Rando's Mummy's Mask (Completed) (Inactive)

Game Master rando1000


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Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

In fairness, the world is very blurry for Malavine, so she probably hasn't noticed beyond, I swear she didn't that much of a shave a few minutes ago.

I'm happy to go somewhere near the back, because I murder at range.


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Would it be possible to make say, an engendering check or similar to determine why might be the best part?

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

So, hey I wanted to get your opinions on Zelda's build. Originally my plan was for her to keep alternating between Oracle and Wizard. But, if we are ending at level 12, then that gives her maximum of level 6. So, I'm thinking I might take the level of wizard to get the magic gun abilities, then just go straight oracle after that.

Arcane Gun and Mage Bullets:
Arcane Gun (Su): The spellslinger gains the Exotic Weapon Proficiency (firearms) feat, and one or two of his firearms can be arcane guns. Arcane guns are normal one-handed or two-handed firearms in the hands of others, as they were normal firearms before the spellslinger imbued them with magic. In a spellslinger’s hands, they both fire projectiles (bullets and pellets) and cast magic. At 1st level, the spellslinger decides whether he wants to have one or two arcane guns at a time. If the spellslinger chooses to have only one arcane gun at a time, spells fired through the arcane gun that require an attack roll have a ×3 critical hit multiplier.

A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun. When he casts through the arcane gun, the gun’s enhancement bonus (if any) is a bonus to the spell’s attack rolls or to the spell’s saving throw DCs. Yet there are dangers inherent to this method. If any of the spells’ attack rolls result in a natural 1 (a misfire), or a natural 20 is rolled on any saving throw made against the spell by a target (an overload), the arcane gun gains the broken condition. If the arcane gun already has the broken condition, the gun explodes. When a gun explodes, it lets loose a blast of force, or if the spell has the acid, cold, electricity, or sonic descriptor, it deals that type of energy damage instead. In the case of spells with multiple descriptors, roll randomly among the descriptors to determine the type of damage dealt by the blast. The blast is centered on a single intersection within the spellslinger’s space (spellslinger’s choice) and deals 1d6 points of the appropriate energy damage or force damage per level of the spell cast. Any creature within the blast other than the spellslinger can make a Reflex saving throw to halve the damage. The Reflex save DC is calculated using the spell level of the spell being sacrificed.

A spellslinger can attune his arcane guns at the start of each day. That attunement lasts until the spellslinger attunes to a new gun, even if a formally attuned gun is destroyed. This ability replaces arcane bond.

Gunsmith: The spellslinger gains the Gunsmithing feat and a battered gun that is identical to the gun a gunslinger gains at first level. If the spellslinger chooses the ability to attune two arcane guns, he still only starts out with one gun. Like a gunslinger, a spellslinger can use the Gunsmithing feat to restore his battered gun. This ability replaces scribe scroll.

Mage Bullets (Su): A spellslinger is adept at transferring spell energy into his arcane gun attacks. As a swift action, he can sacrifice a spell and transform that energy into a weapon bonus equal to the level of the spell sacrificed on a single barrel of his firearm. With that weapon bonus the spellslinger can apply any of the following to his arcane bond: enhancement bonuses (up to +5) and dancing, defending, distance, flaming, flaming burst, frost, ghost touch, icy burst, merciful, seeking, shock, shocking burst, spell storing, thundering, vicious, and wounding. An arcane gun gains no benefit from having two of the same weapon special abilities on the same barrel. The effect of the mage bullets ability lasts for a number of minutes equal to the level of the spell sacrificed, or until this ability is used again to assign the barrel different enhancements. This ability replaces cantrips, but the spellslinger gains the detect magic and read magic cantrips and places them in his spellbook. He can cast either of these as 1st-level spells.

Since the spellslinger doesn't say it only works with arcane spells (just says spells) I should be able to use my oracle spells, and that way I can be more effective in the long run with more oracle abilities.

Thoughts?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
The Gnome wrote:
...an engineering check or similar to determine why might be the best part?

Do you mean the best direction?


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4
rando1000 wrote:
The Gnome wrote:
...an engineering check or similar to determine why might be the best part?
Do you mean the best direction?

Yeah, pretty much


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Zelda Marie Lupescu wrote:
So, hey I wanted to get your opinions on Zelda's build. Originally my plan was for her to keep alternating between Oracle and Wizard. But, if we are ending at level 12, then that gives her maximum of level 6. So, I'm thinking I might take the level of wizard to get the magic gun abilities, then just go straight oracle after that.

That would probably be a more effective build, in my opinion, but I'm nowhere near a good optimizer. If anyone else wants to chime in with an opinion, it would be helpful.

