Savage Worlds: Necessary Evil Campaign (Inactive)

Game Master Poor Wandering GM


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Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

"Mmmf. Carl, you're near the office, yeah? Do you see anything around you that could shut off that stupid fire alarm? Currently we are in an alarm-averse situation and the fewer things making the LOUD NOISES the better."

contact Carl: 1d12 ⇒ 10

1d6 ⇒ 3

Imagine goes over to Mindjack's cell and tries to open it. It might be that the drone took it a bit literally and unlocked it, but the door still needs to be actually opened from the outside.


Ag d8/Smar d6/ Spir d4/ Str d6/ Vig d10 (6 when Nulled) {} Fight d12+2/ Stealth d8/ Taunt d6/ Notice d6+2/ Swimming d4 Parry 9 [] Tough 13 (7 when Nulled) [] Chr 0

"Hey, lady, what are we doing?", Fiddler ask. I need to get to water soon., he thinks as he begins to feel the creep of dehydration.


Imagine (with Drone in tow?) opens the door indicated by the former drone. It reveals a windowless room crudely divided into three cells by chain-link fencing. The fencing is anchored to the floors, walls, and ceiling by metal brackets.

Several people are in each of the cells to your left and right. The cell ahead of you holds a single sleeping/unconscious/dead person. The folks in the cells were yelling but fall silent when you enter. All of the visible folks are wearing handcuffs. It is clear that some of them have been wearing them for some time. The individual in the center call is lying down facing away from you.

The cells have simple chain-link gates with scratched metal plates where a latch would be.


Male Human Agility d12, Smarts d4, Spirit d8, Strength d6, Vigor d12, Climbing d6+2, Fighting d6, Lockpicking d10+2, Shooting d12, Stealth d10+2, Charisma 0, Parry 5, Toughness 10, Bennies 3+1

Carl will attempt to figure out how to turn off the alarm.

smarts and wild: 1d4 ⇒ 21d6 ⇒ 5

My assumption is that it is the key that needs to be turned. But, Carl seems to have figured it out anyway.


Carl Yes, the key deactivates the fire alarm. I am assuming you turn it.

All Silence returns to the school, well except for all the yelling.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Imagine turns visible as she enters the cells. Still hovering, she smiles to everyone in the room.

"Good afternoon, everyone. My name is Imagine and I'm the one getting all you good folks the hell out of here. I'll open those doors and remove your cuffs in a moment, but first I need to know something: Who is that in the middle cell and what happened to him?"

George, let's get one thing straight. I AM NOT A PRISONER. Now that we've established that, how do I, the non-prisoner, open the handcuffs on the prisoners? Are there keys somewhere?

1d12 ⇒ 7

1d6 ⇒ 1

Sapele, if I have to ask this stupid drone one more frickin' thing I'm gonna throw up. Please get in here and rip the hell out of these chain link fences.


Imagine wrote:

Imagine turns visible as she enters the cells. Still hovering, she smiles to everyone in the room.

[i]"Good afternoon, everyone. My name is Imagine and I'm the one getting all you good folks the hell out of here. I'll open those doors and remove your cuffs in a moment, but first I need to know something: Who is that in the middle cell and what happened to him?"

A young woman's voice cuts through the others rushing to answer.

"He called himself MindJack. Went down when the alarms went off. He's in bad shape but I think he's still alive."

She glances at the drone and continues. "Figured you'd be here for him, your Omega right? Destruction's crew? There are a half dozen of my crew scattered in the other rooms. Get us out and we'll make it worth your while."


Imagine wrote:


George, let's get one thing straight. I AM NOT A PRISONER. Now that we've established that, how do I, the non-prisoner, open the handcuffs on the prisoners? Are there keys somewhere?

The drone's mind replies.

"subjects restraints are retrieved after processing
no keys exist within the inventory for this facility
restraints can be cut free from subjects if desired"

Valerie and the others in the cells step back as the Drones vibro-blade extends and locks into place.


Heaven:

{Please spoiler all posts until you join the group}

You were captured a week ago. Supposedly a Family job killing a V'sori subcommander who was wanting too much kickback. You had a time, a place, a perfect snipers nest. Too perfect, you should have been suspicious. The stun grenades were in the walls, the same walls the K'tharn came through moments later.

