Rise of the Runelords Redux

Game Master Loup Blanc

A challenging update to a classic campaign, using new materials and expansions.


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I haven't had deep-fried butter, but I agree on the atomic bomb comparison.

I've had deep-fried ice cream, and it's delicious. I've also had deep-fried Oreos, and they were...not so much. They didn't taste bad, but they were a lot. I got three for two dollars at a local fair, and I only ate two of them.

The most ridiculous I know of, though, is deep-fried mayonnaise on a stick. I don't really know how that works, and I don't care to find out. I simply consider it proof that some eldritch being does indeed lurk beyond the stars, working its unknowable madness in our world.

Corn dogs, however, are pretty good. I imagine the version in Pathfinder would be more like a simple sausage baked in a cornmeal-style coating, but it's the same concept.


Male Archon-Blooded Aasimar Barbarian/Unchained Monk/1, HP:3/14 l AC: 16 T: 16 FF: 13 l Fort: +4, Ref: +5, Will: +3 l CMB: +4, CMD: 16 l Dark Vision 60, Perception +7, Survival +3 | initiative +4

Go to Scotland and apparently you'll find the most insane deep-fried things, according to a buddy they deep=fry everything there. Also as a quick aside, is Canada the only place where we don't call corn dogs ''corn dogs''? We call them Pogos, if anyone is curious.


Attacks:
Rapier +4 (1d6)
Stats:
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) | HP 10 | Fort +3, Ref +6, Will +3; (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 8 | Base Atk +0; CMB 4; CMD 14
skills:
Acro +3 App +8 Cl -1 Dip -1 DD +6 EA +7 Fly +3 Heal +5 Int +3 Kno (arc) +10 Kno (his) +9 Kno (loc) +8 Kno (nat) +8 Perc +7* SM +5 SC +8 Ste +3

I'm Welsh, but I can certainly speak for my Celtic cousins, and confirm that pretty much anything can be found deep fried in a variety of takeaways in Scotland.

I remember an article a few years ago talking about a chip-shop (another Great British Institution) in Glasgow offering a deep-fried donner kebab (which I think is the same as shawarmer..?) and weighed in at over 3,000 calories.

Or if you prefer a lighter snack, you can get a deep-fried BigMac or pizza instead.


Male Archon-Blooded Aasimar Barbarian/Unchained Monk/1, HP:3/14 l AC: 16 T: 16 FF: 13 l Fort: +4, Ref: +5, Will: +3 l CMB: +4, CMD: 16 l Dark Vision 60, Perception +7, Survival +3 | initiative +4

EGADS!!!! That sounds like it was fried in the darkest pits of Hades. Perhaps it was best i didn't stop in Scotland when i visited the UK.


Male Human Unchained Monk 1 (Perfect Scholar)/Sorcerer (Empyreal) 1

Hey, now. I haven't heard of battered donner kebab, but that sounds like it's on my bucket list of foods to try before I die. Or to die, looks like it.

I've had pizza crunch, which is a deep-fried half pizza, and it varies from something awful to godsend in regards to your blood alcohol levels.


Male Archon-Blooded Aasimar Barbarian/Unchained Monk/1, HP:3/14 l AC: 16 T: 16 FF: 13 l Fort: +4, Ref: +5, Will: +3 l CMB: +4, CMD: 16 l Dark Vision 60, Perception +7, Survival +3 | initiative +4

Not sure if it compares to the foods we've listed so far but in Canada we have these things called Beaver tails. Dunno if any of you have ever had them. Its essentially a giant piece of fried dough covered in chocolate, cinnamon, sugar, brown sugar and maple syrup. Sometimes all of the above, sometimes only some of those ingredients and there are other varieties. They're essentially diabetes on a paper plate.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

LOL. So the paper plate would have more nutritional value?


Male Archon-Blooded Aasimar Barbarian/Unchained Monk/1, HP:3/14 l AC: 16 T: 16 FF: 13 l Fort: +4, Ref: +5, Will: +3 l CMB: +4, CMD: 16 l Dark Vision 60, Perception +7, Survival +3 | initiative +4

Essentially, yeah the plate would probably be better for you all things considered.