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1
rando1000 wrote:
Zelda Marie Lupescu wrote:
So, hey I wanted to get your opinions on Zelda's build. Originally my plan was for her to keep alternating between Oracle and Wizard. But, if we are ending at level 12, then that gives her maximum of level 6. So, I'm thinking I might take the level of wizard to get the magic gun abilities, then just go straight oracle after that.
That would probably be a more effective build, in my opinion, but I'm nowhere near a good optimizer. If anyone else wants to chime in with an opinion, it would be helpful.

Yeah, I actually thought about it when I saw a thing about how spellslinger is amazing, but really you should just level dip it then go straight sorcerer. While I'm not going to go sorcerer in my case, going oracle makes the same sense.

While oracle might have a few less ray, cone, etc spells than sorcerer/wizard does, that's still more than made up for by the mage bullets ability itself.

Plus, in a way it does fit her concept more, since she was in training to be a spellslinger when she ended up with Oracle powers. So, it makes sense that she would capitalize on that early training, but then continue with oracle from then on. :D


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Is anyone else seeing what the mirror was doing? Well, aside from the physical effect against Hickle. Apologies for my delay by the way Rando, I was waiting to see if anyone else would post first while I considered my next move.

Dark Archive

Theurge 1| AC 12/12/10| F:+1 R+2 W+6| HP (1)5/8 | 1st: A: 1/2 D: 0/2 |Atk: +2| Init: +4| Perc: +6| FX:

Actually, yeah, that would be a good point, if the whole party sees that or just The Gnome.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

No one else has mentioned paying significant interest in the mirror. Aside from Hickle, only Payn mentioned it, and in passing. Does she gaze into the mirror?


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Oh- and I'd like to roll an arcana check to determine how familiar this sort of magic is to Hickle, and what it entails.

K:Arcana: 1d20 + 6 ⇒ (11) + 6 = 17

Hmm... A bit low, but this is only level one. Maybe enough?


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Having experience, would Hickle and Shmick easily recognize that the holes weren't man made? It seems obvious, but ya never know... And if not people, would I know what could make them oherwise?


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Should've asked, but I'd been feeling a bit consious of contributing more to my post buildup here... Do I know anything about these sort of creatures?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
The Gnome wrote:
Should've asked, but I'd been feeling a bit consious of contributing more to my post buildup here... Do I know anything about these sort of creatures?

Not seeing a relevant skill on your sheet for these particular beasties.

Silver Crusade

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Male Human Things/20

Sorry, been coming down with something and I haven't had much energy for anything. I'll try to keep up


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Phylotus wrote:
Sorry, been coming down with something and I haven't had much energy for anything. I'll try to keep up

No worries, do what you can. I'll roll for Kephry if too much time has gone by.


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

It seems like the forums are glitched somewhere. The previous page goes to 250, and the next is 251-252... yet there's only one post.

Dark Archive

Theurge 1| AC 12/12/10| F:+1 R+2 W+6| HP (1)5/8 | 1st: A: 1/2 D: 0/2 |Atk: +2| Init: +4| Perc: +6| FX:

RUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUN!!!


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

The forums? Glitching? Madness.

Dark Archive

Theurge 1| AC 12/12/10| F:+1 R+2 W+6| HP (1)5/8 | 1st: A: 1/2 D: 0/2 |Atk: +2| Init: +4| Perc: +6| FX:

Hehe. Because that neeeeeeeeeeeeeeeeever happens.

>.>


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Paizo dot com is a perfectly valid and operational website, I'll hqve you know!


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

Sadly, paizo.com occasionally gets eaten by angry, fire wielding Goblins.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

note, current initiative is now posted at the top of the page.

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

So hey, since I've decided I am going to stick with Oracle after my initial Wizard level, I would of course like to change my favored class from Wizard as I had it when I originally created Zelda, to Oracle, if that is okay?

Then second, while Paizo hasn't published favored class bonuses for anything outside of the core book and Advanced Races guide, a third party, Jon Brazer Enterprises has published favored class bonuses for skinwalkers.

Would it be okay to use his?

Jon Brazer Enterprises wrote:
Oracle: Add +½ to the oracle’s level for the purposes of determining the effects of the oracle’s curse ability. LINK


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Definite yes on switching the favored class, and I think the favored class bonus should be okay as well.

Dark Archive

Theurge 1| AC 12/12/10| F:+1 R+2 W+6| HP (1)5/8 | 1st: A: 1/2 D: 0/2 |Atk: +2| Init: +4| Perc: +6| FX:

pssst, Malavine. Do you want to give the injured people some Invigorate? Just a thought. ^_^

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

What's Invigorate?