It has been a hard week. Between the nullifer shackles and the cold and the bad food you have pretty much been in constant pain.

...

Odd, the fire alarm is ringing
Is that a school bell?

That sounds like fighting...

The alarms have stopped....What is happening?

{You are alone in a cell made of reinforced chain-link fencing. There are two other cells in the same room. Each of the other cells holds three or four other folks. Noone else is wearing a nullifier.
Your chip is undisturbed, though offline due to the nullifier, but you have neither your guns nor your other devices.
To be clear you are in a different room than the one Imagine is in now.}


Tossing aside what's left of the pruned drone, Sapele trundles into the area of the cells... and proceeds to start at one end tearing them asunder and apart. Unless directed to a specific cell that is.

Strength: 1d12 + 5 ⇒ (2) + 5 = 7 or 1d6 ⇒ 2
Strength: 1d12 + 5 ⇒ (11) + 5 = 16 or 1d6 ⇒ 3
Strength: 1d12 + 5 ⇒ (4) + 5 = 9 or 1d6 ⇒ 2
Strength: 1d12 + 5 ⇒ (6) + 5 = 11 or 1d6 ⇒ 6+1d6 ⇒ 1
Strength: 1d12 + 5 ⇒ (4) + 5 = 9 or 1d6 ⇒ 6+1d6 ⇒ 3


Are you going to the room Imagine is in?


Sapele Lalolagi wrote:
proceeds to start at one end tearing them asunder and apart. Unless directed to a specific cell that is.

Start at nearest and proceed linearly... though I'd imagine that Imagine might notice the first door come apart and instead focus his brutish behaviour more directly.


{Ok you are in the western hallway per an earlier post. That means the only chain-link you can see is in the room Imagine is in. Does this agree with your understanding?}


Yep - when it doubt treat Sapele like a toddler.
Imagine said tear apart the chain link - so he'd start with the first one he could see.


The man-mountain makes short work of the cages


"You have an interesting crew lady."

The pale woman wrinkles her nose.
"I don't think the big one is housebroken


Ag d8/Smar d6/ Spir d4/ Str d6/ Vig d10 (6 when Nulled) {} Fight d12+2/ Stealth d8/ Taunt d6/ Notice d6+2/ Swimming d4 Parry 9 [] Tough 13 (7 when Nulled) [] Chr 0

Having trailed Imagine's drone into the holding area, he says, "Lady, you got us confused with those "heroes" that got whacked for people like you. We are here for Mindjack, not you dregs."

"Let's grab his ass and get the hell out here. I could give a sh@% about these people."


Arrival:
Aw man what the hell... damn my luck... not only I have to put up with those backstabbers honorless bastards of the Visori but now I may get killed in one of their crossfires

How long has it been?... they even took my watch, i need to know what time it is, if only i had it

Heaven directs towards to the prisoners

"Hey guys do anyone know what time it is?"

.....

"Hello? guys listen, the time... you what that is dont you?"

Heaven continues bothering the other cell mates about the time for quite a long time, until they say something or they are driven to insanity.


Male Human Agility d12, Smarts d4, Spirit d8, Strength d6, Vigor d12, Climbing d6+2, Fighting d6, Lockpicking d10+2, Shooting d12, Stealth d10+2, Charisma 0, Parry 5, Toughness 10, Bennies 3+1

spirit and wild: 1d6 ⇒ 11d6 ⇒ 2

Since he can't go intangible, he'll just brandish the vibroknife and move down the hallway back to Imagine.

Imagine. Is there anything else you need down here? I want to get away from the Very Sorrys.


Sapele frowns at the pale woman before correcting her "No no, Sapele has broken houses before."

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Imagine smiles honestly at Sapele's answer, enjoying his humor.

"Carl, apparently there are no keys to the handcuffs. I think we'd all much prefer it if you were the one to do the cutting of the things rather than the short-leashed kill-bot.

Sapele, come join me as I open all the other cells. They should be unlocked, and I'll need your help murdering the chain link fences I assume we'll find in there.

Fiddler, as soon as we've established that the doors are open, please do murder the hell out of this thing. As much as I'd like my very own terminator, somehow that never quite turns out well, and the Very's can probably track the thing anyway.

