Purple Mountain

Game Master Paizo Fan

Map of Level 1 - Updated 24/04/2012


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Halfling Rogue

If sneak applies, from concealment from the wall, a previous stealth, or flanking, it is 1d6 ⇒ 3
Rab does his best to lodge the dagger behind the eye housing and twist, turning his face away from the spray of ichor.


Screeching in pain as it moves forward, the red scorpion's chitin turns Samduc's blade aside but Rab's blow manages to nick the scorpion lightly.

Red scorpion, 9/16hp

Pressing on the attack, the two scorpions continue to attack Samduc although they are unable to bring their stings to bear due to moving forward.

Red scorpion, claw 1 vs Samduc AC 20: 1d20 + 2 ⇒ (3) + 2 = 5
Red scorpion, claw 2 vs Samduc AC 20: 1d20 + 2 ⇒ (6) + 2 = 8

Blue scorpion, claw 1 vs Samduck AC 20: 1d20 + 2 ⇒ (9) + 2 = 11
Blue scorpion, claw 2 vs Samduck AC 20: 1d20 + 2 ⇒ (3) + 2 = 5

Fortunately, neither scorpion is able to find purchase against Samduc's armor. Gruul charges a cure light wounds spell but doesn't discharge it.

Round two complete!

Round three commences!

Order: Mithven, Beetle, Samduc, Rab, Scorpions, Gruul.


Halfling Rogue

Someone spark up the square with the scorpion that's standing in oil. I'll wait for if that happens.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Too bad Sam doesn't have a cigar in his mouth.


Halfling Rogue

That would be amazing.


M Half-Elf Sorcerer (Arcane) 1

Of course I don't have spark as a cantrip. Why would I? Do you still want that light spell, Rab?

Lacking for a better course of action, Mithven draws a dagger and looks to the rogue, hoping he has an idea.

stats and actions:

move: draw dagger, hold action until Rab says yay or nay on the light. If he wants it, cast light if not, hurl the dagger at the injured scorpion.

attack, if not casting light, to speed things up: 1d20 + 3 + 1 - 4 ⇒ (13) + 3 + 1 - 4 = 13
+1 for point blank, -4 firing into melee)

HP=4/7
AC: 13 ff: 10 tch: 13
Fort +2 Will +3 Ref +3
CMD=12


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam continues his hardest swing at the injured scorpion and retreat a step. Still feeling the effects ot the poison, his swing misses wildly.
1d20 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (6) + 3 = 9


Halfling Rogue

It may help us to have the light; leave the spark to me if you have no cantrip!


Halfling Rogue

Action edited after derping reading the map
Taking the opportunity to spring forward, Rab steps nimbly over the scorpion to a perch atop the open door, balancing deftly. Rab moves through red's square, using its tail as a springboard to perch in the corner created by the wall of the door.
Acrobatics 1d20 + 7 ⇒ (5) + 7 = 12
and climb 1d20 + 5 ⇒ (19) + 5 = 24


Halfling Rogue

To clarify, I'm on top of the open door. If it opens towards us, I'm on the top edge of the door; if not, I'm wedged just above the frame. If neither is possible or feasible, I delay.


M Half-Elf Sorcerer (Arcane) 1

DM:
Since Rab said he wanted the light, Mithven would have cast light on Rab's dagger before he vaulted the scorpion, forgoing the spoilered attack in my previous post.


Unfortunately, as awesome as the action would have been, your Acrobatics roll was insufficient to springboard off of the scorpion's tail. This means that you are in the square you began in, and the scorpion gets an attack of opportunity.

Red scorpion, claw 1 attack: 1d20 + 2 ⇒ (13) + 2 = 15

Rab attempts to vault from the scorpion to the top of the door but unfortunately the scorpion's tail proves to be an unsafe platform, causing him to land back in front of the enraged beast. It attempts to catch him in it's claw but thankfully only scrapes the tip of it's claw across his armour.

Also Samduc, you need to make another save. If you make it, the poison is neutralised. If not...

This time, the scorpions attack separate targets; the red scorpion attacking Rab who just tried to vault over it and the blue scorpion pressing the attack against Samduc.

