| Villainous Aberration |
The baby elephant-sized two-headed wolf stalks predatorily down from the high ground, stymied by the suddenly inhospitable terrain. Its heads growl and snap at one another.
Round 2
INIT: WWK, Lyrica, Jak, Aerik, Wolves, Ez, Marcus, Wagon
A's HPs: 27|35
E's HPs: 27|27
J's HPs: 27|27
L's HPs: 38|38
M's HPs: 36|36
| Jak Howell |
Whips don’t threaten, unfortunately, so no AoO. However, the wolves rushing us would have set off Jak’s readied action to begin his Inspire Courage…
”Here we go, folks!” Jak yells as he lashes the air with his whip, every word pulses in time with the team’s quickening heartbeats, ”Let’s send these mutts home with their tail between their legs!”
Everyone gets Inspire Courage, including Jak's da and the horses (?). Which bumps Jak’s initiative down to just before the first wolf.
"I will do what I can, Jak, but are you sure that my wooden club is going to do more against that beast than my scimitar?"
”Hells, Lyrica! I don’t know. Maybe your goddess can smite them dead for you!”
Stormraven, the info didn’t specify whether they are evil. Would Jak know that based on the fact that they’re mist-corrupted?
AC 17 T13 FF14
CMD 18 FF 15
Fort +3 Reflex +6 Will +6
---> +3 vs. Fear (Courageous; Inspire Courage +1)
Horror Points: 1
Conditions/Effects: Inspire Courage +1
| Lyrica Strom |
Round 2
Lyrica charges the wolf at V9 (move to W10) and drives her scimitar into the beast.
Scimitar: 1d20 + 10 ⇒ (12) + 10 = 22 (+3 Str, +3 BAB, +1 Weapon Focus, +1 Magic, +2 Charge)
Damage: 1d8 + 4 ⇒ (6) + 4 = 10 (+3 Str, +1 Magic)
"You vile creatures shall perish by my blade!"
| Jak Howell |
I don't expect Aerik's turn will change my actions, so...
Jak grins madly as one wolf breaks off and sprints towards him, "I'll have to deal with you in a second." Then he turns and rushes up the side of the wagon, sliding to a stop and calling on his mother's gifted powers.
The ground beneath the wolf Lyrica charged becomes slick.
Free: continue Inspire
Swift: Arcane Strike
Move: to AB.11
Standard: cast Grease, filling the squares U/V-9/10. Reflex DC 14. Duration 3 minutes.
AC 17 T13 FF14
CMD 18 FF 15
Fort +3 Reflex +6 Will +6
---> +3 vs. Fear (Courageous; Inspire Courage +1)
Horror Points: 1
Conditions/Effects: Inspire Courage +1
| stormraven |
Lyrica skewers the beast with a decisive blow. Congealed black blood pours from the wound... but the wolf doesn't drop.
Jak rushes up beside the lead donkey. A sheet of viscous oil coats the grass beneath the wounded wolf. It yelps and scrambles to retain its footing. Its claws dig into the earth, letting it tenuously stand.
Next Up... AERIK.
Reflex v DC 14: 1d20 + 4 ⇒ (16) + 4 = 20
| Aerik Wynn |
Aerik will try to buy his allies (and himself) more time.
5-ft move to AF 16
Std Action to cast Entangle (Ref DC 14, 3 min duration) to the SE, to where the edge of the spell radius hits the enemies in AH 15/16. Not sure there is a way to do it to hit all 3 without also hitting Zeke. Hopefully you can bomb the garbage out of the other one, Zeke. :)
| stormraven |
Plants attempt to wind around the wolves, catching one.
