"I heard something similar from a good source" as I stand up with Ser Weyland.
"I am truly sorry Lady Dannet!? Ser Weyland was the one that took the blame for it and it seems someone took you for dead, while I offered him my support."
Although disheartened by her lack of research, Salamae takes note of what she does find and makes her way through whatever halls are normally open to Septons, seemingly meditating or praying. She curtsies or bows respectfully to those she crosses in her path.
Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2
Sorry for the delay, been a crazy busy week.
Weyland nods to Ser Gillem, "Indeed Sir Gillem speaks the truth. I was framed for this terrible offense and I believe I have uncovered enough proof to clear my name".
Weyland turns to the King, "Your Grace as one of your loyal Knights, I beseech you to grant me an audience with your Hand that I may present the evidence I have gathered thus far".
"I do hope the Hand is willing to hear such an important case, as it would help clear out a good man's name and a knight's honor as I look towards the Hand.
"Besides I think my lady needs to be tended also and it is better if we move this into a more discrete place to not disturb the King's feast and celebrations." as Gillem vows towards the King and awaits a reply from the Hand.
Enough! You are ruining my dinner! The king says angerly. Tommorow is a tournament. We shall let steel decide. The Lady can not fight for herself, so she shall need a champion. Who volunteers? The King asks impatiently. Eager to gain favor a newly appointed knight of house Baratheon volunteers. Its Settled then. Ser Weyland you shall face him on the field. If you win, you are innocent.If you loose, you shall go into the dungeons. Ser Orten, after the tournament we shall have a trial between your house and the remaining house Dannett. Lady Iris, you shall stay in my castle until the trial under my protection. Now let's eat dammit all!
Salamae:
as you are walking in the halls, the building is very empty. You hear foot steps behind you. Every time you turn to see if someone is there they stop.
After walking down a few corridors with the steps echoing behind her, Salamae stops abruptly. She does not turn around. "I do not frighten easily, Ser Follower. If you have business with me, speak it now, be you spy, sorcerer, or face dancer."
Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2
Weyland nods, "Thank you your grace".
Weyland sits down next to Gillem, "Let's hope that risk was worth it, at least we know Iris will be safe now".
As the dinner ends if I can I would like to attempt to reach the Hand of the King to discuss what I have learned during the course of my investigations thus far, just in case I do not win the next day I want to see that justice is done.
"If you win, you will have good standing and a more sold base for your House in the region, and at least will be noted by some of the other Houses" as he continues to have dinner "Let's hope you are right about lady Iris"
And what do you know of facedancers my dear a familar voice says. From around a support pillar comes the Bravosi you met earlier. There was another following you, but he is of no concern now He points behind the pillar.
Weyland:
Lets get at least a diplomacy roll to talk to the Hand of the king, then we shall go from thier. You may want to initiate an intrigue.
Lady Iris is escorted out of the room by Gold Cloaks.The evening is uneventfull after that.
Post any additional prep for the tournament, my next post will be to start out that for Ser Welyand/Gillam, Salamae we will have a bit more to do for this current encounter
Ser Gillem will enjoy the evening drinking and eating as if nothing happened, but can't stop to think how everything will be tomorrow.
Once back to my tent and part in good form with Ser Weyland, which I make sure he make it back alive to his tent properly, I secure my equipment for the morrow and be ready for the tourney.
Taken a bit by surprise when you approach him later in the evening, the King's hand looked deep in thought. Oh sorry, yes I will hear your story, but I can no go back on the king's wishes He says plainly. nice hit, now roll social "damage" campaign tab has it if forgotten
Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2
Ser Weyland:
"Lord Stark I have no wish to overturn the judgment of the King. I know that you are an honorable man and I only seek to ensure that justice is done in the realm". I will explain the full story to Lord Stark as I did to Salamae and Gillem. "As you can see Lord Stark it is vital that someone know the truth of the matter in case I fall in battle tomorrow. My only real request is that you ensure the safety of Iris Dannett, as I promised her mother I would look after her and unfortunately it is no longer on my power to do so. Lord Orten may have spies in the Goldcloaks so still I worry about her safety".
