Shadowed Futures (Inactive)

Game Master Signore di Fortuna

Part II: Hadramkath Combat Map


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Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Fort Save: 1d20 + 1 ⇒ (16) + 1 = 17


Round 1: Telsyn, Orym, Abigail, Jerrica, Necrophidius, Derika, Vishanti


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Derika moves in to Flank with Jerrica and attacks.

Move to L4


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Derika brings her wahammer back and swings with all her might at the ugly creature.

Smash: 1d20 + 7 ⇒ (14) + 7 = 21

Pain: 1d8 + 3 ⇒ (6) + 3 = 9

Derika grins as she feels her hammer collide with the beastie.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Vishanti extends a hand as she chants, motes of starlight materializing around the construct. -1 to attack / perception


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn moves to I5 and casts another Ray of Frost.

atk: 1d20 + 1 ⇒ (6) + 1 = 7

dmg: 1d3 + 2 ⇒ (2) + 2 = 4

He needs near-average rolls to hit, so it isn't likely in this particular game. lol


The construct takes a hard hit from Derika and becomes distracted by Vishanti's stardust. Telsyn's spell fails to make contact with the necrophidius.

GM Notes:
N hp: 27

Round 1: Telsyn, Orym, Abigail, Jerrica, Necrophidius, Derika, Vishanti


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica strikes with both her rapiers, hoping that a flank with Derika will produce some results.

Attack: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Attack: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Great...


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

ok we in round 1 still? just want to be sure cause you have Orym highlighted for round 1 and he already went. or is it round 2 if that's the case I will post round 1 and 2 then.

ok so as to not mess things up, Abigail did nothing round 1 (after all she is outfitted to fight undead, not constructs pretending to be undead).

With Jerrica taking a solid hit, Abigail moves a few paces closer raising her spear, its tip glows with a divine energy and a wave of divine energy washes over the group. (ignoring the enemy)

help?: 1d6 ⇒ 1

yeah useless healing, a whole 1 friggin HP


Actually it's round 2. I forgot to fix my copypasta magic.

Round 2: Telsyn, Orym, Abigail, Jerrica, Necrophidius, Derika, Vishanti


Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Orym continues his acidic assault.

Orym casts Acid Splash (standard action).

Acid Splash touch attack: 1d20 + 1 ⇒ (16) + 1 = 17
Acid Splash damage (Focus): 1d3 + 1 ⇒ (2) + 1 = 3


Orym's spell connects and the necrophidius goes after the weakened Jerrica.

Attack: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8; miss

GM Notes:
N hp: 24

Round 2: Telsyn, Orym, Abigail, Jerrica, Necrophidius, Derika, Vishanti


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10
Abigail Merosa wrote:
ok we in round 1 still? just want to be sure cause you have Orym highlighted for round 1 and he already went. or is it round 2 if that's the case I will post round 1 and 2 then. ok so as to not mess things up, Abigail did nothing round 1 (after all she is outfitted to fight undead, not constructs pretending to be undead). With Jerrica taking a solid hit, Abigail moves a few paces closer raising her spear, its tip glows with a divine energy and a wave of divine energy washes over the group. (ignoring the enemy) help?: 1d6 ⇒ 1 yeah useless healing, a whole 1 friggin HP

Okay....don't feel bad...we're all having crappy luck with the dice. It's okay, really. We're cursed here apparently. Lol

-Posted with Wayfinder


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Derika looks at the Creature and tries to determine if it might have a weak spot.

I DO have knowledge Arcana....I just forgot about it.

Knowledge Arcana: 1d20 + 6 ⇒ (1) + 6 = 7

Well...I guess that didn't matter much

Shaking her head she narrows her eyes at the creature and swings her hammer at it again.

Swing: 1d20 + 7 ⇒ (15) + 7 = 22

Smack: 1d8 + 3 ⇒ (4) + 3 = 7


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Seeing how hurt Jerrica is, Vishanti focuses, reaching through the intervening space, preparing should things get worse.

Readies action, if Jerrica gets hit again use Heaven's Leap Hex to teleport her to my side


Derika lands another blow on the construct.

GM Notes:
N hp: 17

Round 3: Telsyn, Orym, Abigail, Jerrica, Necrophidius, Derika, Vishanti


Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Orym grins as his attack lands, following up with yet another. "Beat it down!" he calls to his companions.

Orym casts Acid Splash (standard action).

Acid Splash touch attack: 1d20 + 1 ⇒ (6) + 1 = 7
Acid Splash damage (Focus): 1d3 + 1 ⇒ (3) + 1 = 4


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Focusing on the creature she calls back, "We're tryin' but it's a real son ofa b!%+~...."

