Ravenloft 5e

Game Master Sai Ling


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Indubitably Never 3d6

Before we jump in, take a moment to talk amongst yourselves about whether or not you have any history together. You each have reached 5th level by doing something, after all. It isn't important either way, but it is important that we know.


Male AC: 18; Passive Perception: 10; HP: 38; Initiative +2

Morgan is basically a roving do-gooder, ridding the world of evil.


Human Dru5 HP 43/43 AC:11 PassPerc 18 /Init +5/ DC16 / Str+4, Dex+0, Con+3, Int*+4, Wis*+8, Chr-2
direwolf:
Dire Wolf: AC14, HP:37/37, PassPerc 18 /Init +5/ DC13 / Str+3, Dex+2, Con+2, Int*+4, Wis*+8, Chr-2

I became a hermit after losing control of a transformation and killing my mentor. I've spent my years of seclusion studying medicinal herbs and magics as well as honing my gifts.

Through my studies of magical arts and due to my connection with nature, I've become aware of a greater purpose. My severed ties with society may need to be mended.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

I'm a roving prophet of The Flame (treating the silver flame/dawnflower as the same god), seeking secrets in temple libraries and insight through solitude and reflection in an effort to interpret my visions I received from looking into a minor religious artifact, the Eternal Flame.
Wintermoon and I have certain similarities, so we could have some overlap, except for his general hermitage.

-Posted with Wayfinder


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

I couldn't make sense of all of Cerin's sheet. Most notably HP.

-Posted with Wayfinder


Male Human AC 17 - HP 44 - Passive: 10 - Init: +1 Fighter - 5 Battlemaster

I'm going to work and re-format it to make it a bit more coherent.

Cerin is just here to pass the night, so I'd say no history.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

Waiting for connections to be hashed out before posting in gameplay.

Also found Cerin's HP to be 16 high and his start bonuses to be wrong. Also he apparently took variant human but has no feat listed that I could see.

EDIT: not trying to be naggy, just waiting 45 mins for the 5 min shuttle @ the airport. = so bored.

-Posted with Wayfinder


Human Dru5 HP 43/43 AC:11 PassPerc 18 /Init +5/ DC16 / Str+4, Dex+0, Con+3, Int*+4, Wis*+8, Chr-2
direwolf:
Dire Wolf: AC14, HP:37/37, PassPerc 18 /Init +5/ DC13 / Str+3, Dex+2, Con+2, Int*+4, Wis*+8, Chr-2
Anhur wrote:


Also found Ceric's HP to be 16 high and his start bonuses to be wrong. Also he apparently took variant human but has no feat listed that I could see.

But YOU'RE the cleric!! ;D

If Cerin changes his base STR to 13 then his scores match that of his rolls not using the human variant but with the +1 across. No feat and no 5th skill are signs he didn't choose the variant trait. This would only come into play if he removed his gauntlets though.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

Ah, I didn't look at his rolls, just his profile.

-Posted with Wayfinder


Indubitably Never 3d6

Before we get much further, a word on Player Knowledge versus Character Knowledge.

Does anyone have any trouble understanding the difference?

I know there were several 2e box sets and a short stack of 3e hardcovers and splatbooks about Ravenloft: the world. I have most of that stuff and love a lot of it, but this is not that Ravenloft. This is Ravenloft: the module, and I would hate to see the adventure dragged off course by players making assumptions based on all the later materials that turned this simple little adventure into a whole demiplane.


Human Dru5 HP 43/43 AC:11 PassPerc 18 /Init +5/ DC16 / Str+4, Dex+0, Con+3, Int*+4, Wis*+8, Chr-2
direwolf:
Dire Wolf: AC14, HP:37/37, PassPerc 18 /Init +5/ DC13 / Str+3, Dex+2, Con+2, Int*+4, Wis*+8, Chr-2

I've never read or played ravenloft which is why I was stoked on this campaign. I have a rudimentary understanding of its setting being populated with Universal Studios classic monsters and such.

The only player knowledge I have is what I gleaned from the maps I looked at when developing background.


Indubitably Never 3d6

@ Jocelyn, yes you can go back to your original build.

