PbP GD VI: Starfinder #1-00: Claim to Salvation by GM Poblano Pepper - Re-dux (Inactive)

Game Master Gary Pepper

PFS PbP Gameday 6 | Claim to Salvation | Player Hand Outs


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Male LN kasatha scholar solarian 4 | SP 30/32 HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7, SM: +1[/ooc | Speed 30ft | [ooc]Active conditions: None.
GM Poblano Pepper wrote:
What can we do for each other?” she finishes with a wink towards Quig.

Aaaaaawwwwwwwwww :3

Altronus coughs and...

Bluff: 1d20 + 0 ⇒ (4) + 0 = 4

...does a horrible job trying to conceal a chuckle.


After hearing Altronus chuckling, Quig will raise the bets, "more like 'what can we do to each other?' am I right?" Quig flusters and blushes. "Someone better take over here, Lightbulbs is distracting me.
"Lightbulbs, get it? 'Cus he's got this shining ball around him?"


Envoy/4 SP 16/24 | HP 28/28 | RP 4/4 | BAB +3 | EAC 17 | KAC 18 | Fort +1 | Ref +6 | Will +6 | Perc +7 | Init +2

"We need whatever information you have on the false moon, Salvation's End. Based on the information you give us, you'll be compensated with some credits, sounds like a pretty fair deal, right?"

Second Seekers (Luwazi Elsebo)

Female Lashunta (Damaya) Technomancer 4 | SP 20/20, HP 24/24, RP 6/6 | EAC 16, KAC 16 | Fort +1, Ref +3, Will +4 | Perc +0 | Init +2 | Sonic Blaster: 10/10 | Spells: 4/4, 3/3

Raia telepathically speaks to Navaso "Do you wish me to read Livewire's thoughts, I will need to concentrate if so."


Envoy/4 SP 16/24 | HP 28/28 | RP 4/4 | BAB +3 | EAC 17 | KAC 18 | Fort +1 | Ref +6 | Will +6 | Perc +7 | Init +2

Navaso smiles as he hears Raia in his head and thinks to himself, "Yeah that might be a smart plan, it's just a Ysoki after all and I don't think they have any sort of telepathic sense."

Second Seekers (Luwazi Elsebo)

Female Lashunta (Damaya) Technomancer 4 | SP 20/20, HP 24/24, RP 6/6 | EAC 16, KAC 16 | Fort +1, Ref +3, Will +4 | Perc +0 | Init +2 | Sonic Blaster: 10/10 | Spells: 4/4, 3/3

If I don't do this right let me know

Raia leans against the wall in the corner and concentrates to read Livewire's thoughts

intelligence: 1d20 + 4 ⇒ (3) + 4 = 7


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Are you using the detect thoughts ability Spell like ability Raia has? If so I will give you bits and pieces as I Write. If not then don't open the spoilers ;)

Raia:
Raia begin detecting the thoughts of all sentient persons in the area, you start to narrow in on Livewire

"Ah straight to the point! I knew I liked you. Now as you probably have heard we 'Residents'." She says with a bit of venom in her speech. "Cant really use credits while were here." She gestures to the bleak accommodations in the surrounding area.

"But you see this is what may work out for our mutual benefit. The information I have comes at the price of Hygiene Products, specifically scented soaps. I like to smell like a lady occasionally." she cleans her fur yet again trying to salvage what dignity she can with another Ysoki about.

"Tell you what. I'll give you a little tidbit of information first so you can sample the 'product' I have up to offer. I Was reluctant at first to take the job and if it weren't for Bago, the second mate, I would have turned tail as that cruel captain Borgor has quite the temper. You see where ever Borgor goes Bago follows and i was intent on using my cut of the profits to get Bago free of Borgor's control. Me and him were going to start our own more legit business, but as you can see things changed."

Sense Motive DC 22:
As LIvewire describes the relationship between Borgor and Bago, you feel a sense that she is describing a relationship between brothers, could even be twins.

Raia:
As you narrow you focus in on Livewire you are able to discern a few things about her, She is very intelligent and does not seem to have any malicious thoughts at this point in time. Int Score of 20

"So here is my deal as I know my information is valuable. I want 1000 Creds worth of those hygiene products. If you need some I might recommend the cook she tends to run a little black market on many items that wont get us in trouble but helps with the morale of those who 'stay'here. She's another Bathuras like Warden... I think she use to be part of Warden but they had a falling out. Enh Love and loss I guess." she chuckles at her little quip. "Do we have a deal?" She extends her little paw waiting for a handshake

GM Rolls:
Will vs Detect thoughts: 1d20 + 2 ⇒ (18) + 2 = 20

Raia:
No matter how hard you try you just cant seem to push past her mental barriers she has put up. As you have some experience in intruding into others minds you guess that the constant mental bombardment she receives on a daily bases while here in The Sauna may have trained her for such intrusions.


