Keskoday_1 |
The shirren moves to the side of the hanger, out of view, where he casts Reflecting Armor on himself.
Casting Time 1 standard action
Range personal
Duration 10 minutes/level or until dismissed (D); see text
You create a shimmering skin-like coating of mystical force that covers your body, allowing you to reflect damage you take back against your attacker. At any time during this spell’s duration, when you take Hit Point damage from an attack made with a weapon by a foe within 100 feet, you can choose to dismiss the spell as a reaction. If you do, the armor crackles with energy as it disappears, arcing through the air to strike the attacking creature, which takes an amount of force damage equal to the damage dealt to you at the time this spell was dismissed (maximum 10). The target can attempt a Reflex save for half damage.
Obozaya Vesk |
Obozaya pulls one of her grenades as she checks her weaponry to make sure it's ready to rain fire down on their foes in glorious fashion!
Then she waits impatiently for her companions to get into position.
Once they're ready giving others a chance to take an action, she launches the grenade toward the goblin guards and starts running forward.
"OBOZAYA! she hollers.
In her excitement, however, the grenade goes horribly off target. sigh
shock grenade I: 1d20 + 7 ⇒ (1) + 7 = 8
explode (15 ft., 1d8 E, DC 13): 1d8 ⇒ 2
Miss direction: 1d8 ⇒ 1
Revvy Bitterleaf |
After Keskoday cast a protective spell on himself and some of you sneak forward to a better starting position Obozaya rushes forward and pulls out a grenade hurling it forward it get's stuck behind one of her claws and goes a bit off target
..it's 2 range increments so it scatters 2 more squares in front of (I assume the red goblin, if you wanted to toss it in the middle of them it scatters a bit further with roughly the same result) with a 15 ft blast radius..you still hit the red goblin in the edge of the blast
As the shock grenade goes of the edge of the blast sends currents through one of the goblins
Reflex save Red: 1d20 + 2 ⇒ (10) + 2 = 12
and even though the other goblins seem to be amused by the spasm that ripple through the goblins body the look up and see (most of you) standing there ready to attack them and they repond
init
init Keskoday: 1d20 + 1 ⇒ (12) + 1 = 13
init Obozaya: 1d20 + 7 ⇒ (19) + 7 = 26
init Quig: 1d20 + 2 ⇒ (7) + 2 = 9
init Iseph: 1d20 + 6 ⇒ (11) + 6 = 17
init Raonalt: 1d20 + 2 ⇒ (14) + 2 = 16
Goblins: 1d20 + 3 ⇒ (7) + 3 = 10
Bigger goblins: 1d20 + 7 ⇒ (5) + 7 = 12
init
Obozaya, Keshkoday, Iseph, Raonalt
Goblins
Quig+ the rest of you guys again
Damage:
Red goblin: 2
Iseph the Pregenerated |
Iseph slips forward a few more paces, then pauses to aim carefully at one of the goblins. He squeezes off a shot with his arc pistol at the unsuspecting target!
Trick attack vs blue
Trick attack, DC 20+targets CR: 1d20 + 14 ⇒ (15) + 14 = 29
Arc pistol: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 2 ⇒ (4) + 2 = 6 If trick attack succeeds, add 1d8 ⇒ 5 additional damage
Raonalt |
Sorry for the late post, I've also only just realized I have no Avatar. I'm using a plugin for the forums and it seems to have only set it on my side.
Raonalt reaches out grabbing the floating moat of light and instantly it turns into a blade of pure energy.
He stretch all four arms out as the light around him seems to increases he lets out a series of deep breaths as he begins to Attune himself.
Then moves forward to stand with Obozaya. "Lets focus fire." He shouts.
hp- 32 | attune photon + 1
Obozaya Vesk |
"Haha, let's teach them they shouldn't have messed with us!" Obozaya gleefully exclaims, apparently forgetting or ignoring the fact that goblins had no idea they were here before she threw her grenade.
Aiming at the injured goblin
autotarget rifle: 1d20 + 7 ⇒ (11) + 7 = 18
Damage (P): 1d6 + 4 ⇒ (5) + 4 = 9
Keskoday_1 |
Surprised by the vesk's ferocity, Keskodai is initially at a loss as to what to do. Goblins did not enjoy a reputation as gentle creatures open to diplomacy, but taking the first shot without even a token effort at peace did not sit well with the healer. Adding to his conundrum was the fact that the goblins were out of range of most of his spells...
