Rando's Mummy's Mask (Completed) (Inactive)

Game Master rando1000


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Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

...Did you mean Hickle and Malavine?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

No, this is still round 1. Zelda was with Liath, but I moved the villains up since her action wasn't likely to change theirs and vice versa, and Malavine was after the villains. That said, now that Malavine has acted, I'm going to post for Zelda and we can move to top of round soon.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Malavine's attack is a solid hit, but these foes are quite seasoned in battle, and even such a hit is not enough to drop him.

Zelda switches to her bestial form and moves up to flank with Kephry.

Initiative order: Kephry, Hickle, Liath, Badguys, Zelda, Malavine.

Top of Round 2. Kephry, Hickle and Liath may act.


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

His eyes keen with green arcane light. "Hmm... Interested in trying out a new spell matrix of mine, my boy? I think you're going to like this one!" Exclaimes the inventor, hands flashing with that same light just as he claps them together. Two tunic circles spring into existence around the robot's weaponized arm rotating counter to one another as he takes aim at the rooftop arbalists.

Any hint of skeptisism vanishes from his posture as the spell takes hold. The bullets spring fourth with vigor into their intended target first, before shooting straight towards the other rooftop occupant. After both shots bounce fourth the circles around Shmick's weapon wink out of existence.

He pauses. "You're right. I do like this one. ...Do it again."
Stormchaser, Rapid Shot: 1d20 + 7 ⇒ (12) + 7 = 19
1d10 + 1 ⇒ (2) + 1 = 3
Richocet Shot #1: 1d20 + 6 ⇒ (13) + 6 = 19
1d10 + 1 ⇒ (10) + 1 = 11

Stormchaser, Rapid Shot: 1d20 + 7 ⇒ (11) + 7 = 18
1d10 + 1 ⇒ (10) + 1 = 11
Richocet Shot #2: 1d20 + 6 ⇒ (1) + 6 = 7
Absolute miss, but no missfire due to how the spell works


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

All of Stormchaser's shots hit except the 2nd ricochet. The men are increasingly injured, but as yet undaunted by the damage.


HP: 20/60

Kephry does a full attack on the same one he's been fighting, despite the poison.

great terbutje (raging) 1d20 + 12 ⇒ (4) + 12 = 16
1d10 + 11 ⇒ (1) + 11 = 12
great terbutje (raging) 1d20 + 7 ⇒ (15) + 7 = 22
1d10 + 11 ⇒ (3) + 11 = 14


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Liath Gwenilian wrote:
Since he is taking another move action to draw, does that mean he is still prone?

Sorry, missed this question. I was thinking he could draw his weapon as part of a move action, of which standing would be one, but further research indicates this only applies in "regular" move actions. However, you would not have been able to disarm him if he had simply stood first, which he would have done had I not misunderstood that rule. So, in order to not screw you out of your successful disarm, I'm going to waive that rule this one time. He did choose to stand, and was just starting to draw his weapon, when you disarmed him. So he's not prone, but is disarmed of his rapier and his crossbow on the ground.

Liath may act.

Liberty's Edge

Atk:+12/d8+8| Init: +3|CMD: 15 Perc: +9|FX: | F: 5/6 |SW rnds: 5/5 | SA mins: 3/5| Warpriest 6|DF: +3 |AC 22/11/16| F:+8 R+4 W+8| HP 41/67| 1st: 3/5 (4/4) 2nd: 2/4 (2/2) 3rd: 2/2 Bls: 5/6 |

Okay, sweet, was just waiting for that.

Fearing little from a foeman armed with naught but a dagger, Liath turns her flail to more normal swing, seeking to merely slay the man outright.

"Ruthlessness is the kindness of the wise," she chants, granting herself Divine Favor.