Blue scorpion, claw 1 attack vs AC 20: 1d20 + 2 ⇒ (19) + 2 = 21
Blue scorpion, claw 2 attack vs AC 20: 1d20 + 2 ⇒ (13) + 2 = 15
Blue scorpion, sting attack vs AC 20: 1d20 + 2 ⇒ (4) + 2 = 6

Red scorpion, claw 1 attack vs AC 18: 1d20 + 2 ⇒ (12) + 2 = 14
Red scorpion, claw 2 attack vs AC 18: 1d20 + 2 ⇒ (5) + 2 = 7
Red scorpion, sting attack vs AC 18: 1d20 + 2 ⇒ (17) + 2 = 19

Blue scorpion, claw 1 damage: 1d4 ⇒ 4
Blue scorpion, grab vs CMD 14: 1d20 + 2 ⇒ (2) + 2 = 4

Red scorpion, sting damage: 1d4 ⇒ 3

The blue scorpion manages to pinch Samduc's armor, causing some damage. Fortunately it fails to find purchase and the claw slips back from Samduc's arm unable to grab onto him.

The sting of the red scorpion flashes down and punctures Rab's armor. He feels pain course through his body.

Fort save please, Rab. DC is 14. Gruul is up and may discharge his healing spell on either Rab or Sam.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Samduc saved with the resist cantrip bonus one round later - excerpt from post on previous page - {FORT +4+1 1d20 + 5 ⇒ (11) + 5 = 16}. Taking max damage(4) from the claw puts me at 5/12hp.

Ministats
HP=5/12
AC=20 ff=18 (16w/o shield) touch 13
Fort +4 Will +3 Ref +3
CMD=14
Status=poisoned (-2 ST)


Halfling Rogue

Fort Save 1d20 + 0 ⇒ (4) + 0 = 4
Status hp4/8


DM:
Haven't done this in a while so if it can't happen just ignore the second part. Also, I decided Orc is Icelandic if you want to translate.

Gruul reaches over to Samduc, placing his glowing hand just above his wounds, muttering, "Til að loka sár örlög, verður að fyrst að læra að sætta sig við sársauka. Leyfa mér að koma þér aftur af barmi." CLW on Samduc 1d8 + 1 ⇒ (5) + 1 = 6

Charging a second CLW

Gruul turns his attention to Rabzolga, again reaching forth to aid an ally, Gruul says, "Ég mæli með að þú að vera fleiri varkár í kringum þá sterkari en þú. Second CLW 1d8 + 1 ⇒ (5) + 1 = 6


Apologies, I missed that. Okay, top of the order again.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

No Problem shouldn't have saved in the spot with my stats
Ministats for Sam
HP=11/12
AC=20 ff=18 (16w/o shield) touch 13
Fort +4 Will +3 Ref +3
CMD=14
Status=poisoned (-2 ST)

Sam continues his hardest swing at the injured scorpion. Still feeling the effects ot the poison, his swing still strikes deeply, the scorpion barely holds to consciousness.
1d20 + 3 ⇒ (15) + 3 = 181d6 + 3 ⇒ (5) + 3 = 8
"Finish him, hit him with anything, even a dagger."


Halfling Rogue

Rab rolls onto his back, throwing his dagger with a whumph at Samduc's foe. He uses the momentum of the throw more to detangle himself from his position, his hand outstretched for his porter, Frank, whose face is pale as a candle in the gloom.
Damnit, Frank, throw me the grapple!

Attack 1d20 + 5 ⇒ (7) + 5 = 121d3 - 1 ⇒ (1) - 1 = 0
Only one nonlethal if it even hits... I ready to stand once someone pulls me from under this thing.


Halfling Rogue

I think my post got eaten by the forum monster.
Fort 1d20 + 0 ⇒ (8) + 0 = 8
Rab twists his body to throw his dagger, using the scorpion's own body for cover.
As his friend cries for the end of the venomous beast, its stinger arcing towards his breast, Rab knows he must be accurate. His breathing stills and time itself seems to slow as he whips the stiletto at the soft underbelly of his foe, hoping the confusion of shuffling legs and shifting chitin confuses the beast's senses.
Stealth and attack vs. blue
1d20 + 14 ⇒ (9) + 14 = 231d20 + 5 ⇒ (18) + 5 = 231d3 - 1 ⇒ (3) - 1 = 21d6 ⇒ 2
The little halfling draws a piton from his belt, rolls onto his back, and barks at his porter, Frank, who stands behind the group in the grip of terror.
Throw the grapple, Frank! THROW IT TO ME!
As the stout man rummages in the pack, galvanized by his employer's tone, and casts the grapple to Rab, the halfling hooks the iron end into his belt, ordering the porter to pull. As the bulky man easily pulls the tiny halfling from danger, Rab strikes his piton against the rocky ground. A few sparks at first echo across the eerily silent cavern before one catches, and as the chittering scorpion tries to keep his morsel from escaping, the very ground bursts into flame with a muffled whoosh, Rab emerging only singed from the fuel driven inferno. The shriek of pain and fear from the scorpion brings a smile to Rab's lips as he dusts himself off.
Frank's Move to draw grapple, and standard to enact voluntary pull combat maneuver at range. Rab's Move to roll over and strike piton on stone for sparks, lighting Oil placed earlier, dealing 1d3 ⇒ 3 damage this round to red, and an additional 1d3 next round in that square.

