Purple Mountain

Game Master Paizo Fan

Map of Level 1 - Updated 24/04/2012


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M Half-Elf Sorcerer (Arcane) 1

Mithven steps back and to his right, clearing the way for the others to pass by. As he does, he mutters and gestures, pointing his finger at the mite who struck him, and smiles as the offending creature suddenly finds his footing slippery.

See how well this works...

Actions:
5 foot step to between Samduc and Rabzolga, Cast Grease, Reflex DC 14, centered on the upper right corner of the square occupied by mite 2, so the squares above, right, up/right, and directly under mite 2 are greased.

Stats:

HP=4/7
AC: 13 ff: 10 tch: 13
Fort +2 Will +3 Ref +3
CMD=12


Gruul moves to where Mithven was, looking down at the pitiful creature, muttering, "To the boneyard with you..."
Death's Touch- melee touch att 1d20 ⇒ 171d6 + 1 ⇒ (1) + 1 = 2


Mite 2, Reflex: 1d20 + 3 ⇒ (19) + 3 = 22

In a spectacular display of dexterity, the mite manages to remain upright following Mithven's application of grease.

Samduc's long sword cuts deeply into the shoulder of the mite in front of him, and although Samduc feels some resistance, the creature drops dead in front of him.

Similarly, Gruul's attack causes the mite in front of him to collapse in front of him, although it still breathes albeit with short, shallow breaths.

Round Two
Rabzolga - 25
Mites - 18, mite 1 dead, mite 2 unconscious
Mithven - 10
Samduc - 9, shaken
Gruul - 6

Map updated, the yellow square is the extent of Mithven's grease spell. Rab, you're up next! Also, regarding the map and icons - one stroke through it means that the creature is unconscious (for PCs, this is from -1 to -con, for NPCs this is only at 0 hp) and two strokes means it's dead. I don't tend to run HP to -con for NPCs/monsters unless they are plot critical.


Halfling Rogue

Following the combat more with his keen hearing than anything, Rab springs forward at the sound of heavy breathing and the victorious mutter of Gruul.
To the boneyard, indeed...
Padding silently up the stairs, Rab slips by Mithven, sliding over the empty space with an easy grace and complete silence. Dropping to the ground next to the hewn mite, he wraps himself in his cloak, and disapears among the folds of the mite's form and the spreading pool of blood. He clutches the handle of his crossbow with white knuckles, ready to spring up and attack in an instant.

actions:
Move up to samduc's left, then diagonally to occupy mite's space with stealth 1d20 + 9 ⇒ (3) + 9 = 12 and drop prone in mite's space with stealth 1d20 + 14 ⇒ (10) + 14 = 24 with a swish of my cape, in case I was noticed getting there (bluff 1d20 + 2 ⇒ (13) + 2 = 15) and ready action vs. approach; shoot it in the face.
Attack: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 1d6 ⇒ (1) + (5) = 6


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Samduc reverently prays as he dispatches on of these little horrors.


Update coming tomorrow.


Mite 3 Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Mite 4 Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Mite 4, to his eternal chagrin, didn't notice the slender figure of Rab nipping between his comrades and using the mite's former kindred as cover. As the mite prepared to charge towards Samduc, the twang of a crossbow echoed through the room and the mite was lifted from his feet and forced to backflip by the powerful bolt from Rab's crossbow. It landed on it's head with a loud crack, lying motionless.

Mite 3, incensed by the death of his comrades, charged the prone halfling with a wordless cry of rage.

Mite 3, charge @ Rab: 1d20 + 9 ⇒ (9) + 9 = 18
Mite 3, damage @ Rab: 1d4 - 1 ⇒ (1) - 1 = 0

Fortunately, the mite's weapon couldn't cut through Rab's armour, although it did leave a nasty bruise. 1 point non-lethal.

