[PFS] We Be Goblins Too (CORE) – GM Crucible (Inactive)

Game Master TomG

farm map


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Female Goblin Fighter 4 | hp 38 | AC 21, T 14, FF 18 | CMD 16 | F +6, R +4, W +2 (+1 vs fear) | Init +3 | Spd 30' | Intim +2, Perc +8, Ride +10, SensM +1, Stlth +10

On Reta's turn (this assumes there's a melee going on, if not +4 to hit):

+1 animal bane arrow into melee: 1d20 + 8 + 3 - 4 ⇒ (1) + 8 + 3 - 4 = 8 animal bane arrow: 1d4 + 2d6 ⇒ (1) + (6, 4) = 11

"SORRY, POOG!"


Trouble in Tamran | Sky Key Solution | Between the Lines

It's a miss either way. Stupid 1s.


Cleric 3 | AC 17/13/15 | HP 23/23 | F+5 R+6 W+4 | Init +6 | Perc +2 | Channel 4/4 | Firebolt 2/5 | CLW 16/24

Eat little fire then!

Ranged touch: 1d20 + 5 ⇒ (12) + 5 = 17
Firebolt: 1d6 + 1 ⇒ (1) + 1 = 2

Poog shouts and hurls more fire at the board.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy calmly draws, and loads, his crossbow.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy tosses another acid vial.

RTA 1d20 + 8 ⇒ (2) + 8 = 10

Damage 1d6 + 2 ⇒ (3) + 2 = 5

Random miss chance 1d8 ⇒ 7


Trouble in Tamran | Sky Key Solution | Between the Lines

Reta's shot goes wide as Poog tries to singe the boar. Poog's spell provokes an attack, but the board still misses. (I missed some AoO earlier. Oops.)

Gore: 1d20 + 7 ⇒ (4) + 7 = 11

Poog's fire singes the hog further, and helps fill the air with the smell of bacon. Moggy's acid vial hits (barely) doing further damage, and splashing a bit on Poog. (-3 to Poog)

Having taken all he can bear, the armored boar turns his curly tail and attempts to flee. Would provoke from Poog, but in looking back, I didn't see that Poog was armed. Or legged.

--ROUND 4--
Piggy (-38, hamming it up, and moving at half speed)
Chuffy
Poog (-13)
Reta
Mogmurch

Those in bold may act


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Emboldened by the boar's retreat, Chuffy moves forward.

Double move.


Cleric 3 | AC 17/13/15 | HP 23/23 | F+5 R+6 W+4 | Init +6 | Perc +2 | Channel 4/4 | Firebolt 2/5 | CLW 16/24

Poog runs after the boar and hurls his javelin at it.

Javelin: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d4 ⇒ 3


Trouble in Tamran | Sky Key Solution | Between the Lines

Chuffy darts forward.

Poog races after the boar as well, but his javelin bounces off of armor.

Reta and Moggy?

It appears the boar is intent on running away unless you intervene.

Survival DC 11:
... running in the direction of the farm.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy was really hoping on of the others would kill it without him having to use another alchemist's fire, but alas. He throws it at the foul beast.

RTA 1d20 + 8 ⇒ (7) + 8 = 15

Damage 1d6 + 2 ⇒ (4) + 2 = 6


Trouble in Tamran | Sky Key Solution | Between the Lines

Boom. Pieces of pig go flying in several directions, some of it still encased in armor. Too bad none of you brought sauce for the ribs.

Combat is over.

As you search the body of poor Piggy, you find the gourd he was chugging still has about two doses remaining.

Please make sure you are tracking daily uses of fire, bombs, etc., and equipment used.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy will pick up the gourd, if no one else objects. "Moggy need more fire. You all am no good at killing stuff...make Mogy waste fire stuff!"


Trouble in Tamran | Sky Key Solution | Between the Lines

I don't mean to rush anyone's preparations following the previous battle, but I'll be out of pocket until late tomorrow, so I thought I'd get the stage set for the next scene.

As you approach the farm, you see a rickety wooden fence circling thick mud. (difficult terrain) Munchmeat Farm slumps in a soggy valley between two low tors. A slimy-looking creek winds through the farm, which is barely anything to look at. A house in the center of the fenced-in area leans against two hefty buttresses holding up three large beams. It’s balanced on numerous thick log stilts that create a cage-like hollow in the mud below the building. North of the house are a few filthy chicken coops, and to the west an upturned boat, propped against the fence, has been built into an impromptu shelter. A shed sits to the south of the building, and south and east of this shed are a few tired stretches of garden that look like they’re best at growing mud and weeds.