Intrigue Damage 1d4 + 1 ⇒ (2) + 1 = 3 I assume I succeeded by at least +5.
Yes you succeeded with the diplomacy. [b] She shall be watched by my men only then. I am glad to see honor still exsists in King's Landing. Good luck to you in the tournament, now if you excuse me I must get back to other duties.1d20 + 8 ⇒ (17) + 8 = 25 That hits1d4 + 9 ⇒ (3) + 9 = 12 It is clear that he is done talking to you at this point. you can not initiate another intrigue with him for 24 hours
Salamae looks to see where the Bravosi is pointing. "Of facedancers, I know only what I have heard. But there is obviously something going on. Some political shift is in the works, and I would not be surprised if one is here someplace."
There is indeed a body of a man leaning against the pillar. I hope your wrong for both our sakes, face dancers are a lot more dangerous than you've heard I assure you.
The Joust of Dannet vs Ser Weyland will be the first of the tournament you find out. Then the archery tournament will commence, then the Horsemen ship contest, the melee and finally the rest of the Joust.
"Then I shall take your word on the matter, as I have no direct knowledge, only the hearsay of the court, and what can be whispered through it." She tilts her head towards the body. "What do we do about that, though." Although her tone is conversational (i.e. not lilting up on the 'that'), she hopes it is obvious that she is referring to the body or person on the other side of the pillar.
Lets not worry about it and be on our way. Maybe best if those persuing you believe you are capable of this. I think they believe you know something or have something important. Come with me and I will explain
Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2
Thunder has a +5 vs. my +2 Initiative, not sure if that makes a difference here. I officially Challenge my opponent increasing Melee damage by 1.
With my skill as a trained rider I receive 0 armor check penalty while mounted on Thunder.
I don't know if we have more than 1 fight a day, so I can save my challenge for someone stronger or use it my daily in my jousting. I think we use our Initiative but the mount chooses the best of both I think.
Initiative 1d20 + 3 ⇒ (11) + 3 = 14
Ride 1d20 + 11 ⇒ (19) + 11 = 30
we can run both at samme time that would be best probably.Gillem you will be fighting in the archery tournament after this though, which is just a series of hits, so roll 3 ranged hits.
You can use a hero Point.
Typically this is a performance combat, but for Ser Weyland's grudge match it is more of a duel.
Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2
Are we using the Hero Point system from the Advanced Players Guide in Pathfinder or the rules from Eberron? I have house rule Hero Points so I would need to look up the rules to implement. Thanks.
Ser Weyland- you barly advance to the next round in the Archery Contest. Roll a hit on your opponet. If successful I will roll him a ride check at a DC of your Hit Total, if he fails he is unseated.
Salamae:
You enter a cellar from an outside entrace. Once inside a hidden lever behind a winecask is pulled revealing a hidden door. You follow him through the door down some more stairs and into a larger size room(40'x40'). There is an assortment of weapons on the walls and there is a table with several maps of the city layed out. Welcome to my workshop sweet Septa. Now I am sure you have questions.
1d20 + 6 ⇒ (1) + 6 = 7 You have unseated your opponet in the Joust for your freedom Ser Weyland. Let that be the end of it then. Ser Weyland has proven his honor by trial of combat. The King Stands and announces.
Depending on Ser Gillam's next shots, you probably did not advance to the next round in archery Ser Weyland.
Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2
Ser Weyland bows to the King, "Thank you Your Grace!" Weyland's elation no doubt affected his aim in the archery round. Of course, sword and horseplay are Weyland's strong suit so he did not expect to advance far in the archery competition anyway.
In between rounds, Weyland attempts to meet with the Hand of the King again to check on Iris Dannett.
Intrigue Initiative (against one of the Hand's Retainers)1d20 + 2 ⇒ (8) + 2 = 10
Intrigue roll - Diplomacy 1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 3 ⇒ (19) + 3 = 22 The retainer sees you coming and stops you befor you can speak. The hand has no time for the sad woes of the southern lords at this time The northerner says in a harsh tone and being extremly short with you. You guess you are probably not the first to request an audiance this day and their patience is running thin.
