Rakshasa

Kephry's page

128 posts. Alias of Phylotus.


Full Name

Kephry

Race

Catfolk

Classes/Levels

Bloodrager/2 |HP: 52/52 |AC 18, T 12, FF 17 |Saves; Fort: +9, Ref: +3, Will: +1 |Init: +1| Perception: +9 (Low-Light Vision)

Gender

Female

Age

18

Alignment

CG

Deity

Desna, Nature Spirits, Ancestors

Languages

Ancient Osiriani, Catfolk, Common

Strength 14
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16

About Kephry

Statblock:
Kephry
Kephry
Female catfolk bloodrager (prowler at world's end) 5 (Pathfinder Player Companion: Blood of the Beast 4, Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Bestiary 3 47)
CG Medium humanoid (catfolk)
Init +1; Senses low-light vision, scent; Perception +9
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 17 (+6 armor, +1 deflection, +1 Dex)
hp 52 (5d10+18)
Fort +9 (+2 circumstance bonus vs. hot weather), Ref +3, Will +1; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee cestus +7 (1d4+2/19-20) or
. . great terbutje +10 (1d10+8/19-20)
. . great terbutje (raging) +12 (1d10+11/19-20)
. . great terbutje (power attack) +8 (1d10+14/19-20)
. . great terbutje (raging and power attack) +8 (1d10+13/19-20)
. . great terbutje (all the above plus Tiger Spirit) +10 (1d10+17/19-20)
Special Attacks blood casting, bloodrage (14 rounds/day)
Bloodrager (Prowler at World's End) Spells Known (CL 5th; concentration +8)
. . 1st (2/day)—feather fall, magic missile, protection from evil
. . Bloodline Destined
--------------------
Statistics
--------------------
Str 15, Dex 12, Con 14, Int 10, Wis 8, Cha 16
Base Atk +5; CMB +9; CMD 19
Feats Catfolk Exemplar (scent)[ARG], Eschew Materials, Power Attack, Toughness
Traits affable, undead crusader
Skills Acrobatics +3, Climb +0, Diplomacy +11 (+13 to gather information.), Knowledge (religion) +9, Linguistics +1, Perception +9, Stealth -1, Survival +7, Swim +0; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Ancient Osiriani, Catfolk, Common
SQ cat's luck, destined strike +2, fast movement, sprinter
Combat Gear blain bane (3); Other Gear scale mail, great terbutje[UC], cestus[APG], backpack, belt pouch, blanket[APG], burner, canvas (10'x10'.), charcoal, flint and steel, hot weather outfit[APG], journal[UE], pot, scarf[UE], signal whistle, soap, torch (10), trail rations (5), waterskin (4), 31 gp, 5 sp
--------------------
Special Abilities
--------------------
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (14 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Destined Strike +2 (3/day) (Su) As a free action, gain insight bonus to one melee attack.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >= 9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Spirit Bonus +2 (Su) Gain a bonus based on the type of spirit you host.
Spirit Surge 1d6 (1/round) (Su) Add a die to a failed check modified by spirit bonus, which can change it to success.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.

Backstory:

A gregarious if clueless catfolk, Kephry could hear whispers of spirits from a young age. Her tribe took this as a sign that she was destined to be their champion against the evil that catfolk legend said lurk at the edges of creation. They honed her ability to communicate with the spirits as well as her martial ability, and the spirits eventually granted her the gift of calling them into her body and taught her how enter a battle trance. Inexperienced in the world, her tribe told her to go out and learn what they could not teach her their and come back when she was ready. So she wandered Osirion, looking for evil to slay and learning more about the spirits, the world, and combat. And one day, when traveling along the road, she met this interesting little gnome with white hair and decided he would be interesting to partner with for a time and travel alongside.