Attack!: 1d20 + 12 + 3 ⇒ (7) + 12 + 3 = 22
Damage!: 1d20 + 8 + 3 ⇒ (19) + 8 + 3 = 30


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

I'm pretty confident there's no medium sized weapon with 1d20 damage my man. ;)


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Assuming that's a heavy flail doing 1d10, I'll drop that damage by 9 to 21.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Being disarmed and heavily slammed on by Liath, with his sword several yards away, the thug moves back 5' and picks up the crossbow.

Kephry's opponent attacks with the rapier:

1d20 + 11 ⇒ (6) + 11 = 17
1d6 + 1 ⇒ (3) + 1 = 4

The two on the roof, befuddled that their ambush has been less than effective and they've wasted their poison bolts, nevertheless fire again down into the crowd.

At Liath: 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15
1d10 + 1 ⇒ (1) + 1 = 2

At Kephry: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
1d10 + 1 ⇒ (7) + 1 = 8

A completely dismal showing by the bad guys this round.

Malavine and Zelda may act.


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

"Y'know, ambushes only work if the first attack works. You guys are pretty screwed." She tossed the Starknife again. It seemed like the thing to do.

To Hit: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Destruction: 3d6 ⇒ (5, 3, 3) = 11


HP :20/40; AC: 21/14/19; F: +7, R: +6, W: +9 Melee +10/+5 Damage 1d6+4

Zelda attacks opposite Kephry.

Bite:
1d20 + 4 ⇒ (6) + 4 = 10
1d6 ⇒ 5

Claw:
1d20 + 4 ⇒ (5) + 4 = 9
1d4 ⇒ 4

Claw:
1d20 + 4 ⇒ (3) + 4 = 7
1d4 ⇒ 1


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Top of Round 3

Kephry, Hickle/Shmick, Liath


HP: 20/60

great terbutje (raging) 1d20 + 14 ⇒ (7) + 14 = 21
1d10 + 11 ⇒ (4) + 11 = 15
great terbutje (raging) 1d20 + 9 ⇒ (11) + 9 = 20
1d10 + 11 ⇒ (9) + 11 = 20


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

"Now now, you can't jus thog all the fun to yourself you know! Give this old man his due as well, why don't you?" He says with a gleam, his hands lighting up once again before he claps them together. Every time he uses this spell, it seems like he finds a new and more interesting way to truly execute it.

Shrapnel Burst: Roofbound Targets: 5d4 ⇒ (2, 4, 1, 4, 1) = 12

The construct scoffs at his master for holding out on his latest toy, but takes care to follow up by trying to hit each arbalist once.

Stormchaser: Rapid Shot: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d10 + 1 ⇒ (1) + 1 = 2
Stormchaser: Rapid Shot: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d10 + 1 ⇒ (2) + 1 = 3

Absent thought- Did we level up recently? I think we did, but I forgot when we started up the travels again.

Liberty's Edge

Atk:+12/d8+8| Init: +3|CMD: 15 Perc: +9|FX: | F: 5/6 |SW rnds: 5/5 | SA mins: 3/5| Warpriest 6|DF: +3 |AC 22/11/16| F:+8 R+4 W+8| HP 41/67| 1st: 3/5 (4/4) 2nd: 2/4 (2/2) 3rd: 2/2 Bls: 5/6 |

"A crossbow. In combat. Surely you people have tactics and strategies so that no foe may best you in battle," Liath spits out sarcastically.

"Tolerance is a sign of weakness," she chants, attacking the man.

Attack!: 1d20 + 12 + 3 ⇒ (20) + 12 + 3 = 35
Confirm?: 1d20 + 12 + 3 ⇒ (20) + 12 + 3 = 35

Damage!: 1d8 + 8 + 3 ⇒ (1) + 8 + 3 = 12
Crit Damage!!: 1d8 ⇒ 3 = 15

Yes, Hick, we leveled up just before this fight.


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Hey, don't call me a hick! |D I'll get things re-established as soon as possible then. He might have a new spell or two secretly up his sleeve.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Unfortunately, Reflex is their good save

1d20 + 10 ⇒ (20) + 10 = 30
1d20 + 10 ⇒ (2) + 10 = 12 Not good enough, in his case

Hickle's spell takes out one of the rooftop assassins, who then falls and finishes dying.

