PbP Gameday VI; Starfinder 1-00: Claim to Salvation [4] (Inactive)

Game Master Revvy Bitterleaf

Ship roles

Ship Stunts

Starship Combat Overview

Space map

Shantyspire

Audio logs


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Male Kasatha kasatha Solar 4 | SP 32 | HP 32 | RP 3 | EAC 16 | KAC 16 | Fort +5 | Ref +2 | Will +5 | Init +2 | Perc +7

Same here.. But just to get our rolls in I'll post with Obozaya

"You sure have a way with word Obozaya!" He shouts back as he waits for his targeting to lock on again and then fires.

Targeting: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
Damage: 3d6 ⇒ (4, 2, 3) = 9


M Android Operative 4 | SP 24 | HP 28 | RP 6 | EAC 19 | KAC 19 | Fort +1 | Ref +8 | Will +4 | Init +6 | Perc +9

Though he can take little comfort from Raonalt's skill with the ship's guns, Iseph does find Obozaya's logic strangely comforting. "I'm not completely convinced of the validity of your underlying premise," he says drily, pausing for an instant to jerk the ship hard to starboard to avoid a spinning fragment of the destroyed junker, "but I agree with your conclusion. Mostly because these little guys aren't very good at their jobs."

Dodging to starboard now, he adds thoughtfully, "The tractor beam, on the other hand, complicates things."

Scarab Sages

Sorry, I'll try to stick to referring to game terms better so it's more clear what's going on. I didn't have a lot of time to post when I made the last posts, but I figured that having something would be preferable then nothing.

I haven't found a way that works in pbp for ship combat yet that doesn't involve waiting for each phase to finish before going to the next one..which means that it takes ages to get through a round. But most actions have effects on what happens after that it get's confusing quickly. So if anyone has an idea on how to handle this better/differently I'd like to hear it so we can try it. I guess you can all take your action when you have time and we'll try to figure them in where they fit best, but then you can't react to what's happening (till a round later)

Iseph steers your ship behind one of the enemies while Keskoday scans it for weaknesses succeeding on locating one that looks promissing

Obozaya takes advantage and manages to hit his target, but fails to exploit the weakness. It still results in critical damage as smoke starts to pour from the hole in it's outer hull

2d100 ⇒ (20, 3) = 23

A large antenna break of and you can see it's venting atmosphere

I just found out I missed a rule on damaging ships having to do with doing enough damage to pass a threshold which results in effects on ship functions

Raonalt is confused on what to aim for and misses completely

Damage:
Enemy
Yellow:
Back shields: 5 (from 5)
Hull: 9
- critical damage life support, sensors
You
Hull points: 0
Front shields: 4 (from 15)
Right sides shields : 2(from 15 total)
Left side shields: 2
Rear shields: 2

--------------------------------------------------

Engineering phase
Helm
Gunnery

Scarab Sages

I just remembered that the enemies never shot back, fixing that now

To hit: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
To hit: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19

Damage: 2d4 ⇒ (3, 1) = 4
Damage: 2d4 ⇒ (1, 3) = 4

The junkers return fire against your shop and 2 solid hits are scored against your front shields

1d20 ⇒ 8

The tractor beam doesn't manages to get a hold of your ship

Damage:
Enemy
Yellow:
Back shields: 5 (from 5)
Hull: 9
- critical damage life support, sensors
You
Hull points: 0
Front shields: 12 (from 15)
Right sides shields : 2(from 15 total)
Left side shields: 2
Rear shields: 2

--------------------------------------------------

Engineering phase
Helm
Gunnery

Scarab Sages

I think we can start with the helm phase..I don't think engineering will interfere with that

Init piloting: 1d20 + 10 ⇒ (13) + 10 = 23

--------------------------------

Engineering + Helm phase
Gunnery


Damage:
Enemy
Yellow:
Back shields: 5 (from 5)
Hull: 9
- critical damage life support, sensors
You
Hull points: 0
Front shields: 12 (from 15)
Right sides shields : 2(from 15 total)
Left side shields: 2
Rear shields: 2


M Android Operative 4 | SP 24 | HP 28 | RP 6 | EAC 19 | KAC 19 | Fort +1 | Ref +8 | Will +4 | Init +6 | Perc +9

Initiative: Piloting, Ship Bonus: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30 +2 if I get an assist during the engineering phase, as I have the last couple of rounds (not that it matters with that roll).