Male LN kasatha scholar solarian 4 | SP 30/32 HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7, SM: +1[/ooc | Speed 30ft | [ooc]Active conditions: None.

Sense Motive: 1d20 + 0 ⇒ (15) + 0 = 15

Altronus puts his four hands behind his back, smiles under his cloth as Livewire speaks, and hopes his party doesn't try to bargain a lower price for her information. He likes her quite fine.

He then looks at Navaso, hoping he'll take her paw.


Lors Lorcas | Female Shobhad Bounty Hunter Soldier

Obozaya grunts at Livewire's request.

Seems simple enough to me. Let's get some soap.

Second Seekers (Luwazi Elsebo)

Female Lashunta (Damaya) Technomancer 4 | SP 20/20, HP 24/24, RP 6/6 | EAC 16, KAC 16 | Fort +1, Ref +3, Will +4 | Perc +0 | Init +2 | Sonic Blaster: 10/10 | Spells: 4/4, 3/3

yes using detect thoughts

Second Seekers (Luwazi Elsebo)

Female Lashunta (Damaya) Technomancer 4 | SP 20/20, HP 24/24, RP 6/6 | EAC 16, KAC 16 | Fort +1, Ref +3, Will +4 | Perc +0 | Init +2 | Sonic Blaster: 10/10 | Spells: 4/4, 3/3

Raia nods in agreement with Cwethan.


"Go to the cook, buy the soap, bring it back, sounds easy enough that even Obo can do it." Quig says with smile of his own "Well, let's bring that soap to the pretty lady, we don't want her smelling like a human after an Olympic Marathon on Akiton!

"Don't just stand there, LET'S GO!"

Quig starts making for the door, and only waits to turn back and see he's not going into the prison by himself.


Envoy/4 SP 16/24 | HP 28/28 | RP 4/4 | BAB +3 | EAC 17 | KAC 18 | Fort +1 | Ref +6 | Will +6 | Perc +7 | Init +2

Sense Motive: 1d20 + 7 ⇒ (19) + 7 = 26

Navaso nods and holds out his hand to shake the Ysoki's. "Sounds easy enough. That's well within our budget." He motions for the others that we're good to go.

After they get a safe distance from anyone listening he just shares that the two people she was talking about are probably brothers or twin brothers.


Lors Lorcas | Female Shobhad Bounty Hunter Soldier

Obozaya stares blankly at Navaso. Thanks, that'll really help when I'm adding their family tree to my scrapbook.

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Iseph shrugs and nods.


Envoy/4 SP 16/24 | HP 28/28 | RP 4/4 | BAB +3 | EAC 17 | KAC 18 | Fort +1 | Ref +6 | Will +6 | Perc +7 | Init +2

"Information is important, little details like that can help when you're talking your way out of a bad situation. Shall we go see this cook?"


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"Glad we could come to an agreement." the little Ysoki says while shaking hands.
Que cheesy montage music
Your group easily secures the Ysoki's request for products with the cook.
Back with Livewire

"Thank you so much for securing the goods" She chuckles as she tries to act all tough and mobster like.

"So here is what I know" Livewire takes in a deep breath and states "People call Salvation’s End a ‘false moon,’ but that can’t be true. I’m pretty sure that floating metal hulk is actually some kind of really old starship caught in the nearby planet’s orbit. I don’t know what happened to it, but its signature and style don’t match up to any Pact World design.”

“There’s a noticeable spire rising from the false moon’s outer hull. It’s teeming with activity. Crude painted symbols are all along structure’s exterior. Inside, a hive of space goblins flourishes in one of their misbegotten makeshift nests. The goblins sneak out to rummage for scrap metal and other junk found on the false moon’s exterior.”

“Lots of ships disappeared while flying too close to Salvation’s End. Until recently, this phenomenon was kind of an urban pilot legend, but I know what it is! There’s some kind of really powerful tractor beam on that moon. It was strong enough to reel in the Archer, and I only got my whiskers out of there by crashing into the damn thing and ejecting an escape pod right before impact!”

“On our first flyby, we ended up skirmishing with a few goblin junkers. After the battle, we detected a strong signal emitting from underneath the space goblin spire, and even thought our sensors could barely penetrate the tower, the source of the signal was just under the surface of Salvation’s End. There’s something down there, I swear it!”