Shmick adds minimal damage to the other.

Liath's opponent stubbornly hangs on to life, but is far from amused.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Liath's opponent staggers back 5' and fires his crossbow at point blank range.

1d20 + 12 ⇒ (11) + 12 = 23
1d10 + 2 ⇒ (3) + 2 = 5

Looks like that hits, need a Fort Save, since he had yet to fire his poison bolt.

Kephry's opponent attacks with the rapier:
1d20 + 11 ⇒ (14) + 11 = 25
1d6 + 1 ⇒ (5) + 1 = 6

The lone remaining rooftop assassin flees across the roof.

Malavine and Zelda may act.

Liberty's Edge

Atk:+12/d8+8| Init: +3|CMD: 15 Perc: +9|FX: | F: 5/6 |SW rnds: 5/5 | SA mins: 3/5| Warpriest 6|DF: +3 |AC 22/11/16| F:+8 R+4 W+8| HP 41/67| 1st: 3/5 (4/4) 2nd: 2/4 (2/2) 3rd: 2/2 Bls: 5/6 |

Fort save!: 1d20 + 4 ⇒ (11) + 4 = 15


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

Malavine sighed. "Seriously, why do people never run away when it becomes horribly clear they're all going to die if they stand and fight?" The Starknife lashed out again.

To Hit: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Destruction: 3d6 ⇒ (5, 3, 6) = 14

Liberty's Edge

Atk:+12/d8+8| Init: +3|CMD: 15 Perc: +9|FX: | F: 5/6 |SW rnds: 5/5 | SA mins: 3/5| Warpriest 6|DF: +3 |AC 22/11/16| F:+8 R+4 W+8| HP 41/67| 1st: 3/5 (4/4) 2nd: 2/4 (2/2) 3rd: 2/2 Bls: 5/6 |

"Even a man who has nothing can still offer his life," Liath answers, taking Malavine's question seriously.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Since the only remaining rooftop assassin did, in fact, run away, Malavine's attack finishes Liath's foe.

At the top of the round, Kephry finishes her opponent, effectively ending the combat unless one of you offers a means/intent to follow the one running away on the rooftops.


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Offhand reminder, Kephyr is female.

The gnome looks up to the rooftop, and shakes his head wearily. "No use in catching that one I'm afraid. Should've brought them down as well."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
The Gnome wrote:
Offhand reminder, Kephyr is female.

True. caught me soon enough I was able to edit.

Liberty's Edge

Atk:+12/d8+8| Init: +3|CMD: 15 Perc: +9|FX: | F: 5/6 |SW rnds: 5/5 | SA mins: 3/5| Warpriest 6|DF: +3 |AC 22/11/16| F:+8 R+4 W+8| HP 41/67| 1st: 3/5 (4/4) 2nd: 2/4 (2/2) 3rd: 2/2 Bls: 5/6 |

Liath looks forlornly up. "Alas, no, I did not bring gear sufficient for flight on this mission." She sighs once.

Not worrying to reflect on what she can not change, she bends to and begins searching the corpses.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

There are the three heavy repeating crossbows, all loaded; 3 masterwork rapiers, one potion of cure serious wounds, wyvern poison(3 doses), 1250 gp worth of coins and gems between them. There is also one pair of boots that appears to be of exceptional quality and design.

Finally, there is a paper written in Osirian glyphs. Hickle will be able to translate it: the paper contains descriptions of the party, except for Liath.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Do you head out of town, or wait for the town guard? It may take up a significant portion of the day to sort out what happened with the guard and a constable, but if you do not, there may be inquiries.


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

Malavine looked surprised as the Starknife returned. "It's nice to fight people with enough common sense to, you know, not die."


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Curious about the boots, Hickle takes them in hand while his eyes alight with magic.