Sovereign Court

QUIG male ysoki bounty hunter mechanic 4 | SP 32, HP 25 (30)/26, RP 5 | EAC 17, KAC 17 | F +3, R +1, W +3 | Spd 30' | Perc +8 | Init +2

Quig continues to try to shore up the shields.

engineering, divert to shields: 1d20 + 13 ⇒ (20) + 13 = 33

Exo-Guardians

Male Shirren Priest Mystic (4) | S28 HP30 R6 | EAC 16, KAC 16 | F+3 R+2 W+8 | Init+1 | Perc+11

Keskoday chitters with excitement as the ship is rocked time after time by the enemy weapons. "Ha ha! Pharamsa is tickling us with her antennae! Isn't it wonderful!? Oh, but my Lady, forgive me but I'm thinking not quite yet!"

He again tries to rebalance the shields with any excess going to the front.

Computers with a +4 assist from the ship: 1d20 + 5 + 4 ⇒ (10) + 5 + 4 = 19

Scarab Sages

Quig and Keskoday work together to make sure there's shielding all around the ship once more Iseph pilots the ship into a more advantageous position after the 2 remaining enemy ships zip through space in an almost direct collision course

Enemy init: 1d20 + 10 ⇒ (2) + 10 = 12

Damage:
Enemy
Yellow:
Back shields: 5 (from 5)
Hull: 9
- critical damage life support, sensors
You
Hull points: 0
Front shields: 3 (from 15)
Right sides shields : 2 (from 15 total)
Left side shields: 2
Rear shields: 2

----------------------------------
Ship movement + Gunnery


M Android Operative 4 | SP 24 | HP 28 | RP 6 | EAC 19 | KAC 19 | Fort +1 | Ref +8 | Will +4 | Init +6 | Perc +9

Iseph continues his evasive maneuvers while bringing the Pegasus around behind the junkers. "The rear shields of the ship with the yellow markings are still down and it looks to be suffering significant systems failures," he reports, his tone calm and cool, in contrast to Keskoday's excited chittering. "I'll bring us around behind it, do what you can to blow it out of the sky, would you?"

Evade maneuver again.

Piloting, Ship Bonus, DC 18: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22

Exo-Guardians

SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)

I think you're right that ship combat probably isn't going to be super well-suited to PBP (unless you have very active posters). I'm not seeing an easy way to handle it either without doing more or less turn-by-turn posting.

Obozaya fires at the yellow ship.

"Come on, goblins! Let's see how you like it up the aft!"

Targeting: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
Damage: 3d6 ⇒ (3, 3, 3) = 9


Female Human Envoy 4

Navasi will try to assist Obozaya with targetting.

Encourage Obozaya, DC 17: 1d20 + 9 ⇒ (17) + 9 = 26


Male Kasatha kasatha Solar 4 | SP 32 | HP 32 | RP 3 | EAC 16 | KAC 16 | Fort +5 | Ref +2 | Will +5 | Init +2 | Perc +7

It is very hard and considering we're all new to it, I do find myself not knowing the full scope of the fight in relation to everyone's role. But on top of all that it's going pretty well.

Raonalt continues to keep the Golbin his in his scores again firing as the ship comes into range.

Targeting: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 3d6 ⇒ (5, 1, 2) = 8

Scarab Sages

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Iseph continues his evasive maneuvers while bringing the Pegasus around behind the junkers.

Obozaya tries to take advantage of the opening but his aim is just slightly off and he needs a second to refocus himself, lucky the calming words of the captain get him back in the right frame of mind and he hit's the yellow junker where it hurts right before Raonalt blasts straight through the hole that Oboyaza just made and the spaceship explodes

To hit KAC front shields: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
To hit KAC front shields: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15

but even as you celebrate blowing up another of the enemies your front shields are lite up by incoming enemy fire completely obliterating them

3d4 ⇒ (1, 3, 1) = 5
3d4 ⇒ (2, 3, 2) = 7

Damage:
Enemy
Yellow - gone

You
Hull points: 0
Front shields: 15 (from 15)
Right sides shields : 2 (from 15 total)
Left side shields: 2
Rear shields: 2

-----------------------------------------------------
Engineering + Helm

Enemy init: 1d20 + 10 ⇒ (1) + 10 = 11 I think it's save to assume you guys will win init, so I moved the ship already

The enemy ship makes a turn and flies towards our exposed front

1d20 ⇒ 5

as a tractor beam passes by quite a distance from your hull..you start to question if they are even firing on you, or are just that incompetent in aiming.

