RoW: Let's Thaw the Frozen Stars! (Inactive)

Game Master Daxter

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M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

PaizoCon tickets on sale now! Banquet sells out quick, and it's tasty and fun. Get tickets here!


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Aye, thanks for the heads up. Purchased.


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Thanks Feral for the last three books!

I will diligently use them to properly plot and plan.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Wait, he bought you all the books? That rotten sneak! What do the rest of us get to buy you?


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Muahaha!


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Kalt Ìsson wrote:
Wait, he bought you all the books? That rotten sneak! What do the rest of us get to buy you?

I prefer death rays and cupcakes (actually, just kidding about the cupcakes - frosting is gross).


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Regarding ghostbane dirge: It appears that ghostbane dirge had an errata applied between the first and second printing. Hence the difference between the book and the prd. The errata is on the product page.

There are, as Feral pointed out, some structural issues with the spell design, as it targets will, undead's strong save. However, that same "flaw" seems intrinsic to the Pathfinder design philosophy for a number of spells and effects that are theoretically good against undead (Undeath to Death, Channel Positive Energy, Chill Touch) Meanwhile, sunbeam and disintegrate become the actual kings of undead slaying.

It's beyond the scope of my interest to try and "fix" the intrinsic problem. However, if the casters want to invent their own spells I would be game. Maybe "Body rot" for the undead - target fort and rot their bodies away to damage them? "Ghost wind" for incorporeal - target reflex and maybe damage and stagger the undead? Something along those lines would be fine. I assure you such spells would not go to waste in this campaign.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Yeah, I found a couple of those threads as well.

Rather than add a line to the effect of 'this spell can affect undead despite targeting fortitude' they chose to correct its mechanical flaw by making it unlikely to ever land.

It's a shame.


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Too much poking at the fabric of rules :)

We could all play ars magica instead. Creo Ignem!


Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

Would characters afflicted by confusion be able to make a new save to try and shake it off?


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

Shrug. It SOUNDED good at the time.... XD


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Shanya wrote:
Would characters afflicted by confusion be able to make a new save to try and shake it off?

Nothing in the spell (or my experience at a game table) indicates that to me. Typical solutions are to disarm/disable a character until they are better, or maybe send them off to fight an illusion until the effect wears off.

For the sake of simplicity, I would say that once combat is over, the character is still confused, but not feeling threatened anymore so they can just sit around and default to a mix of babbling and normal actions.


Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

Alright.

Would my Studied Combat boost to damage work here?


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Nope, sorry. Incorporeal negates precision damage.


Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

Figures.


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Tell you what, you can bluff your confused allies into running towards some imagined enemy down the hall. That would stop them (Avora and Lana, specifically) from being locked in a death struggle due to confusion suckiness. Just an idea.


Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

Well, I think I'll try doing that next round--unless what you just described is a move action, in which case I'll give it a shot now.


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Lets call it a standard.


Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

Next turn it is, then.


Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

Out of curiosity, would confused party members take a penalty to Sense Motive rolls as long as they're confused?


F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]

Heh, I thought about that, but figured it wasn't my place to add one. :P


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Didn't matter. Avora was completely convinced (natural 1).


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

By the way, this is a good group. Anyone interested in taking on a second adventure path? I'd be open to GMing; just need to know which one you are interested in doing.

My personal tastes are Jade Regent, Carrion Crown, Mummy's Mask, or Giantslayer. I'm currently running an Iron Gods game, but I can start a second one if people's tastes run in that direction. I'd rather not do Skull and Shackles, as I am running one online and another tabletop, but again, if that's what everyone wants, I'm open to it. Any of this strike anyone's fancy?


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Ranginui, you are welcome to join the group, of course, if you would be interested.

Please note that if we choose to do Giantslayer, I cannot begin it until Feb 25, when it comes available to the public.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

This is a good group! An excellent, fun group, in fact.

And I have been dying to play Giantslayer since it was announced, but I am trying to shed PbP games, not pick up more - the distraction is rocking my boat a bit - so I will have to decline.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I’m in the exact same boat.

Giantslayer is the first AP I’ve been excited about since Reign of Winter but I’m not going to start anything new until I drop at least two of my current games.


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I too should avoid additional entanglements at the moment, so I will also decline.


Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

I love this group. :D

And now I'm expecting there to be an ACTUAL zombie moose at some point, just so Shanya can look like an idiot.

Anyway, regarding a second potential Adventure Path, I'd love to get into another Jade Regent game. The one I'm currently in is running a little too slow for my tastes.

Umm...:
Would you allow...

...

...

...

...a drow swashbuckler?

*tries to hide signs of being a total drow fanboy and miserably fails*


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The zombie moose is some sort of meme? There are a surprising number of zombie moose pictures on the interwebs.


Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

Wait, REALLY?

...huh. Didn't know it was a thing.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

I had no idea that was a thing. But Kalt must have known at some deeper level, when he said they were the worst kind of moose. Or zombie.


Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

Huh.

Anyway, Avora, I'm also up for a Carrion Crown game...


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Ready to leave the hut then?


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

I'll just point out that if you squint just right you can see our 5000th gameplay posts from here...


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I like it Avora. =)

Have you seen this feat. It's helps marry the ranger/druid concept in really great way.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Oooh, no, I hadn't! I may have to procure that feat as soon as possible. And why you reading my private messages? ;)


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I'm a curious bearadin.

Assuming you stick to mostly druid it doesn't do much for your wildshaping but it does give you some big favored enemies bonuses.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

That's a very cool feat, Sven! I'll have to keep that in mind. But I'd be careful talking about marrying rangers and druids in this company, Avora's already pissed at you, I don't want to get Kalt in the middle of things.

And you shouldn't go poking in a lady's spoilers!


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Rango - when do you think you might have those PFS chronicles available? I'm particularly interested in the Snows of Summer one, as I hope to play the character I've applied it to at an upcoming con. It's no big deal if they won't be ready soon, just want to know what to expect.


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Kalt, which of your favored terrains is at +4? I would think favored terrain from ranger and horizon walker stack.

Sorry about the sheets, I've been distracted (currently on a business trip). I'll work on those tomorrow/tonight.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Cold is at +4. I agree about them stacking, Hero Lab didn't do it and I forgot to fix it when I posted the alias.

And thanks for the follow-up on the chronicle sheets.


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ROW1

ROW2


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...and reported. Let me know if there are any problems.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Rango- none of the boxes on the right side of the sheet, where XP, GP, and the GM's initials go, are filled out. Should we just do those ourselves?


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Ah, give me until tonight and I will add those fields. Dangers of doing things while sleepy.


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New Links

ROW 1

ROW 2


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

These look great, Rango, thanks very much!


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Was I incorrect in assuming Sven had <3+ ranks in acrobatics?


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sven actually does have three ranks. It's his third most practiced skill!


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Ah, well you didn't take the damage; the additional +2 to total defense made a difference.

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