Valerie, I have three rules in life. Number three is that "Nothing is ever quite the way it seems." We literally just crashed here and are freeing that unconscious lump there because we were prompted by a video of Dr. Destruction that gave us our freedom and a landing that we could walk away from. I don't know what this 'Omega' is and I don't work for them, but I'm -always- open to offers. Some more than others.
I'm freeing you because it'll be a thorn in the side of the Very's and that will tickle me a might. Consider your compensation appreciated, but I understand that you can't get blood from a stone.

Come on, Sapele. Someone keeps asking for the time and it's starting to drive me insane. And then I'll drive him insane. Or all of us. Haven't decided yet."


Ag d8/Smar d6/ Spir d4/ Str d6/ Vig d10 (6 when Nulled) {} Fight d12+2/ Stealth d8/ Taunt d6/ Notice d6+2/ Swimming d4 Parry 9 [] Tough 13 (7 when Nulled) [] Chr 0

"Murder is a bit below me, Lady. A fella like me has standards and whacking some brainboxed minion is not up to them. Got a reputation to maintain."

As soon as Mindjack's cage is opened, Fiddler grabs him by the collar scooping him into a fireman's carry and rolls out for the exit.

"Time to go. This fella has a date with that Destruction guy."

The Fiddler will be looking for the path of least resistance during this egress. [b] Notice[b/] if needed. 1d6 + 2 ⇒ (5) + 2 = 7 Wild 1d6 ⇒ 2

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

"But it's not murder! It's a robot! Ugh! Men.

Assuming we've got all the cell doors opened....

Sapele, little help here? With the doors open this thing isn't anymore use to us. I can't bring it home and if I let it go it'll kill all these people.

Oh, sorry, um. I'm gonna walk the robot-man to you. You smashy. Make bang-bang on robot head. Him no good. Alien bad men--ah, never mind. Just kill the fragging trog so we can get out of here."


Heaven:
You have not seen a clock in days. The windows tell you it is night. A dark and overcast night, raining a little now.

The Fiddler:
You have seen two doors to the outside. One leading from the cafeteria to a former playground the other at the end of the corridor past the Teacher's lounge and Library. This second one appears to be or have been the main entrance. The glare on the windows is pretty bad but it looks like there is a wall separating the school from the rest of the world.


Male Human Agility d12, Smarts d4, Spirit d8, Strength d6, Vigor d12, Climbing d6+2, Fighting d6, Lockpicking d10+2, Shooting d12, Stealth d10+2, Charisma 0, Parry 5, Toughness 10, Bennies 3+1

On my way.

Carl will run to get to the cell so he can unlock everybody.

running speed: 6 + 1d6 ⇒ 6 + (2) = 8


Give me land lot's of land open countryside above....

Assuming Sapele makes art from the cages.

There are two people in nullifiers.:

One is the gentleman going on about time and the other is MindJack.
The nullifiers are quite difficult to remove. If you want to try then a Lock-pick roll at a substantial penalty would be a start. Assume the penalty to crack the alien lock using makeshift tools is at least -4 and likely significantly higher.
Force can also be used though these things are built very tough. No need to hit just tell me what you are trying and roll damage.

There are 23 folks in normal restraints.:
These are relatively easy to remove requiring only a lock-pick vs TN 4 (the penalty for makeshift tools is negated by the familiar design and simple locks) Valerie Ramirez, if freed, will provide a +1 to the rolls to represent her working as well. Every Ten rolls represents a minutes work.
Force can also be used here Roll damage vs 10 to break someone free.

Are you focusing on freeing folks?

Searching the rest of the site?

Leaving ?


Ag d8/Smar d6/ Spir d4/ Str d6/ Vig d10 (6 when Nulled) {} Fight d12+2/ Stealth d8/ Taunt d6/ Notice d6+2/ Swimming d4 Parry 9 [] Tough 13 (7 when Nulled) [] Chr 0

Fiddler is moving out of the compound with the target as quickly as possible. He is also for leaving nullifiers on. Trust is not a villainous virtue. A major throw down is going to have alerted heavy reinforcements.

Never leave the way you came in being the virtue it is leads the Fiddler to choose the route out to the playground with hopes of going underground through a manhole as quickly as possible. Memories of a bad bank heist drive him away from main entrances. Authorities like 'em and so do snipers.