Map is updated.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

"Wait a bit Mithven and we can flank him together."
HP=11/12
AC=20 ff=18 (16w/o shield) touch 13
Fort +4 Will +3 Ref +3
CMD=14
shaken, -2 to attack rolls, saving throws, skill checks and ability checks for 8 more rounds

Samduc moves to just east of Mite 3 w/o granting an AoO.
Using power attack and assuming flanking
1d20 + 5 - 1 - 2 + 2 ⇒ (9) + 5 - 1 - 2 + 2 = 131d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6


M Half-Elf Sorcerer (Arcane) 1

Unwilling to risk throwing another dagger in the directioin of the halfling, Mithven looks for other threats, trusting Samduc and the others to finish off the last mite. At Samduc's direction, he attempts to move to flank the mite, but slips and falls on its dead companion.

Actions:

Hold action, then move around Gruul to the west, to flank the Mite with Samduc. Two reflex saves to move through the grease:
1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (12) + 3 = 15

Stats:

HP=4/7
AC: 13 ff: 10 tch: 13
Fort +2 Will +3 Ref +3
CMD=12

Edit: Samduc and I posted at the same time.


Halfling Rogue

You could still flank, use second move to go 5' towards mite even while prone. Not ideal, but still. Unable to safely stand while so threatened, Rab rolls the bleeding creature over himself for cover.
Move action to use mite as improvised cover. Maybe partial, maybe cover, idk. Stealth 1d20 + 14 ⇒ (6) + 14 = 20- ready move to stand if he is no longer threatening me, followed by 5' step southwest.


Looking at the last frail excuse for a fey, Gruul ignores it's attempts at combat and instead looks down at the unconscious mite in front of him and says, "You do not deserve my mercy, attacking us like this."

Dagger- 1d20 ⇒ 181d4 ⇒ 4


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

"Come on little fella, surrender before you get hurt."


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

"Don't make me come in and get you."


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

"Mites aren't so mighty"


Samduc manages to slip his longsword through the mite's defences, and despite the creature's natural resistance to damage, it sighs as it expires.

COMBAT ENDED!

What next then?

Sorry for the hold up, I've hopefully got things on an even keel now so there shouldn't be any more interruptions.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam points to the doors. "Time for the traditional listening at doors and peering through keyholes of your trade."

Sam begins to search the mites for anything of value.

"Nice little tune up, let's let our scout scout."


Halfling Rogue

Rab presses his ear to every door in turn after a quick search for traps. He takes his time with it, too- no need to be unprepared again.
Perception
West door for traps 1d20 + 7 ⇒ (15) + 7 = 22
Listen at door 10 + 6 = 16
North door for traps 1d20 + 7 ⇒ (6) + 7 = 13
Listen at door 10 + 6 = 16
East door for traps 1d20 + 7 ⇒ (17) + 7 = 24
Listen at door 10 + 6 = 16


Rab finds no traps on any of the doors. From beyond the west door, he hears nothing. From beyond the north door, he also hears nothing. From the east door, he hears some kind of scuttling noise from the other side of the door.

Map updated with Rab's position, which I'm taking to be in the advised order, placing him at the eastern door. Next moves?


M Half-Elf Sorcerer (Arcane) 1

Mithven retrieves his dagger and rejoins the others. "which way, then?"


Halfling Rogue

Rab makes a spider motion with his hand at the eastern door, and points westerly before rummaging through the mite's robes.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Samduc wishes to avoid ruining any surprise by advancing in his armor and makes a quick opening motion to Rab. He points to Mithven and motions him forward.


M Half-Elf Sorcerer (Arcane) 1

Mithven moves up behind Rab, looks at the door, and nods his readiness, checking over his shoulder to see if Gruul is moving up as well.


Gruul clasps his hands together uttering a small prayer, followed by placing a hand on Rabzolga's shoulder. "Be careful as you advance."
Resistance


Halfling Rogue

Rushing post. more to come later tonight. Didn't find Mite's stuff yet, need inventory list. Probably just darts, swords, but still. Frank, my assistant, is in the first doorway until I need anything he's carrying.