1d20 + 6 ⇒ (11) + 6 = 17 Intrigue-Intimidate If over your social defense 1d4 + 1 ⇒ (4) + 1 = 5
Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2
Weyland will nod to the retainer and apologize for the inconvenience. He will observe Ser Gillem's shots on the archery range instead though what he is truly worried about is Iris.
"A few, yes. I don't know of any you can answer. I've been researching the conflict between two of the Houses. Daggers, poison, and something about witchcraft, but I'm not sure if that's related." She gives the Brevosi a few of the details she and the others have gathered so far.
Poison you say? Interesting. This tale of witchcraft sounds like a childs story, I am sure it is unrelated. I must confess I did not save your life out of some sense of chivalry, I need to ask you a favor. I need you to report to me anything strange that happens in the tournament. I believe there maybe an attempt on the King's life. You know where to find me, always come alone or you will only find an empty room.
Ser Gillem advances to the final round. Roll once.
1d20 + 6 ⇒ (5) + 6 = 11
Salamae nods silently and makes her way to the tournament grounds. She searches for other Septae to see if she is needed for healing or spiritual services.
The encounter with the Bravosi happened the night befor the tournament. I could not keep you all on the same timeline unfortunatly. Now you are back in sync with them. You arrive to the medical tent ready to do your duty. The Baratheon Knight was unseated by Ser Weyland. He only suffered minor injuries though. The melee is soon though and that always brings injury.
Shadow's Status HP = 4/9 | AC= 15 (T 13) (FF 12) | (CMD 16) F+2 | R+7 | W+4 | Ini+ 4 | Per +5 | Harrow Points 2
Weyland is out of the Archery competition and has cleared his name. At this point he is just waiting for the next two competitions to begin. As the day draws to a close he will try to make contact with the Hand again but for now is content to be patient.
... So dress warm my little bird and fly north. If winter is coming I want to know how much wood I shall need for the fire. Fire is just the thing to keep wolves at bay, and the winter always brings the wolves. Don't fly too close or you will test their fangs. Now go with the seven I have much to prepare.
With a slight nod the young common looking man leaves the room. As he walks out another one walks in almost identical in apperance.
So you have finally come back, well?
The young man stutters before finally responding She got away from Valar's men, but she is being guarded by Lord Mors of Castle Black. The young man hangs his head in shame.
Valar is a clumsy brute, but they don't listen do they? Very well little bird, fly to the rookery and fetch me a raven.
The young man leaves and closes the door behind him. Lord Varys stares out the window and muses to himself Pity, I had high hopes for that one,but one can not tolerate faliure on such a scale. No wait I can... the feint cry is heard briefly then quickly silenced. Varys turns to the door, then glances back out the window one last time.Winter is coming.I always liked Ned Stark. Pity.
I will be running a D20 version of Peril at King's Landing. There will be changes made. Characters will be 25 point buy. I want players to creat a minor house for their character that is loyal to House Baratheon. Magic is very scarce. Classes allowed will be Alchemist,Bard, Cavalier, Cleric, Fighter, Ranger, and Rogue. More specifics to come.
I am interested as well. House Wylde is very loyal to House Baratheon, I will play a son of Lord Casper Wylde (unless I should play a female might be more interesting). I will draft someone up to submit today.
I am doing D20 because I do not think many people are familar with D6 and I am not as familar with d6 as I am D20. Hopefully it will still be enjoyable. Glad to see I already have some interested. I hope to get started by Monday. I will take six people.
How would the demagogue archetype sound to you? In brief, it gives up magical inspiration for being a primadonna and strutin' their stuff around their favored community with bonuses to Bluff and Intimidate, and you can incite riots and stuff on later levels.
I am thinking a Cavalier under the Order of the Sword (so sworn to Rober Baratheon directly). The character will be about 32 and earned his Knighthood during the Greyjoy Rebellion.