Exo-Guardians

Male Shirren Priest Mystic (4) | S28 HP30 R6 | EAC 16, KAC 16 | F+3 R+2 W+8 | Init+1 | Perc+11

Keskodai's chittering softens into something slightly more somber as he watches another of the goblins' ships explode under Raonalt's and Obozaya's gunnery. "May you find passage to the Boneyard swift and judgment fair, little ones..."

Computers to rebalance the shields (again) with excess to the front shields: 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11

He is, perhaps, distracted by his prayer as he fails to patch the vulnerability in the forward shields.


Female Human Envoy 4

Navasi will aid with our initiative check for Piloting, on the assumption that the most important thing we can do is not give them a good shot at our front shields.

Assist on Piloting for Init: 1d20 + 9 ⇒ (12) + 9 = 21


M Android Operative 4 | SP 24 | HP 28 | RP 6 | EAC 19 | KAC 19 | Fort +1 | Ref +8 | Will +4 | Init +6 | Perc +9

Even without the assist, I can't get an Initiative result under 15, so we win Initiative.

Iseph, noting the damage the front shields have taken, swings hard to starboard, then banks wide to port around the goblin ship, presenting the port-side laser net toward the target. "Sorry to keep you from using the big guns, Obozaya, but I don't want to give this last goblin a chance to punch us in the nose. Do destroy him, won't you?"

Evade maneuver again.

Piloting, Ship Bonus, DC 18: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25

Sovereign Court

QUIG male ysoki bounty hunter mechanic 4 | SP 32, HP 25 (30)/26, RP 5 | EAC 17, KAC 17 | F +3, R +1, W +3 | Spd 30' | Perc +8 | Init +2

Quig shouts, "The front shields! Scout, at once!"

engineering: 1d20 + 13 ⇒ (20) + 13 = 33

Wow, what a waste of two natural 20s in a row.

Scarab Sages

Quig fixes the issue with the front shields..or rather manages to fix about half of the issue

Iseph maneuvers the ship through evasive pastern Delta-I

As Keskoday tries to rebalance the shields he get's too distracted and makes some calculation error and comes to the conclusion that subtracting shield from shield doesn't results in positive shielding.

The remaining enemy fighter wobbles around a bit confused as you pop-up in it's rear arc but then it's turrets turns around and start to blast away at your left flank

To hit KAC left shields: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage: 3d4 ⇒ (1, 3, 4) = 8

hitting you just as you come out of a zig and start to enter a zag

Damage:
Enemy:
You:
Hull points: 0
Front shields: 7 (from 15)
Right sides shields : 2 (from 15 total)
Left side shields: 10
Rear shields: 2

-----------------------------------------------
Your gunnery + Engineering

Sovereign Court

QUIG male ysoki bounty hunter mechanic 4 | SP 32, HP 25 (30)/26, RP 5 | EAC 17, KAC 17 | F +3, R +1, W +3 | Spd 30' | Perc +8 | Init +2

"How did they get this hunk of junk flying in the first place? Come on, girl. Hold together!"

engineering: 1d20 + 13 ⇒ (12) + 13 = 25


Male Kasatha kasatha Solar 4 | SP 32 | HP 32 | RP 3 | EAC 16 | KAC 16 | Fort +5 | Ref +2 | Will +5 | Init +2 | Perc +7

Raonalt steady himself as he takes extra time making sure to lock onto the last ship. "Keep it steady!" He shouts out his eyes locked onto the console.

Targeting: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 3d6 ⇒ (3, 5, 1) = 9

Exo-Guardians

SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)

"The turret's like me, Iseph. It can kill where its foes are..."

Despite her proud words, she overcompensates for the new direction and the blasts head off into the darkness of the void.

Targeting: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 3d6 ⇒ (1, 3, 2) = 6

Scarab Sages

Raonalt and Obozaya return fire and even though Raonalt manages to score a decent hit against the last enemy vessel blasting away it's rear shields and rocking it's hull Obozaya's shot streaks past the stars and beyond.

