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Obozaya descends and fires another shot toward the giant, moving close enough that she'll be able to pull out her beloved doshko.
30 ft. move closer, then fire. Not sure if those crates count as cover.
Rifle: 1d20 + 7 ⇒ (9) + 7 = 16
1d6 + 4 ⇒ (5) + 4 = 9

Garrett's SFS Pregen |
Obozaya descends and fires another shot toward the giant, moving close enough that she'll be able to pull out her beloved doshko.
30 ft. move closer, then fire. Not sure if those crates count as cover.
[dice=Rifle]1d20 + 7
1d6+4
I think you should have an extra +1 on that to-hit, if it matters.

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Keskodai ducks the creature's attack then fires off another mind trust at the thing... things... whatever
will save: 1d20 + 5 ⇒ (8) + 5 = 13
Quig and Scout creep along the warehouse floor until Quig pops up and fires at the two-headed monstrosity as he fires his pistol into a pile of crates creating a nice round hole in one of them
Crates provide cover on the same lvl. If you are on the railing part you look out over the crates, if you are on the floor they provide cover
Obozaya descends and fires another shot toward the giant her shot almost hitting inspired by Navasi as she is but the crates in the way prevent a nice clean shot, moving close enough that she'll be able to pull out her beloved doshko
As Quig moves closer the not so focused head seems to blink a few times in quick succession as it mumbles
"..Livewire?"
Will save: 1d20 + 5 ⇒ (8) + 5 = 13
before the angry looking head yells:
"Smash this one in front of us!"
at which the other head replied in a monotone voice as it's eyes glace over once again.
"Yes brother"
He then tries to slam both big sparking and humming gauntled hands down on top of Roanalt
To hit KAC Roanalt: 1d20 + 16 - 2 ⇒ (11) + 16 - 2 = 25
Damage if hit: 2d6 + 11 ⇒ (5, 2) + 11 = 18 (Bludgeoning and Sonic)
To hit KAC Roanalt: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
Damage if hit: 2d6 + 11 ⇒ (2, 2) + 11 = 15 (Bludgeoning and Sonic)
init
You guys
BogorBago
Damage:
BogorBago: 48

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"Livewire? It thinks Quig's the other ysoki! racist, much? they don't all look alike! It's like the one head's controlling the other!" Obozaya rumbles. "Maybe we should be trying to knock them out, not just kill them!"
She lets her rifle drop and continuing to move forward, leaps onto the crates and uses her claws to try to disable the ettin.
Move straight south -- with a 35 ft. speed, I'm hoping I can get up onto the crate.
unarmed: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 I'm not sure I need to apply the -4 or not, so I'm going to leave that up to you; I'd normally say no, but the specialization to allow more damage makes me unsure. Also not sure if I get an attack from above bonus, but both are probably moot points with that roll.
B damage: 1d3 + 10 ⇒ (3) + 10 = 13

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Oboyaza lets her rifle drop and continuing to move forward, climbs onto the crates and uses her claws to try to disable the ettin..but her claws fail to connect hard enough to deal any sort of damage to the ettin.
Crates are 5 ft cubes and stacked 2 on top of each other..so you'd need a climb check to get on top of them..but since you dropped your rifle I'd say you manage to climb. I don't think you get a -4..but you miss anyways
Iseph doesn’t move a muscle
Navasi encourages everyone to keep it up while firing herself but her shot only hits one of the crates
Raonlat places his blade up to defend himself
full defense?
As he mentions a hairless monkey you see the eyes on one of the head light up
Will save: 1d20 + 5 ⇒ (14) + 5 = 19
and then the head shakes itself a few times as if trying to clear up some spiderwebs inside his brains
"What's going on? Brother..you cast a spell on me?! How could you?!"
He tries to headbutt the other head but as he starts to move to do so..
Keshkodai tells him to halt
Will save: 1d20 + 5 ⇒ (3) + 5 = 8
and he does...mid swing.
Quig would be..but for now putting him on full defense to keep things moving
init
You guys
Bogor and Bago
Damage:
BogorBago: 48

Iseph the Pregenerated |

Will, spore penalty: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18 Yay!
Iseph finally shakes off the paralyzing effects of the spell, at the same moment that his companions seem to be approaching some sort of truce with the two-headed giant. Unsure what to make of it all, he keeps his gun at the ready and waits to see how things play out.
Will delay for now, see what the rest of the party does.