Attacks:
Rapier +4 (1d6)
Stats:
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) | HP 10 | Fort +3, Ref +6, Will +3; (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 8 | Base Atk +0; CMB 4; CMD 14
skills:
Acro +3 App +8 Cl -1 Dip -1 DD +6 EA +7 Fly +3 Heal +5 Int +3 Kno (arc) +10 Kno (his) +9 Kno (loc) +8 Kno (nat) +8 Perc +7* SM +5 SC +8 Ste +3

Ok I can see Gao and Efan are headed down a long road of wisdom vs intellect :D

Which I think is going to be awesome.

So fair warning, I think Gao will infuriate Efan and my character is kind of a d1ck so he wont hold back in telling him so :)


Male Human Unchained Monk 1 (Perfect Scholar)/Sorcerer (Empyreal) 1

Of course, it's what I meant by the post. I was just about to mention in Discussion how I mean no offense.

Let it start!


Male Human Unchained Monk 1 (Perfect Scholar)/Sorcerer (Empyreal) 1

Whoops! I fear I've confused the owner of the Curious Goblin, Chask Haladan, with Brodert Quint, who is apparently Shara's mentor and an eccentric intellectual.

However, for continuity's sake, as sources indicate that Brodert is a Curious Goblin regular, we could assume that Gao's been to see Brodert's collection at some time in the past, and is acquainted to the man?


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

That makes sense. Brodert is also the local scholar, so it makes sense that Gao would have met him at least once.


Sorry for falling behind again so quickly--work is neverending, and as soon as it seems like one thing's finished another pops up. Updates tomorrow, hopefully.

I do want to say I'm liking the interactions so far!


Male Human Unchained Monk 1 (Perfect Scholar)/Sorcerer (Empyreal) 1

Hey guys, I'm working two 13 hour shifts with 10 hours between them for the next two days, so I might be patchy regarding posts! Just warning!


Male Aasimar Inquisitor (Spellbreaker)/Fighter 1
Spoiler:
HP: 13/13 | AC: 18, T: 12, FF: 16 | CMD: 17 | F: +4, R: +2, W: +4 | Init: +2, Perception: +6 | Spell Slots:

Don't aasimar and tieflings now use the half-elf aging chart? I thought that was a change they made not that long ago. Uriel is only 19...


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

They did change that a while ago, but there's no reason you can't change that if it's more interesting to do something different.


Male Archon-Blooded Aasimar Barbarian/Unchained Monk/1, HP:3/14 l AC: 16 T: 16 FF: 13 l Fort: +4, Ref: +5, Will: +3 l CMB: +4, CMD: 16 l Dark Vision 60, Perception +7, Survival +3 | initiative +4

According to the psfrd, they still use a chart similar to elven ages near as I can tell but I'm pretty out of touch when it comes to the Golarion world so I wouldn't have realized that. Id be inclined to keep using it as I have been but ill swap it if Loup says he wants it to be so.


I typically allow the planetouched to use either the new or the old aging system as the player prefers--magic in the blood works in mysterious ways, yada yada yada. I usually find the half-elf aging to make a lot more sense, as it feels weird that a fairly human-like race would take a regular lifespan to reach maturity, but if people prefer to play with that aspect I won't stop them.


Male Archon-Blooded Aasimar Barbarian/Unchained Monk/1, HP:3/14 l AC: 16 T: 16 FF: 13 l Fort: +4, Ref: +5, Will: +3 l CMB: +4, CMD: 16 l Dark Vision 60, Perception +7, Survival +3 | initiative +4

Can someone send me a link that shows Aasimar and tieflings using half elf age categories? I have every intention of keeping mine long lived but I've never seen their new charts. I use pfsrd more or less exclusively so maybe that's why.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

Scroll down to the Aging Effects table.


Male Aasimar Inquisitor (Spellbreaker)/Fighter 1
Spoiler:
HP: 13/13 | AC: 18, T: 12, FF: 16 | CMD: 17 | F: +4, R: +2, W: +4 | Init: +2, Perception: +6 | Spell Slots:

Those still have the original ages, actually. They may not be on the PFSRD because of the fact that they're a Golarion-centric thing.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

I thought the question was about half-elf aging categories. Have those changed?


Male Aasimar Inquisitor (Spellbreaker)/Fighter 1
Spoiler:
HP: 13/13 | AC: 18, T: 12, FF: 16 | CMD: 17 | F: +4, R: +2, W: +4 | Init: +2, Perception: +6 | Spell Slots:

No, on Golarion the Planetouched races do not have extremely long lifespans, and instead are comparable to that of a half-elf. Thing is, that's a Golarion specific thing. So, it may not be on the PFSRD for that reason.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

Ah, well that's ridiculously complicated. I did find the ages of half-elves in the Paizo SRD but that uses the same values as the PFSRD.