Detect Magic; Spellcraft Identification: 1d20 + 18 ⇒ (13) + 18 = 31


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The boots are an odd bit of curiosity, as they have nothing at all to do with movement. They have mid-range transmutation and enchantment auras, and appear to enhance one's strength of personality.

In game terms They will allow a Reroll of a Will Save or Diplomacy check once per day.

Liberty's Edge

Atk:+12/d8+8| Init: +3|CMD: 15 Perc: +9|FX: | F: 5/6 |SW rnds: 5/5 | SA mins: 3/5| Warpriest 6|DF: +3 |AC 22/11/16| F:+8 R+4 W+8| HP 41/67| 1st: 3/5 (4/4) 2nd: 2/4 (2/2) 3rd: 2/2 Bls: 5/6 |

"They were an assassination squad, contracting out for some party that very much want us dead," Liath states quite sure of herself as she stuffs the weapons and equipment of the dead men into her pack. "He ran not to save his own skin as much to report on the status of the mission, and that they will need to try again. Probably harder. We would have been better off to kill them all.

This is why leniency is a sign of weakness.

I have no desire to explain this to some local bureaucrat with more as many rolls of fat as pens in need of ink that views this attack as his sole reason to justify his over-generous paycheck.

We should away."


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

"That's...an evocative image. Agreed, though."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Heading out of Tephu and into the desert, you begin following the pull of the Compass once again. After a short time in the heating sun, Hickle feels a strong "yank" off into the dunes to one side.

Liberty's Edge

Atk:+12/d8+8| Init: +3|CMD: 15 Perc: +9|FX: | F: 5/6 |SW rnds: 5/5 | SA mins: 3/5| Warpriest 6|DF: +3 |AC 22/11/16| F:+8 R+4 W+8| HP 41/67| 1st: 3/5 (4/4) 2nd: 2/4 (2/2) 3rd: 2/2 Bls: 5/6 |

"Eh? What's that?" Liath questions before taking a pull of tepid water. "You smell something?"


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

"Amazingly yes." Shmick responds rather then his master. "The stench of your sweat is far more revolting then most of you fleshbags tend to be. It must be from your attempt to compensate for your pliable meat casing, locking in all the heat from the overhanging sun. Please take a long drawn out bath at your earliest convenience."

Hicklespurn grunts his disapproval towards Shmick. "Now now, enough of that my boy. If you're referring to the compass my dear girl, then yes, it appears I've caught the scent of something. Over in... that-a-ways direction."

Liberty's Edge

Atk:+12/d8+8| Init: +3|CMD: 15 Perc: +9|FX: | F: 5/6 |SW rnds: 5/5 | SA mins: 3/5| Warpriest 6|DF: +3 |AC 22/11/16| F:+8 R+4 W+8| HP 41/67| 1st: 3/5 (4/4) 2nd: 2/4 (2/2) 3rd: 2/2 Bls: 5/6 |

Liath swishes the water in her mouth a bit, chewing over the war-bot's statement before swallowing and replying to the autamaton. "While I can accept that you were given a sense of smell in order to better find foul Xenos, that you are allowed to feel such fruitless sensations such as revulsion seems...superfluous. One might hope that thy internal workings might deserve a, ah, 'degradation' once time allows. For efficiency."

That done, she turns to the gnome. "I should wonder what would make it swing about so shockingly, but I hope we find out once we've run our target down."


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

The gnome snorts. "Preposterous, he's just trying to get a rise out of you girl." His companion makes no comment, though crosses his arms and looks elsewhere.

"It's not too far off I'd say, and we've already deviated plenty as is. Shall we take a peak at what's around the bend, hm?"


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

Noting that Schmick was possibly not going to be an ally if anything happend to Hickle, Malavine replied, "It hasn't led us wrong yet. If nothing else the more we know the more we can do to stop them."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

After about an hour, the signal gets much stronger, and the compass starts spinning at the center, indicating you're right on top of whatever is guiding it. Nearby, Malavine notes something peculiar sticking out of the sand in the morning sun. On closer inspection, it turns out to be a human corpse, sun-baked and half buried in the sand.


