Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


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Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene only intends to make 7 rounds of ammo to replace what he "lost". but, a deal could be made for him to work on more ammo then the seven planned for others. (gene's looking to be friendly and get to know people after all.)

Gene watches how Plugs treats the group and decides then and there that he really should find out from several people what exactly hes gotten himself into. The sides of a fight look to be forming. It would best be wise of him to find out what side he wishes to be on before things hit the fan. So at Conchobhar's commentary he joins the angry group. Asking questions and finding out opinions from the group. Perhaps find out a clue or two about who he really is other then just a name. As that's all he really remembers about himself before joining the crew of the last ship he was on. "Sure I'll play some or perhaps i best watch how to play tonight so i understand the rules of the games for tomorrow... Yes, I'll watch you all play and ask questions if that is ok by you lot?" He smiles friendly in hopes that the group would agree.

GM:

I decided to keep the action points instead of the feat. As much as I dislike/don't plan to use them, they could be useful later on.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque will look at Sunny with a puzzled look but help her get her chest across to the Man's Promise while she puts her cunning plan into motion.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro does nothing when the elf tries to go against the Captain. It was a pirate ship, such things were no surprise. Not as if the Rahadoumi would act any different had things ended up their way. They would have been killed or at best enslaved.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone looks on in shock over Sunny's latest plot.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

By the time Sunny has made it to the far side of the paired ships...the plight of the poor woman truly hits her and she slows....coming to stand at the 'Man's Promise' railing.

There she stands, though with her back to the boat what her expression is none can be sure, for the short amount of time until Captain Plugg's voice rouses the new crew to action.

As with Captain Harrington before, Captain Plugg's calls receive a prompt bounce and salute of acknowledgement as Sunny scampers to do what ever it is she is told.

*Sigh* An' I thought it were such a good plan....(-_-)


Drake straggles aboard and kinda of just sighs.... walks about the ship with what little he owned and what he has currently got on him...

it makes him smile though that the naked elf girl is with him.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

(^_^)


Shade Psion 18

Sunny:
I forgot to note a couple of things in your explorations on the Man's Promise. In the lower hold, there's a large scorch mark. It's obvious that this is where the explosion during the battle happened and the walls are covered with splinters. Patches have been put up, but the damage to the hull is obviously less than it first appeared. There's no obvious holes, but rather some cracks in the wood planking and several places where the pitch had to be reapplied. The splinters that flew outside must've been from the outside of the wood.

Day 22 - 23 Sarenith 4712

Conchobhar tips his hat towards Torque, "Thanks and agreed there." He reaches into his pouch and pulls out a few coins, "Can't have a guard and not pay them." He grins and begins to set rules for the game while dealing cards.

Day 23 - 24 Sarenith 4712

The day begins again with the sound of the ship's clock, but its bell is noticeably different; a deep clanging sound that resonates, rather than the haunting bells of the Wormwood. Plugg and Scourge begin by handing out jobs while Aoro and Fishguts pass out the morning's meal of ship's biscuit. As usual, you all get the worst of the lot, something you're likely becoming used to.

There's a murmur going about the ship's friendlier residents. Most of the ship is a press-ganged crew, so what's to become of them when the Man's Promise makes it to port. There's many that believe that Plugg will betray Harrigan and strike out on his own, something that disquiets much of the crew when they consider what may happen to them then.

The day finishes and Scourge orders everyone below decks, with the exceptions of the pirates Plugg and he met with the night before. As everyone begins to settle in, Fishguts comes walking into the room, along with Rosie. The first thing you all notice is that he's sober. It surprises everyone in the room.

"We gotta talk 'bout som'thin'." He nods to Rosie.

She regards the room for a minute, "Well, last night, durin' the wee f&~*in' hours of the mornin', I snuck back onta th' deck ta' relieve meself, an' I noticed som'thin' odd." She shakes her head. "Th' stars weren't right... We've changed course. Th' prick's takin' us towards Bloodcove."

Fishguts nods and chimes back in, "Th' bastard's betrayin' Harrigan an' takin' th' ship fer himself. I've gotta idea o' where he's takin' us, too. There's a small, seedy drydock named 'Rickety's Squibs' west o' Bloodcove along th' Slitherin' Coast. He's prob'bly takin' her there ta' squib her before sailin' her anywhere else."


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny sits upright in her hammock and stares wide eyed at both Rosie and F_G.

"But...if'n he be stealin' tha boat...what's he gon'a do with...witnesses..." She murmurs....


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Hrumphh...Well he needs crew, so perhaps he hires new ones and keeps any of his cronies. Those that have caused him trouble? Death no doubt.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro takes in the information.

"Well then I do believe it is time to relieve our would be Captain, his would be first mate, and their rather poor choice of officers. In the typical pirate fashion of course. I can not speak for anyone else but I find his leadership skills deeply lacking and insufficient. The fact that his minions have attempted to kill me and other crewmen, as well as fail repeatedly, only drives home my point. Am I alone in this train of thought?"

