| Anneka Avertin |
wand cmw: 2d8 + 3 ⇒ (5, 6) + 3 = 14 -22
wand cmw: 2d8 + 3 ⇒ (5, 6) + 3 = 14 -8
wand cmw: 2d8 + 3 ⇒ (5, 8) + 3 = 16 full
Before entering, Anneka gives herself a few taps with her healing wand, relieved to find it still functional. "Who else is hurt?" she asks.
3 charges used, 46 remain.
| Creydon Clay |
"I'm still a bit stung. My pride too but no cure for that right now.", the halfling says with a grin, also signing for Anneka's benefit.
| Azalia |
All the mirrors reek of necromancy. Weird. Dead mirrors?
Darn, I knew I was going to get penalized somewhere in here. The boost was nice while it lasted. :)
| GM Kevin O'Rourke |
As Azalia speaks to the others she sees movement out of the corner of her eyes she sees movement... her reflections from each mirror step out. "You have no honour Azalia, we shall end you!"
Azalia Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Ferocia Initiatve: 1d20 + 2 ⇒ (15) + 2 = 17
Anneka Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Creydon Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Drazh Initiative: 1d20 + 6 ⇒ (14) + 6 = 20
Marten Initiative: 1d20 + 8 ⇒ (10) + 8 = 18
Ailazas Initiative: 1d20 + 3 ⇒ (2) + 3 = 5 Fitting
Creydon
Drazh
Marten
Ferocia
Anneka
Azalia
Ailazas
| Creydon Clay |
"Hold firm! We can beat bloody reflections!", Creydon speaks and signs as he draws his magic to inspire the others!
Arcane strike, inspire courage +3
1d20 + 10 + 3 ⇒ (14) + 10 + 3 = 27
1d20 + 10 + 3 ⇒ (6) + 10 + 3 = 19
1d20 + 10 + 3 ⇒ (11) + 10 + 3 = 24
1d20 + 10 + 3 ⇒ (14) + 10 + 3 = 27
| Azalia |
| 2 people marked this as a favorite. |
Erp, says Azalia, dumbfounded. She backpedals, getting as far from the duplicates as possible.
When she shakes it off a little, she yells back at herself
Honor? When did I claim to have honor? Goodness and honor are very different things, and sometimes the "honorable" thing is the dumbest thing. Like burying a man with a magic sword for instance. The guy's dead... no need to waste the sword. So, okay, I get it. Have a funeral, honor his life, but afterward, if some good person can put that sword to use, how is that a bad thing? It might not be honorable, but it is good. It helps people.
You can tell that Azalia has put a lot of thought into graverobbing. She might also be a little unnerved by facing several copies of herself that are all accusing her and wanting to kill her. Her conscience is going into overdrive.
Drazh Anviltamer
|
Hit yellow, Inspire Courage, Defensive Stance: 1d20 + 29 ⇒ (20) + 29 = 49
Good Aligned Damage: 2d6 + 29 ⇒ (5, 4) + 29 = 38
Holy vs evil: 2d6 ⇒ (4, 3) = 7
Acid: 1d6 ⇒ 2
Confirm: 1d20 + 29 ⇒ (15) + 29 = 44
Crit: 4d6 + 29 + 29 ⇒ (2, 1, 4, 4) + 29 + 29 = 69
If they have mirror stats, then that should be 1 down
Drazh stride forward. ”Neat trick.” He smirked, as he brought his hammer into the head of the first duplicate. ”Gonna do me next?” He taunted.
| Anneka Avertin |
At Anneka's command, a gentle gust of wind fills the corridor. It smells of a musty basement, the ocean, blood, and baked bread. It is reminiscent of home.
Casting prayer. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls (no save, but subject to SR).
prayer
shadow endurance
shield other (Ferocia)
| Marten Daseto |
Honor? When did I claim to have honor? Goodness and honor are very different things, and sometimes the "honorable" thing is the dumbest thing. Like burying a man with a magic sword for instance. The guy's dead... no need to waste the sword. So, okay, I get it. Have a funeral, honor his life, but afterward, if some good person can put that sword to use, how is that a bad thing? It might not be honorable, but it is good. It helps people.
"What."
Marten shakes his head to clear his thoughts and casts telekinetic charge on Ferocia, swinging her into the room, around the corner, and towards the northern most Azalia.
This gives Ferocia a free attack at +2 and positions her for a full attack.
"Once these two mirrors are dealt with, stay on either side of the room!" he calls to the dwarves. "Each wall is lined with more mirrors!"
| GM Kevin O'Rourke |
| 1 person marked this as a favorite. |
"Hold firm! We can beat bloody reflections!", Creydon speaks and signs as he draws his magic to inspire the others!
Drazh stride forward. ”Neat trick.” He smirked, as he brought his hammer into the head of the first duplicate. ”Gonna do me next?” He taunted... as they collapsed to the ground the Drazh in the mirror smiles as it steps out.
"Not a bad idea, you're eager to get work out your aggression against yourself for failing your family?"
Marten shakes his head to clear his thoughts and casts telekinetic charge on Ferocia, swinging her into the room, around the corner, and towards the northern most Azalia.
This gives Ferocia a free attack at +2 and positions her for a full attack.
"Once these two mirrors are dealt with, stay on either side of the room!" he calls to the dwarves. "Each wall is lined with more mirrors!"
A Marten steps forward from the mirror to the North. "Your intellectual superior? Such keen observations... he needs to stop yammering and learn to cut loose! Show you losers some real power!"
A Ferocia also steps forward and nods at the real Ferocia before sprouting claws...
The original Ferocia tears Azalia to pieces and starts to work against her double.