@ Wintermoon, sorry if I came off as picking on you. It wasn't my intent, though it was your posts that got me thinking that people might make assumptions based on material that isn't relevant.

@ Cerin, it looks like Anhur is right about your hps. You seem to have given yourself the maximum for 5th level. If I was unclear, I apologize, but it should be maximum at first level, and then half+1 for the following levels. 44, in your case.


Human Dru5 HP 43/43 AC:11 PassPerc 18 /Init +5/ DC16 / Str+4, Dex+0, Con+3, Int*+4, Wis*+8, Chr-2
direwolf:
Dire Wolf: AC14, HP:37/37, PassPerc 18 /Init +5/ DC13 / Str+3, Dex+2, Con+2, Int*+4, Wis*+8, Chr-2
DM Nerk wrote:


@ Wintermoon, sorry if I came off as picking on you. It wasn't my intent, though it was your posts that got me thinking that people might make assumptions based on material that isn't relevant.

No offense taken on my part, just clarifying where I was coming from


Male Human AC 17 - HP 44 - Passive: 10 - Init: +1 Fighter - 5 Battlemaster

HP adjusted


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

I know nothing of Ravenloft except that it's supposedly the best thing ever, someone said it uses "first-world" magic (a bit more double-edged), and... there's some misty woods. Like Wintermoon expressed, I'm expecting some quality monsters as well.

-Posted with Wayfinder


Indubitably Never 3d6

Quality monsters ... guaranteed or their money back?

I think you'll all enjoy it, and yeah, for my money, Ravenloft is one of the best adventures & campaign settings from the early days of D&D.


Human Dru5 HP 43/43 AC:11 PassPerc 18 /Init +5/ DC16 / Str+4, Dex+0, Con+3, Int*+4, Wis*+8, Chr-2
direwolf:
Dire Wolf: AC14, HP:37/37, PassPerc 18 /Init +5/ DC13 / Str+3, Dex+2, Con+2, Int*+4, Wis*+8, Chr-2

I hope I'm being vague enough with my character background being what it is. I'm not trying to assume too much from a player perspective but I don't really know how to make a grand scheme all about myself without embellishing a little. I'm also going to struggle with being dogmatic as I have little to no grasp on how to do so.


Indubitably Never 3d6

Embellish away.

Dogmatic for a druid shouldn't be too hard, I think. Just be relentless in your crusade against development and civilization. The grand, cosmic plan could be as simple as nature vs. mankind. It's all in how you twist it.


I know quite a bit about ravenloft, having played both the campaign setting and the original module when they were first published (don't expect me to remember much now; that was a long time ago...).

Ravenloft is definitely in my top 3 of DnD settings, along with darksun and planescape (in no particular order).


Male AC: 18; Passive Perception: 10; HP: 38; Initiative +2

Changed my avatar to something a bit closer to what I imagine him looking like.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

Based on what has transpired in gameplay thus far, it seems that:

Anhur, "Jake", and Cerin were sharing a table.
Wintermoon rushed in ranting like a crazy man waving a scrap of paper (not even sure where he got it either).
Morgan trails in amidst the discussion, joining the three of us at the table.


NPC: F Elf

I own Ravenloft, ran it when it was new, been a DM for 38 going on 39 years now, but if there is one thing I can promise you, I won't abuse my knowledge of the module, I just want to play.

However, By the posting rate that is being established, you all might leave me in the dust. I'll try to catch up and stay current, but if I fall too far behind and you have to kill me off I won't hold any hard feelings.

Edit, a learning curve to be sure


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

Posting rates are always fast at the beginning of games. Give it a chance to hit a stride and we'll see where we end up.
Aside from that, I check wayfinder like I used to check my pocket watch (back when watches were a thing), so nobody should expect to keep up with me.


NPC: F Elf

I'd like to be known as a happy go lucky traveling companion of Anhur's and Cerin's, if they are okay with that. They might think of me as a flirt, and sometimes a bit high strung, but I am generous to a fault, kind to my friends, and not easy with my affections. I often go on and on about someday falling in love, but make it clear that that has not happened to me yet so I really don't know what it will be like. I love heroic tales, brave deed doers, and rarely see danger before it is right upon me.