Sense Motive: 1d20 + 9 ⇒ (1) + 9 = 10

Edit- Well hopefully its clear our gang is good with the plan. >.<


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene speaks up after a moment of thought. "The group up stairs is probably his officers to be. Considering its only a select few and the people involved in the after night fall activities all are unfriendly to us it wouldn't surprise me. It wouldn't be the first time someones done this correct?"


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

I have not felt the sting of Scourge's whip but after hearing your tales I have no doubt that I will be thrown overboard in chunks. Especially after I helped you in the bilges.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Sense Motive: Rosie1d20 + 4 ⇒ (19) + 4 = 23

Alestone helps himself to another large helping of rum while listening to the plans and generally nodding.


"End your quarrels on shore." Sandara frowns, "This not be the course of action I'm suggestin', at least not yet. We've got quarrels with the bastard, yah, but we should be waitin' till we make shore to do this." She sighs, "If he starts it however, I'm sure Besmara'd understand."

She pauses for a moment, "I wonder if there's a sandy beach near here..."


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

If Plugg and Scourge are as you say, then they don't care about the word of Besmara.


Shade Psion 18

Fishguts nods to that statement, "I've gotta agree wit' ya' there. They's not th' types ta' have any faith, 'cept in gold."

"But goin' back ta' an earlier train o' thought... Whatta we do 'bout it?"


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque taps his fingers as he tries to puzzle this out. It seems that neither Harrigan or Plugg deserves any of our loyalties from what I have heard. Harrigan allows sadists like Scourge and Plugg to wreck havok on the crew and we all know Scourge and Plugg. I say we see if we can sway any of the captured sailors to our side and then deal with Plugg. Perhaps Kroop can befoul their stew to make them ill while we do a little fasting before the feast.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene speaks up again ,"Perhaps try to turn each of the new crew to our side would be best and the more convinced at a time the better. We don't know when these two will strike next. nd I wouldn't mess with there food these two are probably paranoid as it stands. Drugging the other crew would only increase this. They need there delusional thoughts that they are safe and in power with nothing we can do to stop them."


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro shakes his head.

"That may have been the case back on the Wormwood, but not here. Anyways when I went to visit them, Pluggs minions were guarding the door. I bet he got to them first. If any talk of what we plan is leaked then we lose our advantage. We need to catch them by surprise with numbers on our side. Once Plugg and Scourge fall the rest will fold. They have no loyality to him, just fear. Once they see him done they wont fight anymore. He is not worth them throwing their lives away. But I agree we should not mess with the food, those two are better at it sense thats how many of us got here. I doubt they trust anything someone else has not eaten first."


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

As Sunny sits in her hammock, arms and legs wrapped around her pillow - head resting upon it, listening intently with wide open eyes to the whispered talk about the crew cabin.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Very well, no trying to poison the food. When should we strike though?


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro thinks for a moment.

Ideally when both Plugg and Scourge are out in the open with few or no allies on their side and us with as many or more then them. Maybe find a way to seal them in a part of the ship or remove them from joining the battle. Etheir one at a time or in groups. If we knew when Plugg and Scourge would be somewhere it would make things better. Then again we can just mob their group with our numbers as we come upon them. I leave the choices of methods or suggestions to the group. Personally I am at my best from a distance so my preferred battlefield would be the deck."


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Hmm..Perhaps mealtime? Even if we don't befoul the food, make them something that will take time to eat. Like a nice pig dinner, plus a goodly amount of the good liqueur. After we eat our biscuit, we grab our arms and armor and move straight up into the officer's quarters.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

"I think Aoro's got it right, out in the open, marchin' up into 'der quarter's ain't gonan do us no good.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Very well, no time like now. I assume we. Torque gestures to Alestone,Sunny,Aoro,Gene and himself. Will be handling Plugg and Scourge along with the other officers. Perhaps Sandara and the other crew can keep the other deckhands off of us?


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny blinks, shaking her head slowly as her eyes refocus on the group and the room.

"Whu...?" She says muzzily...


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Time for a change of leadership, Sunny. Scourge and Plugg must go. Torque makes a fistcuffs motion with his hands.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny wiggles out of her hammock.."Oh..." She replies...sounding still a little sleepy.

"Um...I think we's need ta sort somat out first, though." She adds as she pads over and clambers up the access way to the hatch that leds to above decks.

Perception:1d20 + 4 ⇒ (5) + 4 = 9

"See...if'n it were me in Captain Plugg's boots? I'd be lockin' this hatch down tight fer teh evenin'..." She whispers as she explains what she's looking for in regards to the hatch to above decks.

And in her still sleepy state she probably just bangs her head against the closed hatch (>_<)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro looks at the silly elf.