He decides to aid his rather mercenary colleagues' defense by summoning a fog cloud, then moves up within the cloud to take cover behind a piece of wreckage.
It's a 20' radius so I went with a circle... as close as I could get. Hope it's okay.
2nd Level Spells - 1/3 Cast
1st Level Spell - 1/4 Cast
Revvy Bitterleaf |
@Raonalt;Changed the icon I had for you to the one your using here
@Iseph You went up the catwalk which is 40ft higher then the ground floor, I've moved you back down and behind some rubble and had you shot the blue goblin on the edge of the ledge
Iseph slips forward a few more paces, then pauses to aim carefully at one of the goblins. He squeezes off a shot with his arc pistol at the unsuspecting target..the poor goblin with the blue pants on the edge of the catwalk looks down at the hole in his chest and topples down to the floor 40 ft below
One shot, one kill
Raonalt reaches out grabbing the floating moat of light and instantly it turns into a blade of pure energy.
He stretch all four arms out as the light around him seems to increases he lets out a series of deep breaths as he begins to Attune himself and then moves up next to Obozaya.
Oboyaza aims her auto rifle at the goblin that is still a bit twitching from being his by the shock grenade and the goblin's chest burst open as he drops to the floor.
Keskoday decides to aid his rather mercenary colleagues' defense by summoning a fog cloud, then moves up within the cloud to take cover behind a piece of wreckage.
The goblins unsure what to make of the fog cloud seem hesitant to walk into it and start to unload their weapons
To hit EAC Oboyaza: 1d20 + 3 ⇒ (5) + 3 = 8 Miss chance: 1d100 ⇒ 86
To hit EAC Oboyaza: 1d20 + 3 ⇒ (18) + 3 = 21 Miss chance: 1d100 ⇒ 41
To hit EAC Roanalt: 1d20 + 3 ⇒ (8) + 3 = 11 Miss chance: 1d100 ⇒ 39
To hit EAC Roanalt: 1d20 + 3 ⇒ (10) + 3 = 13 Miss chance: 1d100 ⇒ 61
To hit EAC Iseph: 1d20 + 3 ⇒ (19) + 3 = 22
To hit EAC Iseph: 1d20 + 8 ⇒ (19) + 8 = 27
To hit EAC Oboyaza: 1d20 + 8 ⇒ (6) + 8 = 14Miss chance: 1d100 ⇒ 89
Due to a combination of goblins ineptitude and the fog only one of the bigger goblins manages to land a hit - against Iseph, quickly followed by one of the smaller goblins
Oboyza get's hit by a lucky beam cutting through the fog but it's deflected by his armor
Fire damage Iseph: 1d6 ⇒ 3
Fire damage Iseph: 1d4 ⇒ 2
Damage:
Iseph: 5
init
You guys (including Navasi this time)
Goblins
Keskoday_1 |
Keskodai considers the options before him and begins to tingle with excitement. Spell? No. Gun? Maybe. Hmm. They're bunched together. Oh! Grenade? Yes! He pulls out his shock grenade and tosses it at the cluster of gobos. He shrieks, "Keskodai!"
Grenade Attack (AC 5), +3 BAB, -4 Range, -4 Proficiency: 1d20 + 3 - 4 - 4 ⇒ (17) + 3 - 4 - 4 = 12
Damage (E): 1d8 ⇒ 2 - GAH!
Aiming for the point between the Yellow and Green gobos. I think there is a typo on my character sheet as to the DC. DC should be, as I read it, 10 + my dex modifier + 1/2 the item's level. So, 10+1+0= 11. I'm sure they'll all make it, but hey... damage.
Pregen SFS |
Quig and Scout both scurry forward and open fire on the goblins.
quig pistol: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 + 2 ⇒ (3) + 2 = 5
scout pistol: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d6 + 2 ⇒ (2) + 2 = 4
Revvy Bitterleaf |
Navasi will peek out of the cloud, yell "Get the big ones!" and takes a shot at him herself. But the smoke cloud seems to distract her too much and her shot goes above her targets head without inflicting any sort of harm
Oboyaza fires her bullet at the bigger goblin and watches her bullet deflect of the goblins though armor
Doesn't hit KAC
Keshkodia pulls out his shock grenade and tosses it at the cluster of gobos tossing it in the middle of the group the goblins try to scatter with varying degrees of succes.
miss chance Keshkodai since he's throwing through the smoke cloud: 1d100 ⇒ 61
Reflex save red: 1d20 + 3 ⇒ (15) + 3 = 18
Reflex save yellow: 1d20 + 2 ⇒ (13) + 2 = 15
Reflex save green: 1d20 + 2 ⇒ (5) + 2 = 7
Reflex save purple: 1d20 + 2 ⇒ (6) + 2 = 8
Quig and Scout both scurry forward and open fire on the goblins
Unsure on which one you are firing, so I'll just remove the yellow one. Also I think the drone only get's one action (move or fire) unless you give up an action to have it do both..so either way; only one of you is moving and firing unless I missed something.