Quig manages to bring some of your shields back on-line
I'm not sure which shields you want back..so I'll go with the left side for now, seems to be the most effective

Damage:
Enemy:
Hull: 4
Rear shields - gone
You:
Hull points: 0
Front shields: 7 (from 15)
Right sides shields : 2 (from 15 total)
Left side shields: 1
Rear shields: 2

--------------------------------------------
Helm

Piloting check enemy init: 1d20 + 10 ⇒ (10) + 10 = 20 - If for some reason you score less then this you get to move first

Exo-Guardians

Male Shirren Priest Mystic (4) | S28 HP30 R6 | EAC 16, KAC 16 | F+3 R+2 W+8 | Init+1 | Perc+11

The mystic is rocked on his chair as the enemy strikes yet another blow against their ship. "Obazaya, I'm thinking maybe you do want to see the Boneyard after all, with the way you're shooting! This is fantastic!!!"

Nonetheless, Keskodai continues to poke around with his computer, shivering with excitement as the fight plays out and he considers whether to rebalance the shields across all quadrants or to focus on the enemy.

[dice=Computers, "Shields!!!!"]1d20+5+4[/dice]

If we win initiative, I'll rebalance the shields to focus on the quadrant facing the enemy vessel. If we lose, I'll put it equally to all quadrants with excess to the front.


M Android Operative 4 | SP 24 | HP 28 | RP 6 | EAC 19 | KAC 19 | Fort +1 | Ref +8 | Will +4 | Init +6 | Perc +9

Initiative,Piloting, Ship Bonus: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23


Female Human Envoy 4

Navasi runs to the gunnery station and starts helping Obozaya line up a shot on the goblin ship.

Encourage Obozaya, DC 17: 1d20 + 9 ⇒ (13) + 9 = 22

"Let's finish this now!"

Exo-Guardians

SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)

Obozaya opens fire, catching the goblin ship in her field of fire.

+2 for encouraging, right?
Targeting: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Damage: 3d6 ⇒ (1, 2, 1) = 4

Scarab Sages

The enemy vessel takes a wide turn to face you with it's front

Keskodai focuses on getting shields in the place you need them

I'll adjust shielding and handle gunnery results as soon as I know your ships end position so I know what areas are effected

----------------------------------------------
Movement + enemy shooting

Sovereign Court

QUIG male ysoki bounty hunter mechanic 4 | SP 32, HP 25 (30)/26, RP 5 | EAC 17, KAC 17 | F +3, R +1, W +3 | Spd 30' | Perc +8 | Init +2

Yeah sorry I'm having trouble following this all so far. I guess I should be saying which shields, but it seems like it's obviously whichever one has the damage to it, or failing that whichever side is exposed. I will try to specify going forward :D


M Android Operative 4 | SP 24 | HP 28 | RP 6 | EAC 19 | KAC 19 | Fort +1 | Ref +8 | Will +4 | Init +6 | Perc +9

Iseph banks the Pegasus wide again, keeping her port guns trained on the last goblin ship and coming around behind it, where its rear shields are weak.

Evade!

Piloting, Ship Bonus, DC 18: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24

Scarab Sages

Iseph flies almost around the enemy vessel

So you left side is towards the enemy and you will hit the enemy in the left side or rear I'm guessing you'd want to shoot it in the rear

The enemy turret tracks you as you move past it and fires upon you

To hit left side AC: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

but your evasive pattern prevents it from getting a lock on you

Oboyaza fires at the enemies rear arc and cuts through it's hull hitting something critical

location: 1d100 ⇒ 33 1d3 ⇒ 2

in it's rear facing weapon targeting system

Keskodai balances out the shielding around the ship
I've shifted them from your forward shields to the right, I think you'd be able to protect your right side for a while till you get it fixed

Damage:
Enemy:
Hull: 8
Rear shields - gone
glitching rear weapon system (-2 to hit)
You:
Hull points: 0
Front shields: 0 (from 15)
Right sides shields : 9 (from 15 total)
Left side shields: 1

Rear shields: 2[/ooc]

--------------------------------------
Engineering + Helm

Enemy init: 1d20 + 10 ⇒ (4) + 10 = 14

You can't get below a 14 on init so I'll move the enemy first

The enemy vessel turns to try to get it's exposed rear arc away from you while it tries to get in your ships rear arc

Tractor beam: 1d20 ⇒ 7
The tractor beam tries to get a lock on your position again, but it doesn't manage to grab hold of you.


M Android Operative 4 | SP 24 | HP 28 | RP 6 | EAC 19 | KAC 19 | Fort +1 | Ref +8 | Will +4 | Init +6 | Perc +9

Just going to post while I have a moment, even though engineering will actually go before me.