Telekinetic Charge: 1d20 + 21 + 2 + 3 - 4 ⇒ (13) + 21 + 2 + 3 - 4 = 35
Magic Cold Iron Silver Slashing Damage: 1d10 + 6 + 2 + 3 + 8 + 2d6 ⇒ (9) + 6 + 2 + 3 + 8 + (3, 3) = 34
Attack 1: 1d20 + 21 + 2 + 3 - 4 ⇒ (2) + 21 + 2 + 3 - 4 = 24
Magic Cold Iron Silver Slashing Damage: 1d10 + 6 + 2 + 3 + 8 + 2d6 ⇒ (10) + 6 + 2 + 3 + 8 + (4, 4) = 37
Attack 2: 1d20 + 21 + 2 + 3 - 4 ⇒ (20) + 21 + 2 + 3 - 4 = 42
Magic Cold Iron Silver Slashing Damage: 1d10 + 6 + 2 + 3 + 8 ⇒ (7) + 6 + 2 + 3 + 8 = 26
Attack 3: 1d20 + 21 + 2 + 3 - 4 ⇒ (15) + 21 + 2 + 3 - 4 = 37
Magic Cold Iron Silver Slashing Damage: 1d10 + 6 + 2 + 3 + 8 ⇒ (4) + 6 + 2 + 3 + 8 = 23
At Anneka's command, a gentle gust of wind fills the corridor. It smells of a musty basement, the ocean, blood, and baked bread. It is reminiscent of home.
"Erp", says Azalia, dumbfounded. She backpedals, getting as far from the duplicates as possible.
When she shakes it off a little, she yells back at herself
"Honor? When did I claim to have honor? Goodness and honor are very different things, and sometimes the "honorable" thing is the dumbest thing. Like burying a man with a magic sword for instance. The guy's dead... no need to waste the sword. So, okay, I get it. Have a funeral, honor his life, but afterward, if some good person can put that sword to use, how is that a bad thing? It might not be honorable, but it is good. It helps people."
Mirror Ferocia returns the originals blows back against her, both tearing chunks out of the other.
Attack 1: 1d20 + 21 + 2 - 4 - 1 ⇒ (2) + 21 + 2 - 4 - 1 = 20
Magic Cold Iron Silver Slashing Damage: 1d10 + 6 + 2 + 8 ⇒ (3) + 6 + 2 + 8 = 19
Attack 2: 1d20 + 21 + 2 - 4 - 1 ⇒ (10) + 21 + 2 - 4 - 1 = 28
Magic Cold Iron Silver Slashing Damage: 1d10 + 6 + 2 + 8 ⇒ (7) + 6 + 2 + 8 = 23
Attack 3: 1d20 + 21 + 2 - 4 - 1 ⇒ (5) + 21 + 2 - 4 - 1 = 23
Magic Cold Iron Silver Slashing Damage: 1d10 + 6 + 2 + 8 ⇒ (10) + 6 + 2 + 8 = 26
"Oh look at me and my fancy ancestral weapon, I've murdered and graverobbed to help me kill some more!" Drazh's double swings its hammer at him but only manages to land one blow/
To Hit Drazh Defensive Stance: 1d20 + 26 - 1 - 1 ⇒ (19) + 26 - 1 - 1 = 43
Good Aligned Damage: 2d6 + 26 ⇒ (5, 3) + 26 = 34
Acid: 1d6 ⇒ 4
To Hit Drazh Defensive Stance: 1d20 + 21 - 1 ⇒ (10) + 21 - 1 = 30
To Hit Drazh Defensive Stance: 1d20 + 16 - 1 ⇒ (8) + 16 - 1 = 23
Marten's mirror double smiles. "For once in your pompous life you wont be having the last word!" To Marten's horror the figure casts suffocation on him.
I believe you are familiar with the spell, DC24 Fortitude...
The two mirror Azalias, now quite dead fade into nothingness...
Creydon
Drazh
Marten
Ferocia 107/158
Anneka
Azalia
Ailazas and other Mirror Friends Red Ferocia 71, Yellow Drazh 154, Red Marten 114
Drazh Anviltamer
|
Vampiric Strength activated for +2 Str. 46 damage taken. Challenge for AC35
Hit: 1d20 + 30 ⇒ (12) + 30 = 42
Good Aligned Damage: 2d6 + 30 ⇒ (2, 5) + 30 = 37
Holy vs evil: 2d6 ⇒ (5, 4) = 9
Acid: 1d6 ⇒ 2
Iterative 1: 1d20 + 21 ⇒ (13) + 21 = 34
Good Aligned Damage: 2d6 + 30 ⇒ (2, 6) + 30 = 38
Holy vs evil: 2d6 ⇒ (2, 5) = 7
Acid: 1d6 ⇒ 5
Iterative 2: 1d20 + 16 ⇒ (8) + 16 = 24
Good Aligned Damage: 2d6 + 30 ⇒ (5, 3) + 30 = 38
Holy vs evil: 2d6 ⇒ (5, 2) = 7
Acid: 1d6 ⇒ 3
This wasn’t so much fun anymore now that it was happening to him. Drazh took the first blow, parried the second...and smiled. ”Been wanting a challenge.” He remarked. He swung back, landing a hit against his mirror image, he dodged the third and landed a second blow. His third was easily parried. He hoped that the others could handle themselves, because this was going to take everything he had.
| Creydon Clay |
Creydon changes up his performance, letting inspiration linger in the air while driving Drazh and Ferocia to feats of heroism:
"Strike down these prattling falsehoods! It won't even take long!"
Switching bardic performance to Inspire Greatness on both Drazh and Ferocia. Thanks to Lingering Performance, Inspire Courage +3 effect is still ongoing. Haste on party and 5ft step east.
BP 32/36
Drazh Anviltamer
|
| 1 person marked this as a favorite. |
Haste Attack: 1d20 + 33 ⇒ (2) + 33 = 35
Good Aligned Damage: 2d6 + 30 ⇒ (6, 6) + 30 = 42
Holy vs evil: 2d6 ⇒ (2, 5) = 7
Acid: 1d6 ⇒ 1
+4 Hit on all above rolls as well! Helpful halfling is very helpful to have around
| Marten Daseto |
Fortitude: 1d20 + 8 ⇒ (11) + 8 = 19
Marten's hands fly to his throat and his eyes go wide as the air is forcibly extracted from his lungs.