Next up... Wolves
Wolf #3 - Reflex DC 14: 1d20 + 4 ⇒ (12) + 4 = 16
Wolf #4 - Reflex DC 14: 1d20 + 4 ⇒ (10) + 4 = 14
Wolf #5 - Reflex DC 14: 1d20 + 4 ⇒ (2) + 4 = 6
| Villainous Aberration |
The wolves close in... Two manage to keep their footing in the grease and snap at the Paladin. One set of fangs bury themselves in Lyrica's thigh. A third wolf, seeing the struggles of its kin, circles around through the exploded earth, emerging in the clear with a straight line to Marcus and the wagon.
The wolves that escaped the entangling vines, leap from the hazards and futilely attempt to wound the Bonesetter and Druid. The final wolf, thoroughly wound in rootlets struggles but cannot free itself. It snarls impotently.
Round 2
INIT: WWK, Lyrica, Aerik, Jak, Wolves, Ez, Marcus, Wagon
A's HPs: 27|35
E's HPs: 27|27
J's HPs: 27|27
L's HPs: 30|38
M's HPs: 36|36
Weird Wolf (20/2x)
Bite HIT: 1d20 + 4 ⇒ (18) + 4 = 22
DAM: 1d6 + 2 ⇒ (6) + 2 = 8
Slam HIT: 1d20 + 4 ⇒ (12) + 4 = 16
DAM: 1d6 + 3 ⇒ (4) + 3 = 7
Wolf #1 - Runs @ Lyrica through Grease
Reflex DC 14: 1d20 + 4 ⇒ (13) + 4 = 17
Weird Wolf (20/2x)
Bite HIT: 1d20 + 4 ⇒ (3) + 4 = 7
DAM: 1d6 + 2 ⇒ (5) + 2 = 7
Wolf #2 - Move through difficult terrain
Wolf #3 - 5' Move & Attack Aerik AC:18
Weird Wolf (20/2x)
Bite HIT: 1d20 + 4 ⇒ (8) + 4 = 12
DAM: 1d6 + 2 ⇒ (3) + 2 = 5
Slam HIT: 1d20 + 4 ⇒ (5) + 4 = 9
DAM: 1d6 + 3 ⇒ (5) + 3 = 8
Wolf #4 - 5' Move & Attack Ezekiel AC:15
Weird Wolf (20/2x)
Bite HIT: 1d20 + 4 ⇒ (4) + 4 = 8
DAM: 1d6 + 2 ⇒ (1) + 2 = 3
Slam HIT: 1d20 + 4 ⇒ (1) + 4 = 5
DAM: 1d6 + 3 ⇒ (1) + 3 = 4
Wolf #5 - MOVE to escape Entangle STR vs DC 14: 1d20 + 2 ⇒ (4) + 2 = 6
| Ezekiel Druiminn |
Round 2
AC19 FF16 T13 CMD20
F/R/W 5/6/3
1st Level Infusions 3+1/day:
Extracts: Cure Light Wounds, 3 open
Second Wind:
TDW:
Bombs 7/day: x
Mutagen (Strength):
Horror Points: 1
Hero Points: 2
EFFECTS
Zeke steps away from the wolf, moving next to Aerik, and sends an explosive towards the beast.
5' Step to AF15, Bomb the wolf at AG13
Bomb vs. Touch: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 2d6 + 5 ⇒ (2, 2) + 5 = 9
| stormraven |
The canny wolf dodges Marcus' swing. A binding rootlet catches Zeke's retreating foot, sending the bomb spinning prematurely from his hand. It crashes between the wolf and wagon before exploding in flames. The blast scorches the wolf and rocks the back end of wagon, crisping supplies.
Between the smell of the twisted wolves, the sound of combat, and the explosion rocking the back of the wagon... the donkeys rolls their eyes and begin to panic. Mattin does his best to control the donkeys, and keeps them barely in check.
Miss Direction: 1d8 ⇒ 7
Animal Handling: 1d20 + 8 ⇒ (6) + 8 = 14
Next Up... Round 3
| Villainous Aberration |
The massive two-skulled monstrosity stalks with difficulty through the broken terrain, knocking down a small tree on its way into the open... breathing down the neck of the lumberjack.