I've moved the drone back for now
Miss chance: 1d100 ⇒ 53
both hitting one of the goblins and doing enough damage to drop it
Damage:
Iseph: 5
red: 1
green: 2
purple:2
init
Iseph, Raonalt
Enemy
---------
Iseph the Pregenerated |
DM – Iseph should have had cover where he was, so the goblin’s attacks would be at -4. Unless you already accounted for it, this means the first attack roll (which was a 22) would have missed, and Iseph has only taken 2 damage.
Iseph slips a few steps closer, then takes a shot at the goblin with the green space boots!
Trick attack vs green
Trick attack, DC 20+targets CR: 1d20 + 14 ⇒ (17) + 14 = 31
Arc pistol: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 2 ⇒ (6) + 2 = 8 If trick attack succeeds, add 1d8 ⇒ 5 additional damage
If Trick Attack worked, will also use Debilitating Trick to make the green goblin disoriented (-2 to attacks), if it's still up.
Raonalt |
Raonalt maintains his artunement the light around him glowing brighter. He points his blade at the goblin and charges.
attack: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Slicing down heavily at the small creature.
sorry for the quick post away with work right now so might be abit light over the next few days
Revvy Bitterleaf |
@Ispeh; No I didn't take cover into account. So one more attack misses
Iseph slips a few steps closer, then takes a shot at the goblin with the green space boots, taking him..or her..who can tell with a goblin a space suit and shoots it out of it's boots dropping it once again in 1 shot!
Raonalt maintains his artunement the light around him glowing brighter. He points his blade at the goblin and charges.
The goblin - even if distracted a bit by the glowing blade Raonalt is holding - still manages to quickly side step the weapon as it targets him.
In return the bigger goblin tries to hit Raonalt with his laser gun
to hit EAC Raonalt: 1d20 + 8 ⇒ (1) + 8 = 9
but sparks fly all over the gun as it starts to power-up and the goblin tries to fix it in a hurry
Engineering check: 1d20 + 10 ⇒ (2) + 10 = 12
..he doesn't quit seem to know what he's doing and the weapon implodes!
1d100 ⇒ 2
and out of the rip in space time that appears another big goblin
jumps forward!
While the smaller goblin tries to hit Raonlat with what looks like a sharpend piece of scrap metal it found on the floor
To hit KAC Raonalt: 1d20 + 0 ⇒ (18) + 0 = 18
Damage Raonalt: 1d4 ⇒ 1
The new goblin seems confused, but notices there are goblins under attack and pulls out a blaster and starts shooting at Raonalt
To hit EAC Raonalt: 1d20 + 8 ⇒ (1) + 8 = 9
..it seems like a deya-vu..
As this ones gun also starts to spark when he pulls the trigger
Engineering: 1d20 + 10 ⇒ (17) + 10 = 27
..but this one can make his gun stop sparking with a quick application of some ductape
The last big goblin fires his gun at Quig
To hit EAC Quig: 1d20 + 8 ⇒ (10) + 8 = 18
hitting the Ysoki on the snout
Damage Quig: 1d6 ⇒ 5
while it's smaller cousin follow it's course of action and does the same
To hit EAC Quig: 1d20 + 3 ⇒ (11) + 3 = 14
but seeing a new goblin appear out of thin air seems to have caused a bit of a distraction and it misses
Damage:
Iseph: 2
Raonlat: 1
Quig: 5
red: 1 - no gun
green: - broken gun
purple:2
init
You guys
Enemy
Iseph the Pregenerated |
Iseph uses his built-in jump jets to launch himself onto the big round thing next to him, then takes a shot at the goblin up on the catwalk!