"No Captain will lock the crew in. If something happens and all hands are needed he may not have time to unlock the hatch. Not to mention you need a nightwatch that has to be relieved. Even pirates are not foolish enough to do that. Their is no point risking the very ship your on because you distrust some of the crew. More so when its a skeleton crew like ours. Otherwise they would have taken care of us already. Which is why I want to cut the two heads off and avoid killing part of the enemy crew if I can. Plugg and Scourge dont work much so their lost wont effect the way the ship runs, anyone else will have their work picked up but the crew that remains. I dont know about anyone else but I dont like making more work for myself."


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

I am at a loss for when the best time would be to strike when they are away from the majority of their cronies, except for bedtime of course. If we are to swarm them, perhaps have those above decks signal those below, perhaps with a magical spell and the below deckers can gather near the stairs and rush up to join in.


Shade Psion 18

Kroop seems to be regarding the talk. He chimes in following Torque, "There's four times a man's vulnerable: eatin', sleepin', shittin', and f&#!in'. I don't think th' last one's a tolerable thing, so either o' th' first three. I'd go wit' sleepin' myself."


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Good advice Krrop. When most of our targets are asleep, dead of night and all, we bash them in the heads and then head up.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny rubs her head, though she nods with every one else, generally, about the plan.

"So...there's more of us than there are of them?" She asks, trying to add up how many folks are on which side (What with all the reshuffling of people between the new faces and the splitting between boats)


"Well, let's see..." She pauses for a moment before continuing. "There's your six, myself, Kroop, Rosie, Conchobhar, Giffer, Jack, Tilly, Badger, Shivikah, Aretta, Barefoot, Ratline, and Maheem with us." As she speaks, each of them nods in turn, their expressions growing serious.

"Against us are Plugg, Scourge, Fipps, Jape, Syl, Narwhal, and four of the rahadoumi." She seems to count in her head for a second, "So, it's nineteen of us against ten of them... Wait... Somethin's off..." She pauses again, much longer this time.

"Owlbear! I forgot Owlbear! So it's twenty against ten." She turns to everyone and grins, "Two to one odds. Not bad, not bad. Maybe Besmara is smilin' of this lil' mutiny we're thinkin' about."


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro did not want to give anything away, none the less he felt a little smugness at gaining allies among the crew from the start.

"Indeed."

Eeeeeeeexxxxxxxcellent ;)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque smirks. You have done well do gain so many allies. We can easily subdue the common sailors when they sleep and then sweep upstairs to deal with Scourge and Plugg.

Toruqe looks more serious. From the tales you have told, they are very seasoned fighters so our group.(Torque,Aoro,Sunny,Alestone,Gene) should face them down, with the rest of you be ready to bring them down if the worst happens.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny looks bashful when Torque counts her amongst the 'Seasoned Warriors'.

"Awe...shucks..." (^_^)

Even going so far as to sidle over and try and hide partially behind Sandara.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

"Is Owlbear really wit' us? I'm not sure I know what makes dat man think, I'm also not so sure about the rahadoumi"

Take 10 on Profession Sailor is 21. How many do we need to sail this boat?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

The rahadoumi seem to be the ones we are not certain about. We might be able to intmidate them into not aiding Plugg at least, perhaps Sandara and the others can keep an eye on them at swordpoint.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene stays quiet for a long time now just hearing what the others have to say.


Shade Psion 18

@Alestone: You need a minimum of 20 people to crew the ship properly. Technically, any less than that and the boat won't sail, but I'd say you'd start taking penalties below 20, and they'd get really heavy below 15.


"I think they're grateful for being taken on by Plugg, so their loyalty is to him. Plus, they're meetin' with him and his cronies, so they're probably gettin' promised the world right now."

She grins for a moment, "So, we've gotta offer them a better deal, right? How about not dyin' for one?"


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

"A bit 'ere dat worries me. Somethin' nobody's said nothin' about yet. Is makin' sure we can sail 'da boat. I 'spect much less than a score o' able bodies would leave us just circlin' the drain."


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro shrugs.

"As I said I want to keep deaths down. Plugg and Scourge are my only real targets."

He thinks for a moment.

"Well Syl is on my list too. Don't need a murderer with a grudge on board. So besides those three anyone else can surrender or stay out of the way. As I said the best result would be cutting off the two heads. After that the others will fall in line if only to keep their lives."


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque shrugs. So we can try to subdue the rahadoumi and with saps while they sleep and then give them that offer. We have to start actign though, the more time we waste the worse things get.

Let us get this muiteny on the road.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny bounces forwards, absently hugs Sandara and exclaims,

"Ye mean ye're gon'a start teh ruckus now?" (O_O)

Before spinning about and slipping under her hammock and emerging with her Elven Curve-blade.