Uh oh. I still need to take my action for this round. Not sure what I can do now that I'm staggered and can't cast spells with verbal components. Busy at work for the moment, though.
| Azalia |
| 3 people marked this as a favorite. |
Azalia is relieved when she sees that other people are being duplicated as well, and is positively giddy when she realizes she gets to shoot at Marten without the consequences of *actually* shooting at Marten.
Attack Dopple-Marten 1: 1d20 + 16 + 3 + 1 - 2 ⇒ (19) + 16 + 3 + 1 - 2 = 37 (inspire, point-blank, area penalty)
Attack 2: 1d20 + 16 + 3 + 1 - 2 ⇒ (11) + 16 + 3 + 1 - 2 = 29
Attack 3: 1d20 + 11 + 3 + 1 - 2 ⇒ (8) + 11 + 3 + 1 - 2 = 21
Damage 1: 1d8 + 3 + 1d6 + 1d6 + 3 + 1 ⇒ (2) + 3 + (2) + (4) + 3 + 1 = 15 (acid, electricity, inspire, point-blank)
Damage 2: 1d8 + 3 + 1d6 + 1d6 + 3 + 1 ⇒ (1) + 3 + (2) + (3) + 3 + 1 = 13
Damage 3: 1d8 + 3 + 1d6 + 1d6 + 3 + 1 ⇒ (3) + 3 + (1) + (1) + 3 + 1 = 12
| Anneka Avertin |
| 2 people marked this as a favorite. |
It’s hard to say what’s more horrifying: watching Marten suffocate, or knowing that there are now two of him.
Careful to stay out of the mirror’s way, she creeps every so closer to Marten, attempting to unwrap the arcane claw that clutches his throat.
dispel magic: 1d20 + 14 ⇒ (11) + 14 = 25
Remember your prayer bonuses. It stacks with Inspire Courage!
Was that 68 dmg to Ferocia? Half of it transfers to me.
invisibility (forgot this one last post, but Anneka keeps it up in dangerous situations)
prayer
shadow endurance
shield other (Ferocia)
| Creydon Clay |
I neglected to add these!
1d20 + 10 + 3 + 1 + 1 ⇒ (4) + 10 + 3 + 1 + 1 = 19
1d20 + 10 + 3 + 1 + 1 ⇒ (5) + 10 + 3 + 1 + 1 = 20
1d20 + 10 + 3 + 1 + 1 ⇒ (3) + 10 + 3 + 1 + 1 = 18
1d20 + 10 + 3 + 1 + 1 ⇒ (4) + 10 + 3 + 1 + 1 = 19
| GM Kevin O'Rourke |
Creydon changes up his performance, letting inspiration linger in the air while driving Drazh and Ferocia to feats of heroism:
"Strike down these prattling falsehoods! It won't even take long!"
This wasn’t so much fun anymore now that it was happening to him. Drazh took the first blow, parried the second...and smiled. ”Been wanting a challenge.” He remarked. He swung back, landing a hit against his mirror image, he dodged the third and landed a second blow. His third was easily parried. He hoped that the others could handle themselves, because this was going to take everything he had.
Marten's hands fly to his throat and his eyes go wide as the air is forcibly extracted from his lungs. Marten backs away down the corridor... if he couldn't cast spells he could force his evil double to get dangerously close to his allies.
Ferocia tears her double into nothingness before rounding on the false Marten.
Attack 1: 1d20 + 21 + 2 + 3 - 4 + 1 ⇒ (4) + 21 + 2 + 3 - 4 + 1 = 27
Magic Cold Iron Silver Slashing Damage: 1d10 + 6 + 2 + 3 + 8 ⇒ (9) + 6 + 2 + 3 + 8 = 28
Attack 2: 1d20 + 21 + 2 + 3 - 4 + 1 ⇒ (1) + 21 + 2 + 3 - 4 + 1 = 24
Magic Cold Iron Silver Slashing Damage: 1d10 + 6 + 2 + 3 + 8 ⇒ (7) + 6 + 2 + 3 + 8 = 26
Attack 3: 1d20 + 21 + 2 + 3 - 4 + 1 ⇒ (19) + 21 + 2 + 3 - 4 + 1 = 42
Magic Cold Iron Silver Slashing Damage: 1d10 + 6 + 2 + 3 + 8 ⇒ (1) + 6 + 2 + 3 + 8 = 20
Haste: 1d20 + 21 + 2 + 3 - 4 + 1 ⇒ (10) + 21 + 2 + 3 - 4 + 1 = 33
Magic Cold Iron Silver Slashing Damage: 1d10 + 6 + 2 + 3 + 8 ⇒ (9) + 6 + 2 + 3 + 8 = 28
It’s hard to say what’s more horrifying: watching Marten suffocate, or knowing that there are now two of him.
Careful to stay out of the mirror’s way, she creeps every so closer to Marten, attempting to unwrap the arcane claw that clutches his throat.
It was for Ferocia
Marten begins gasping in lungfuls of air.
Azalia is relieved when she sees that other people are being duplicated as well, and is positively giddy when she realizes she gets to shoot at Marten without the consequences of *actually* shooting at Marten.
Bloodied and beaten Drazh's double shares his tenacity and just keeps swinging...
Yeah Drazh I don't know your powers as well as you or your doppleganger would so he'd have Vampiric Might and Challenge going too.