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

"Well... Wonder who this was, Hm?" Hickle casts a minor spell, bequeathing excavation tools for both him and his construct. With unspoken agreement Shmick aids his master in completely unearthing the corpse.


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

"Careful it's not an undead trap," Malavine suggested, Starknife at the ready. "But at a guess it's probably the last person who was wearing that mask. Maybe it's hungry?"

Liberty's Edge

Atk:+12/d8+8| Init: +3|CMD: 15 Perc: +9|FX: | F: 5/6 |SW rnds: 5/5 | SA mins: 3/5| Warpriest 6|DF: +3 |AC 22/11/16| F:+8 R+4 W+8| HP 41/67| 1st: 3/5 (4/4) 2nd: 2/4 (2/2) 3rd: 2/2 Bls: 5/6 |

"It's a...corpse?" Liath blurts out, confused. "My first inclination is to smash it, given the nature of our enemy, but seeing as it is not attacking us, even though but partially submerged, I will leave it be for the now.

Still, I trust you do not think me slothful as I stand watch while you unearth it. At the first movement I shall slay it."

True to her word, she stands close, shield held high and flail held back, watching for the first sign undead movement.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

1d20 + 24 ⇒ (4) + 24 = 28

1d20 + 17 ⇒ (5) + 17 = 22
1d20 + 9 ⇒ (3) + 9 = 12
1d20 + 9 ⇒ (9) + 9 = 18
1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 0 ⇒ (10) + 0 = 10


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

1d20 + 19 ⇒ (3) + 19 = 22
1d8 + 4 + 1d6 ⇒ (5) + 4 + (2) = 11

Suddenly, from out of nowhere, an dark arrow flies down out of the sky and strikes Kephry solidly in the back, negative energy radiating out from the wound as the cat-woman screams in pain and then suddenly ceases all movement.

Fort Save: 1d20 + 9 ⇒ (3) + 9 = 12

A howling corpse swoops through the air with hideously elongated legs and a bow made of bone.

Initiative:
Creature: 1d20 + 10 ⇒ (10) + 10 = 20
Liath: 1d20 + 3 ⇒ (3) + 3 = 6
Malavine: 1d20 + 2 ⇒ (17) + 2 = 19
Hickle: 1d20 + 2 ⇒ (4) + 2 = 6
Zelda: 1d20 + 0 ⇒ (20) + 0 = 20

Initiative Order: Creature, Party


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The creature fires three more arrows: one at Zelda, one at Liath, one at Malavine.

Zelda:
1d20 + 19 ⇒ (20) + 19 = 39
Confirm: 1d20 + 19 ⇒ (6) + 19 = 25
1d8 + 4 - 1d6 ⇒ (4) + 4 - (3) = 5
1d8 + 4 - 1d6 ⇒ (5) + 4 - (6) = 3

Zelda only takes 8 HP because the negative energy actually heals her.

Liath:
1d20 + 14 ⇒ (17) + 14 = 31
1d8 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11

Malavine:
1d20 + 9 ⇒ (11) + 9 = 20
1d8 + 4 + 1d6 ⇒ (6) + 4 + (3) = 13

The 1d6 part of the damage is negative energy. If the creature hit you, make a Fort Save.


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

"Not the kind of trap I was expecting..." Malavine muttered, aiming her Starknife and hoping to blow the monster out of the sky...it it was in range.

To Hit: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Destruction: 3d6 ⇒ (3, 1, 3) = 7


HP :20/40; AC: 21/14/19; F: +7, R: +6, W: +9 Melee +10/+5 Damage 1d6+4

1d20 + 3 ⇒ (2) + 3 = 5


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Malavine's hit is solid, appearing to damage the creature normally.

Zelda, like Kephry, stops moving.

Liath and Hickle/Shmick may act

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