NPC: F Elf

After a quick review I've decided to stick with College of Lore, and see how that works out for me

Edit - better check my gear again!


Indubitably Never 3d6

Sounds good, Jake.

I'll be posting once or twice a day, mostly, so you might miss out on some cross-talk, but as the game gets rolling, you won't have any trouble keeping up.

To everyone: are your characters ready? Any last minute changes you want to make? Got all the gear you want?

Take a look and make sure. When the sun comes up tomorrow, I'm considering everyone locked in.

[edit: that would be sunrise tomorrow, in game]


Human Dru5 HP 43/43 AC:11 PassPerc 18 /Init +5/ DC16 / Str+4, Dex+0, Con+3, Int*+4, Wis*+8, Chr-2
direwolf:
Dire Wolf: AC14, HP:37/37, PassPerc 18 /Init +5/ DC13 / Str+3, Dex+2, Con+2, Int*+4, Wis*+8, Chr-2

This bar has a hefty supply of wolfsbane right? Is that a thing in 5e?


Male Human AC 17 - HP 44 - Passive: 10 - Init: +1 Fighter - 5 Battlemaster

Curious Jocelyn. Why first person? Not trying to be unnecessarily critical or anything, its just somewhat jarring.


Male Human AC 17 - HP 44 - Passive: 10 - Init: +1 Fighter - 5 Battlemaster

and I am fine with Anhur, Jake and Cerin being loosely associated, even if it is, in Cerin's case, just because they met up on the road quite recently.


Indubitably Never 3d6

A druid herbalist asking to BUY herbs????? I'm shocked!

5 gp per bundle. They don't sell it here, but it can be ret-conned into the bottom of your pack where you had stashed some and forgot about it.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

Mechanically it's a bit unsettling that nobody has proficiency in survival, which was part of the appeal of the outlander background for me.

Also, just going to mention again that it'd be kind of cool to be able to swap magic item(s) for 1-point stat boost feats.


NPC: F Elf
Cerin Etherstrom wrote:
Curious Jocelyn. Why first person? Not trying to be unnecessarily critical or anything, its just somewhat jarring.

Which part is jarring? I'll review it and see if it can be made better!


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft
Jocelyn "Jake" Day wrote:
Cerin Etherstrom wrote:
Curious Jocelyn. Why first person? Not trying to be unnecessarily critical or anything, its just somewhat jarring.
Which part is jarring? I'll review it and see if it can be made better!

The part where you first-person. Reason being that most people (indeed you are probably the first otherwise that I've seen) play in the third person, narrating their character's actions rather than assuming the identity of the character themselves.


Human Dru5 HP 43/43 AC:11 PassPerc 18 /Init +5/ DC16 / Str+4, Dex+0, Con+3, Int*+4, Wis*+8, Chr-2
direwolf:
Dire Wolf: AC14, HP:37/37, PassPerc 18 /Init +5/ DC13 / Str+3, Dex+2, Con+2, Int*+4, Wis*+8, Chr-2
DM Nerk wrote:

A druid herbalist asking to BUY herbs????? I'm shocked!

5 gp per bundle. They don't sell it here, but it can be ret-conned into the bottom of your pack where you had stashed some and forgot about it.

OOOH BURN! Glad you brought this up. What kind of checks, how many times a day can I make said checks to find herbs for use within the kit. How many potions will you allow me to craft per day? What's the bonus to craft when using the kit? etc etc... I don't think I found these mechanics. So I believe they have left it up to DM discretion.

re Wolfsbane: I have 200+gp left over so 5/bundle is no big deal! What are the mechanics of usage though? Advantage against wolves? +1d4 to hit against wolves? -1d4 wolf AC? I'll take a modest 2 bundles and add that in later.


NPC: F Elf

I suppose I role play like a boss then...


