esteemed thugs.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Whoops, I just realized that Jospi was supposed to be the pilot, and not me. Well, Juviest is a skilled pilot himself, but his method of flying is by-the-book boring. Comes from being old and experienced.

Speaking of which, I absolutely want a speeder bike at some point...


Sorry all, I didn't see that we had come into the game. I'll head on over to the game play thread now.

@Juviest Vood - No worries, mate! I can sit shotgun or anywhere else. I am ostensibly a mechanic, so I'm sure I can find something to do.


So Kara is doing what she does, taking control in an operational situation. In truth, we probably don't want to keep standing around while the infiltrator gets a message out or gets a transponder on board. Plus, she would not allow the indignity of an Admiral stuffed in a box.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Yeah, the box thing was a Trandoshan engaging in mental excercises. About as funny as watching a Hutt play hop-scotch.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Psh, I thought it was funny :P


Male Human

Sooo... how are XP gained and spent again? I do not really remember, and being at work I do not have access to my books.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Unfortunately, we have the first 3 spots, and we have to wait for them to disembark....


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Or we have the first three spots and can make a massacre by running up their boarding tube >:)


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:
Thrask the Trandoshan wrote:
Or we have the first three spots and can make a massacre by running up their boarding tube >:)

Haha! uh...no...not me.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Lol, that would be Thrask's idea. Get into the boarding tube before they have a chance to lift off again after they unload and take over the ship.

Speaking of...we've got three guarding for now vs stormtroopers and then the others guarding Ackbar up close and personal like, right?

Would I be able to make a run and jump up on top of the boarding tube with a double move (take two strain) and an athletics check. Kara's cover fire plus most likely Juviest's will keep them busy and once they get out the tube I can swoop in behind them and murder or if the ship tries to take off slip into the tube and into the interior to secure us a ride off.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

You are talking about an assault ship full of stormtroopers here.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Juvieat, not sure exactly what rule you are using for your second shot, but under Auto-Fire rules if you add an extra 1P to the roll, the second shot can hit another target if Auto Fire triggers. That's on my heavy blaster rifle.

And FYI for GM Xyro if it wasn't already apparent, Kara is using the barrier for cover which should be at least +1 Bk to the minion group that shoots at me.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

I don't have Auto-Fire, but I'm using the two-weapon combat, which, quite similarly, adds 1p to the roll.

On page 224 of Age of Rebellion rulebook, summarized.

Age of Rebellion Rulebook wrote:

He then increases the difficulty by 1 if the two skills in the combined check were the same, and by 2 if they were different. He then makes the check. If he succeeds, he hits with his primary weapon as normal.

He may also spend 2 Adv or to hit with his secondary weapon as well. If both weapons hit, he may spend additional Adv or Tri to activate qualities from either weapon. Each hit deals its base damage, +1 damage per uncanceled success.

As far as I see, it's pretty much the same as Auto-Fire in the event that the weapons use the same skill and same to hit boni. Though, I decided to double check and go with RAW until I get an answer. Also, cover is good.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
F. Castor wrote:
Sooo... how are XP gained and spent again? I do not really remember, and being at work I do not have access to my books.

we will do xp at the end of this session, you earned some for the first part but due to events wont be able to spend it until you solve the current issues.

Thrask- can you update your profile page with more character info, use Kara's or Rann's profile as a template please.

Juviest- can you give me the source book of your pistols?


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

It's in Fly Casual, page 42, under CZERKA ARMS C-10 "DRAGONEYE REAPER" HEAVY BLASTER PISTOL. SoroSuub 'Renegade' is a Sullustan copy of the same pistol.

The reason the main one is doing so much damage is the fact that it has the Jury-Rigging of the Gadgeteer and an upgraded Blaster Actuation Module.

The other one is the base model.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
Juviest Vood wrote:

It's in Fly Casual, page 42, under CZERKA ARMS C-10 "DRAGONEYE REAPER" HEAVY BLASTER PISTOL. SoroSuub 'Renegade' is a Sullustan copy of the same pistol.

The reason the main one is doing so much damage is the fact that it has the Jury-Rigging of the Gadgeteer and an upgraded Blaster Actuation Module.

The other one is the base model.

Yep I just wanted to see the source. the mods made sense.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Gotcha, understood. I shall work on that post haste. Forgive me for not putting everything in a better setup. First time trying to set up something like this for a star wars character ^^.

At table feels a little easier to set up ^^.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Well an assault ship that is currently unloading all it's troopers. There may be a few left over in the ship but yeah, Thrask is an optimistic fighter(Doesn't help that he has a ridiculous soak.). He would see it as a challenge and a way to earn many points with the scorekeeper. (All hail the Scorekeeper, may her judgement on points be true)


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Random question...Now that I have my profile updated properly. What is the encumbrance of an ally? Just for future reference if I so have to do such a thing >.>


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
Thrask the Trandoshan wrote:
Random question...Now that I have my profile updated properly. What is the encumbrance of an ally? Just for future reference if I so have to do such a thing >.>
"Edge of the Empire Pg152 wrote:
"Living beings generally have encumbrance values of 5 plus their Brawn if carried. A typical human, like a soldier for the Rebel Alliance, has a Brawn of 2, and therefore a total encumbrance value of 7."