Attack: 1d20 + 23 ⇒ (16) + 23 = 39
Damage: 2d6 + 27 + 1d6 ⇒ (1, 5) + 27 + (4) = 37
Iterative 1: 1d20 + 18 ⇒ (3) + 18 = 21
Damage: 2d6 + 27 + 1d6 ⇒ (2, 6) + 27 + (6) = 41
Iterative 2: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 2d6 + 27 + 1d6 ⇒ (3, 5) + 27 + (1) = 36
Marten's double steps back and begins casting a spell... to the originals horror the false one appears in the corridor. Looking around with a mad grin his eyes latch onto Marten. "Once I'm done with you I think I'm going to visit some old friends."
Creydon
Drazh
Marten
Ferocia 141/158
Anneka
Azalia
Ailazas and other Mirror Friends Yellow Drazh 6, Red Marten 74
Drazh Anviltamer
|
Its all good. Now, my AC was 35. But Craydon makes it 45. So thanks to him 71 damage was avoided
Hit, defensive stance, song, inspire greatness, haste, Vampiric might, prayer: 1d20 + 34 ⇒ (19) + 34 = 53
Good Aligned Damage: 2d6 + 31 ⇒ (3, 6) + 31 = 40
Holy vs evil: 2d6 ⇒ (6, 1) = 7
Acid: 1d6 ⇒ 6
Haste: 1d20 + 31 ⇒ (8) + 31 = 39
Good Aligned Damage: 2d6 + 31 ⇒ (6, 2) + 31 = 39
Holy vs evil: 2d6 ⇒ (1, 1) = 2
Acid: 1d6 ⇒ 2
Iterative 1: 1d20 + 25 ⇒ (15) + 25 = 40
Good Aligned Damage: 2d6 + 31 ⇒ (1, 3) + 31 = 35
Holy vs evil: 2d6 ⇒ (3, 3) = 6
Acid: 1d6 ⇒ 3
Iterative 2: 1d20 + 20 ⇒ (12) + 20 = 32
Good Aligned Damage: 2d6 + 31 ⇒ (4, 4) + 31 = 39
Holy vs evil: 2d6 ⇒ (3, 4) = 7
Acid: 1d6 ⇒ 1
Enemy Drazh should have AC35. 154HP and 28 temp. So 3 attacks will hit.
Total damage to enemy Drazh, assuming it isn’t evil: 37 - 1 + 2 + 38 - 1 + 5 + 42 - 1 + 2 + 39 - 1 + 6 + 38 - 1 + 2 + 34 - 1 + 3 + 3 = 245
———
This wasn’t a fair fight. Drazh and his mirror image were equal in every way...except that the real Drazh had his friends by his side. Craydon’s whip was everywhere, and the arcane power of his comrades filled Drazh, pushing him far beyond his own potential. His hammer was faster and more accurate than anything the mirror image could match. The real hammer impacted with the mirror’s mithril armor again and again. The return blows that would have hit the real Drazh were being turned away by Craydon, allowing the real Drazh to focus on the offense. It didn’t take long for the mirror image to be vanquished. When it fell, Drazh grinned and spat on the ground. ”Ha! A’ight. Who’se next?”
| Marten Daseto |
| 3 people marked this as a favorite. |
Marten's double steps back and begins casting a spell... to the originals horror the false one appears in the corridor. Looking around with a mad grin his eyes latch onto Marten. "Once I'm done with you I think I'm going to visit some old friends."
"I hope you can find your friends in the Abyss!" Marten hisses.
But Marten didn't hope his false double could find his friends in the Abyss -- or, indeed, anywhere. In fact, Marten would be happy if his false double didn't even have any friends! It was a little bit misleading.
Anyway, Marten casts cold ice strike on his duplicate and then follows it up with a magic missile.
Cold damage: 15d6 + 7 ⇒ (3, 4, 6, 4, 5, 4, 1, 4, 1, 5, 1, 4, 2, 3, 3) + 7 = 57 <-- Cold ice strike - Reflex DC 28 for half damage
Force damage: 5d4 + 5 + 7 ⇒ (3, 1, 3, 3, 4) + 5 + 7 = 26 <-- Magic missile - no save
Marten moves away from his double, back into the main room.
| Creydon Clay |
Creydon's eyes flash with anger at a gloating Marten with none of Marten's upsides. One that's in danger of getting away.
"Sod that, mirror boy! No dice!"
Creydon keeps pushing Drazh and Ferocia on to finish the job, then silently yells.
Mirror Marten, however, gets to hear every deafening syllable.
Then, a very irked halfling knight charges right up to him, whip ready!
Maintaning bardic performance to Inspire Greatness on both Drazh and Ferocia as a free action. Thanks to Lingering Performance, Inspire Courage +3 effect is still ongoing, but will end on Creydon's next turn. Ear-piercing scream on Mirror Marten. A succesful DC 17 *Fort* save avoids being dazed for a round and halves the sonic damage. Then moves 30ft right up to Mirror Marten - and Creydon's anti-mage close combat feats come into play.
Ear-Piercing Scream Sonic Damage to Mirror Marten: 5d6 ⇒ (5, 2, 1, 4, 5) = 17
Disruptive (Combat): The DC to cast spells defensively increases by +4 for all enemies that are within your threatened area. This increase to casting spells defensively only applies if you are aware of the enemy’s location and are capable of taking an attack of opportunity. If you can only take one attack of opportunity per round and have already used that attack, this increase does not apply.
Spellbreaker: Enemies in your threatened area that fail their checks to cast spells defensively provoke attacks of opportunity from you.
Whip Trip: 1d20 + 9 + 3 + 1 + 1 ⇒ (7) + 9 + 3 + 1 + 1 = 21
Whip Trip: 1d20 + 9 + 3 + 1 + 1 ⇒ (10) + 9 + 3 + 1 + 1 = 24
Whip Trip: 1d20 + 9 + 3 + 1 + 1 ⇒ (12) + 9 + 3 + 1 + 1 = 26
Whip Trip: 1d20 + 9 + 3 + 1 + 1 ⇒ (11) + 9 + 3 + 1 + 1 = 25
BP 31/36
| Marten Daseto |
| 1 person marked this as a favorite. |
Creydon's eyes flash with anger at a gloating Marten with none of Marten's upsides.