"Robots!?! You hear them things screamin' and see 'em bleeding when we were laying into them just now? Do what you want, but I'm out of here with this fruitcake. Them folks are on their own,hero", he says on the way out of the containment unit.

Prepping himself for a rough escape, the Fiddler rushes toward his exit claw ready set off a stunning blast.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

"Hey! That was uncalled for. No need for nasty name-calling. Fine. Fiddler, just don't go too far after depositing him in the Courtyard. We need to think of the future.

Carl, good job. With two exits, and 23 people that the Sorrys wanted locked up now un-locked up, even if a response team shows up that turns an afternoon tea into a vodka-soaked wet T-shirt contest. See to Valarie first. Paying customers get priority.

Sapele, after smashy on robot-head, please assist Carl and break handcuffs. NO BREAKY ARMS! Just breaky handcuffs. People nice.

Valerie, I'm gonna stay in your head awhile so we can keep in touch. Maybe swap emails so we can share recipes for cooking and knitting and homemade explosives. And if you would care to invite me with you someplace right now, that'd be great too. Being an escaped felon I don't think I should go back to my mom's apartment -just- yet.

Attention dude that's asking about the time: Hi there! I'm Imagine. What's your name? Warning: If you can not afford a name, one will be provided to you by the State. And by 'the State' I mean 'me'. You don't want that to happen.
Also, I've no fragging clue what time it is, and neither does anyone else. But there may be a clock around here somewhere. Just chill.
Also, there's a handsome young man going around and he's not-a-cop. If you want him to try to unlock your Negafier, let him know. If you don't want him to, let him know that as well.

Ladies and gents, it's been great. Tell all your friends about me. If you're ever in SouthPoint, just say my name and I'll show up in the creepiest way I can. For now I'm gonna go fly CAP and see if we have enough time to free you all.

CARL: LAST THING! You're the thief so I need you to keep me honest and remind all of us to loot the site, if we can. Sometimes I forget important stuff like that."

Imagine re-establishes the tele-link and goes invisible.

She flies along and follows Fiddler, telekinetically poking his buttocks at least once.

When they get outside, she flies up and looks around. Knowing that they're in 'special processing camp 25b. East point' is one thing. Actually seeing the neighborhood is something else. She expects to see a transport of some kind come and pick up Mindjack, but everything else is news to her.


Imagine wrote:
...telekinetically squeezing his buttocks at least once.

Not that is matters but Tk can't squeeze. Force control can. It is really the major difference between them. Tk effects the entirety of an object or person. You could poke him in the butt with an object or tweak/squeeze using Fiddler's pants (for which he would get the usual resistance roll for a TK attack, and it is right at the fine manipulation of an object line) but a direct TK sqeeze is verboten

Fiddler, Carl and Imagine
It appears you three are together in MindJacks room at the appropriate time so you each get a say here.

Fiddler, You are carrying MindJack out into the former playground. Before or without cutting the cuffs off the other prisoners. Correct? No incorrect answer here, just getting the timing down.

Carl and Imagine, You are allowing The Fiddler to take MindJack, correct? Are either of you cutting cuffs?

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Nooooooooo! Fine. You win this round old man. edited to poke. :p

I was under the impression that 1) We don't spend the time to take off Mindjack's cuffs. The video didn't mention that, and he's getting the the platinum-star treatment by Darth Descruction, so he can take the cuffs off himself. Fiddler's just dumping MJ for the evac, but if he wants to cut the cuffs off then, that's his decision.
2) Allowing? Meh, he's a big boy, and we got a lot of stuff going on. I doubt he'll murder MindJack, so him + MJ + going outside = contract fulfilled.

I'm just scouting real quick. I'll probably go back in and start searching the place for phat loots after a quick look. Unless I see 23 heavy transports flying in with High Threat Teams. Then there will be a different plan, probably involving messing my pants. ;)


1. Correct the video was silent on this issue.
2. That's one of the things I'm checking.
.
RE: heavy transports. If there is a Man'o War overhead they could do an orbital drop. The drop pod hits the ground at about mach 2 and the k'tharen pile out right behind the shockwave. These were very effective during the invasion. NE really does give me some lovely toys.


To Imagine, before Fiddler takes MindJack.

"Not Destruction's crew? Trying to stay independent? I can respect that, good luck. I run with the Undergrounders. Get me out these bracelets and under the streets and I can find you a quiet spot or two."