Round 3
INIT: WWK, Lyrica, Aerik, Jak, Wolves, Ez, Marcus, Wagon
A's HPs: 27|35
E's HPs: 27|27
J's HPs: 27|27
L's HPs: 30|38
M's HPs: 36|36
Wagon DAM: 7
| Lyrica Strom |
As a swift action Lyrica lays her hands against her wound and let's Sarenrae's healing power surge through her hands.
Lay on Hands: 1d6 ⇒ 5
She then takes her scimitar, flails it wildly at the wolf at W9, but clearly misses.
Scimitar: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
| stormraven |
The Paladin's swing misses, but not through any failure in her sword-arm. Her blow is thrown off by the disquieting revelation that her hand fails to channel holy energy. The bloody wound on her leg throbs with pain and continues to bleed.
Lay on Hands fails in the attempt. You feel no holy energy coursing through you when you try it.
Next up... Aerik & Jak
| Jak Howell |
Jak continues to stride forward, the tip of his whip whistling through the air as it charges with a bit of his mother’s power. ”Hey, mutt!” He snaps the whip out at the wolf threatening to flank Marcus, ”That shitty-ass fur won’t sell for much, but I’m glad to take it off you for the fun of it!”
Free: continue Inspire Courage
Swift: Arcane Strike
Move to Y.12
Whip strike (power attack) the wolf in V.12 (sorry, Marcus, my whip’s no good against the biggie; at least this way I have a chance of pulling the lesser evil off you)
Whip: 1d2 + 6 + 1 - 1 ⇒ (2) + 6 + 1 - 1 = 8
damage: 1d4 + 3 + 1 + 1 + 2 ⇒ (3) + 3 + 1 + 1 + 2 = 10
Sigh... what are the chances we got an action point for dealing with Black?
AC 17 T13 FF14
CMD 18 FF 15
Fort +3 Reflex +6 Will +6
---> +3 vs. Fear (Courageous; Inspire Courage +1)
Horror Points: 1
Conditions/Effects: Inspire Courage +1
| Aerik Wynn |
Ruh roh. I'm getting the feeling exposure to that damn device made us unable to be healed. Just incase I'm wrong, I'll hang onto my CLW for now, and instead...
Aerik backs up (5-ft step to AE16), and tries to bring another ally into the fight.
Full Round Action: Dump Faerie Fire to Spontaneously Cast Summon Nature's Ally I to Summon a Dog. It will appear at the beginning of my next turn.
| Villainous Aberration |
The wolves close in. Even the vine-wrapped beast struggles free and moves to attack. Mutated bodies lunge, jaws snap, and furry forms bash into the Drearians. In the end, Lyrica and Marcus are battered while Aerik and Zeke avoid being mauled.
Round 3
INIT: WWK, Lyrica, Aerik, Jak, Wolves, Ez, Marcus, Wagon
A's HPs: 27|35
E's HPs: 27|27
J's HPs: 27|27
L's HPs: 13|38
M's HPs: 19|36
Wagon's Dam: 7
Bite HIT: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
DAM: 1d6 + 2 ⇒ (5) + 2 = 7
Slam HIT: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
DAM: 1d6 + 3 ⇒ (1) + 3 = 4
Wolf #1 - 5' Move & Attack Lyrica AC:17 - Flank
Acro DC 10: 1d20 + 3 ⇒ (11) + 3 = 14
Bite HIT: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
DAM: 1d6 + 2 ⇒ (4) + 2 = 6
Slam HIT: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
DAM: 1d6 + 3 ⇒ (1) + 3 = 4
Wolf #2 - 5' Move & Attack Marcus AC:17
Weird Wolf (20/2x)
Bite HIT: 1d20 + 4 ⇒ (15) + 4 = 19
DAM: 1d6 + 2 ⇒ (6) + 2 = 8