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As Quig tries the diplomatic approach; one of the heads asks (all though in a rather loud tone of voice)
"Who are you guys?! What's going on? I'm ok with not fighting..but I don't think my brother is!"
At which the other one responds "We need to crush them!"
Just pointing out that knocking someone unconscious is an option if you choose to do so instead of vaporizing someone with laser fire - all through the later also is an option if you so choice
init
everyone but Quig and BagorBago
Bagor + Bago
Damage:
BogorBago: 48

Iseph the Pregenerated |

Finally able to move, Iseph shakes his head in annoyance at the idea of trying not to kill this thing. Guess we've got a job to do though, might as well do it right. Aiming to wound rather than kill, he aims his pistol at the two-headed creature, which is clearly of two minds as well. Sadly, Iseph's muscles are still fighting him a bit, and his shot misses by at least a vesk's length.
Trick attack, DC 20+targets CR: 1d20 + 14 ⇒ (16) + 14 = 30
Arc pistol, non-lethal: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4
Damage: 1d6 + 2 ⇒ (5) + 2 = 7 If trick attack succeeds, add 1d8 ⇒ 2 additional damage

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Navasi makes her way around to get a clear shot at BogorBago with a Stickybomb Grenade.
Iseph aims his pistol at the two-headed creature trying to wound rather then kill and ends up firing right in between both heads..missing both
init
Quig, Oboyaza, Keshkodai, Raonalt
Bogor + Bago
Damage:
BogorBago: 48

Raonalt |

"Help us stop your brother, he doesn't know what he's doing!" He shouts out.
I assume I can't do non lethal with my weapon? Does unarmed work like PF? 1d3 and they get aao without the feat?

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I assume I can't do non lethal with my weapon? Does unarmed work like PF? 1d3 and they get aao without the feat?
Nonlethal Damage with a Weapon That Deals Lethal Damage
You can use a weapon that deals lethal damage to deal nonlethaldamage instead, but you take a –4 penalty to your attack roll.
That's the only reference I found...and it seems that it even works with ranged laser weapons. Which seems a bit odd to me...but I guess you aim for a glancing blow to the head instead of shooting out an eye or something like that
Dealing Nonlethal Damage
Most attacks that deal nonlethal damage work like any other
attacks, and they deal damage to your Stamina Points or Hit
Points as normal. However, when nonlethal damage would
reduce you to 0 or fewer Hit Points, you are reduced to exactly
0 HP and fall unconscious, but you are stable instead of dying.
A monster or NPC reduced to 0 HP is dead, unless the last bit of damage it took was nonlethal damage , in which case it is knocked unconscious
So, it doesn't matter how much non-lethal damage has been dealt over the course of the fight..the last damage it takes must be non-lethal
On your question about doing unarmed..it seems it doesn't provoke as far as I can tell, but if you try to hit someone who wear some sort of armor, you deal 5 less damage. Base damage is 1d3 non-lethal

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Keskodai looks at his thunderstrike pistol, looks at the two heads arguing with one another, back at his pistol, then shrugs and shoots, trying for a glancing blow on the more belligerent of the two heads.
Thunderstrike Pistol, nonlethal: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6 = Big ol' miss.

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NPC-ing people in to keep moving
Oboyaza tries to knock out the mean head with a fist punch.
To hit KAC: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Non lethal damage: 1d3 + 5 ⇒ (2) + 5 = 7
and ends up delivering a solid punch
Quig takes out a club and thinks about using it
While Raonalt tries to knock the air out of at least one of the heads
To hit: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
Non-lethal Damage: 1d6 + 1d3 + 6 ⇒ (1) + (3) + 6 = 10
but he can't replicate Oboyaza's hit
Bago tries to put his hand in front of Bogor's eyes to distract him and it takes Bogor precious seconds to look past and aim his fist at Oboyaza
to hit Oboyaza LAC: 1d20 + 16 ⇒ (1) + 16 = 17
Blunt + Sonic damage if hit: 2d6 + 11 ⇒ (1, 1) + 11 = 13
but his brothers distraction causes him to slam his fist straight into the crate Oboyaza is standing on instead of into the Vesk
init
You guys
Bogor+Bago
Damage BogorBago:
55

Raonalt |

Thanks for the bot, busy start to the week
Raonalt again tries to knock out the Bogor and Bago.
Attack: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
Non-lethal Damage: 1d6 + 1d3 + 6 ⇒ (4) + (3) + 6 = 13

Garrett's SFS Pregen |
Navasi throws a Stickybomb Grenade 1 at BogorBago (well, at the intersection of the grid he's on top of):
Stickybomb Grenade vs AC 5: 1d20 + 3 ⇒ (14) + 3 = 17
Entangled for how many turns?: 2d4 ⇒ (1, 4) = 5
"That should hold him down, everyone else knock him out!"
Move action Get'Em, +1 to hit for the rest of the turn.