Aw, thanks buddy! But have a backup action, because I'm pretty sure Marten just killed his own duplicate.
| Creydon Clay |
@Marten: Good stuff!
The Backup Plan
Bardic performance: exact same as above
Movement: move up to Drazh
Instead of ear-piercing scream: arcane strike
AOOs: to give +14 AC a pop instead of trip, same modifiers
| Anneka Avertin |
| 1 person marked this as a favorite. |
It looks the mirror-images of Azalia, Ferocia, Marten, and Drazh are destroyed? I.e. no current enemies?
This would have to be done sooner or later. Her ring of invisibility activated, Anneka casts sanctuary on herself (DC 19) and then steps into the hallway, looking for her medusa-masked reflection.
invisibility
prayer
sanctuary
shadow endurance
shield other (Ferocia)
| Azalia |
| 2 people marked this as a favorite. |
Azalia sees fake-Marten start moving and real Marten start moving, then sees Anneka disappear.
That seems like a great idea, and when she looks back northeast, she isn't quite sure if that is real Marten or not.
She considers shooting anyway, because hey--that's a pretty awesome excuse, but she decides she doesn't want to risk getting kicked out of this group where she has found some actual acceptance, though of course she would never admit that to any of them.
Instead, she steps away from questionable Marten, just in case, and then casts invisibility on herself.
| GM Kevin O'Rourke |
Creydon's eyes flash with anger at a gloating Marten with none of Marten's upsides. One that's in danger of getting away.
"Sod that, mirror boy! No dice!"
Creydon keeps pushing Drazh and Ferocia on to finish the job, then silently yells.
Mirror Marten, however, gets to hear every deafening syllable.
Then, a very irked halfling knight charges right up to him, whip ready!
Fort Save: 1d20 + 8 ⇒ (19) + 8 = 27
This wasn’t a fair fight. Drazh and his mirror image were equal in every way...except that the real Drazh had his friends by his side. Craydon’s whip was everywhere, and the arcane power of his comrades filled Drazh, pushing him far beyond his own potential. His hammer was faster and more accurate than anything the mirror image could match. The real hammer impacted with the mirror’s mithril armor again and again. The return blows that would have hit the real Drazh were being turned away by Craydon, allowing the real Drazh to focus on the offense. It didn’t take long for the mirror image to be vanquished. When it fell, Drazh grinned and spat on the ground. ”Ha! A’ight. Who’se next?”
As Drazh looks around his reflection in the other mirror steps forward into the real world. "Round two?"
"I hope you can find your friends in the Abyss!" Marten hisses.
But Marten didn't hope his false double could find his friends in the Abyss -- or, indeed, anywhere. In fact, Marten would be happy if his false double didn't even have any friends! It was a little bit misleading.
Anyway, Marten casts cold ice strike on his duplicate and then follows it up with a magic missile.
Reflex Save: 1d20 + 7 ⇒ (4) + 7 = 11
Marten moves away from his double, back into the main room... it fades to nothing as it slumps towards the ground.
Ferocia begins to assault the new false Drazh.
Attack 1: 1d20 + 21 + 2 + 3 - 4 + 1 ⇒ (16) + 21 + 2 + 3 - 4 + 1 = 39
Damage: 1d10 + 6 + 2 + 3 + 8 ⇒ (9) + 6 + 2 + 3 + 8 = 28
Attack 2: 1d20 + 16 + 2 + 3 - 4 + 1 ⇒ (9) + 16 + 2 + 3 - 4 + 1 = 27
Attack 3: 1d20 + 11 + 2 + 3 - 4 + 1 ⇒ (2) + 11 + 2 + 3 - 4 + 1 = 15
Haste: 1d20 + 21 + 2 + 3 - 4 + 1 ⇒ (19) + 21 + 2 + 3 - 4 + 1 = 42
Damage: 1d10 + 6 + 2 + 3 + 8 ⇒ (9) + 6 + 2 + 3 + 8 = 28
This would have to be done sooner or later. Her ring of invisibility activated, Anneka casts sanctuary on herself and then steps into the hallway, looking for her medusa-masked reflection. Drazh feels goosebumps on his skin and can't shake the feeling there is someone moving unseen nearby.
Azalia sees fake-Marten start moving and real Marten start moving, then sees Anneka disappear.
That seems like a great idea, and when she looks back northeast, she isn't quite sure if that is real Marten or not.
She considers shooting anyway, because hey--that's a pretty awesome excuse, but she decides she doesn't want to risk getting kicked out of this group where she has found some actual acceptance, though of course she would never admit that to any of them.
Instead, she steps away from questionable Marten, just in case, and then casts invisibility on herself.
Azalia and two Anneka's appear in the middle of the corridor their invisibility cancelled.
The new false Drazh moves towards the real one... though this one is moving much quicker as if under the effects of haste... a wild hammer swing impacts like a commet against his armour.