Slam HIT: 1d20 + 4 ⇒ (16) + 4 = 20
DAM: 1d6 + 3 ⇒ (6) + 3 = 9
Wolf #3 - 5' Move & Attack Aerik AC:18
Weird Wolf (20/2x)
Bite HIT: 1d20 + 4 ⇒ (6) + 4 = 10
DAM: 1d6 + 2 ⇒ (6) + 2 = 8
Slam HIT: 1d20 + 4 ⇒ (8) + 4 = 12
DAM: 1d6 + 3 ⇒ (3) + 3 = 6
Wolf #4 - 5' Move & Attack Ezekiel AC:15
Weird Wolf (20/2x)
Bite HIT: 1d20 + 4 ⇒ (6) + 4 = 10
DAM: 1d6 + 2 ⇒ (3) + 2 = 5
Slam HIT: 1d20 + 4 ⇒ (7) + 4 = 11
DAM: 1d6 + 3 ⇒ (1) + 3 = 4
Wolf #5 - Attack Ezekiel AC:15
MOVE to escape Entangle STR vs DC 14: 1d20 + 2 ⇒ (14) + 2 = 16
Weird Wolf(20/2x)
Bite HIT: 1d20 + 4 ⇒ (8) + 4 = 12
DAM: 1d6 + 2 ⇒ (1) + 2 = 3
| Aerik Wynn |
Assuming the "non cure" effect is hitting all of us right now, would it be possible to burn a hero point to allow healing to go through, if say i tried to heal Lyrica (or anyone else)? Those HPs arent gonna do us any good if we are all dead. ;)
| Ezekiel Druiminn |
Round 3
AC19 FF16 T13 CMD20
F/R/W 5/6/3
1st Level Infusions 3+1/day:
Extracts: Cure Light Wounds, 3 open
Second Wind:
TDW:
Bombs 7/day: xx
Mutagen (Strength):
Horror Points: 1
Hero Points: 2
EFFECTS
Zeke backs up a step and lets another bomb fly, hoping the wolf on him doesn't manage a bit.
5' step to AE 15, standard to bomb AG14.
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 2d6 + 5 ⇒ (5, 1) + 5 = 11
| stormraven |
A. You don't know that Lyrica tried and failed. She has said nothing about it and, in the heat of combat, I don't think you'd automatically note what happened or would know its significance. So it would be meta-gamey to react to it.
B. Feel free to make assumptions. :D I'll be happy to 'correct' them in vile ways.
C. Assuming - for just a second - that a demonic artifact had robbed you of your ability to heal... a measly Hero Point is not going to cut through that.
| Villainous Aberration |
The nearest wolf lunges at the alchemist in mid-throw and only catches a bit of his sleeve in its slavering jaws. Then the vial hurtles along its arc... The furthest wolf is backlit by a blue explosion that burns across its carcass and the near wolf fares little better, catching a piece of the explosion that blows off the mangy hair from its haunches.
Wolf #4 - AoO Ezekiel AC:15
Bite HIT: 1d20 + 4 ⇒ (7) + 4 = 11
DAM: 1d6 + 2 ⇒ (5) + 2 = 7
Wolf #4 - Splash Save DC:15 or take 7: 1d20 + 4 ⇒ (8) + 4 = 12
Next Up... Round 4
| Villainous Aberration |
What to do... what to do... Eat the lumberjack or juke the party?
The Weird Wolf King raises his dual muzzles to the air and lets forth a dirgeful, double-throated moan, a deafening howl that echoes across the hills and is probably heard in Drear many miles away.
Everyone please make a Fort Save DC:13. If you fail, you are sickened and take a -2 on attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Finally clear of the intervening rubble and broken earth, the Weird Wolf King slowly circles the small and tasty lumberjack. Unsure that one man will feed both his mouths and his ravenous stomach, the huge wolf halts disturbingly close to Marcus and casts hungry eyes on the horses. Even Jak feels the creature's reeking breath on his skin.
