Catfolk

Kephry2's page

32 posts. Alias of rando1000.


Classes/Levels

HP: 20/60

About Kephry2

Kephry
Female catfolk bloodrager (prowler at world's end) 6
CG Medium humanoid (catfolk)
Init +1; Senses low-light vision, scent; Perception +9
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Defense
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AC 18, touch 12, flat-footed 17 (+6 armor, +1 deflection, +1 Dex)
hp 60 (6d10+21)
Fort +9 (+2 circumstance bonus vs. hot weather), Ref +3, Will +1; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee cestus +7 (1d4+2/19-20) or
. . great terbutje +10 (1d10+8/19-20)
. . great terbutje (raging) +12 (1d10+11/19-20)
. . great terbutje (power attack) +8 (1d10+14/19-20)
. . great terbutje (raging and power attack) +8 (1d10+13/19-20)
. . great terbutje (all the above plus Tiger Spirit) +10 (1d10+17/19-20)
Special Attacks blood casting, bloodrage (14 rounds/day)
Bloodrager (Prowler at World's End) Spells Known (CL 5th; concentration +8)
. . 1st (2/day)—feather fall, magic missile, protection from evil
. . Bloodline Destined
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Statistics
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Str 15, Dex 12, Con 14, Int 10, Wis 8, Cha 16
Base Atk +5; CMB +9; CMD 19
Feats Catfolk Exemplar (scent)[ARG], Eschew Materials, Power Attack, Toughness
Traits affable, undead crusader
Skills Acrobatics +3, Climb +0, Diplomacy +11 (+13 to gather information.), Knowledge (religion) +9, Linguistics +1, Perception +9, Stealth -1, Survival +7, Swim +0; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Ancient Osiriani, Catfolk, Common
SQ cat's luck, destined strike +2, fast movement, sprinter
Combat Gear blain bane (3); Other Gear scale mail, great terbutje[UC], cestus[APG], backpack, belt pouch, blanket[APG], burner, canvas (10'x10'.), charcoal, flint and steel, hot weather outfit[APG], journal[UE], pot, scarf[UE], signal whistle, soap, torch (10), trail rations (5), waterskin (4), 31 gp, 5 sp
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Special Abilities
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Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (14 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Destined Strike +2 (3/day) (Su) As a free action, gain insight bonus to one melee attack.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >= 9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Spirit Bonus +2 (Su) Gain a bonus based on the type of spirit you host.
Spirit Surge 1d6 (1/round) (Su) Add a die to a failed check modified by spirit bonus, which can change it to success.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.