Ferocia AOO: 1d20 + 21 + 2 + 3 - 4 + 1 ⇒ (5) + 21 + 2 + 3 - 4 + 1 = 28
Hit, defensive stance, song, inspire greatness, haste, Vampiric might, prayer: 1d20 + 34 ⇒ (18) + 34 = 52
Good Aligned Damage: 2d6 + 31 + 1d6 ⇒ (5, 3) + 31 + (5) = 44
Creydon
Drazh
Marten
Ferocia 141/158
Anneka
Azalia
Ailazas and other Mirror Friends Red Drazh 108, Yellow Anneak 53
Drazh Anviltamer
|
[ooc]It takes a Standard Action for +2 natural armor. So the Mirror Drazh, who attacked, has AC33[/ooc ]
Hit, defensive stance, song, inspire greatness, haste, Vampiric might, prayer: 1d20 + 34 ⇒ (9) + 34 = 43
Good Aligned Damage: 2d6 + 31 ⇒ (6, 2) + 31 = 39
Holy vs evil: 2d6 ⇒ (5, 4) = 9
Acid: 1d6 ⇒ 3
Haste: 1d20 + 31 ⇒ (18) + 31 = 49
Good Aligned Damage: 2d6 + 31 ⇒ (3, 3) + 31 = 37
Holy vs evil: 2d6 ⇒ (5, 2) = 7
Acid: 1d6 ⇒ 5
Iterative 1: 1d20 + 25 ⇒ (7) + 25 = 32
Good Aligned Damage: 2d6 + 31 ⇒ (6, 6) + 31 = 43
Holy vs evil: 2d6 ⇒ (1, 6) = 7
Acid: 1d6 ⇒ 3
Iterative 2: 1d20 + 20 ⇒ (12) + 20 = 32
Good Aligned Damage: 2d6 + 31 ⇒ (2, 1) + 31 = 34
Holy vs evil: 2d6 ⇒ (5, 6) = 11
Acid: 1d6 ⇒ 5
———
The mirror Drazh was in the corner, meaning that they couldn’t properly surround it. And for once Drazh was getting a taste for how frustrating it must be to fight him. He was almost proud watching himself parry, dodge, and take attacks like a champ. But at the same time he hoped that they could end this soon, before anyone got seriously hurt.
| Creydon Clay |
With mirror Marten gone, Creydon jogs back towards the fighting.
He changes his oratory, hand gestures included, back to inspiring the group with whip charged!
30ft move east (could someome move token?), arcane strike, inspire courage +3, but lingering performance keeps inspire greatness going
1d20 + 14 ⇒ (2) + 14 = 16
1d20 + 14 ⇒ (14) + 14 = 28
1d20 + 14 ⇒ (5) + 14 = 19
1d20 + 14 ⇒ (5) + 14 = 19
| Anneka Avertin |
| 4 people marked this as a favorite. |
"Arika??" It takes a moment for Anneka to comprehend what she is seeing. Despite knowing what she was about to face, it is all too natural to see her twin sister. The incongruity of Arika's presence here in Runeforge is enough to dispel the confusion quickly, however.
"She's the imposter!" she cries, pointing at her doppleganger. "Break the mirrors!"
She takes a step back, drawing upon her magic as she moves. Her jaw extends, wider than it should, releasing a cloud of dark vapor that fills the hall.
Gently wiping her chin with a handkerchief, she watches with wide eyes as her own likeness is burned by acid, secretly thrilled at the display of violence and pain.
Will to overcome sanctuary DC 19, prayer: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
Anneka casts shadow evocation to replicate dragon's breath (green) to create a 30-ft cone of acid. She will try to aim this to avoid hitting the real Drazh and Azalia. First, the enemies must make a DC 25 Will save against shadow evocation to determine the "strength" of the spell. Whether they pass or fail this check, they need to make another DC 25 Reflex save against dragon's breath (its DC is keyed to shadow evocation).
(A) If they fail both the first save and the second, full damage (46).
(B) If they succeed at the first check but fail the second, dragon's breath is only 34% as effective (15 damage)
(C) If they fail the first check but succeed at the second, half damage (23).
(D) If they succeed at both checks, 34% of half (7 damage).
dragon's breath acid damage: 12d6 ⇒ (3, 6, 6, 2, 6, 3, 4, 4, 4, 1, 4, 3) = 46
prayer
shadow endurance
shield other (Ferocia)
| Marten Daseto |
"Break the mirrors!"
"That's one tactic, I suppose," Marten sighs, unconcerned about the Anneka standing next to him. He directs his attention to the northern mirror and casts wall of stone, causing a thick shell of stone to form around it.
| Azalia |
| 5 people marked this as a favorite. |
Drat! says Azalia when her invisibility is purged by the false Anneka in front of her. Since she walked past her friend as she was disappearing, she is 99% sure this one is the impostor, and why would her friend purge her own invisibility anyway, unless the one behind her is the impostor? No no... that one came from the mirror. She's sure. Well... 99%.
Close enough, right?
She just wishes it was Marten instead, because then she wouldn't be wavering so much. She takes a step back and shoots at the assuredly (hopefully) fake yellow Anneka.
Attack 1: 1d20 + 16 + 3 + 1 + 1 - 2 ⇒ (7) + 16 + 3 + 1 + 1 - 2 = 26 (inspire, point-blank, bless, area penalty)
Attack 2: 1d20 + 16 + 3 + 1 + 1 - 2 ⇒ (17) + 16 + 3 + 1 + 1 - 2 = 36
Attack 3: 1d20 + 11 + 3 + 1 + 1 - 2 ⇒ (15) + 11 + 3 + 1 + 1 - 2 = 29
Damage 1: 1d8 + 3 + 1d6 + 1d6 + 3 + 1 ⇒ (4) + 3 + (6) + (6) + 3 + 1 = 23 (acid, electricity, inspire, point-blank)
Damage 2: 1d8 + 3 + 1d6 + 1d6 + 3 + 1 ⇒ (2) + 3 + (5) + (1) + 3 + 1 = 15
Damage 3: 1d8 + 3 + 1d6 + 1d6 + 3 + 1 ⇒ (3) + 3 + (3) + (1) + 3 + 1 = 14
| GM Kevin O'Rourke |
With mirror Marten gone, Creydon jogs back towards the fighting.
He changes his oratory, hand gestures included, back to inspiring the group with whip charged!
The mirror Drazh was in the corner, meaning that they couldn’t properly surround it. And for once Drazh was getting a taste for how frustrating it must be to fight him. He was almost proud watching himself parry, dodge, and take attacks like a champ. But at the same time he hoped that they could end this soon, before anyone got seriously hurt.