Trying to catch her breath she grabs Quig's arm "Oh would you be dear and do something special for me. If you plan to head out to Salvation's End could you do me a favor and grab my tool kit and make sure it gets back to my family?"


GM Poblano Pepper wrote:
Trying to catch her breath she grabs Quig's arm "Oh would you be dear and do something special for me. If you plan to head out to Salvation's End could you do me a favor and grab my tool kit and make sure it gets back...

"Of course, I'll make sure your tool kit doesn't stay in the hands of any greasy goblin."


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Whispering into Quig's ear"You really know how to make a girl happy!"

Speaking to the rest of the group "Wells that all that I know. Thank you all so much for everything you have done. Don't have to much fun storming the 'spire' boys and girls." Livewire settles back down into her work.

Your group is 'escorted' back to your ship by the combined bathura guard. "Thank... you... for... visiting..." The guard leaves you at your ship and the complex appears to be securing itself back up no longer allowing admittance.


Lors Lorcas | Female Shobhad Bounty Hunter Soldier

Goblins, huh. They can make for a good scrap. C'mon Quig, your lady-friend's tool kit awaits!


Male LN kasatha scholar solarian 4 | SP 30/32 HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7, SM: +1[/ooc | Speed 30ft | [ooc]Active conditions: None.

As the party is leaving the Sauna, Altronus smiles to himself. It's always nice to see peoples connecting. Especially the nice, palyful way his Ysoki companion and Livewire did.

"Let's hope we find her kit," he says. "I do feel she deserves a break from all the bad luck she's experienced lately."


Envoy/4 SP 16/24 | HP 28/28 | RP 4/4 | BAB +3 | EAC 17 | KAC 18 | Fort +1 | Ref +6 | Will +6 | Perc +7 | Init +2

"Well that was easy enough. So goblins, huh? Pfft, is that all they've got?" Navaso takes out his concealed pistol and twirls it before getting back on to the ship. "I guess we better be ready for some goblin junkers then."

Second Seekers (Luwazi Elsebo)

Female Lashunta (Damaya) Technomancer 4 | SP 20/20, HP 24/24, RP 6/6 | EAC 16, KAC 16 | Fort +1, Ref +3, Will +4 | Perc +0 | Init +2 | Sonic Blaster: 10/10 | Spells: 4/4, 3/3

"Goblins, darn I was hoping for something more exotic to study. But this will give me a chance to hone my skills. I hope we can find Livewire's toolkit. So where will we start on the moon?"


Male LN kasatha scholar solarian 4 | SP 30/32 HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7, SM: +1[/ooc | Speed 30ft | [ooc]Active conditions: None.
Raia wrote:
"So where will we start on the moon?"

"After getting past the junkers, I believe the spire Livewire mentioned would be a good place to start."

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

First we will have to get past this tractor beam Iseph notes If simple piloting skill is all that is required to evade it then I am confident of our chances. But I am unaware if this is the case.


Lors Lorcas | Female Shobhad Bounty Hunter Soldier

Beams don't just come from nowhere, and if it's somewhere, I can shoot it. We'll get through fine.


Envoy/4 SP 16/24 | HP 28/28 | RP 4/4 | BAB +3 | EAC 17 | KAC 18 | Fort +1 | Ref +6 | Will +6 | Perc +7 | Init +2

"So, handle the junkers, avoid the tractor beam and investigate the strange goblin tower that possibly hides something underneath it. Yeah it sounds simple enough, let's get to our battle stations and kick some goblin butt!"

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Iseph nods I see no reason to delay proceeding with this endeavor

Second Seekers (Luwazi Elsebo)

Female Lashunta (Damaya) Technomancer 4 | SP 20/20, HP 24/24, RP 6/6 | EAC 16, KAC 16 | Fort +1, Ref +3, Will +4 | Perc +0 | Init +2 | Sonic Blaster: 10/10 | Spells: 4/4, 3/3

Agreed let us proceed.


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As your ship leaves orbit you recurve a communications request from Luwazi Elsebo. "Greetings!" she says with a little enthusiasm "So you were there for a while. I do hope that you were able to secure additional information about Salvation's End."

She looks at ease seeing your group settling in to the ships stations.
"Next stop is that moon then. Feel free to use the drift engines at your leasure as normal travel from your current coordinates would take many months. I know your not full fledged members of the Society but if you would do me a great honor and favor by compiling a report of all the details of your travels so far. This way I can review and file with Guidance so others can learn from the chronicling of your mission."