I will have his full stats and full background ready later on this evening when I get home from work. Are we starting at level 1?
After reading the discussion thread, I'm guessing this is a d20 game based on the HBO series. :) Awesome!
Is it possible to play a Silent Sister? I'm thinking of a Chirurgeon Alchemist (or some other healer type). Although the bombing thing might be a little strange for a Silent Sister. Hmmm, thinking about this some more.
Edit: Oh wait, Clerics are allowed too... Hmm... Merciful Healer.
Salamae is her first name. I was thinking Therandis for her House name, but not sure if that fits. It sounds nice.
Salamae Therandis.
Silent Sister of the Seven. (The best part about that character is that I don't have to bold anything... lol.)
House Therandis
Therandis has served both the Houses of Baratheon and Targaryen, though they are truly indebted only to the Seven, and have been allied with the Faith of the Seven since shortly after the Landing. They have been more involved in maintaining the rites and rituals of the church than in any political squabbles of the ruling houses. In name, however, Therandis serves House Baratheon. It has worked closely with the Masters to maintain the church's healing knowledge, and for everything else, silent prayer and meditation on the Seven is a strong need. While the men of House Therandis do become clerics in their own right, with all the sacred knowledge necessary to perform the rites of the Seven, many women join the Silent Sisters, to better serve their faith and the Seven Kingdoms.
Traits:
Caretaker
Universal healing is one of the known traits of the Therandis House. It is well known that they turn no one in need away, and answer every effort and request to heal with their knowledge and abilities, usually without the offer of coin, political advantage, or favors.
World Traveler
Although the Therandis family is not literally a World Traveler, serving at King's Landing over the Summers has granted them more than some knowledge of the Seven Kingdoms and beyond. There are few cultures that can phase a member of the Therandis household due to this cosmopolitan approach.
I will create the character a little later tonight.
Looks good, don't forget mechanical advantages for the traits and to increase 1 attribute by 1 point, possibly Cha or Will by your house definition so far.
Yes, I will try to maintain the feel of the show in this game, with elements of Pathfinder and the Videogame RPG.
Oh, yeah, the mechanical advantages stay the same, and since the Silent Sister will be mostly silent, probably taking the Sense Motive bonus from the World Traveler trait.
Wise and Careful
House Therandis would probably have +1 Wisdom (if allowable).
The members of House Therandis have learned not to look too closely into the affairs of others, or if inquiries must be made, it is best to make them discretely. They also have learned to be patient and careful in regards to political situations, for while kings and kingdoms can be volatile and short-lived, the Seven are Eternal.
Here is Ser Weyland Wylde. Still under construction I will finish him by Sunday.
Strategy in Arms
The lineage of House Weyland is long and storied in its production of excellent warriors. Any man with arms can swing a sword but knowing when to swing the sword is more important than how hard you can swing it. Fights are won with strength of mind not strength of muscle.
(+1 Bonus to Wisdom)
House Wylde Traits
Indomitable Faith - House Wylde reveres the Warrior as their patron deity. The house takes pride in its battle prowess and it is in light of the warrior that the men of the household have been so blessed thus of the Seven he is revered above all.
Fencer - A house whose reputation is built by its battle prowess must ensure that the tradition continues. From a young age the men (and even the women) are trained with all manner of blades. Children of House Wylde use daggers as their play toys. There is no doubt that this tradition the Warrior approves of thus will the house ever remain in his favor.
I think it would be difficult to maintain the feel of the show with Pathfinder magic in the game. The system has way too much magic to capture game of thrones the way it is RAW.
I'll stop pissing on your game now. I just really think it would be much better to run this game using SiF since that's exactly what the system is intended for. It even has all the cool rules for building noble families, and the actual mechanics look pretty straightforward but still gritty. It seems like a tragedy to do it with the Pathfinder system. Anyhow do what you wish, have fun!
Curiosity. Will my character have to be a member of the house, or can she be affiliated with it? Like a player known to serve X house? I have a bard built for 20pt buy that I have an alias for that I think will serve with some editing (for demagogue, and setting) but I would prefer to be from the Free Cities.