"That's one tactic, I suppose," Marten sighs, unconcerned about the Anneka standing next to him. He directs his attention to the northern mirror and casts wall of stone, causing a thick shell of stone to form around it.
"Arika??" It takes a moment for Anneka to comprehend what she is seeing. Despite knowing what she was about to face, it is all too natural to see her twin sister. The incongruity of Arika's presence here in Runeforge is enough to dispel the confusion quickly, however.
"She's the imposter!" she cries, pointing at her doppleganger. "Break the mirrors!"
She takes a step back, drawing upon her magic as she moves. Her jaw extends, wider than it should, releasing a cloud of dark vapor that fills the hall.
Gently wiping her chin with a handkerchief, she watches with wide eyes as her own likeness is burned by acid, secretly thrilled at the display of violence and pain.
Will Save: 1d20 + 13 ⇒ (16) + 13 = 29
Reflex Save: 1d20 + 8 ⇒ (11) + 8 = 19
"She's lying, she's trying to trick you!"
Drat! says Azalia when her invisibility is purged by the false Anneka in front of her. Since she walked past her friend as she was disappearing, she is 99% sure this one is the impostor, and why would her friend purge her own invisibility anyway, unless the one behind her is the impostor? No no... that one came from the mirror. She's sure. Well... 99%.
Close enough, right?
She just wishes it was Marten instead, because then she wouldn't be wavering so much. She takes a step back and shoots at the assuredly (hopefully) fake Anneka.
Will Save: 1d20 + 10 ⇒ (10) + 10 = 20
Burned and filled with arrows Anneka collapses to the ground... despite how certain she was Azalia no doubt feels relieved when that Anneka disappears.
Ferocia lunges at the false Drazh and almost finishes him off... but from the mirror to the south another Ferocia appears.
Attack 1: 1d20 + 21 + 2 + 3 - 4 + 1 ⇒ (15) + 21 + 2 + 3 - 4 + 1 = 38
Damage: 1d10 + 6 + 2 + 3 + 8 ⇒ (2) + 6 + 2 + 3 + 8 = 21
False Drazh continues to try to kill the original.
Hit, defensive stance, song, haste, Vampiric might, prayer: 1d20 + 34 ⇒ (12) + 34 = 46
Damage: 2d6 + 31 + 1d6 ⇒ (4, 5) + 31 + (1) = 41
Hit, defensive stance, song, haste, Vampiric might, prayer: 1d20 + 34 ⇒ (12) + 34 = 46
Hit, defensive stance, song, haste, Vampiric might, prayer: 1d20 + 29 ⇒ (14) + 29 = 43
Damage: 2d6 + 31 + 1d6 ⇒ (3, 5) + 31 + (3) = 42Damage]2d6+31+1d6[/dice]
Hit, defensive stance, song, haste, Vampiric might, prayer: 1d20 + 24 ⇒ (16) + 24 = 40
Damage: 2d6 + 31 + 1d6 ⇒ (3, 4) + 31 + (6) = 44
The new false Ferocia moves past Drazh to strike out at the original.
Attack 1: 1d20 + 21 + 2 + 3 - 4 + 1 ⇒ (14) + 21 + 2 + 3 - 4 + 1 = 37
Damage: 1d10 + 6 + 2 + 3 + 8 ⇒ (1) + 6 + 2 + 3 + 8 = 20
Creydon
Drazh
Marten
Ferocia 141/158
Anneka
Azalia
Ailazas and other Mirror Friends Red Drazh 2, Ferocia 141
Drazh Anviltamer
|
| 1 person marked this as a favorite. |
Fake Drazh AC33. Real Drazh AC35+14=49 due to Craydon, so once again every attack at the real Drazh missed. By my reckoning, I’d be at negative HP from these fights without the aid another. As is, so far only 46 wounds have gotten through!
Hit, defensive stance, song, inspire greatness, haste, Vampiric might, prayer: 1d20 + 34 ⇒ (15) + 34 = 49
Good Aligned Damage: 2d6 + 31 ⇒ (6, 4) + 31 = 41
Holy vs evil: 2d6 ⇒ (5, 3) = 8
Acid: 1d6 ⇒ 3
Haste: 1d20 + 31 ⇒ (11) + 31 = 42
Good Aligned Damage: 2d6 + 31 ⇒ (1, 4) + 31 = 36
Holy vs evil: 2d6 ⇒ (4, 1) = 5
Acid: 1d6 ⇒ 6
Iterative 1: 1d20 + 25 ⇒ (15) + 25 = 40
Good Aligned Damage: 2d6 + 31 ⇒ (5, 4) + 31 = 40
Holy vs evil: 2d6 ⇒ (4, 1) = 5
Acid: 1d6 ⇒ 2
Iterative 2: 1d20 + 20 ⇒ (18) + 20 = 38
Good Aligned Damage: 2d6 + 31 ⇒ (1, 1) + 31 = 33
Holy vs evil: 2d6 ⇒ (1, 5) = 6
Acid: 1d6 ⇒ 5
And every one of my attacks hit. I think that will take down Mirror Drazh
A flurry of blows came at Drazh. Luckily for him, Craydon was there. Thanks to the halfling, each and every blow was turned away. This allowed the real Drazh to go on the offensive. And as he knew exactly how he fought, it was simple to counter himself. All the more so as Craydon opened up weaknesses for the real Drazh to exploit. ”Isn’t this place great? I’m learning so much here. So long as we don’t die, this is the bloody best training I’ve ever had.”
———
| Marten Daseto |
Sighing once again that nobody is addressing the problem of the mirrors, Marten directs his attention to the south as he pulls a scroll of wall of stone out of his handy haversack.