Ag d8/Smar d6/ Spir d4/ Str d6/ Vig d10 (6 when Nulled) {} Fight d12+2/ Stealth d8/ Taunt d6/ Notice d6+2/ Swimming d4 Parry 9 [] Tough 13 (7 when Nulled) [] Chr 0

No cutting for Mindjack. Don't want a guy like that thinking I am one of the aliens, lol.

"F' it. Cut her loose. Fighting chance and all." With that he rolls out.


The Fiddler {Tommy Fiddler} wrote:

No cutting for Mindjack. Don't want a guy like that thinking I am one of the aliens, lol.

"F' it. Cut her loose. Fighting chance and all." With that he rolls out.

You and your claw are right there.

Just saying. 3d6 vs 10......

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

"Fiddler could you PLEASE take half a second and cut MindJack's cuffs off? Seeing as how Dr. Destruction kindly let us go when we were facing a lifetime of confinement and torture, I think we owe it to him to at least give his bestest buddy a small comfort. Don't worry, if he tries anything I'll make him think he's an 8-year old girl for the rest of his life. I'll even braid his hair when they pick him up.
Also, my Psychic sense is telling me that SOMEONE thinks this is a good idea and it's in our best interest to comply. Jus' sayin'. ;)"


{Not sure who you are picking up. I certainly don't care.}

{My post was referring to Fiddler and Valerie where Fiddler said [b]"...cut HER loose..."}

{Just a note to you Imagine. TK d10/d6 vs 10 is doable if you can think of a way around the whole objects issue. I am not pushing towards a specific goal just reminding you that you can take action, should you desire.}


Ag d8/Smar d6/ Spir d4/ Str d6/ Vig d10 (6 when Nulled) {} Fight d12+2/ Stealth d8/ Taunt d6/ Notice d6+2/ Swimming d4 Parry 9 [] Tough 13 (7 when Nulled) [] Chr 0

Snip1d6 + 2d6 ⇒ (4) + (2, 2) = 8+2AP


The Fiddler {Tommy Fiddler} wrote:
Snip1d6+2d6+2AP

I assume you are cutting someones cuffs? Who is the lucky fellow ?


Oh great new guys, they do seem reliable tough

Heaven directs towards the strangers while show them his cuffs

"Hello fellas, care to help me with these? They are very annoying"

Heaven tries to put his most charming smile.

"Also do any of you know the time by the way "

"I dont even know how I got here, i was just working and puff! I appeared here. Anyway if you help me I will make sure you will be rewarded I always pay my debts."

Heaven caughts a little trying to act cool with all the pain and the bruises.

"I apologize I may not have presented myself, my name is Heaven. I take you are individuals with extraordinary abilties. I myself am not that blessed, but you could say I am... what to say... well im someone who is usually prepared. "

Heaven trips and falls down, his senses a little numb from the pain.

"Ok ok I know this looks bad, I was certaintly not prepared for something like this I gottta admit. Care to give me a hand?"


Ag d8/Smar d6/ Spir d4/ Str d6/ Vig d10 (6 when Nulled) {} Fight d12+2/ Stealth d8/ Taunt d6/ Notice d6+2/ Swimming d4 Parry 9 [] Tough 13 (7 when Nulled) [] Chr 0

Valerie


Raising his voice to reply verbally to the voice in his head "O.k. me smashy head" looking around to find the drone and summarily squishing it's head. He rolls his eyes and confides in Fiddler "Dunno what's up with that lass that keeps talking in my head... might be a couple cans short of a six-pack eh? Keeps talking to me like I'm some sort of idiot" in a completely non-ironic manner.


Ag d8/Smar d6/ Spir d4/ Str d6/ Vig d10 (6 when Nulled) {} Fight d12+2/ Stealth d8/ Taunt d6/ Notice d6+2/ Swimming d4 Parry 9 [] Tough 13 (7 when Nulled) [] Chr 0

"What can you do? Women, hahaha....I'm getting the target out of here, big guy. Things are getting to hairy to stick around any longer."


Male Human Agility d12, Smarts d4, Spirit d8, Strength d6, Vigor d12, Climbing d6+2, Fighting d6, Lockpicking d10+2, Shooting d12, Stealth d10+2, Charisma 0, Parry 5, Toughness 10, Bennies 3+1

Carl will attempt to unlock the nullifiers.

lockpicking and wild: 1d10 + 2 ⇒ (3) + 2 = 51d6 ⇒ 3

"Crud. I'll have to try again."