Though he's getting slightly weary of flying in a circle, Iseph keeps the Pegasus' port side facing the junker as he arcs around behind it. He's truly getting a feel for the craft now, and manages to nimbly dodge as the goblin tries to paint their ship with a tracking laser.

Evade, fly around it again!

Piloting, Ship Bonus, DC 18: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35


Female Human Envoy 4

Similarly, this is for the eventual combat step, but just getting it out of the way

Navasi leans over Obozaya's station and makes a small correction.

Encourage Obozaya, DC 17: 1d20 + 9 ⇒ (10) + 9 = 19

There, that should do it. One more good shot and we can get on with this mission.

Exo-Guardians

Male Shirren Priest Mystic (4) | S28 HP30 R6 | EAC 16, KAC 16 | F+3 R+2 W+8 | Init+1 | Perc+11

[dice=Computers, "More power to the deflectors!"]1d20+5+4[/dice] Hmm. Fairly certain that's a fail if DC is 15 + (2 x tier).

Keskodai pokes away at his computer but isn't able to keep up with the rapidly changing battlescape. Hopefully the enemy's guns will miss this time.

Exo-Guardians

SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)

Obozaya continues to laugh in glee as she fires again and again at the enemy goblins.

Targeting: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Damage: 3d6 ⇒ (1, 3, 3) = 7

Sovereign Court

QUIG male ysoki bounty hunter mechanic 4 | SP 32, HP 25 (30)/26, RP 5 | EAC 17, KAC 17 | F +3, R +1, W +3 | Spd 30' | Perc +8 | Init +2

Quig, seeing the enemy's maneuvering, focuses engine power to the rear shields. "We gotta watch our backside, Scout!"

engineering: 1d20 + 13 ⇒ (20) + 13 = 33


Male Kasatha kasatha Solar 4 | SP 32 | HP 32 | RP 3 | EAC 16 | KAC 16 | Fort +5 | Ref +2 | Will +5 | Init +2 | Perc +7

Busy few days, so getting this out there now as I might not have a chance

Raonalt continues to fire at the Goblin ship.

Targeting: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Damage: 3d6 ⇒ (3, 4, 5) = 12

Scarab Sages

You bring your shields back online but fail to redistribute what you have and fly back around the enemy ship and blast it where it hurts and you can see it venting atmosphere through a hole in it's outer shell..but it's not down yet...

1d100 ⇒ 9

that is till it get's hit once more and is blasted into space debris!

To hit AC left shields with turret: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

The enemy ship manages to get a shot of before it explodes but it's shot goes wild and glances of your outer shielding doing no damage


Damage:
You:
Hull points: 0
Front shields: 0 (from 15)
Right sides shields : 0 (from 15 total)
Left side shields: 1
Rear shields: 2

----------------------------------------------

Scarab Sages

As you take a breath and restore minor damages inside the ship, a fallen tea cup here, some tipped over glass there you scan the area and detect a strong signal coming from the false moon’s surface. When you investigate, you find several suitable locations near the source of the signal to land on Salvation’s End.

Exo-Guardians

Male Shirren Priest Mystic (4) | S28 HP30 R6 | EAC 16, KAC 16 | F+3 R+2 W+8 | Init+1 | Perc+11

The shirren leans back in his chair and sighs contentedly. [i]"Well, that was bracing. And I don't think anything has been seriously damaged."[/b] After a moment -- he looks around to see if there are any paper-wrapped bundles of tobacco -- he turns back to his computers.

He trains the sensors on Salvation's End, trying to see if there's any additional information to be gleaned about the possible landing sites.


Female Human Envoy 4

"Indeed Keskoday, it's always exhilarating to put a new ship through its paces, even if all you're doing is shooting down some goblins. We should perhaps hurry up and land though, sooner or later they're going to get a hold of us with that tractor beam again, and nobody wants that."

Scarab Sages

An amalgam of crudely tethered starships rises from the pocked outer crust of Salvation’s End, like a broken finger pathetically reaching towards the stars. The entrance into this carapace of hulls—the exposed hanger bay of a doomed space transport—rests atop a quarter-mile of crushed starship hulls.

Exo-Guardians

SP 32/32; HP 34; RP 5; EAC 21; KAC 23; Fort +5; Ref +4; Will +4 (+2 vs. fear effects)

"No more?" Obozaya mourns. "But that was so much fun... Hopefully there'll be more down there."

She collects her gear.

"You should all stay behind me, where it's safe," she announces as they depart.