"I don't right feel in't tha' swing of usin' this propper, yet." She looks at the blade gleaming in the candle/lantern light, "Though I s'pose I can swing it about fer intimidatin' purposes." And she swishes the metal back and forth a few times as emphasis. (^_^)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque nods his head. When we all sleep, we will wake and pummel the scags who are still ont he side of Plugg and Scourge and then head up. Right now, I advise everyone to save their strength. No rum or other liquer and we keep an eye open while we lay in our hammocks.

Torque will get a little rest and keep his breastplate and falchion nearby when the time comes to strike.


Shade Psion 18

Day 24 - 25 Sarenith 4712

Early Morning

The rahadoumi crawl down the staircase and bed down for the night after quite some time. After they have been asleep for a while, the signal is given amongst the crew and pirates go between bunks, waking those that had fallen asleep. With excellent timing, the crew loyal to the group falls upon the rahadoumi with saps made from sackcloth and random bits found in the hold and stores or coils of knotted rope. The rahadoumi scramble for a moment, with little more than a few muted shouts, before they are knocked unconscious. The crew ties the rahadoumi up and leaves them in a corner before heading up onto deck, you all at the front.

Fipps and Syl are talking on deck, heading for the stairs as you surge up onto the deck. The pirates with you surge past, falling upon the two. Narwhal and Jape stand near the captain's cabin door and after the initial surprise wears off, they pound on the door for a few moments, shouting for Plugg before they too are set upon.

Plugg and Scourge burst from the door, obviously ready for a fight, and their eyes settle on the group. "So, you decided to die now rather than later! Fine by me!" Plugg shouts.

Initiative:

Alestone: 1d20 + 2 ⇒ (14) + 2 = 16
Aoro: 1d20 + 2 ⇒ (18) + 2 = 20
Gene: 1d20 + 5 ⇒ (3) + 5 = 8
Sunny: 1d20 + 3 ⇒ (14) + 3 = 17
Torque: 1d20 ⇒ 5

Plugg: 1d20 + 3 ⇒ (17) + 3 = 20
Scourge: 1d20 + 7 ⇒ (19) + 7 = 26

Order:

Scourge
Plugg
Aoro
Sunny
Alestone
Gene
Torque

Round 1

I'm assuming that Alestone, Sunny, and Torque are in front, while Aoro and Gene are behind them. It's also outside at night, so sight is affected. Everyone has a 20% miss chance due to concealment, except those with darkvison of course. The interior of the cabin and 10 feet with from the door leading into it are well lit enough that they do not offer concealment.

Scourge rushes forward, stabbing out with a punching dagger at Sunny. The blow lands, leaving a nasty wound in her side, slightly discolored by something on the blade. However, harsh training keeps the posion from affecting her. Sunny takes 7 points of damage and now has a 1 point bleeding wound. "Die like the dog you are!"[/ooc] Scourge screams.

Plugg follow his subordinate, striding up to Torque and lashing out with his cutlass. "Taking their side, eh? You'll be regretting it before I gu-" He slips on the deck as he starts to swing, spoiling his aim.

Everyone give me actions for Round 1. The mutiny has started!

Dice:

Scourge's Attack Roll vs Sunny: 1d20 + 6 ⇒ (11) + 6 = 17 vs AC 10 Hit
Miss Chance: 1d100 ⇒ 95
Damage: 1d4 + 1d6 + 2 ⇒ (4) + (1) + 2 = 7
Sunny's Fortitude Save vs Posion: 1d20 + 4 ⇒ (18) + 4 = 22 vs DC 11 Pass

Plugg's Attack Roll vs Torque: 1d20 + 8 ⇒ (1) + 8 = 9 vs AC 14 Miss


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque puts on his breastplate after they thump the rahadoumi (AC 16) and before they head to the top deck, he casts Shield of Faith on Sunny (+2 AC 2 minutes, Scourge still hits her.) He also casts Bless (+1 Hit +1 saves vs. fear 2 minutes) on the group.

HP: 16/16
AC: 16/16/10
Speed: 30
In Hand: Falchion
Destructive Smite 0/6 used
Spells Remaining:
1st - 3/1+1
2nd - Current/Remaining
Effects: Shield of Faith(1 rounds out of 2 minutes used on Sunny),Bless(1 rounds out of 2 minutes used)

Torque sneers at Plugg. Time to face Gorum's and Besmara's judgement Plugg.

Torque stabs out at the petty tyrant! Combine your blows! One dead foe is better than two wounded!

Use Destructive SMite +1 damage
Falchion: 1d20 + 4 ⇒ (18) + 4 = 222d4 + 3 ⇒ (4, 2) + 3 = 9 +1 point for Destructive Smite. +3 is from STR and two-handing
Cinfirm crit: 1d20 + 4 ⇒ (2) + 4 = 62d4 + 3 ⇒ (4, 2) + 3 = 9

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