"It's up to me to solve the immediate problem once again," he thinks to himself after he casts the scroll at the other mirror.
| Anneka Avertin |
Anneka stares beyond her burning corpse, toward the new Ferocia that emerges from the mirror. A wisp of black smoke appears at the reflection's feet, snaking up around its body.
debilitating portent. No save. Each time the spell’s subject makes an attack or casts a spell, it must succeed at a DC 22 Will saving throw. If it fails the saving throw, it deals half damage with the attack or spell. Immediate action can dismiss the spell to negate a crit, which still hits but deals half damage.
| Creydon Clay |
"Smash the mirrors! Smash the mirrors!", Creydon calls - and signs, his fingers and whip dancing!
Arcane strike, inspire courage +3, but lingering performance keeps inspire greatness going, combat advice for +2 to Ferocia's next attack
1d20 + 14 ⇒ (19) + 14 = 33
1d20 + 14 ⇒ (13) + 14 = 27
1d20 + 14 ⇒ (1) + 14 = 15
1d20 + 14 ⇒ (7) + 14 = 21
| Azalia |
Azalia is satisfied, and also a bit relieved, when the false Anneka falls. She then moves out into the hallway again, but she has no idea which Ferocia and which Drazh are real, so she can't exactly shoot at them. She hears Creydon saying to smash the mirrors, but they both look covered in rock... and she wasn't going to try for the one near Drazh anyway. It would be her life to get anywhere near that battle.
So, since she can't do anything useful for the party, she walks over to see if there is anything shiny around the corner.
Perception (if needed): 1d20 + 23 ⇒ (16) + 23 = 39 (add one if there is a trap)
| GM Kevin O'Rourke |
"Smash the mirrors! Smash the mirrors!", Creydon calls - and signs, his fingers and whip dancing!
A flurry of blows came at Drazh. Luckily for him, Craydon was there. Thanks to the halfling, each and every blow was turned away. This allowed the real Drazh to go on the offensive. And as he knew exactly how he fought, it was simple to counter himself. All the more so as Craydon opened up weaknesses for the real Drazh to exploit. ”Isn’t this place great? I’m learning so much here. So long as we don’t die, this is the bloody best training I’ve ever had.”
Sighing once again that nobody is addressing the problem of the mirrors, Marten directs his attention to the south as he pulls a scroll of wall of stone out of his handy haversack.
"It's up to me to solve the immediate problem once again," he thinks to himself after he casts the scroll at the other mirror.
Ferocia finishes off her doppleganger...
Attack 1: 1d20 + 21 + 2 + 3 - 4 + 1 ⇒ (19) + 21 + 2 + 3 - 4 + 1 = 42
Damage: 1d10 + 6 + 2 + 3 + 8 ⇒ (6) + 6 + 2 + 3 + 8 = 25
With both mirrors covered the onslaught stops as no new reinforcements arrive.
Note Ferocia 141/158
| Marten Daseto |
"Well.
"That was a bit of excitement, eh? My doppelganger almost dispatched us post-haste, yes? Fortunately, Ferocia, Mr. Clay, and I eliminated that threat rather quickly."
Marten thanks both Ferocia and Creydon for their help with a single gracious nod, and then continues to gaze at them -- almost suspiciously -- for far longer than is comfortable.
"Anyway, I'm glad the other reflections didn't cause anyone too much trouble before I was able to neutralize the mirrors. Let's move on."
Drazh Anviltamer
|
”Heh.” Drazh chuckled. ”Aye, let’s move on. That was right good practice. Just wish Marten’s clone didn’t go down so quickly. Like paper it was. I didn’t even get a chance to play with it.” He said, hoping Marten would take the bait.
Stealth to scout ahead: 1d20 + 20 ⇒ (15) + 20 = 35
Drazh Anviltamer
|
”Heh, that must be it. Nay other explanation makes sense. Next time we should leave ye alone to play with it then.” Drazh said, unable to hide his smile. Even though he was fairly badly bruised from fighting his own evil twin.
| Marten Daseto |
| 1 person marked this as a favorite. |
"It was still very dangerous, Drazh," Marten says testily. "Ferocia's and Mr. Clay's assistance freed me up to neutralize the source of the threat that much sooner."
Marten pointedly looked Drazh up and down before he adds, "Much to everyone's benefit."
Drazh Anviltamer
|
Having finally gotten under Marten’s skin, Drazh let out a self-congratulatory laugh. ”Haha! Aye, aye. ‘Sall good, boyo. Here, I’ll scout ahead. As thanks for saving me.” Still smirking he turned to leave, before Maren did something extreme like turn him into a newt.
| Creydon Clay |
Creydon looks around.
"Whew! That was rough. It's lucky that my double didn't show up. That said, I could test the edge on this shortsword.", he adds with a grin.
"How about we patch up before anyone scouts ahead?"
BP: 28/36, HP: 93/101
| Ferocia Navarro |
| 2 people marked this as a favorite. |
"They didn't smell right," Ferocia remarks, clearly disgruntled. "Not wrong, just off. Not enough to have helped, of course..."
She trails off into silence, then follows Azalia around the corner. "Find anything?"
| Azalia |
Ha ha. No idea yet. :)
| GM Kevin O'Rourke |
The corridor opens into an immense cathedral of polished ivory flagstones. Mirrored walls rise to a height of nearly a hundred feet, where the vaulted ceiling arches majestically. Four immense chandeliers hang from golden chains and brightly illuminate the entire room. At the center of the cathedral, a three-step dais of polished wood supports a peacock the size of a wyvern, its feathers spread regally behind it. The creature's eyes seem to hold a great depth of wisdom and intelligence.
A human male dressed in blues and purples stands in this area... as do seven identical other men. To Azalia they all have strong illussion auras.
| Azalia |
Illusion auras she murmurs to the others, so they can be prepared.
Greetings says Azalia, looking at the peacock.
| Creydon Clay |
Creydon signs vigourously and spurs the others on, before moving towards Azalia's new position.
Inspire courage +3 via Varisian sign language. BP 27/36