Feel free to speak with her and we can Wayback machine for some added RP value

With that the comm link ends. The ships navigation systems boot up with a full release on the drift drives and you can see the coordinates to Salvation's End are unlocked.

I will post tomorrow morning the next step in your journey

-Posted with Wayfinder


Envoy/4 SP 16/24 | HP 28/28 | RP 4/4 | BAB +3 | EAC 17 | KAC 18 | Fort +1 | Ref +6 | Will +6 | Perc +7 | Init +2

"Well, we had no trouble infiltrating the prison. Livewire was easy to deal with and we were able to secure the information we needed without using much of our funds at all. She told us that Salvation's End is actually some sort of destroyed inactive ship or vessel, and that space goblins were on the surface of it. There is some sort of tractor beam that is pulling ships in and allowing them to take the scraps. Livewire mentioned that there's a signal coming from beneath the surface near a tall structure so we intend to head for that landmark and go from there. All in all it was an easy day's work." Navaso leans back in his chair as he finishes his report.

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Iseph has nothing to add to Navaso's report so merely nods at the captain and starts to prepare the Drift drive to head for the mysterious moon like structure.

Second Seekers (Luwazi Elsebo)

Female Lashunta (Damaya) Technomancer 4 | SP 20/20, HP 24/24, RP 6/6 | EAC 16, KAC 16 | Fort +1, Ref +3, Will +4 | Perc +0 | Init +2 | Sonic Blaster: 10/10 | Spells: 4/4, 3/3

Do we know anything about the space goblins in this quadrant that maybe useful in understanding their motives or who they may be aligned with?


"Goblins? Motive? They are crazier than Scout, they don't need motive"

-Posted with Wayfinder


Glares at Quig and "beep bip beep beep boop "

-Posted with Wayfinder


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"Good to hear! Glad to know that Livewire was easy to parley with. Thank you for using the funds minimally. Although we allowed for the maximum amount we gave orignally it does help to know that we are able to use the remaining credits to outfit our Starfinders a little better." The first Seeker says with smile.

----------

The Drift:

Travel Time: 5d6 ⇒ (3, 4, 1, 5, 4) = 17
Something Something Darkside: 3d6 + 5 ⇒ (4, 4, 4) + 5 = 17

Your ship enters into the drift. Whirling colors and temporal fluxes shift across your view screens. Your ship filters through the Drift for 17 Simple boring days.

Will post next step during my lunch


Male LN kasatha scholar solarian 4 | SP 30/32 HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7, SM: +1[/ooc | Speed 30ft | [ooc]Active conditions: None.

Altronus makes use of the 17 boring days to put together all the information and recordings he's recollected with his datapad. He then goes to Raia.

"Raia, would you please back this up in the ship's computer? It's just compilation of all the information we've gathered along our enterprise."


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Your Ship exits the Drift Close to the False Moon Salvation's End. In the distance, a great metallic structure breaks the bleak monotony of space. Massive in size, the grandeur of this planetoid is hard to take in all at once. Before the scale of the moon sets in, a shrill song pierces through the ship’s communications system.

In as Goblin-y a voice i can muster
"Jam your sensors, you be blind,
All our targets we will find."
"Sitting duck depleted shield,
You go BOOM in our starfield!"

As the first notes of the song shriek out, a trio of vessels blink on the sensor screens, followed swiftly by a warning alarm klaxon.

Starship battle loading.....

There are some handouts you can familiarize yourself with in the Players Hand Outs

Will post the starts tonight


I LOVE GOBLINS!!!!!!!!


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Me Too!!!

The Goblin's Song seems to continue on repeat with no end forthcoming.

Hearing the alarm you all find your self at your stations easily as if you have been living on this ship for weeks Heh see what I did there the lights dim around your your consoles go into a high contrast mode designated for combat.

"You's be commin with us!" You hear the goblin across the comm link say.

Raia's computers light up with an alert, warning of an impending Target Lock soon. Not from the Measily ships in front of you but it seems to be coming from the moon itself.

Starship Combat Start

Round One: Phase One - Engineering
The Goblin's Continue to Blare the Song across the Comm Link letting out jeers that "Stupid Space Pups could no hit a moon"

GM Dice:

Red A Taunt, Gunnery: 1d20 + 5 ⇒ (5) + 5 = 10

Not to sure how this will end up working out for PbP but I want to make this work fluidly. I linked a starship combat handout in phase above and also on my header


Male LN kasatha scholar solarian 4 | SP 30/32 HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7, SM: +1[/ooc | Speed 30ft | [ooc]Active conditions: None.