Male Archon-Blooded Aasimar Barbarian/Unchained Monk/1, HP:3/14 l AC: 16 T: 16 FF: 13 l Fort: +4, Ref: +5, Will: +3 l CMB: +4, CMD: 16 l Dark Vision 60, Perception +7, Survival +3 | initiative +4

Okay I thought that might be the case Uriel. Thanks.


Attacks:
Rapier +4 (1d6)
Stats:
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) | HP 10 | Fort +3, Ref +6, Will +3; (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 8 | Base Atk +0; CMB 4; CMD 14
skills:
Acro +3 App +8 Cl -1 Dip -1 DD +6 EA +7 Fly +3 Heal +5 Int +3 Kno (arc) +10 Kno (his) +9 Kno (loc) +8 Kno (nat) +8 Perc +7* SM +5 SC +8 Ste +3

I promise I will get around to doing my mini stat blovk beneath my name, GM


Hey all, posting in to let you know that I'm going to a summer camp with my family for a few days, starting tomorrow. I won't have Internet access or my laptop with me, so I don't expect to be posting at all while I'm there, but it's only a few days--tomorrow afternoon through Friday afternoon. Feel free to take the time to RP, discuss things out of character, or anything else you like--I should be back and updating things Friday evening or Saturday morning to keep things moving as soon as I can.

Loving the RP and all so far in here, though! Keep it up, everybody.


Alright everyone, I'm back from my trip and should be good to post regularly this week. This coming weekend I'm away on a paintball trip, but until then (and afterwards) I should be good, so hopefully we won't have another really slow spell. I'm looking forward to getting this well and truly going, and thank you all again for sticking through the roadblocks thus far.


Attacks:
Rapier +4 (1d6)
Stats:
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) | HP 10 | Fort +3, Ref +6, Will +3; (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 8 | Base Atk +0; CMB 4; CMD 14
skills:
Acro +3 App +8 Cl -1 Dip -1 DD +6 EA +7 Fly +3 Heal +5 Int +3 Kno (arc) +10 Kno (his) +9 Kno (loc) +8 Kno (nat) +8 Perc +7* SM +5 SC +8 Ste +3

No worries. Planning to be in for the long haul anyway :)


Male Archon-Blooded Aasimar Barbarian/Unchained Monk/1, HP:3/14 l AC: 16 T: 16 FF: 13 l Fort: +4, Ref: +5, Will: +3 l CMB: +4, CMD: 16 l Dark Vision 60, Perception +7, Survival +3 | initiative +4

Same as Effanydd for me. Truth be told Im in an all clerics ROTRL game that moves at least twice as slow as this. So this pace is fine by me.


Male Aasimar Inquisitor (Spellbreaker)/Fighter 1
Spoiler:
HP: 13/13 | AC: 18, T: 12, FF: 16 | CMD: 17 | F: +4, R: +2, W: +4 | Init: +2, Perception: +6 | Spell Slots:

Oh man, are you going to the Battle of Normandy at Skirmish? I was hoping to go, but I don't have the cash. I'm assuming Skaves will be there; tell him I say hello, and congrats on his engagement.


Attacks:
Rapier +4 (1d6)
Stats:
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) | HP 10 | Fort +3, Ref +6, Will +3; (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 8 | Base Atk +0; CMB 4; CMD 14
skills:
Acro +3 App +8 Cl -1 Dip -1 DD +6 EA +7 Fly +3 Heal +5 Int +3 Kno (arc) +10 Kno (his) +9 Kno (loc) +8 Kno (nat) +8 Perc +7* SM +5 SC +8 Ste +3

GM were you planning on updating before your paintball trip?


Hey everyone, I want to give yet another deep apology for my extended absence from the site. It started with a somewhat impromptu trip last week (my younger brother is looking at colleges) that left me with much less time and wifi access than I'd expected. I had really hoped to post regularly leading up to the weekend, but it didn't happen. Then this weekend was the expected absence from a paintball event, but I'd meant to start posting again as soon as possible after returning from that.