-Posted with Wayfinder


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn moves to M6, draws his sword, and casts Snowball at the icky bad thing.

atk: 1d20 + 1 ⇒ (5) + 1 = 6
dmg: 2d6 ⇒ (3, 6) = 9

Why am I not surprised? Abigail?


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

I'm tellin ya....*sigh* Try some more healing on Jerrica?

-Posted with Wayfinder


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Sad, isn't it? lol


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Hey....we're doing our best.

-Posted with Wayfinder


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

Abigail tries to get a better, central, location and again send forth a wave of divine energy to keep her companions alive.

move to J4 and channel (excluding the enemy)

healed: 1d6 ⇒ 5


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Nice! Jerrica's ready for evac! lol


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Nice job Abigail! Now let's get that thing team. Kick em' high, kick em' low, kick em' in the uhoh! Hehehe

-Posted with Wayfinder


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Let's see if that heal changes my luck.

Jerrica strikes with both of her rapiers again.

Attack: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Attack: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Umm...no.


The necrophidius changes targets, going after Derika.

Attack: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18; Damage: 1d8 + 4 ⇒ (1) + 4 = 5 Make a DC 13 Fort Save.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

As the creature bites her, Derika attempts to fight off the effects of it's poison.

Fort Save Please!!: 1d20 + 5 ⇒ (15) + 5 = 20


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

She staggers a bit, but doesn't succumb to the poison. She snarls a little at the creature, "Right!! I'll get you for that!"


Round 3: Telsyn, Orym, Abigail, Jerrica, Necrophidius, Derika, Vishanti


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Derika pulls back her arm and swings at the creature again.

Swing: 1d20 + 7 ⇒ (10) + 7 = 17

Smack!: 1d8 + 3 ⇒ (7) + 3 = 10


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Vishanti holds her actions extending her senses into the space beyond, preparing to take hold of either of her companions if need be.


GM Notes:
N hp: 7

Round 4: Telsyn, Orym, Abigail, Jerrica, Necrophidius, Derika, Vishanti


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn can't get close enough to do damage with fire.

He'll aim with ice.

atk: 1d20 + 1 ⇒ (2) + 1 = 3

dmg: 1d3 + 2 ⇒ (2) + 2 = 4

I need Jerrica out of the way. A little help?


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

That's right...blame it on the girl. Lol


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

I can hurt it with burning hands. Fortunately, I don't have to roll to hit with that spell. Her piercing weapons aren't likely to do any damage with that DR.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Well flanking she is because of the extra d6's, but yeah a warhammer would be great right about now.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn makes a mental note to grab a club next time he sees one. lol


Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Orym continues tossing acid at the monster.

Orym casts Acid Splash (standard action).

Acid Splash touch attack: 1d20 + 1 ⇒ (2) + 1 = 3
Acid Splash damage (Focus): 1d3 + 1 ⇒ (1) + 1 = 2


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

I'm just trying to help...

Jerrica tries attacking again.

Attack: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Attack: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Yeah, this game is cursed...


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Yeah...it's totally cursed, for us. We can't do nuthin'. Lol


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Let's see what happens after our healer takes her turn.


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

Seeing her new friends having trouble dealing with the construct, Abigail decides it is time for a little of Sarenrae's blessings.

the light of the dawnflower guide your blades, in the name of Sarenrae, shine your light in our hearts.

and a wave of light washes over the party, as the light of the dawnflower infuses with all of the party.

bless


The necrophidius keeps going after Derika, who has done the most damage to it.

Attack: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15

Round 4: Telsyn, Orym, Abigail, Jerrica, Necrophidius, Derika, Vishanti


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Feeling the near miss of the creature, she narrows her eyes and swings her hammer again at it.

Swing: 1d20 + 7 ⇒ (10) + 7 = 17

Smack: 1d8 + 3 ⇒ (2) + 3 = 5

Really?! That's it...I couldn't do a couple more points...really?


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Vishanti maintains her vigil, preparing to extract either of her friends sould they be more severely hurt. Same held action


GM Notes:
N hp: 2

Round 5: Telsyn, Orym, Abigail, Jerrica, Necrophidius, Derika, Vishanti


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn decides to stop trusting his aim. He uses his bonded object to hurt the thing.

A crackling blue bolt of force strikes the monster.

magic missile: 1d4 + 2 ⇒ (3) + 2 = 5


The construct falls over, lifeless.

Combat over.

-Posted with Wayfinder


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Derika huffs and puffs with the exertion it took to take down the thing. She winces as she notices the wounds now in her side, but pays them little mind as she goes to Jerrica's side. "Jerrica....are you okay? How bad is it?" She barely pays attention to blood seeping through her clothing from her own wounds as she focuses on Jerrica.

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