Iseph the Pregenerated |

Iseph succeeds in shooting the wall once again! Poor thing never saw it coming.
Trick attack, DC 20+targets CR: 1d20 + 14 ⇒ (1) + 14 = 15
Arc pistol, non-lethalm Get 'Em: 1d20 + 7 - 4 + 1 ⇒ (8) + 7 - 4 + 1 = 12
Damage: 1d6 + 2 ⇒ (1) + 2 = 3 If trick attack succeeds, add 1d8 ⇒ 4 additional damage

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Raonalt again tries to knock out the Bogor and Bago but it seems that knocking someone out isn't working out for the Solarian
Navasi throws a Stickybomb Grenade 1 at BogorBago causing him to become all sticky and slowing down his movements a bit.
Keskodai fires again, hoping for a glancing blow and his shot hits a glob of glue on the side of the giants shoulder knocking him to the side
Iseph succeeds in shooting the wall once again! Poor thing never saw it coming.
Quig puts his club to good use, but even though the giant is a bit easier to hit now that he's sticking to the floor and parts of himself the attack still doesn't connect hard enough to deal any sort of damage
init
Oboyaza
Bogor+Bago
Damage:
BogorBago: 60 - Entangled (You move at half speed, you cannot run or charge, and you take a –2 penalty to your AC, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks.) for 5 rounds

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Oboyaza tries to smash her fist into the top of the mean head once again
to hit KAC: 1d20 + 7 - 4 + 1 ⇒ (14) + 7 - 4 + 1 = 18
Damage: 1d3 + 10 ⇒ (2) + 10 = 12
and it looks like the head will dodge to the side to avoid the approaching claw but it's movement is slowed down just enough by the sticky stuff that came out of the grenade that it get's a glancing blow to the side of it's head.
Bagor kicks his brothers (and it's own? not sure how this works with Ettin) shin with his (their?) other leg and all though it makes a sucking sound as the goo get's stretched it connect solidly enough to make him(them?) jump in pain
Bogor tries to hit Oboyaza back with a round-house swing
To hit KAC Oboyaza: 1d20 + 16 - 2 ⇒ (13) + 16 - 2 = 27
Blunt and Sonic damage if hit: 2d6 + 11 ⇒ (1, 5) + 11 = 17
sending a teeth rattling large fist into the side of Oboyaza skull who sees stars and is almost knocked clear of the crate she's standing on
init
You guys
Bogor+Bago
Damage:
BogorBago: 72 - Entangled (You move at half speed, you cannot run or charge, and you take a –2 penalty to your AC, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks.) for 4 rounds
Oboyaza: 17

Iseph the Pregenerated |

Iseph makes a feint left, then a juke right, his weapon switching from hand to hand with dazzling speed, before shooting the same damned spot on the wall!
Trick attack, DC 20+targets CR: 1d20 + 14 ⇒ (15) + 14 = 29
Arc pistol, non-lethalm Get 'Em: 1d20 + 7 - 4 + 1 ⇒ (4) + 7 - 4 + 1 = 8
Damage: 1d6 + 2 ⇒ (3) + 2 = 5 If trick attack succeeds, add 1d8 ⇒ 7 additional damage

Raonalt |

Frustrated with his misses, he curses to himself as Oboyaza takes a big hit, then he takes a deep breath and swings again.
Attack: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21
Damage: 1d6 + 1d3 + 6 ⇒ (3) + (1) + 6 = 10

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What's the yellow-shaded radius to the left of the ettin? Seems to be coming from a small pyramidal object.
The shirren marvels at the amount of hits the two-headed giant seems to be absorbing. This is a tough one! How much more punishment can it take? Maybe the vesk needs to scream louder?
Pistol attack, non-lethal: 1d20 + 4 - 4 + 1 ⇒ (20) + 4 - 4 + 1 = 21 - Oh! Crit?
damage, non-lethal: 1d8 ⇒ 6
Possible Crit damage, non-lethal: 1d8 ⇒ 3 With a critical of "Deafen" for 1d4 minutes if it fails a Fort Save. DC 13
Per p 181 of the CRB: The DC of such a saving throw is typically equal to 10 + half the weapon’s item level + one of your ability modifiers. Unless stated otherwise, the ability modifier corresponds to the ability score you’d normally use to make an attack with that weapon.
10 + 4/2 + 1 (Dex mod = 13

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Iseph makes a feint left, then a juke right, his weapon switching from hand to hand with dazzling speed, before shooting the same damned spot on the wall!
Navasi once again points out various targets that could take out the enemy without killing them and takes a non-lethal shot with her Semi-Auto Pistol but it hits the same spot as Ispeh is targeting for a while now.
Roanalt is getting frustrated with his misses, he curses to himself as Oboyaza takes a big hit, then he takes a deep breath and swings again and strikes his target right between the eyes
Inspired by the sight of his enemy getting hit Keshkodai manages to land a very lucky blow at the exact same location as Roanalt just hit whom can actually see the lights of one of the heads fade out and the giant topples over on the floor.
Fort save: 1d20 + 8 ⇒ (20) + 8 = 28
Bago provides no resistance and even helps to bind and gag his brother’s mouth. He happily accepts any form of restraints.
"Please tell me, do you know what happened to my shipmate? A female Ysoki with kind eyes, her name is Livewire"
He seems to be talking a little louder then he should, but he doesn't appear to be deaf.
Assuming you loot him/them; freebooter armor II, advanced semi-auto pistol with 26 small arm rounds, LFD pulse gauntlet with 6 batteries (2 charges each), cryo grenade I, efficient bandolier, and 2 disembodied eye stalks strung on a thick leather cord