There is a single gate through the fence. The fence itself is poorly made, and might keep a goblin out for a short period, but not if the goblin were determined to overcome it.

Map is ready


Trouble in Tamran | Sky Key Solution | Between the Lines

A single rickety farm gate allows passage through the wooden fence here (bottom of the map), below an archway made of broken branches and bleached bones.

A sign hangs from the arch, its words scrawled onto the wood with what looks like blood. Three severed, maggot-covered goblin heads sit on poles driven into the ground to the left of the gate. A second sign leans against these poles under the heads.

Both signs are written in Common.

The one hanging from the arch says, “Trespsrs wil b eatn!”

The one near the three goblin heads reads, “Yous gobluns taste YUM! Send moar gobluns!”

Knowledge(local) DC 10:
These goblins are very likely the three previous Birdcruncher chieftains.

What do you do next?


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy stealthily works his way around the entire perimeter, doing recon.

Stealth: 1d20 + 18 ⇒ (15) + 18 = 33.


Trouble in Tamran | Sky Key Solution | Between the Lines

Exterior fog of war lifted.

Chuffy quietly circumnavigates the farm, reconnoitering and generally being sneaky.

Can I get a Perception check for areas #3 and #4, please?


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Perception: 1d20 + 7 ⇒ (6) + 7 = 13.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Totalled my expended ranged resources so far. I still have available one alchemist's fire, two acids, three bombs, two uses of the fire gourd, and a bead of force.

Moggy also has the CMW potion and five uses of sovreign glue, if we want to glue a couple of the doors shut on the farm, to make it easier on us.


Trouble in Tamran | Sky Key Solution | Between the Lines

3
An upturned boat, an old river barge by the look of it, sits in the mud here. The boat’s stern has been built into the fence, and a large hole has been smashed in the southern side to provide entrance to the dark hollow created by the hull.

You hear an animal moving inside.

4
Three decrepit henhouses slump battered in the mud here. The nervous clucking of several chickens can be heard from within.

other
There is some other animal smell you don't recognize coming from near the farmhouse


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

If Chuffy returns and tells the others about what he found, Moggy offers him up the pot of glue. "Chuffy want glue chicken house doors shut (if he heard something that might have been in there)? Not want fight whole farm at once!"


Female Goblin Fighter 4 | hp 38 | AC 21, T 14, FF 18 | CMD 16 | F +6, R +4, W +2 (+1 vs fear) | Init +3 | Spd 30' | Intim +2, Perc +8, Ride +10, SensM +1, Stlth +10

"CHICKEN!" Reta accuses.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

"Duh, dumb Reta. Save chickens for dinner after am killing bad guys!"


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy giggles when Mogmurch suggests gluing some of the doors shut.

"That sound like a great idea to me, Moggy! Then I can toss the BOOM! necklace in through a window..."


Female Goblin Fighter 4 | hp 38 | AC 21, T 14, FF 18 | CMD 16 | F +6, R +4, W +2 (+1 vs fear) | Init +3 | Spd 30' | Intim +2, Perc +8, Ride +10, SensM +1, Stlth +10

"ROAST CHICKEN!" Reta further accuses.


Trouble in Tamran | Sky Key Solution | Between the Lines

To be clear, the farmhouse is in the middle. The chicken coops are on the north side.

I'm looking forward to hearing your plan.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Well, sneak up the ?ramps and then liberally apply the glue to the doors? If Chuffy borrows the Cloak, his 'Take 10' Stealth is a very respectable 33. He might even be able to sneak a look into any windows that there are in the process...


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Do it!


Female Goblin Fighter 4 | hp 38 | AC 21, T 14, FF 18 | CMD 16 | F +6, R +4, W +2 (+1 vs fear) | Init +3 | Spd 30' | Intim +2, Perc +8, Ride +10, SensM +1, Stlth +10

Why not put the glue on the chickens, let them out and see what they stick to?


Trouble in Tamran | Sky Key Solution | Between the Lines

It's past my bedtime, but if that's the plan, I'll figure out the details tomorrow. The biggest question in my mind is how much glue that will take ...


Trouble in Tamran | Sky Key Solution | Between the Lines
Sovereign Glue wrote:
One ounce of this adhesive covers 1 square foot of surface, bonding virtually any two substances together in a permanent union.