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Question for Dm Xyro: Are you doing these stormtroopers as minion groups of 5? That's pretty lethal, fyi.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

Yes but I will tweak the number as I go to lower the lethality. Since I picked up from the previous GM I continued running the game he started whch was written for the d20 version. FFG seems to be more lethal so far and the troopers' damage output are pretty crazy. I will probably drop them to minion groups of three.


Yeah, the dice are based on the numbers of the minions. From the book p390:

Minions can fight as a group. As noted previously, the GM does not have to deploy minions in groups. However, deploying them in a group
has several advantages. It simplifies combats and makes minions more dangerous while allowing GMs to include large numbers of dversaries. Minions are only deployed in groups of the same type. The minion group has a single wound threshold, shared by all members of the group This wound threshold is equal to the sum of the wound threshold of every member of the group. (For example, a group of 3 stormtroopers-each with a wound threshold of 5-has a wound threshold of 15.) Each time any member of the group suffers wounds, the wounds are applied to the group's wound threshold. Individual members of the group are defeated one at a time, each time the total wounds suffered exceeds that group member's share of the wound threshold. For example, when the stormtrooper group passes 5 wounds, one stormtrooper is defeated. When characters attack a group, they attack the group as a whole, not an individual. Likewise, minions make one attack per group, not per individual. Working as a group allows minions to use skills. A minion group gains one skill rank for each member of the group beyond the first, if that skill is on the minion's list So, a group of four stormtroopers would count as having three ranks (for the three troopers after the first] in any checks the group is called on to make.

It's a neat mechanic, but hard to wrap your head around as a GM used to Pathfinder or similar systems where you fight 'one-on-one'. In this game technically, my 15-Wounds shot would kill TWO troopers because they Soak 5, not 5 each. As I said, very hard to get a grip on it. But it DOES allow you to throw a lot of minions out there. But groups of 5 get 5 ranks in a skill, and thats a lot.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

I was just reading that and realized that you all killed 3 the first round. this leaves me with 2 questions,
1. how do you logically say I hit one guy but killed two? I guess some narrative can fix this.

2. is auto-fire and our house rule of adding a difficulty die to hit 2 minion targets using 2w fighting worth it since the damage rolls to additional minion targets anyway. I guess you could target 2 minion groups.

definitely something to get my head around.

your 15 damage shout would only kill 1 base don this FAQ, again a new way to think about damage.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

you probably cannot download that FAQ

FAQ wrote:

"Q. Presuming a minion group of 3 stormtroopers,

with a wound threshold of 5 each and a soak of 5,
what happens when the group is hit for 10 damage?
11 damage? 15 damage? Is soak applied by each individual
member of the group? Is a member of the
group defeated for each 5 wounds suffered?
A. Soak is applied only once, and then the remaining
damage applied to the group’s wound threshold.
In this example, the group hit for 10 damage suffers
5 wounds. No members of the group are defeated, as
the total wounds suffered has not yet exceeded an individual
trooper’s wound threshold. If the same group
were instead struck for 11 damage, the group would
suffer 6 wounds and 1 trooper would be defeated.
If the same group were instead struck for 15 damage,
the group would suffer 10 wounds and 1 trooper
would be defeated. When a trooper is defeated, the
total wound threshold and wounds suffered by the
minion group does not change, but the group loses
the benefits of that additional minion on skill checks"


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

I would just leave my roll as is. If you want just drop the blank as I didn't adjust based on what you had discussed. The two boost are from the balanced hit giving Accurate 2 for the vibrosword.

I believe I did the damage right as each success is given to both weapons should you be able to activate the second weapon. One reason why the extra dice is added to the task to make it more difficult for you to pull off the second weapon and make the character more deadly. I think... Lemme know if I got anything wrong and will remember to adjust for the future ^^.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

The FAQ answers the question about autofire, then. If I trigger autofire, then the soak/damage sequence can start again. If 10 Wounds doesn't do it (although Ive played 0 wounds is out of action), then 10 wounds plus an autofire 10 wounds = 1 dead guy. (2 in my game).

As I said this a tough one. This game is supposed to be very cinematic and 'star warsy', think Han and Luke fighting the entire Death Star contingent, so I always opt for what makes the players feel that way.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Ah, see I have two ranks of feral strength so it's 5 str 2 weapon 2 feral and then sucesses


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Hmm..trying to decide where to go from here on out with Thrask. To be honest, he doesn't need much more punch to do his job. I could make him more well rounded for range purposes but then we already have at least two that are useful in that area.

I have about 65 xp worth of talents I would want for him and it would put him at Soak 9, wounds 23, and feral strength 3.

I suppose going into the Doctor tree wouldn't be a bad idea perhaps...do we have a medic? Having a medic who could take a hit wouldn't be terrible bad idea.

Could also go into the Bodyguard tree and bring the big guns for the group as I think Lt Kara and Juviest are more of the Ranged Light/Heavy style as opposed to mobile Gunnery type and provide more defense for the group and self....thoughts?

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