Round 4
INIT: WWK, Lyrica, Aerik, Jak, Wolves, Ez, Marcus, Wagon
A's HPs: 27|35
E's HPs: 27|27
J's HPs: 27|27
L's HPs: 13|38
M's HPs: 19|36
Wagon's Dam: 7
| Mattin Howell |
Mattin's resolve stays firm. Alas, the wolf's proximity is too much for the donkeys.
On their turn, Mattin is going to be busy with some donkey problems.
Mattin Fort DC:13: 1d20 + 1 ⇒ (12) + 1 = 13 Success
Donkey #1 Fort DC:13: 1d20 + 5 ⇒ (2) + 5 = 7 Fail
Donkey #2 Fort DC:13: 1d20 + 5 ⇒ (1) + 5 = 6 Fail
Sickened - Rnd 1 of 5
| Lyrica Strom |
Saving Throw, Fortitude: 1d20 + 8 ⇒ (17) + 8 = 25
Knowledge, Religion: 1d20 + 8 ⇒ (4) + 8 = 12
Does Lyrica know why her lay on hands did not work? Does she feel something blocking the presence of Sarenrae?
Round 4
"Help me! I am wounded and the Dawnflower does not flow through me!"
Lyrica fights on, despite her wounds. She attacks W-9 and then takes a five foot step to get out of the way of the flanking wolves.
Scimitar: 1d20 + 8 ⇒ (16) + 8 = 24 (+3 BAB, +3 Str, +1 Weapon Focus, +1 Magic)
Damage: 1d6 + 4 ⇒ (1) + 4 = 5 (+3 Str, +1 Magic)
| stormraven |
Lyrica, which square are you moving to?
Not a rocking religion roll there... hmm... Lyrica sees two possibilities:
1. Somehow the power of a greater deity is being 'blocked' which would take a level of power equivalent to or better than Sarenrae's. That idea alone is vaguely heretical and Lyrica has never heard of it happening.
2. Sarenrae herself has ungranted the ability as a sign of dissatisfaction with her Paladin. Withholding paladinic powers as a warning is well documented.
Next Up... Aerik & Jak
| Jak Howell |
Fort Save: 1d20 + 3 ⇒ (8) + 3 = 11; +3 if this is a Fear effect.
”FOR THE DREAR!” Jak yells to his teammates as he steps back as his whip cracks the air again. Lyrica’s cries spur him to redouble his efforts, and he reaches behind him with his left hand uttering weird words. Her skin knits at the touch, her bruises diminished.
"Lyrica! We have to help Marcus!"
Free: continue Inspire
Free: 5’ step to Y.11
Swift: Arcane Strike
Standard: Power-attacking whip-strike on W.12 (subtract 2 from the weapon rolls below if the above save didn’t make it)
Hero Point for Additional standard: cast Cure Light Wounds on Lyrica.
Whip: 1d20 + 6 ⇒ (20) + 6 = 26 <-- CRIT?
damage: 4 + 7 = 11
Crit confirm: 1d20 + 6 ⇒ (4) + 6 = 10
extra damage: 1d4 + 7 ⇒ (3) + 7 = 10
.
Cure Light Wounds: 1d8 + 3 ⇒ (6) + 3 = 9
AC 17 T13 FF14
CMD 18 FF 15
Fort +3 Reflex +6 Will +6
---> +3 vs. Fear (Courageous; Inspire Courage +1)
Horror Points: 1
Conditions/Effects: Inspire Courage +1
| stormraven |
It isn't a fear save, sorry.
Despite the strength-sapping feeling in the pit of his stomach, Jak's moves quickly. His whip bites through the throat of the wolf, dropping the fell beast in a gout of thickening blood. Stepping back, the scoundrel heals Lyrica with a deft touch.
L's HPs: 22|38
Next Up... Aerik
| Aerik Wynn |
figured it couldn't hurt to ask. ;)
Fort Save: 1d20 + 6 ⇒ (12) + 6 = 18
Aerik completes the spell at the beginning of his turn, summoning a dog into flanking at AF13. The dog tries to sink its jaws into AF14.