... so, let's rule that's 12 linear feet per ounce (wow, that's a lot), given a 1" spread, and a doorways are (for the sake of expediency), 18 linear feet ... or 1.5 ounce to do a full door.

The farmhouse itself is oddly built. There appears to be an above-ground "basement" with stone walls. The main level of the farmhouse is above that, with an extension going west supported by stilts. The front door is the ramp from the north side going over the river. (The other things that look like ramps are supports for the raised house.)

The frame of the house itself is two stories above the stone basement (so the house is there stories in all).

I've added the levels of the farmhouse to the map, showing the doors/windows you can see from the outside.

So, provide some more specifics, including how you'll glue the tops of the doors (goblins are 3' and the doors are nearly 10') and how you'll reach the upper levels (if at all). Make some sneak rolls, climb rolls, or whatever else is appropriate, and position everybody as needed in case you get caught.

If you choose to climb the fence instead of use the gate, tell me where, and provide Climb or Escape Artist checks (depending on whether you're going over or through).

Except for the clucking of the chickens, everything seems silent at the moment...


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy will go in via the gate. He will then go around the western wall of building 2, and head for the basement door. He will then apply the glue. From there, he will work his way around the western wall of the house, cross the bridge, then climb the ramp to the first floor door, applying the glue to it. He will then head back to join the others.

Stealth 'Take 10' = 33.

The windows appear to be out of reach for the moment, sadly; we will have to climb up to the second floor deck.

Luckily, Reta has 20' of rope, which should be useful ;-)


Trouble in Tamran | Sky Key Solution | Between the Lines

Are you only gluing the first four feet of the door? Do you plan to glue the top half of the doors, or is the bottom enough?


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy will use a small dollop of glue to attach the tub of glue to the end of a stick, and use that to extend his reach.


Cleric 3 | AC 17/13/15 | HP 23/23 | F+5 R+6 W+4 | Init +6 | Perc +2 | Channel 4/4 | Firebolt 2/5 | CLW 16/24

Poog will heal-stick himself, I assume sometime before they got to the barn but he could be doing it while Chuffy is sneaking around.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Ahh, is better. Ok so after door gluing then we what? Fight under boat thing? No need fight chickens me think.


Trouble in Tamran | Sky Key Solution | Between the Lines

Yes, Poog did his healing before you all arrived.

GM:

Lots of dice to roll, but none could beat a 33.
Showing them all would give too much away, I think.

Chuffy is quite sneaky, especially with the borrowed cloak. The gate squeaks slightly, but no one seems to notice. He crawls through the brush so well hidden that even his companions don't seem him, except when he steps out of a shadow to glue the basement door. (South)

Chuffy, could I get two Perception checks, please?

Chuffy disappears from view again. The other goblins watch and wait, and are surprised when Chuffy re-emerges directly in front of them.

Three of five ounces used. Two doors glued shut.

Next time you sneak off I'll have you roll multiple Stealth checks. These are opposed checks, so no "taking 10".

What's next?


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Perception: 1d20 + 7 ⇒ (9) + 7 = 16.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12.

I think next is all of us sneaking forward, and using Chuffy's grappling hook, and Reta's rope, to reach the top level's door.


Trouble in Tamran | Sky Key Solution | Between the Lines

Okay (does anyone else confirm this course of action?). Sneak rolls from everybody, then. (Is Chuffy giving the cloak back?)


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Yes, Chuffy will give the cloak back - the idea is to make everyone as sneaky as possible :-)


Female Goblin Fighter 4 | hp 38 | AC 21, T 14, FF 18 | CMD 16 | F +6, R +4, W +2 (+1 vs fear) | Init +3 | Spd 30' | Intim +2, Perc +8, Ride +10, SensM +1, Stlth +10

I'm good.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Stealth 1d20 + 15 ⇒ (17) + 15 = 32
Stealth 1d20 + 15 ⇒ (11) + 15 = 26

Moggy tries to copy Chuffy and be as sneaky as possible as they trek through the farm yard.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Steath: 1d20 + 18 ⇒ (2) + 18 = 20.
Steath: 1d20 + 18 ⇒ (20) + 18 = 38.


Cleric 3 | AC 17/13/15 | HP 23/23 | F+5 R+6 W+4 | Init +6 | Perc +2 | Channel 4/4 | Firebolt 2/5 | CLW 16/24

Sneaky sneaky Poog.