Altronus checks the monitors of his gun station while swaying his head slightly from side to side.

"ta da da da you be blind.
ta da da da we will find
ta da da da depleted shield
ta da da in our star field"

I'm trying to get the text to be smaller to indicate that he's whispering it but for some reason, the tags won't work.


Envoy/4 SP 16/24 | HP 28/28 | RP 4/4 | BAB +3 | EAC 17 | KAC 18 | Fort +1 | Ref +6 | Will +6 | Perc +7 | Init +2

During the Engineering Phase, Navaso pulls up a comm system to relay a message to one of the goblin ships (any of them are fine unless we figure out that one is bigger than the others or something).

"We just teleported a huge Vesk on to your ship and he's coming to eat you. RUN LITTLE GOBLINS."

Bluff/Taunt DC 15+(Enemy Ship Level x 2): 1d20 + 9 ⇒ (13) + 9 = 22

Used Convincing Liar to see my result before adding Expertise, adding it now

Expertise: 1d6 ⇒ 5

Bluff: 27 vs DC 15 + Enemy's Ship Level x 2

Pretty sure that works, so targeting their Gunnery Phase for this many rounds and they get -2 on all checks or -4 on all Push checks. I can only use it once per ship so is there a way we can mark it until I've bluffed all 3 ships? :P

Rounds Affected: 1d4 ⇒ 2


"Power to guns? Got it Cap, get us some fried gobs for dinner!"

Engineering: 1d20 + 13 ⇒ (20) + 13 = 33 I don't know if the ship gives me any other bonus, so that's pure Quig

Woot! A Nat 20 xD, btw Thewissen, the tag you're looking for is [smaller], that didn't work?

Second Seekers (Luwazi Elsebo)

Female Lashunta (Damaya) Technomancer 4 | SP 20/20, HP 24/24, RP 6/6 | EAC 16, KAC 16 | Fort +1, Ref +3, Will +4 | Perc +0 | Init +2 | Sonic Blaster: 10/10 | Spells: 4/4, 3/3

Data is all backed up Captain. I am running a scan of the goblins ship

Computer Scan: 1d20 + 14 ⇒ (7) + 14 = 21


Quig -Khaoz wrote:
btw Thewissen, the tag you're looking for is [smaller], that didn't work?

No, it did not.

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Piloting: 1d20 + 15 ⇒ (12) + 15 = 27

Iseph focuses on the enemy ships and twitches the controls of their own with the deftness of a truly experienced pilot.


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Navaso's expertise with his sharp tongue seems to have gotten under the green skin of the Goblin Pilot. In the Vid Screen you can see one of the identical ships straight ahead noticeably shake while floating in space.Navaso You have definitely exceeded the DC Check. The Ship straight ahead with the Green Square around it will take the penalty

You all hear Quig as he jostles around with the wiring under the consoles with electrical shocking sounds and possible the smell of burnt copper. He easily diverts some of the non-essential power from the ship into the Weapon Systems. Scout following behind really just floating there and cheering the little Ratfolk on. Flex those little Ysoki brain muscles. The gunners treat any damage rolls of Natural 1s as 2s for this round.

Raia performs a detailed scan of the ships accosting The New Dawn
Your Ships Scanners only have a range of 10 hexes. I'm Assuming you will be within range of the sensors any moment so...
Raia's Computer Screen give a read out on the ships:

Call Sign: Space Junker
Living Crew Complement: 1 Goblinoid
Classification: Starship Racer
Size: Tiny
Speed: 12
... Additonal Scans Required ....
END

Round One: Phase Two - Helm
The Goblin Space Junker's seem to be..
Piloting: 1d20 + 11 ⇒ (20) + 11 = 31
...Holding tight not ready to be the first to move with out the others going first

Ispeh, Please Move the Green Ship where you want to end up. The New Dawn has a movement speed of 10 hexes and Maneuverability good (turn 1)

Map of theStarfield

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Sent edit request


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Azih Pregens wrote:
Sent edit request

Whoops sorry about that. Fixed

-Posted with Wayfinder

Second Seekers (Luwazi Elsebo)

Priest Mystic/2 SP 14/14 | HP 14/14| RP 5/5 | EAC 13 | KAC 14 | Fort +1 | Ref +1 | Will +7 | Perc +9 | Init +1

Managed to move on phone. Messed up the sizing though. Could you fix it please?

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