Gathering threads.

All the cell-rooms have been opened.
All the cage/cells destroyed.
Ms. Rameriez is free and is gathering her crew*
Last Drone is dead.**
All players but Heaven in room with snoozing MindJack.
Heaven is wearing a nullifier and is without gear.

Carl & The Fiddler: Your actions are in conflict.
Carl is apparently, as his player did not inform me of whose nullifer Carl is attempting to bypass, trying to open MindJack's cuffs. The Fiddler is trying to pick up MindJack.

Please resolve.

*Ms. Ramierez in the classroom with the lockpick. First minute:

10d6 ⇒ (6, 4, 1, 1, 2, 2, 6, 2, 5, 4) = 33. extra rolls due to acing: 2d6 ⇒ (5, 1) = 6 5 free.

**Last rolls for George II:
Hit, called shot to head?: 1d12 ⇒ 121d6 ⇒ 3(+2-4) Hit w/ raise. damage, head: 1d12 + 5 + 4 ⇒ (9) + 5 + 4 = 18 Splat.


Male Human Agility d12, Smarts d4, Spirit d8, Strength d6, Vigor d12, Climbing d6+2, Fighting d6, Lockpicking d10+2, Shooting d12, Stealth d10+2, Charisma 0, Parry 5, Toughness 10, Bennies 3+1

Sorry, since Mindjack is being carried away, and I could get to him later, I'm in the classroom. Still I failed.


Carl No problem.
So you allow The Fiddler to take MindJack? Assuming a yes here.

And you did not fail, the roll never happened. ;7)

So what do you do now?

Are you following Fiddler/MindJack? Using your lockpicking skills to free other folks? Searching the rest of the site?


{Right, moving things along}

Fiddler carries the unconscious MindJack into the landing field nee playground. The night is cool, heavily overcast and a light rain is falling.

There is a thirty foot high dark colored solid metal wall surrounding the former grade school. A residential home near that bordered the playground has been bisected by the wall and has suffered significant damage in the process. There are no gates. There are occasional cameras pointing both inside the compound and out.

One minute has gone since the fire alarm was shut off.

What do you want to do?

{Heaven might consider it a favor if someone would release him from the nullifier. No pressure, just a suggestion.}

Heaven Did you follow the large man who ripped open your cage into the playground, or are you still in the former classroom or are you doing something else?


Yeah

Heaven is following the giant who open his cage nagging him about opening his nullifier. (or any other of the newcomers if they are nearby)

"Heaya will it help if say I have money?"


Ag d8/Smar d6/ Spir d4/ Str d6/ Vig d10 (6 when Nulled) {} Fight d12+2/ Stealth d8/ Taunt d6/ Notice d6+2/ Swimming d4 Parry 9 [] Tough 13 (7 when Nulled) [] Chr 0

Fiddler is now sure that there is little chance that he will find a manhole that has not been sealed and instead looks for a place to stay out of sight for a moment as he reassesses the situation.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Imagine is temporarily satisfied that an entire flight of Men-O-War(man-o-wars? Mans-o-war?) are not dropping 7 divisions of infantry on their heads. So that's good.

'Is that fence seriously going through that house? Huh. I kinda want to try and rob that house...but there are better things to rob right now.'

"Fiddler, I'm working on the water situation. Once Valerie has her crew free, she said she'd help us with a place to stay. Presumably that place will have running water and a bathtub, which I hope will do in a pinch. So we can't leave until both: 1) Valerie's crew is out of restraints and 2) This place has been thoroughly looted. If you could help out and snip some cuffs of the prisoners back inside, that would help both us and you. Thank you!! =)

Yes, Heaven, that would help. Carl, since Fiddler and Sapele have the 'breaky-handcuffs' marketed cornered, feel free to try again on Heaven's null-null.

Carl, Fiddler, Sapele, I'm going to start a search. Feel free to join me once everyone who wants to be free is. As much as I don't really mind working naked, I find that life goes easier with a pocket full of stolen V'Sorri technology."

Imagen glides back inside and turns visible. She starts with the desk in the Cafeteria.

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