Move action to fly onto round thing, then trick attack vs blue
Trick attack, DC 20+targets CR: 1d20 + 14 ⇒ (13) + 14 = 27
Arc pistol: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 2 ⇒ (4) + 2 = 6 If trick attack succeeds, add 1d8 ⇒ 8 additional damage
If Trick Attack worked, will also use Debilitating Trick to make the blue goblin disoriented (-2 to attacks), if it's still up.
Obozaya Vesk |
Letting her gun drop onto its strap, Obozaya charges forward to join Roanalt, pulling her beloved ember flame doshko.
Igniting it, she brings it down in an arc at the red goblin.
ember flame doshko: 1d20 + 7 ⇒ (8) + 7 = 15
F; critical wound; powered: 1d8 + 8 ⇒ (2) + 8 = 10
Garrett's SFS Pregen |
Navasi coughs a little from inhaling some of the fog cloud, peeks out and yells "Those big ones are still there! Get them!", then she takes a shot herself.
+1 Get-Em bonus on the red large goblin
Semi-Auto Pistol shot at the red big one: 1d20 + 5 - 2 + 1 ⇒ (9) + 5 - 2 + 1 = 13
Damage?: 1d6 ⇒ 2
Revvy Bitterleaf |
Iseph uses his built-in jump jets to launch himself onto the big round thing next to him, then takes a shot at the goblin up on the catwalk hitting it in the side of it's large space helmet..but this goblin seems to know how to take a hit and keep standing
Letting her gun drop onto its strap, Obozaya charges forward to join Roanalt, pulling her beloved ember flame doshko.
Igniting it, she brings it down in an arc at the red goblin slicing into the creature and drawing blood but these goblins seems sturdier then what you've brought down so far and this one also keeps standing.
Navasi coughs a little from inhaling some of the fog cloud, peeks out and yells "Those big ones are still there! Get them!", then she takes a shot herself hitting her target like she told everyone else to do...and even though the red goblin now has another puncture hole in it's armor it's still kicking and screaming..mostly screaming from the expression you can see through it's large fish bowl helmet.
Raonalt, Keshkodai, Quig+drone
Goblins
Damage:
Iseph: 2
Raonlat: 1
Quig: 5
red: 13 - no gun
green: - broken gun
blue: 14 (-2 to attacks)
purple:2
Raonalt |
Raonalts rolls forward attempting to dodge the Goblins attacks and get into a better position to attack.
Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20
His entire being radiates more light, it is almost blinding as he rolls forward and flicks his hands down unleashing all his stored energy.
Supernova: 5d6 ⇒ (5, 6, 3, 6, 3) = 23 Three goblins nwithin 10 feet to me take damage dc 13 for half
hp = 31 Attunment 0
Pregen SFS |
Quig rigs up an energy shield for himself, cursing his itchy trigger finger. Meanwhile Scout flies forward and shoots again, this time at red.
Quig gets 7 temporary HP for 4 minutes.
scout pistol-into melee: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5
damage: 1d6 + 2 ⇒ (3) + 2 = 5
Revvy Bitterleaf |
Raonalts rolls forward attempting to dodge the Goblins attacks and get into a better position to attack.
Managing to do so as the goblins just stare as he tumbles past
His entire being radiates more light, it is almost blinding as he rolls forward and flicks his hands down unleashing all his stored energy
Reflex save Red: 1d20 + 3 ⇒ (3) + 3 = 6
Reflex save Green: 1d20 + 3 ⇒ (19) + 3 = 22
Last one can't survive even half damage
Two of the goblins get blow away by the supernova while one of them barely remains standing
Quig rigs up an energy shield for himself, cursing his itchy trigger finger. Meanwhile Scout flies forward and shoots again..but the back draft of the supernova throws of it's aim and it misses
The blue armored goblin shoots at Iseph
To hit EAC Ispeh: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
Fire damage if hit: 1d6 ⇒ 6
but his blaster starts to smoke and spark as his misses and he quickly tries to fix his gun before it explodes
1d20 ⇒ 11
While the greenish looking on shoots his broken gun at Raonalt after taking a guarded step back
To hit EAC Raonalt: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Fire damage if hit: 1d6 ⇒ 6
The last standing little goblin joins fire and also shoots for Raonalt
To hit EAC Raonalt: 1d20 + 3 ⇒ (10) + 3 = 13
Fire damage if hit: 1d6 ⇒ 2
Damage:
Iseph: 2
Raonlat: 1
Quig: 5
green: 12 - broken gun
blue: 14 - broken gun
init
You guys
Goblin
Iseph the Pregenerated |
With no clear shot on the goblin his colleagues are fighting, Iseph takes careful aim vs the big on on the catwalk, then zaps the catwalk below it!