Before they step off the SFS Obozaya, she activates the holoprojector on her back, projecting a modified version of Damoritosh the Conquerer's symbol: Three red doshko energy blades on a black field.


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M Android Operative 4 | SP 24 | HP 28 | RP 6 | EAC 19 | KAC 19 | Fort +1 | Ref +8 | Will +4 | Init +6 | Perc +9

Iseph casts a brief, irritated glance at the fallen tea cup, noting the pronounced dent on its side. Have to get used to the inertial dampeners on this ship, they don't quite keep up. And now my cup is dented.

Turning his attention to landing on Salvation's end, he studies the available options, focusing on the tangle of broken ships and saying, "One wonders about the wisdom of landing right where all those vessels met their end, but perhaps their pilots weren't skilled enough to keep clear of the tractor beam. I'll bring us in carefully, heading for that hangar bay."

Sovereign Court

QUIG male ysoki bounty hunter mechanic 4 | SP 32, HP 25 (30)/26, RP 5 | EAC 17, KAC 17 | F +3, R +1, W +3 | Spd 30' | Perc +8 | Init +2

Quig wipes his brow with a rag. "Well, she held together after all. Good shooting, guys!"

He surveys the little bits of damage. "Scout, you know what to do." The little robot flits around the cabin, repairing and straightening all the debris.

As they descend, Quig observes, "We shouldn't want for spare parts here at least. It's sure spooky though."


Male Kasatha kasatha Solar 4 | SP 32 | HP 32 | RP 3 | EAC 16 | KAC 16 | Fort +5 | Ref +2 | Will +5 | Init +2 | Perc +7

Raonalt stands stretching his arms over his head. "Well done everyone, no matter the enemy we faced we did our duty and we're all still standing."

He steps over to Obozaya. "It was a please to shoot alongside you." He places a hand on the vesk shoulder.

Stepping to the front of the ship he looks out. "That tractor beam will just pull us in? There has to be a way."

Scarab Sages

As you make your way to your destination you see;

A shattered spacecraft covers the entry area and back end of this immense hangar. The remains of the ship spread across the exposed northern bulkhead. Several sparks flash amid exposed wiring. The telltale shrieks of goblin songs ring out from the hangar’s rear, accompanied by the recognizable bangs and whirrs of a salvaging crew. A ship hull plate sits discarded near the entrance. Just below a number designation, in bold red letters, reads the ship’s call sign: Archer.

This area has low gravity and thin atmosphere due to the smashed opening in the hangar door. The ceiling goes up 80 feet.
A 40-foot-high steel catwalk bisects the open expanse of the chamber and skirts the perimeter. There is a slight bump in this catwalk, where The Archer’s wreckage slid below and into the hangar’s northern wall. Treat the area of the catwalk above the ship as difficult terrain

Eight space goblins are working in this hangar bay.
Four space goblins and a space goblin bully gleefully salvage the remaining wreckage of the Archer, singing a vicious song revering the fire that currently burns here. Two space goblins and another space goblin bully patrol the raised platform. The upper group’s goblins, in their boredom, have started harassing their kin by tossing scrap metal down onto them.

They seem a bit distracted right now and haven't noticed you yet.

I've linked a map called Shantyspire at the top of the page. I put you on the map on the point where the goblins will notice you, but it seemed a bit unfair to just roll initiative, so if someone wants to do something before that feel free to try something

Exo-Guardians

Male Shirren Priest Mystic (4) | S28 HP30 R6 | EAC 16, KAC 16 | F+3 R+2 W+8 | Init+1 | Perc+11

If anyone wants to try to stealth their way in, I can cast mindlink. Otherwise, I'm thinking I'll cast deflecting armor on myself and take cover around the corner. Be careful about bunching up. Baddies have grenades, too.


Female Human Envoy 4

Navasi will try to make her way up to some cover (see where I've moved her icon to) without being noticed:

Stealth: 1d20 + 9 ⇒ (11) + 9 = 20


M Android Operative 4 | SP 24 | HP 28 | RP 6 | EAC 19 | KAC 19 | Fort +1 | Ref +8 | Will +4 | Init +6 | Perc +9

Iseph slips forward as well, slipping his pistol from his pocket. He takes a different line from Navasi, so that if one of them is spotted, perhaps the other won't be.

Taking 10 on Stealth for a 24. Not sure what we gain by stealthing, because we can already see them, but at least we'll surprise them.

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