Can the dog benefit from insp courage or does it have to speak the language? I'm doing the rolls assuming no insp courage for the dog
Dog Attack Roll: 1d20 + 2 ⇒ (4) + 2 = 6
Dmg: 1d4 + 1 ⇒ (2) + 1 = 3
Then Aerik will 5 ft move to AF15 and shield bash the flanked foe.
Does my magic shield count as +1 weapon when attacking, or just for defense? I'm assuming just defense and not adding it to my roll.
Shield Bash (insp courage/flank): 1d20 + 4 + 1 + 2 ⇒ (18) + 4 + 1 + 2 = 25
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
| stormraven |
You learn something new everyday. From a skim on the subject, you have to purchase weapon bonuses to shields separately from defensive bonuses - so your shield would not get that +1 to hit. Regarding IC, it says the ally must 'perceive' the performance. Since dogs respond to audio cues without necessarily understanding them fully (who's a good dog!) I'm going to say it can benefit from IC.
A dog blinks into existence on the battlefield and bites the wolf. It fails to get a solid grip. But it does distract the beast enough to enable Aerik to step in and smash the wolf's ribs with his shield.
Next up... wolves (when I get a chance to post again)
| Villainous Aberration |
The wolves move in and pounce. Lyrica feels the weight of the wolf slam into her as it locks its jaws on her neck and shakes, nearly knocking her senseless. Zeke is nipped by a set of crusty fangs. Aerik gets knocked to one side by a leaping beast... and even the valiant dog yelps as another of the abominations bites deeply into his side.
Round 4
INIT: WWK, Lyrica, Aerik, Jak, Wolves, Ez, Marcus, Wagon
A's HPs: 22|35
E's HPs: 24|27
J's HPs: 27|27
L's HPs: 3|38
M's HPs: 19|36
Wagon's Dam: 7
Jak
Donkeys
Zeke?
Bite HIT: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26 crit?
Confirm: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 yes
DAM: 6 + 2 + 1d6 + 2 ⇒ 6 + 2 + (4) + 2 = 14
Slam HIT: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
DAM: 1d6 + 3 ⇒ (2) + 3 = 5
Wolf #1 - 5' Move & Attack Jak AC:17
Bite HIT: 1d20 + 4 ⇒ (2) + 4 = 6
DAM: 1d6 + 2 ⇒ (4) + 2 = 6
Slam HIT: 1d20 + 4 ⇒ (11) + 4 = 15
DAM: 1d6 + 3 ⇒ (1) + 3 = 4
Wolf #3 - 5' Move & Attack Ezekiel AC:15
Weird Wolf (20/2x)
Bite HIT: 1d20 + 4 ⇒ (14) + 4 = 18
DAM: 1d6 + 2 ⇒ (1) + 2 = 3
Slam HIT: 1d20 + 4 ⇒ (5) + 4 = 9
DAM: 1d6 + 3 ⇒ (5) + 3 = 8
Wolf #4 - Attack DOG AC:13
Weird Wolf (20/2x)
Bite HIT: 1d20 + 4 ⇒ (12) + 4 = 16
DAM: 1d6 + 2 ⇒ (3) + 2 = 5
Slam HIT: 1d20 + 4 ⇒ (2) + 4 = 6
DAM: 1d6 + 3 ⇒ (5) + 3 = 8
Wolf #5 - Attack Aerik AC:15 - Flank
Weird Wolf (20/2x)
Bite HIT: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
DAM: 1d6 + 2 ⇒ (1) + 2 = 3
Slam HIT: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
DAM: 1d6 + 3 ⇒ (2) + 3 = 5
| stormraven |
Marcus sidesteps the brute and deliver a solid thump to one of the wolf heads. Bloody and broken teeth explode from the jaw. The other head snaps menacingly at the lumberjack.