Ttrick attack vs blue
Trick attack, DC 20+targets CR: 1d20 + 14 ⇒ (20) + 14 = 34
Arc pistol: 1d20 + 7 ⇒ (1) + 7 = 8 Never mind.
Obozaya Vesk |
Obozaya closes on the nearest goblin, but swings wildly, flame searing in front of its face, but not touching it.
ember flame doshko: 1d20 + 7 ⇒ (1) + 7 = 8
damage F; critical wound; powered: 1d8 + 8 ⇒ (4) + 8 = 12
Pregen SFS |
"Quick, Scout, let's take out this goblin hiding over here!" Quig and his little buddy both move forward and the ysoki fires at blue.
quig pistol: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d6 + 2 ⇒ (1) + 2 = 3
Raonalt |
Raonalt takes a deep breath and the cycle starts over the air around him seems to light up and his solar weapon turns a bright share of yellow.
Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 1d3 + 6 ⇒ (5) + (2) + 6 = 13
hp = 31 Attunment 1/3
Keskoday_1 |
Keskodai moves out of the fog cloud to try to close the distance with the goblins while still grabbing some cover behind a pile of junk. He takes aim with his pistol and fires. (Primary target is green but if he's already dead then blue, then black.)
Attack w/ Thunderstrike pistol, 2nd range increment: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
Damage (if it hits): 1d8 + 2 ⇒ (8) + 2 = 10
2nd Level Spells - 1/3 Cast
1st Level Spell - 1/4 Cast
-1 Shock Grenade
-1 pistol ammo
Revvy Bitterleaf |
Navasi moves out of the cloud to get a clear shot at the green goblin and takes it hitting the green suited goblin right in a duct tape covered crack in it's helmet causing it to explosively decompress killing the goblin
With no clear shot on the goblin his colleagues are fighting, Iseph takes careful aim vs the big on on the catwalk, then zaps the catwalk below it!
Obozaya closes on the nearest goblin, but swings wildly, flame searing in front of its face, but not touching it as he misses his intended target as it falls at his feet No target in melee after the green one dropped..but since you missed anyway ...moving along
Quig and his little buddy both move forward and the ysoki fires at blue armored goblin hitting it in the right knee
Roanalt draws his blaster and fires it at the smaller goblin on the ledge
Switching you to a ranged attack since there are no melee targets in range
hitting it in the gut
Keskodai moves out of the fog cloud to try to close the distance with the goblins while still grabbing some cover behind a pile of junk. He takes aim with his pistol and fires...and he hit's his target at the same time Roanalt manages to hit it and their combined fire power is enough to drop another goblin.
The last goblins opens it's mouth and seems to scream - but in space..no one can hear your scream - as he unloads his blaster in Ispehs direction
To hit EAC Ispeh: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
Fire damage if hit: 1d6 ⇒ 4
Damage:
blue: 17 - broken gun
init
You guys
Lone goblin who keeps fighting till the end
Iseph the Pregenerated |
"Enough already," Iseph says calmly, lining up a shot on the last goblin standing.
Trick attack, DC 20+targets CR: 1d20 + 14 ⇒ (10) + 14 = 24
Arc pistol: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 2 ⇒ (6) + 2 = 8 If trick attack succeeds, add 1d8 ⇒ 1 additional damage
If Trick Attack worked, will also use Debilitating Trick to make the blue goblin disoriented (-2 to attacks), if it's still up.
Revvy Bitterleaf |
Through the combined shots fired by Iseph and Navasi the last goblin dies and falls over the ledge.
When you inspect any of the space goblins, you discover a
pattern burned into their left forearms. You identify
this pattern as a series of numbers. If translated, it reads “5731170,”.
The goblins carry ..well, junk. Taped together blasters some of which are broken and seem to have extra parts that are not connected to the actual blaster and seem to have no function what so ever and what are basically sharp pieces of metal they used to try to slash/club you with
Revvy Bitterleaf |
To speed things up giving some options on what to do
Shattered pieces of the Archer cover the hangar bay’s floor. Only the vessel’s cockpit holds anything of interest. Due to the debris, if you wish to explore the cockpit there are two options to gain entry.
The first option is to clear the debris at the cockpit’s aft end, which requires a Strength check.
The second option requires removing the cockpit’s viewing ports. An Engineering check is needed to safely completes this task.