Halfling Rogue

Rab turns the handle quickly, throwing the door open wide but slinking quickly back into the shadows. Open and stealth. Meant to write more, days been madness. 1d20 + 14 ⇒ (8) + 14 = 22


COMBAT STARTED!

Initiative
Scorpions: 1d20 + 1 ⇒ (3) + 1 = 4
Beetle: 1d20 + 2 ⇒ (19) + 2 = 21
Rab: 1d20 + 5 ⇒ (13) + 5 = 18
Mithven: 1d20 + 5 ⇒ (17) + 5 = 22
Gruul: 1d20 + 1 ⇒ (2) + 1 = 3
Samduc: 1d20 + 3 ⇒ (16) + 3 = 19

Mithven's turn first! Map updated!


M Half-Elf Sorcerer (Arcane) 1

Mithven moves up even with Rab and a rainbow of colors bursts from his hands into the room beyond, targeting as many of the vermin as possible.

crunch:
5 foot step to the door (I assume Rab took a 5 foot to one side since he tried to hide) and cast color spray (DC 14). If I can't hit more than one with the spell, I'll instead continue movement into the room and to the right.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Samduc will charge the closest active baddie if possible. If this is not possible he will move and ready a small longsword swing.

If charging allowed +2 to hit; -2AC

Power attack/Dam 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 171d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6


None of the vermin appear fazed in the slightest by the dancing colours around their bodies. Both the scorpions and the beetle are immune to mind-affecting spells.

The beetle stays where it is, apparently afraid of the scorpions.

Stepping forward, Samduc places himself between the vermin and the party. With a masterful stroke, he pierces the chitin around one of the scorpion's claws which lets out an enraged chittering.

Red scorpion, 10/16 hp.

Rab is up next. I'll update the campaign tab with loot.


I've updated the campaign tab with the loot gained so far. Rab, I'll DMPC your turn tonight if you haven't posted by then.


Halfling Rogue

Rab holds his dagger sideways at the edge of the wall, using the polished edge as a mirror. Picking his target, he deftly sheathes the blade and steps out, a loud twang accompanying the motion. A bolt whizzes towards the scorpion, near the unprotected joint.
Move 15' to the south and fire crossbow at scorpion, who I think may or may not have partial cover from my position. 1d20 + 5 ⇒ (9) + 5 = 141d6 + 1d6 ⇒ (5) + (4) = 9


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Rab has seen Kill Bill :-)


Update coming in approximately an hour.


Rab's shot unfortunately goes wide by the smallest of margins. Enraged by Samduc's earlier blow, the red scorpion attacks the diminuitive Paladin.

Red scorpion, claw 1 vs Samduc AC 20: 1d20 + 2 ⇒ (2) + 2 = 4
Red scorpion, claw 2 vs Samduc AC 20: 1d20 + 2 ⇒ (4) + 2 = 6
Red scorpion, sting vs Samduc AC 20: 1d20 + 2 ⇒ (5) + 2 = 7

The scorpion screeches as each attack is turned aside by Samduc's armour and shield. Unable to get through the door, the blue scorpion likewise joins in the attack against Samduc.

Blue scorpion, claw 1 vs Samduc AC 20: 1d20 + 2 ⇒ (14) + 2 = 16
Blue scorpion, claw 2 vs Samduc AC 20: 1d20 + 2 ⇒ (14) + 2 = 16
Blue scorpion, sting vs Samduc AC 20: 1d20 + 2 ⇒ (19) + 2 = 21

Although the scorpion's claws are turned aside by Samduc's shield, the sting loops over the shield and manages to pierce his shoulder.