Next up... Zeke (with a Fort save and actions)
| Villainous Aberration |
The giant wolf stalks into the middle of the battle, its two heads lashing out in different directions. Marcus dodges the snapping muzzle but Jak, distracted by the wolves hunting Lyrica is less attentive. He feels the wolf's jaw snap shut like a steel trap on his calf, nearly tearing his leg off at the knee. Then Jak is staring at the darkening sky as the beast flips him like a rag doll with a shake of its head.
Jak is prone.
Round 5
INIT: WWK, Lyrica, Aerik, Jak, Wolves, Ez, Marcus, Wagon
A's HPs: 22|35
E's HPs: 24|27
J's HPs: 14|27
L's HPs: 3|38
M's HPs: 19|36
Wagon's Dam: 7
Jak
Donkeys
Bite HIT: 1d20 + 8 ⇒ (16) + 8 = 24 + Trip
DAM: 1d8 + 6 ⇒ (7) + 6 = 13
TRIP: 1d20 + 10 ⇒ (20) + 10 = 30
v Marcus AC:17 CMD:18
Bite HIT: 1d20 + 8 ⇒ (8) + 8 = 16 + Trip
DAM: 1d8 + 6 ⇒ (6) + 6 = 12
TRIP: 1d20 + 10 ⇒ (10) + 10 = 20
| Lyrica Strom |
Round 5
"Sarenrae, let your fire fill my soul as I do your will. Forgive my failings and heal these wounds that I may strike down the evil that plagues this land!"
As a swift action, Lyrica again attempts to lay hands upon herself, as she fights on.
Lay on Hands: 1d6 ⇒ 2
Lyrica strikes at the wolf at X9 and attempts to take it down!
+1 Scimitar: 1d20 + 8 ⇒ (18) + 8 = 26. (+3 BAB, +3 Str, +1 Weapon Focus, +1 Magic)
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Confirm Critical: 1d20 + 8 ⇒ (13) + 8 = 21. (+3 BAB, +3 Str, +1 Weapon Focus, +1 Magic)
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
| stormraven |
Marcus is correct and I've updated your damage appropriately.
Lyrica's slash hews one of the wolves in half. Its haunch-end spasms and splashes into the river where the current slowly carries it away... The Paladin's prayer to Sarenrae goes unanswered as she is yet again denied the healing power of her deity.
Next Up... Aerik & Jak
| stormraven |
As I understand it, unless you have the Fast Crawl feat, you can only crawl 5' as a move action and will suck an AoO for it. You cannot take a 5' move at a crawl. Also the rules say "You may not withdraw using a form of movement for which you don't have a listed speed". You don't have a listed crawl speed and I think the intention with withdraw is that you are using a movement type in which you are 'comfortable' (hence have a listed speed) to defensively jink and move away. I wouldn't let a character withdraw while climbing (unless they had a listed climb speed) so I don't think you can withdraw while prone. However, the rules provide an out:
"You can use Acrobatics [to avoid an AoO while moving] while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5."
| Jak Howell |
Oof. Okay, i missed that last part. That is limiting…
”They’re beginning to fall… let’s keep the pressure on these mutts!” he shouts a he continues pouring a small rivulet of his mother’s power into his weapon.
That’s when his legs are yanked out from under him, and Jak hits the ground … hard. Self preservation kicks in, and he grunts out a few arcane mutterings before vanishing. Unseen by all (hopefully), he scrambles to his feet and steps to the back of the fight.
Free: continue Inspire Courage
Swift: Arcane Strike
Standard: defensively cast Vanish; duration 3 rds.
Concentration DC 17: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
Move: stand up
Free: 5’ step to X.12
AC 17 T13 FF14
CMD 18 FF 15
Fort +3 Reflex +6 Will +6
---> +3 vs. Fear (Courageous; Inspire Courage +1)
Horror Points: 1
Conditions/Effects: Inspire Courage +1, Vanish (rd 1 of 3)