This week, I don't know that there's a tangible reason for my not updating so far, and I know that's really sh*tty but I'd rather be honest than come up with some other excuse. I don't know if it's just that I've been working on other stuff, or that I haven't had the mental energy, or what exactly, but I just couldn't get on here to update things. That's a really crappy place to be regardless, but it's definitely a bad place to be as someone running a game for other people (or playing in them).

In any case, it's come to a close, whatever it was, and I want to get stuff moving again as best as I can. I'm going to try and update everything intermittently throughout today, and tomorrow if I don't get to it all, so look for updates. If all the absences have killed the flow or your mood for the game, I fully understand, so just let me know, but I am really hopeful to be a better GM in terms of posting frequency. Thanks.


Male Archon-Blooded Aasimar Barbarian/Unchained Monk/1, HP:3/14 l AC: 16 T: 16 FF: 13 l Fort: +4, Ref: +5, Will: +3 l CMB: +4, CMD: 16 l Dark Vision 60, Perception +7, Survival +3 | initiative +4

If I'm being honest I've been in the middle of an existential crisis of sorts vis-a-vis my future career and schooling so i haven't been super good about checking for updates myself. In either case I'm better now and am still anxious to play this game.

Tldr: I'm still with you.


Attacks:
Rapier +4 (1d6)
Stats:
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) | HP 10 | Fort +3, Ref +6, Will +3; (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 8 | Base Atk +0; CMB 4; CMD 14
skills:
Acro +3 App +8 Cl -1 Dip -1 DD +6 EA +7 Fly +3 Heal +5 Int +3 Kno (arc) +10 Kno (his) +9 Kno (loc) +8 Kno (nat) +8 Perc +7* SM +5 SC +8 Ste +3

I'm still around, seems like a good group and I think this game could be a great success. Be a shame for it to fold before it's really had a chance.


Male Human Unchained Monk 1 (Perfect Scholar)/Sorcerer (Empyreal) 1

No worries at all, GM! Exhaustion from games happens, we understand.

I double what Efan and Matoska said, I'm looking forward to more of this! More koans to come!


Male Aasimar Inquisitor (Spellbreaker)/Fighter 1
Spoiler:
HP: 13/13 | AC: 18, T: 12, FF: 16 | CMD: 17 | F: +4, R: +2, W: +4 | Init: +2, Perception: +6 | Spell Slots:

To be honest, Uriel doesn't know anyone from town to strike up a conversation with them, and I'm honestly not familiar enough with Sandpoint to know whom he might just run into. If you have an interaction in mind that might make sense I'm cool with that, but I don't really know who to speak with myself.


Attacks:
Rapier +4 (1d6)
Stats:
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) | HP 10 | Fort +3, Ref +6, Will +3; (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 8 | Base Atk +0; CMB 4; CMD 14
skills:
Acro +3 App +8 Cl -1 Dip -1 DD +6 EA +7 Fly +3 Heal +5 Int +3 Kno (arc) +10 Kno (his) +9 Kno (loc) +8 Kno (nat) +8 Perc +7* SM +5 SC +8 Ste +3

Yeah I agree, aside from those characters who are from here, the rest of us are unlikely to be able to strike up meaningful conversation because we don't know the significant NPCs enough.

If I may, I'd suggest moving on to the next plotpoint if you don't mind GM :)


Male Archon-Blooded Aasimar Barbarian/Unchained Monk/1, HP:3/14 l AC: 16 T: 16 FF: 13 l Fort: +4, Ref: +5, Will: +3 l CMB: +4, CMD: 16 l Dark Vision 60, Perception +7, Survival +3 | initiative +4

I third Uriel and Sherlock's opinions. Ill role play with anyone you want me to "bump" into but its probably for the best if we keep going.


Attacks:
Rapier +4 (1d6)
Stats:
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) | HP 10 | Fort +3, Ref +6, Will +3; (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 8 | Base Atk +0; CMB 4; CMD 14
skills:
Acro +3 App +8 Cl -1 Dip -1 DD +6 EA +7 Fly +3 Heal +5 Int +3 Kno (arc) +10 Kno (his) +9 Kno (loc) +8 Kno (nat) +8 Perc +7* SM +5 SC +8 Ste +3
Matoska Tayaya wrote:
I third Uriel and Sherlock's opinions. Ill role play with anyone you want me to "bump" into but its probably for the best if we keep going.