Stealth: 1d20 + 9 ⇒ (12) + 9 = 21
Stealth: 1d20 + 9 ⇒ (17) + 9 = 26


Female Goblin Fighter 4 | hp 38 | AC 21, T 14, FF 18 | CMD 16 | F +6, R +4, W +2 (+1 vs fear) | Init +3 | Spd 30' | Intim +2, Perc +8, Ride +10, SensM +1, Stlth +10

*shrug*

Stealth: 1d20 + 15 ⇒ (11) + 15 = 26
Stealth: 1d20 + 15 ⇒ (18) + 15 = 33


Trouble in Tamran | Sky Key Solution | Between the Lines

GM rolls:

additional minuses to these rolls for distance and obstructions. Bonuses for scent, in some cases.
B: 1d20 + 6 ⇒ (20) + 6 = 26
P: 1d20 + 5 ⇒ (3) + 5 = 8

O: 1d20 + 12 ⇒ (14) + 12 = 26

D: 1d20 + 8 ⇒ (5) + 8 = 13

F: 1d20 + 8 ⇒ (19) + 8 = 27
D: 1d20 + 0 ⇒ (15) + 0 = 15

M: 1d20 + 8 ⇒ (18) + 8 = 26

V: 1d20 + 11 ⇒ (18) + 11 = 29
V: 1d20 + 11 ⇒ (9) + 11 = 20

The four of you make it to the west porch quite silently. Chuffy tosses the grappling hook up, and the four of you begin to climb.
DC 10 to climb a rope braced against a wall.
Reta(climb): 10 + 1 = 11
Chuffy(climb): 1d20 - 1 ⇒ (4) - 1 = 3
Poog(climb): 10 + 0 = 10
Mogmurch(climb): 1d20 - 1 ⇒ (18) - 1 = 17

Chuffy falls with a quiet thump, and tries again.
Chuffy(climb): 1d20 - 1 ⇒ (11) - 1 = 10

Please place your tokens on the west deck

Rolls:

Reta(Perception): 1d20 + 10 ⇒ (10) + 10 = 20
Chuffy(Perception): 1d20 + 7 ⇒ (6) + 7 = 13
Poog(Perception): 1d20 + 2 ⇒ (10) + 2 = 12
Mogmurch(Perception): 1d20 + 5 ⇒ (8) + 5 = 13

As you approach the door, Reta hear an occasional sqwaking from the roof above you.

Chuffy pulls out the glue to try and fasten the door, and finds the remaining glue has sealed itself to the lid of the container. It's now useless.

What now?


Female Goblin Fighter 4 | hp 38 | AC 21, T 14, FF 18 | CMD 16 | F +6, R +4, W +2 (+1 vs fear) | Init +3 | Spd 30' | Intim +2, Perc +8, Ride +10, SensM +1, Stlth +10

"SHHH!" She hisses toward the roof. And readies to shoot if anything appears over the edge.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

"Chuffy so dumb he glued the lid on the glue!". Moggy tries to stay quiet, but he has a hard time not cackling at this.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Any chinks in the door, or around the edges, or in the wall, so that Chuffy can sneak a peak inside?


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Female Goblin Fighter 4 | hp 38 | AC 21, T 14, FF 18 | CMD 16 | F +6, R +4, W +2 (+1 vs fear) | Init +3 | Spd 30' | Intim +2, Perc +8, Ride +10, SensM +1, Stlth +10
Mogmurch da goblin wrote:
"Chuffy so dumb he glued the lid on the glue!". Moggy tries to stay quiet, but he has a hard time not cackling at this.

"THAT WAY IT NO FALL OUT. JUST LIKE CHUFFY'S KNIFE FROM ITS SHEATH."


Trouble in Tamran | Sky Key Solution | Between the Lines

The "door", such as it is, is poorly made, as is are the walls. It's not locked, and creaks constantly in the slight breeze.

It's about an hour until dusk, but inside you see a large ogre, sleeping on a large "bed", which is really nothing more than a nest made of old mattresses, loose straw, and mud. The fleas swarming on the “bed” are obvious from several feet away. A single trap door sits in the ceiling above.

The ogre is covered in pelts from cougars. Beside the bed is an elk skull mask/helmet with a broken antler. A spear rests in the corner.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Is there a window or an opening that a bomb could be tossed through to roast the ogre all silent like? Or is the creaky door the only obvious way in (other than the trap door)?

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