Blue scorpion, sting damage: 1d4 ⇒ 2, and Samduc needs to make a Fortitude save.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

FORT +4 1d20 + 4 ⇒ (5) + 4 = 9
HP=9/12
AC=20 ff=18 (16w/o shield) touch 13
Fort +4 Will +3 Ref +3
CMD=14
Status=poisoned


Halfling Rogue

Rab curses as his comrade is hit with a hiss, his teeth gritted. He racks his brain for the poison's effect, or something in his myriad pack that could aid the plight.
KnDungeoneering 1d20 + 5 ⇒ (17) + 5 = 22
Sleight of Hand for antitoxin DC60 1d20 + 9 ⇒ (16) + 9 = 25
Sleight of Hand for healer's kit use DC 11 1d20 + 9 ⇒ (1) + 9 = 10


Spamming this one...

I cannot allow you to go down comrade. May this aid you.
Resistance


Strength damage: 1d2 ⇒ 2, cure is 1 save.

Samduc feels the scorpion's poison course through his body, sapping his strength. Rab lacks the knowledge of what the scorpion's poison is but common sense would dictate that Samduc will need rest to recover from it once the fight is over. Gruul moves up behind Samduc and casts resistance.

Round 1 over.

Round 2 commences.

Order: Mithven, Beetle, Samduc, Rab, Scorpions, Gruul.

Map updated.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

FORT +4+1 1d20 + 5 ⇒ (11) + 5 = 16
HP=9/12
AC=20 ff=18 (16w/o shield) touch 13
Fort +4 Will +3 Ref +3
CMD=14
Status=poisoned (-2 ST)

Samduc winces at the poision, but knows only to keep the scorpions away from his less armored companions and holds his ground. Another swing at the injured scorpion with as much power as he can muster misses wildly as the armored hobbit desperately holds the door.

1d20 + 5 - 1 - 1 ⇒ (5) + 5 - 1 - 1 = 81d6 + 4 - 1 ⇒ (1) + 4 - 1 = 4


M Half-Elf Sorcerer (Arcane) 1

Seeing Samduc injured and the ineffectiveness of his first spell, Mithven tries another in his repertoire to try to disrupt the number of attacts targeting the halfing.

Stats and Actions:

Standard: Cast Grease targeting the squares with the two scorpions and beyond them.

HP=4/7
AC: 13 ff: 10 tch: 13
Fort +2 Will +3 Ref +3
CMD=12


Halfling Rogue

Rab switches tactics. Offense, sometimes, is the best defense.
Samduc, step back, let one in. It cannot defend from all sides!
To help stifle the creature's advance, Rab searches for the flask of oil he had just yesterday.
With a stifled AHA, he cracks the flask against the hard stone floor. Oily liquid seeps out, covering the space in a slight sheen.
Be a dear and light that, would you Mithven, he asks casually, even as he draws his dagger.


Halfling Rogue

That'd be the square directly south of me.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Trusting his fellow hobbit, Samduc takes a step back.


M Half-Elf Sorcerer (Arcane) 1

Rab, Nostrus:
I've acted already this round, but will cast light on the dagger if still applicable at the beginning of next


Again, the beetle refuses to move, apparently afraid of the scorpions.

Are you attacking, then making your move Samduc?


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Hearing Rab's words, I was hoping to add a five foot step back after the attack if allowed. Paladins only give ground grudgingly , even little ones :-)


Oh yeah, you posted your attack earlier. No worries!

Samduc moves back after his attack fails to connect. His move back permits both scorpions to move into attack range, although doing so provokes attacks from both Samduc and Rab.

I'll let you guys elect how to assign attacks. You can either attack the already injured scorpion or you can assign 1 attack each to both scorpions.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

AoO at the hurt one power attack and poison 1d20 + 3 ⇒ (9) + 3 = 121d6 + 3 ⇒ (5) + 3 = 8


Halfling Rogue

Rab twists his dagger deftly, but it's clear he is no knife fighter. He seeks to aid the more powerful Samduc where ever possible, instead of the direct approach.
I'd like to aid another, but, not sure I can or not. 1d20 ⇒ 171d3 - 1 ⇒ (2) - 1 = 1


Not too much I can do from here so...

Gruul's left hand begins to glow a deep blue.
Charging, though not using/dispelling a cure light spell.

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