Rab sweats profusely. He mops his brow with a loose sleeve, ragged from his ordeal so far. He looks shaky on his feet, and the puncture wound in his armor seeps black ichor.
Anyone have a healer's kit? he asks calmly, before shuddering to the ground.

Also this looks mad epic in my mind.


M Half-Elf Sorcerer (Arcane) 1

Without time to admire the bravery of the halfling, Mithven steps over the prone form of his companion, knowing that although he's not in the best shape to stand in the front line, the scorpion could easily finish off his friend, if he's not already dead.

"Gruul, can you pull him out?" he shouts over his shoulder, even as he lunges at one of the overgrown vermin with his dagger, wincing as the strike just deflects off the chitinous carapace.

stats and actions:

move: 5 foot step into Rab's square

attack on the wounded scorpion if still alive, blue if the wounded one went down:

1d20 - 1 ⇒ (9) - 1 = 8
damage: 1d4 - 1 ⇒ (3) - 1 = 2

HP=4/7
AC: 13 ff: 10 tch: 13
Fort +2 Will +3 Ref +3
CMD=12


Halfling Rogue

Not unconcious, just, more than max load with str damage.


"Not till we finish this!" Gruul says, walking forth with a sinister look in his eye.
5 foot step/reach across Mithven's square

Casting Inflict Light Wounds on red -> 1d8 + 1 ⇒ (4) + 1 = 5


Halfling Rogue

You're gonna need an attack roll for that.


whoops.

Attack roll -> 1d20 + 0 ⇒ (19) + 0 = 19


Halfling Rogue

That'll do, Gruul, that'll do...


Update coming this evening, but red scorpion is dead.


Rab performs an extraordinary maneuver and managed to score a blow against the blue scorpion, before igniting the red scorpion in flames. Gruul's magic is all that is required to finish off the red scorpion, which collapes under it's own weight.

Round three complete!

Round four commences!

Order: Mithven, Beetle, Samduc, Rab, Scorpions, Gruul.

Mithven's dagger glances off of the blue scorpion's carapace. The beetle chitters in the background, still apparently afraid of the blue scorpion, despite it being distracted.

Your move, Samduc, hope it's a good one!


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Samduc ministats
HP=11/12
AC=20 ff=18 (16w/o shield) touch 13
Fort +4 Will +3 Ref +3
CMD=14
Status=poisoned (-2 ST)

Samduc shifts to maximize flanking opportunities and continues to strike as hard as he can at the scorpion.

1d20 + 3 - 1 ⇒ (11) + 3 - 1 = 131d6 + 3 ⇒ (1) + 3 = 4


Halfling Rogue

My STR is too low to take actions.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Are you over heavily burdended?


Halfling Rogue

Ohh yeah, by my armor.


Halfling Rogue

My STR is currently a 2, giving me a 15lbs carry capacity. With 7.5 armor, 4.5 in the pack, and having dropped everything else, I'm at 12 lbs, a heavy load. If I attempt to heft my crossbow, with a weight of 2 lbs, and the quarrel to load it, I'm at 14.5, and even if you can load a crossbow with a 2 STR, I'd be taking so many penalties it's ridiculous.
Rab clutches his dart weakly in clammy hands, interposing it shakily between him and the remaining insects.


By my reckoning you've only taken 1d2 ⇒ 2 Strength damage from the initial hit, and you've got a Fort save to take for round 3.

Samduc's sword unfortunately clatters off the scorpion's chitin once again.

I think you should be able to take an action, Rab, so go ahead and take one. Lord knows you guys need the help! ;)


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Thanks to our healer, we are in this. Nod to Gruul.


Halfling Rogue

With an extreme effort the little halfling clicks home the crossbow string. Gently, and ever so carefully, he balances a single bolt on the mechanism and rolls over. With a grimace, he squeezes the trigger.
Die, kovosha!
Attack 1d20 + 5 ⇒ (13) + 5 = 181d6 ⇒ 6
huh-heyyy damage!


Rab's well-aimed bolt sings through the air and embeds itself between two chitin plates of the scorpion which screeches in pain.