Human Dru5 HP 43/43 AC:11 PassPerc 18 /Init +5/ DC16 / Str+4, Dex+0, Con+3, Int*+4, Wis*+8, Chr-2
direwolf:
Dire Wolf: AC14, HP:37/37, PassPerc 18 /Init +5/ DC13 / Str+3, Dex+2, Con+2, Int*+4, Wis*+8, Chr-2
Anhur wrote:
Mechanically it's a bit unsettling that nobody has proficiency in survival, which was part of the appeal of the outlander background for me.

You can still change if you want! Keep your surly personality traits though! Also I'm not proficient but I'm +5 to survival so not terrible just won't be scaling further.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

Yes, and I have +3, but this campaign just feels like the kind where surviving is going to be a big deal. That, and all I'd lose is History for it, whereas 3 other characters already have History covered. And I like the Outlander's feature better. Still, it almost seems wrong to have a cleric that isn't an acolyte.


Indubitably Never 3d6

I actually have no place in this conversation, but I'm the DM, so tough noogies.

I think the most interesting characters will be the ones whose backgrounds don't perfectly compliment that class. One of my favorite characters from Pathfinder was a Paladin from the 'hood who would be perfect as a Criminal > Paladin. Acolyte>Cleric makes perfect sense, sure, but why not Acolyte>Barbarian? He studied to be a priest, dreamed of being a priest, but when the <whatever> invaded, the country needed warriors, not priests, so he took up arms. He still claims that his fury is divinely inspired. Outlander Cleric would be perfect for a missionary to the heathen in the remote wilderness of <over there>.

At some point, I'd like to come up with a little story for each possible background/class combo, just as a way of saying it can be done.

Wolvesbane would give advantage to saves against lycanthropic infection.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

That's valid input. I don't want to over-munchkin, but I don't want to under-munchkin either. I think Outlander fits my background just fine, though it seems to have a tribal flavor that I dislike. I suppose I can just ignore that.


Well, you can add Acolyte>warlock who thinks his gifts are from his god, not the terrible old one who is (unknowingly) granting him power. Just sayin'.


Indubitably Never 3d6

Yupyup. That works rather nicely, Vrog.

And the tribal flavor is just flavor. There's no reason not to refluff it, since what it really boils down to is woodsman.


Human Dru5 HP 43/43 AC:11 PassPerc 18 /Init +5/ DC16 / Str+4, Dex+0, Con+3, Int*+4, Wis*+8, Chr-2
direwolf:
Dire Wolf: AC14, HP:37/37, PassPerc 18 /Init +5/ DC13 / Str+3, Dex+2, Con+2, Int*+4, Wis*+8, Chr-2

Any chance of finding a horse and cart in town?


Indubitably Never 3d6

If you can afford it with your starting gold, go ahead and buy it as part of finalizing your sheet. Once you guys set off, though, you're done.


Human Dru5 HP 43/43 AC:11 PassPerc 18 /Init +5/ DC16 / Str+4, Dex+0, Con+3, Int*+4, Wis*+8, Chr-2
direwolf:
Dire Wolf: AC14, HP:37/37, PassPerc 18 /Init +5/ DC13 / Str+3, Dex+2, Con+2, Int*+4, Wis*+8, Chr-2

Thanks!


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

I decided to leave my background for fluff reasons and hope the crunch doesn't bite us later.


Indubitably Never 3d6

Defacing gub'mint property, inviting people down the road to certain death easy riches: Jocelyn moves one step closer to chaotic evil.

game effects:
I'm kidding. Sheesh.


NPC: F Elf

my suggestion

Cerin - His Horse

(five feet)

Wintermoon - me

---cart---

(five feet)

Morgan - Anhur


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

Works for me as well as mine. Certainly less fireball.


Morgan will go where told. He is unused to travelling with a group.


Human Dru5 HP 43/43 AC:11 PassPerc 18 /Init +5/ DC16 / Str+4, Dex+0, Con+3, Int*+4, Wis*+8, Chr-2
direwolf:
Dire Wolf: AC14, HP:37/37, PassPerc 18 /Init +5/ DC13 / Str+3, Dex+2, Con+2, Int*+4, Wis*+8, Chr-2

I previewed the survival but was not expecting that investigation to go so well. If i'm one DC point shy of true seeing then druid rage might occur.

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