Or I could make a whole new alias. I have so many, I am just wondering what our options are.
Heraldry: White stallion on a blue field
Motto: Gallant we Stride
Located along the coast in the Shipbreaker Bay between Bronzegate and Storm's End, House Athelstan rules from the Whitevale. A young house founded during Robert's Rebellion and loyal to House Baratheon, they have rose to some prominence among the lesser Houses of the Stormlands. House Athelstan looks to the heart of the Stormlands for guidance and fuels the income through trade and defenses by sea.
Chivalrous
Members of House Athelstan pride themselves of their heritage and chivalry, striving to be examples of what a knight should be.
Benefit: +1 trait bonus on Diplomacy and Knowledge (History) checks. Choose Diplomacy or Knowledge (History) and that skill will always be a class skill for you.
Cavalry Rider
Every member of House Athelstan are thought to learn how to ride by the time they are old enough to walk, as it is tradition of the house to be masters of the saddle.
Benefit: +2 trait bonus on Ride checks.
Aspiring Paragon
House Athelstan has a long tradition of service and chivalry, and their strict upbringing and training has given them an aura of nobility about them.
Benefit: +1 trait bonus on Charisma.
I do have the rulebook for ASoIaF:GT and it is neat.
I do believe the cleric is to much as clergy in Westeros has no magic whatsoever, they did have at one time a standing army, but no magic.
Bards are just rogues with good performance, in this game rogues should be very popular (archetypes) for npcs, like stewards, thugs, diplomats, assassins, bards, maester, alchemist, etc...
Alchemist are still very magical, there is already a feat that lets non-magic caster classes with craft to create magic items, so you can still have NPC class or rogue and he can be an alchemist.
@P.H. DungeonNot sure why you would post in a recruitment thread to complain about a game you have no intrest in. Plenty of others. I don't post on your Conan game and talk crap about it.
@Derios All differant minor houses that are loyal(at least in name) to house Baratheon.
@Hu5tru- You can be from the free cities if you would like, plenty of reason for a bard to attend a tournament. Affiliation is a good route, or just come up with some traits for the area you are from. If you want 1 status per lvl though I would go with at least a house affiliation, with out that you are percieved to have less pull(though maybe you can make that a trait and that is what you are going for)
@Derios- In the Show the Priestess/Witch of the lord of light has some magical skill. In the Cyanide game the Priest of Rhylor can manipulate fire. I do not know the novels, and I was clear about that in the discussion thread what I am basing the game off of. The concept of the game/like the movie, is that you are going to be on the cusp of magic returning to the world with the birth of Dragons.
I do not mind magic it was just my opinion if you wanted to really take all magic classes out.
Have you read E6 rules it's an interesting way to keep the low-magic thing and gritty feeling of games in d20.
I think Fighter (roughrider) is a great option, but I do want a free strong mount from the cavalier >< lol I'm torn as for what class. It will be a mounted knight warrior that is for sure.
E6 is not D6 it's still d20 I suppose it's confusing.
E6 stands for Epic 6, that means that the maximum level player can get is 6. It is just suggested thing people play with when they want low magic and gritty games, by no means I was talking about the d6 system or anything of the sort.
Well I would totally have been interested in it if you were using SiF, which is why I had mentioned it. I've been really hoping someone would try to run a game using that system since it's one I've been really wanting a chance to play, but not so sure that I could handle dming. Anyhow like I said, I really don't mean to piss on it, and I would hardly say I was talking crap on it. I really do hope it works out well. Have fun gaming.
Nimon wrote:
@P.H. DungeonNot sure why you would post in a recruitment thread to complain about a game you have no intrest in. Plenty of others. I don't post on your Conan game and talk crap about it.
@Derios All differant minor houses that are loyal(at least in name) to house Baratheon.
E6 is not D6 it's still d20 I suppose it's confusing.
E6 stands for Epic 6, that means that the maximum level player can get is 6. It is just suggested thing people play with when they want low magic and gritty games, by no means I was talking about the d6 system or anything of the sort.