The doors to the west are locked with an electronic lock and has a retina scanner but no keypad You could try an engineering check to try to bypass the lock - but you estimate it's a pretty difficult lock to open, but the doors to the east can be opened if you want to go there.
Keskoday_1 |
As the veal begins applying brute force to another problem, Keskodai slowly makes the rounds. He stops at the nearest of the goblins' bodies, closes its eyes and sets its body to a more dignified pose, then pauses for a moment with his eyes closed before moving to the next body and repeating the sequence. As he does so, he -- quite incidentally -- looks for anything that might be of value or help.
Iseph the Pregenerated |
As Obozaya begins shoving the debris out of the way, Iseph grimaces at the amount of noise it makes. "Well, I guess we did just have a firefight with a bunch of screaming goblins," he mutters, "not much point in trying to be quiet now." He moves to join the vesk and Navasi, hauling debris out of the way.
Str check to Aid: 1d20 + 1 ⇒ (10) + 1 = 11
Revvy Bitterleaf |
Working together you manage to clear the debris around what remains of the Archer..it looks like some of the scrap starts to shift and possibly crush you under a ton of metal..but team work ensures you all stay safe.
Inside you find a jammed locker
a leather tool harness embroidered with the name “Livewire.” Treat the tools and devices strapped to the harness as a computer hacking kit. In addition, anyone attempting to repair a computer with the Engineering skill receives a +2 bonus to the check while using these tools (worth 500 credits).
You can also access various audio recordings from the ship's computer
See audio log linked above
Raonalt |
Raonalt watches as the force the debris out of the way opening it up to.
Stepping forward he notices a locker unlooted, grabbing the stuck door with both sets of arms he wretches it open.
Strength: 1d20 + 3 ⇒ (20) + 3 = 23
Taking out the harness he looks over it and smiles. "I've found Livewires tools." He holds them up for everyone to see. "Anyone wants to get some use out of these?"
Obozaya Vesk |
Obozaya grins as Raonalt emulates her and pulls the locker open, though clearly it wasn't that difficult if the kasatha was able to do it that easily (even if he can cheat by having two sets of arms to pull with).
"Quig's your ysoki," she says.
After listening to the audio, she shakes her head. "Ain't no one better be thinking or talking about killing me," she mutters.
Then, more loudly, she suggests, "Let's see what else is here. Doesn't seem like the 'Verse lost much when no one but Livewire escaped, but maybe there's something else here of use."
She leads the way to the east doors. Opening them when everyone's ready and/or after someone's checked them out if anyone wants to.
Revvy Bitterleaf |
After someone gives the all clear Oboyaza opens the doors to the east after having walked up the stairs and reveals:
Two electronically locked steel doors bar entrance into this command center. One door is located along the north wall and the other along the south wall.
A soft glow radiates from flickering computer screens, washing the various numerous workstations under a film of light the color of sea foam. The constant hum of electronics floods the room, enhanced periodically by several nagging pings from blinking console alarms.
Dim light radiates from several workstations in this cramped area, which peers over the hangar bay 40 feet below through several, 1-inch-thick transparent aluminum windows.
The four chairs in front of these workstations appear unused.
You discover a discarded key card lodged between the armrest and cushion of the north-most chair. This card acts as a security key, which grants a +2 circumstance bonus on attempts to hack the computers when inserted into its accompanying card slot.
A green-screened mainframe computer terminal covers the eastern side of the command center. It periodically showers the area in harmless sparks as thick cables sprawl from underneath its exposed bulk. The cables partially bury the charred remains of a goblin.
The goblin seems fried from an electrical burn and from the looks of it it got those while trying to repair something in the mainframe.
Pregen SFS |
Quig is thrilled when they find Livewire's hacking kit. "Yes, I can definitely find some use for this."
When Navasi finds the key card, the ysoki suggests, "Why don't you try inserting it? Let's see what happens." He plops down at a console and starts examining the system.
computers+card: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Revvy Bitterleaf |
As Quig is busy working on the computer it sometimes suffers from a power fluctuation which makes entering any sort of commands into the system a bit difficult.
Inserting the card bypassed the first layer of encryption and makes it a bit easier, at some point the screen asks for a asks for a 7-digit numerical code.
Quig seems to make some head way..but can't figure out how to get around all the encryptions
You haven't gotten a high enough computers check ...yet, maybe some more assists would be helpful...or something else might be helpful