Sherlock wishes he was Efanydd :p

I'm just conscious that there are a number of people I haven't interacted with yet but it wold seem forced now


That's fair enough; I'd intended this as an opportunity to start seeding future interactions, relationships, and developments with NPCs. That said, I also wasn't able to post yesterday as I'd hoped to, so I'll swing us up to the plot, and those who wanted to do stuff in the afternoon can finish that in spoilers.


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

I don't really have much to say other than telling Brodent that Efan wants to meet him, so I think I'm good to move on too.


Male Archon-Blooded Aasimar Barbarian/Unchained Monk/1, HP:3/14 l AC: 16 T: 16 FF: 13 l Fort: +4, Ref: +5, Will: +3 l CMB: +4, CMD: 16 l Dark Vision 60, Perception +7, Survival +3 | initiative +4

No interactions from me. Just wondering if were going to be using any kind of map for encounters?


Male Human Unchained Monk 1 (Perfect Scholar)/Sorcerer (Empyreal) 1

With that roll on Knowledge(local), I thought it'd be funny that Gao doesn't recognise a goblin straight away. After all, the only one he's seen has been an apprentice erudite, and probably isn't drawn all too well!


I don't usually use maps for my PbP games--I personally find they tend to be more of a hassle for me than they're worth, and I prefer the theater of the mind for most encounters. That said, if people really want to have maps I can probably put something together, but it won't be anything pretty or fancy. I run every game I have on here in theater of the mind, using description and liberal allowance to deal with things like positioning, and I don't know that I've had any complaints about it; I tend to err in favor of the players if I haven't adequately described something, and it gives a little more power to you guys to flavor how and where you're moving.


Male Archon-Blooded Aasimar Barbarian/Unchained Monk/1, HP:3/14 l AC: 16 T: 16 FF: 13 l Fort: +4, Ref: +5, Will: +3 l CMB: +4, CMD: 16 l Dark Vision 60, Perception +7, Survival +3 | initiative +4

I like maps myself but its mainly so i don't have to ask how far away creatures are in every encounter. If you don't like them I wouldn't want you to change how you run your game just for a minor convenience for me.

Also as an aside tomorrow at noon EST will be my last post for around 36 hours. Im gonna be in the boonies where there is no cell reception and then I head straight to work after I get back on saturday. Based on where we leave off tomorrow ill pm you how i think Matoska would react in case you want to bot me.


HP:16 | AC:16 ; T:14 ; FF:12 ; CMD:16 | Fort:+3 ; Ref:+6 ; Will:+4 | Init:+4 ; PER:+7

I also like maps but I'm happy to roll with theatre of the mind, provided we get a few basics in the opening scene - i.e. distances, obstacles, some possible actions ("if you want to scramble onto the roof after that gobbo, it'll be two DC:10 Climb checks"), that sort of thing. It lets us do a solid initial post and speeds things up a bit, in my experience.


Male Archon-Blooded Aasimar Barbarian/Unchained Monk/1, HP:3/14 l AC: 16 T: 16 FF: 13 l Fort: +4, Ref: +5, Will: +3 l CMB: +4, CMD: 16 l Dark Vision 60, Perception +7, Survival +3 | initiative +4

I understand from your message that I do still have a round 2 but If i misunderstood then just ignore the 2nd part of my post.


Yeah, I'm fine with you taking your round two. Readying actions can get a little wonky, especially in PbP, and I'd rather give you a shot to post again than not.

Just letting you all know that I'm leaving for a camping trip for a couple of days with my family--I know, it's another short-notice absence, but it is what it is. My apologies, but if it's any consolation I may be able to post on this one. I'm not sure exactly what the situation at the campground will be, some have wi-fi these days and some don't, but if I get the opportunity I may even use my phone to get a hotspot and check in if I can. In any case, I'll be back on Wednesday, and I'll update as soon as I can. Thanks!


Male Archon-Blooded Aasimar Barbarian/Unchained Monk/1, HP:3/14 l AC: 16 T: 16 FF: 13 l Fort: +4, Ref: +5, Will: +3 l CMB: +4, CMD: 16 l Dark Vision 60, Perception +7, Survival +3 | initiative +4

In recent news while a barbarian monk is kicking goblins to death, Shara is shutting down half the encounter with a couple of failed will saves and a standard action. These goblins, if they fail their saves, will be more dead than all other dead goblins put together.

Sports at 6.

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