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"We met her," Obozaya says. "She's locked up right now, but might be able to be freed under the right circumstances. How about you tell us what happened here first, though? You're obviously of two minds about the situation."
She starts collecting the loot, making sure he doesn't have any secreted weapons.

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As Bago hears that Livewire is alive by locked up he asks for forgiveness and begs you to take him to Absalom Station so he (and his brother) can take her place . Borgor begrudgingly remains docile, not wanting to risk angering.
He also explains that the goblins captured him and his brother and that he managed to overpowered his captors, killed the goblin leader, and quickly assumed control of the Exhaust Drinkers tribe.
He had access to the doors due to the pair of eyes on a string he took from the goblin leader except for the place the goblins call the "Spirit hole" which he thinks is an access hatch. But they haven't been able to open it. The room to the NE contains a hatch

Iseph the Pregenerated |

Hearing Bago's tale, and ready to find the answer to the puzzles of this place, Iseph joins Navasi in examining the hatch.
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Attempt to open hatch (Computers or Engineering?): 1d20 + 10 ⇒ (3) + 10 = 13 Or does the key card we found do it?
Some top quality door-opening rolls from your operative!

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The electric hum of a powered computer console echoes throughout the bowels of this recessed chamber. A series of thick cords attached to the console connect to a large, gore coveredhatch. The hatch firmly seals against the room’s rough stone floor. Several vents surround the hatch, each spewing forth gouts of miasmic exhaust and emitting angry whistles at irregular intervals.
The computer console’s screen rapidly scrolls through a series of blueprints, plans, and schematics that hint at a larger substructure beyond the closed hatch.
This information can be downloaded to a connected datapad or other appropriate storage device without requiring a skill check.
As Iseph tries to override the computer to give you access to the hatch he remembers that you have a link to the computer upstairs (+20 to your skill check)..and with the added processing power he manages to over ride the lock on the hatch.
When you look in the hole that's below the hatch you see 2 bodies. The remains must be of Snips and Xalak-don, their gear fell into
the exhaust port when the goblins scarified the former Archer crew members.
The melted remains of the two crew members still contain their equipment.
Searching through this mess of melted bodies you find a credstick containing 1,500 credits, three mk 2 serums of healing, a carbon steel curve blade with an entangling fusion seal (6th level), and a mk 2 ring of resistance.

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"Well, I guess we know what happened to them now..." Obozaya says casually. "Nice of the space goblins to leave some things for us to find. Anything else around here, or should we head back to report?"
I think that's everything, but not sure if I'm forgetting something with the jet lag.

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Keskodai tends to the half-unconscious, half-awake ettin with some bewilderment. "Are you... two... going to be okay? Your brother doesn't seem to like you very much."
Medicine: 1d20 + 9 ⇒ (19) + 9 = 28
After ensuring the better "half" of the ettin is stable, he joins the others and makes a sound of resignation. "So, that mystery is solved. May their passage to the Boneyard have been blessed with the grace and peace that eluded their deaths."
That done, he tries to recall what he can of their mission. "We were asked to determine if this 'moon' was worthless or if there was something of value for the Society to announce... Do the schematics give any indication of the function of this installation? A way to access it? I'm no engineer, sadly."

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Sorry..getting to the site has been problematic the past few days..getting a post through was even worse
As you contact your employer your orders are to return to Luwazi Elsebo at Absalom Station. Luckily, the Starstone makes for a quick return trip. Luwazi graciously thanks you for your efforts on Salvation’s End and beckons them to return to Absalom Station for debriefing, indicating that future exploration of the moon needs to wait.
Luwazi then adds that your payment can be claimed upon your return. Luwazi heaps praise upon you for a mission well done and is excited
to discuss future opportunities with you, if you so desire.
If you bring Bago and Bogor with you back to Absolom station so allows you to submit Borgor as a replacement for Livewire, and the Starfinder Society grants Bago clemency by downloading his consciousness into an appropriate receptacle, thus freeing him from his vile brother.

Raonalt |

I've been down since Sunday with a very bad stomach bug and with the site being hard to get on I'm sorry for the no posting
"We will take you with us Bago, your brother might be a problem but we can't leave you here." He then turns to the others as they look over the bodies down the hatch. "It seems we are done... We can it in and head back to Absalom Station."