How is House Athelstan? ^^
I thought perhaps you hit E by mistake. I do not want to take magic out of the world, I want to create a game close to the material I have already mentioned. I think I have enough people already who seem less concerned with specifics and just want to have a good game so perhaps find another one.
Alright those were just suggesting, vow out then and happy gaming all!
Maybe I was a bit harsh, but after my exchange with PMS Dungeon I was a bit hot. A recruitment thread is not somewhere to attempt a system/edition war. For those of you that do DM, you know the time and effort put into it. Realize that who ever is running the game, already has it all planed out and ready, and is not likly to just scrap his idea. You either want to play what you see, or you do not. If you do not, then just move on, I do not need to hear xy and z of why you do not want too.
Those of you that have submitted so far I think have decent concepts and it will work well with what I have planed. I will make final checks on Monday for who is ready, and post more from there. I have posted in the Gameplay section just a little taste, please do not post in that tab yet. Thanks.
Ho to the Camp! Rider coming in. Sitting on a matted horse is a man, clad in dark molted greys and browns, with a sword upon his saddle seeming to have a slight curve to it. Laying across his saddle is a horn longbow, well made and well maintained, but also very well used, strung with an arrow laying lazily across the string. Care to share your fire with a stranger? I'll swap fresh quail and duck for a toss of ale and a spot near the fire, and aye mayhaps a tale or two?
edited to notify that my sheet, back story and house are all on my page.
Should I take Silent Spell to maintain my oath of silence, or would "spells/prayers" be permitted under the oath?
Good Question. Because of the world I will say you do not have to take Silent Spell and can just mentaly pray your spells. Magic is so rare, highly unlikly anyone but another Priest will get a chance to spellcraft check you if it came down to that. Oath of silence is already a trade off for this I think since it is going to be hard for you to intitiate intrigues, but you can still listen, and write maybe(not sure how far their silent oath goes, some allow writting some don't not familar enough the wiki doesnt mention lack of writting.)
It will be challenging, but I welcome challenges most of the time. Some people say that a generalist wizard is underpowered, so I played a generalist wizard to prove them wrong... lol. =P.
I have completed his background. I believe the last things left are spending money on equipment and fleshing out his mount. Let me know if there is anything I am missing Nimon. Looking forward to starting the campaign
Hmmm, well, it seems by canon, the Silent Sisters are devoted to the Stranger (the god of Death), and are used more for funeral arrangements than healing, though I thought some were helping healers after one of Rob Stark's battles in Season 2. ???
Ah well, maybe I have taken a Vow of Silence anyway, in preparation to become a Silent Sister in my old age. :)
Ok, I also want to provide a bit more background detail on the other males in his family. I will finish up the profile tomorrow, not feeling too well today.
I'm still around and creating a character just wanted to know if piecemail armor is allowed.
Will have the basics of the character done as a Fighter Roughrider or a Cavalier since it would be the most common amongst knights ;)
Piecemail armor I will allow since I am doing performance combat and duels, I will add one caveat to that though. If you are wearing an incomplete set, you are more vulnerable to critical hits, attacker gets +2 to confirm criticals, and the modifier is increased by 1 to a max of x4. I will repost this in campaign tab.
Do we have a rundown of the characters thus far? I'd love to toss my hat into the ring! But, have been trying to get my head around the concept. I think I'm good now!
So, who do we have... who don't we need (hopefully, the answer isn't "you").
Between Screen names and aliases, it gets confusing... sorry.
Was thinking of a Bard/Dawnflower Dervish... from the house that most closely resides near "spice-lands" or a bedouin region. The house's culture has blended with the "natives".
He's "european" but dresses like a saracen or with heavy saracen accents. Scimitar, flowing vestements, etc...
Intrigue Defense is base 10+Status(Which is 1 per lvl, things accomplished effect this-like wining a tournament)+Int Bonus+ RANKS only of Diplomacy/Sense Motive/Knowledge Nobility/Knowledge Local and only if they are class skills.