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

They're temporary hit points that'll last an hour. It lets me top people up between fights. And sure. Enjoy the healing.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Do we wish to move on to the doors at the bottom of the stairs?

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

Yeah, though I'm staying near whoever has the torch, since I don't have Darkvision right now.


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Oh, by the way, did hickle find anything while doing his search?

Edit: Another thing, did you add pebalties to that perception roll? He would've actively observed the door for traps and other anomalies.

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

woops lol i had the wrong page open lol


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
The Gnome wrote:

Oh, by the way, did hickle find anything while doing his search?

Edit: Another thing, did you add pebalties to that perception roll? He would've actively observed the door for traps and other anomalies.

No, and no, but there was nothing to find so doesn't matter.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

been a crazy day, will post in a few hours, sorry

Dark Archive

Female Witchwolf (Bite Attack 1d6, 2 Claw Attacks 1d4 | +2 Wis) Oracle (Black-Blooded) 4 Wizard (Spellslinger) 1| HP: 9/27 | AC: 14 (+4 Armor) / T: 10 / FF: 14 | Fort: +3, Ref: +2 (Wolf: +3), Will: +5 (Shifted: +6) | CMB: 3, CMD: 13| Init: +0 (Wolf: +2), Perception: +0 (Shifted: +1) (Darkvision 60ft) | Grit: 1/1

Blood of the Beast has a cool feat I am kinda thinking I might take on Zelda... Human Guise

Has it's drawbacks in that when she's in 'human form' she's susceptible to human drawbacks, but overall still more than worth it :)


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

I don't have a problem with it, as long as you feel it's worth it.


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Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

I find it funny that she's asking someone who, while only by one point, is still weaker then her to move the lid. I suppose Shmick just looks that tough, all part of his facade of coolness.

Wait did I just somehow transfer part of Dave into this character...


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

Yeah, I just kinda assumed that the construct would have a decent strength stat.


Female Catfolk Bloodrager/2 |HP: 52/52 |AC 18, T 12, FF 17 |Saves; Fort: +9, Ref: +3, Will: +1 |Init: +1| Perception: +9 (Low-Light Vision)

Sorry I haven't been on top of things recently, I have been dealing with a lot of stress with having to pack up for a sudden move to Dallas. I'll try to keep on top of things


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Kephry wrote:
Sorry I haven't been on top of things recently, I have been dealing with a lot of stress with having to pack up for a sudden move to Dallas. I'll try to keep on top of things

Thanks for letting me know. Sorry about the sudden upheaval.


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

I hate moving. Hate it with a passion. I'm trying to save pennies so I can move one final time - into my own home.

Although if I can talk my current landlord into selling me this house, I might do that instead.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Moved to my own home four years ago for the first time. While it has it's pains (can't just magically fix crap if it breaks, have to pay for it), it is nice not to have to move.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

So evidently, running this AP is going to take significantly longer than I had anticipated. We've gone through about 1/3 of the first module, and it's taken us 4+ months. I think we'd leveled at least twice by this point in Arzata.


Female Human Oracle 7 | HP: 45/45 | AC: 21 / T: 12 / FF: 19 | Fort: +4, Ref: +5, Will: +6 | CMB: +5, CMD: 17 | Init: +2, Perception: +7 | Spell Points 13/13

Yeah, it's taken me two years to complete the first Rise of the Runelord book. Admittedly, that game has been plagued by events, but it's not been speedy. Once my wife joined things sped up, since we got into a solid posting pattern.

We've been a little slower posting here than with Arzata too, which hasn't helped.


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Suppose it has been awhile alreighty for that little progression, but I also feel as if we've posted at a decent clip. ....when we are posting, that it is. It's true there've been spots of inactivity. I'll do my best to keep up the interest. ;P

I've been really enjoying this so far though, even if we've just barely scratched the surface. I'm looking forward to how things move along as we get deeper into the main plots!

Aside note; If Hickle were to restore the chariot via mending and his own hard work, would it go for anymore then 100?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
The Gnome wrote:
Aside note; If Hickle were to restore the chariot via mending and his own hard work, would it go for anymore then 100?

Well, 100 was doubling the book price, which you would normally only get 1/2 of for selling an item, so x4 is pretty good. It would take a pretty good Diplo roll to get more, but I'll allow for the possibility given the nature of the artifact and its relation to the setting.


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Ahhh, I see. Well, at least it's on the table as an option!


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

What kinda knowledge check can I make on this thing? Arcana?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

You are correct, sir.


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Arcna: 1d20 + 6 ⇒ (4) + 6 = 10

Not an impressive roll sadly.

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