Scorpion's attack will be up when I get home.


The blue scorpion continues to press the attack towards Samduc, it's brain incapable of tactical thought.

Blue scorpion, claw 1 attack vs AC 20: 1d20 + 2 ⇒ (17) + 2 = 19
Blue scorpion, claw 1 attack vs AC 20: 1d20 + 2 ⇒ (16) + 2 = 18
Blue scorpion, sting attack vs AC 20: 1d20 + 2 ⇒ (12) + 2 = 14

Despite attacking with all of it's might, the scorpion's attacks either bounce off of Samduc's armour or his shield.

Gruul is up.


Gruul retrieves his dagger from his hip as his hands begin to glow a deep purple. Looking the scorpion in the eye mutters, "Nóg af leikjum."

Death's touch + Dagger 1d20 ⇒ 17
1d4 + 1d6 + 1 ⇒ (4) + (4) + 1 = 9


Halfling Rogue

You'd have to use two weapon fighting to attack with your spell and dagger, as the dagger is not a channeling device. Still, beast, so hopefully allowed.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Samduc takes a step into the doorway beginning the process of flanking the scorpion and swings hard with his small longsword.

1d20 + 3 ⇒ (15) + 3 = 181d6 + 3 ⇒ (6) + 3 = 9

Samduc ministats
HP=11/12
AC=20 ff=18 (16w/o shield) touch 13
Fort +4 Will +3 Ref +3
CMD=14
Status=poisoned (-2 ST)

lost for words at hitting he can only say "BOOYAA!"


Gruul you can take back the use of Death's Touch as otherwise your attack would miss with dual-wielding penalties.

Gruul dips in and manages to slip his dagger in past the scorpion's defences and strikes a fleshy part between two plates of chitin.

Round four complete!

Round five commences!

While the beast screams in agony, Samduc lunges forward and manages to slip his longsword up into the scorpion's brain. It shudders and collapses to the ground.

Order: Mithven, Beetle, Samduc, Rab, Gruul.

Mithven can take an action before the beetle. I've eliminated the scorpion because Samduc has it pegged anyway. You've still got the beetle to contend with though!

Map updated!


M Half-Elf Sorcerer (Arcane) 1

Mithven holds his dagger up, waiting for the beetle to approach.

stats and actions:

Ready action: attack if beetle moves adjacent

HP=4/7
AC: 13 ff: 10 tch: 13
Fort +2 Will +3 Ref +3
CMD=12


The beetle, seeing that the scorpions are now dead, scuttles over towards the party and emits a brilliant flash of light.

Everyone needs to make a Fortitude save, DC 13 or be dazzled for 1d3 ⇒ 3 rounds.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

1d20 + 4 ⇒ (10) + 4 = 14

Sam charges the beetle hitting hard.

1d20 + 4 ⇒ (13) + 4 = 171d6 + 3 ⇒ (4) + 3 = 7


That'll be your action for the next round, Sam. You've already acted in this one, felling the scorpion. Rab and Gruul are still to act.


M Half-Elf Sorcerer (Arcane) 1

fortitude: 1d20 + 2 ⇒ (3) + 2 = 5

Mithven staggers back, unable to see through the colors burning behind his eyes.


Halfling Rogue

fortitude: 1d20 ⇒ 7
Rab rubs his eyes in annoyance as he cuts a sleeve from his tunic and begins stuffing it into a flask of oil.


Gruul Fortitude:: 1d20 + 1 ⇒ (8) + 1 = 9

-1 to attack rolls and sight-based Perception checks for everyone bar Samduc for 3 rounds.

Gruul steps up and attempts to touch the beetle in order to strike it with death's touch.

Gruul death's touch: 1d20 ⇒ 2
Damage: 1d6 ⇒ 1

Round five complete!

Round six commences!

Order: Mithven, Beetle, Samduc, Rab, Gruul.


Mithven attempts to stab the beetle with his dagger.

Dagger: 1d20 - 1 ⇒ (7) - 1 = 6
Damage: 1d4 - 1 ⇒ (2) - 1 = 1

The beetle attempts to bite Samduc.

Bite @ Samduc, vs. AC 20: 1d20 + 3 ⇒ (16) + 3 = 19
Bite damage: 1d4 + 2 ⇒ (4) + 2 = 6

The beetle's bite bounces off Samduc's armor and in response, he deftly slides his longsword into the creature and punctures it's heart.

COMBAT OVER!

Next actions?


Halfling Rogue

I hate to come off a job with no loot, but I'm in no condition to carry on.

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