Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Round 4: The party has been able to rally. After several rounds of smacking the yeth hounds around, the dwarves were able to dispatch one of the yeth hounds. The one attacking Calin, who is still prone, has been hurt but the damage does not look to be much. The same is true of the yeth hound that is attacking the halfling.
The elf is stable while Garridan is still running in terror.
Amren maintains total defense until an ally can come to his aid. He doesn't ask for anyone to help because he's confident he can evade the thing until someone can distract it long enough for him to strike a vital organ or six.
Male Varisian 2nd level Monk | HP 20/20 | AC 16 | T 16 | FF 12 | CMD 20 | Fort +5 | Ref +7 | Will +2 | Init +4 | Perc +7 | Sense Motive +6
Garridan finally regains control of his senses! Deeply ashamed, he turns and begins running back to his comrades as fast as he can!!!!
Double movement back towards comrades! It'll take me 4 rounds to get back... You guys can skip my actions until we get to round 8... if combat makes it that far.
You could just take the run action. I believe it is a lot faster than a double move.
Run Action:
You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.
You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action.
You can't run across difficult terrain or if you can't see where you're going.
A run represents a speed of about 13 miles per hour for an unencumbered human.
Lokien seeing Calin in trouble and trusting Amren to hold off his foe for just a little longer, sends his hammer singing towards that dog menacing Calin.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Round 5
The party was able to keep itself from loosing any more members and have done in a good job in bashing the dog attacking the half-elf, demonstrating dwarven might.
The halfling has been able to dodge the dog that is attacking him.
Garridan begins the process of returning to his friends.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Round 6
The group has been able to rally against the yeth hounds. One is dead, one is sleeping. One is really hurt (the one attacking the half-elf). Both Amren and Calin look very bad off.
Oh wait, Amren also gets sneak attack. That might help again the DR since he has the chance to do more than 10 damage. Sorry, I know that because I've been playing RPG's for so long that I kind of have stats like that memorized.
Sneak Attack:2d8 ⇒ (3, 3) = 6
Ok. First, I call b@!#@%!! on the dice roller for that. Second, my next turn will be to coup de grace the sleeping one.