PFS Risen from the Sands -- GM Hmm (Inactive)

Game Master Hmm

Risen from the Sands -- Handout & Maps


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Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Once Wadi has finished with his casting, he nods silently to Oloch and follows behind the half orc warrior.

Double move forward.

Dark Archive

Male Human (Ulfen) Warpriest (Desna) hp 51/51 | AC 27 (29 SoF) | FF 26 (28) | T 13 (15) | CMD 20 (22) | Fort +9 | Ref +4 | Will +8 | Init +2 | Perception +3 | Sense Motive +10 | Movement 20ft
Tracked Resources:
Wand of Cure Lt. 31/50, Wand of SoF 36/50, Blessing 6/6, Fervor 3/5, Sacred Weapon 5/6, Brown E-Pick 20/20, Vial of EM 3/3, Shield Bearer 1/1 Spells0th-4, 1st - 3/5, 2nd - 3/4

Not sure if that is 35 or 40 ft, either way I can make it on a charge.

Jan rushes forward despite the darkness trying to provide the most tempting target possible while going for the shield bash
Acrobatics to move at full speed DC10: 1d20 - 5 ⇒ (18) - 5 = 13
Huh, can't believe I got here, well may as well make myself useful

Charge: 1d20 + 10 ⇒ (4) + 10 = 14
DMG: 1d6 + 5 ⇒ (3) + 5 = 8
Miss Chance - High Good(?): 1d100 ⇒ 44

In case of AoO(s):

AoO #1: 1d20 + 8 ⇒ (16) + 8 = 24
DMG #1: 1d6 + 5 ⇒ (3) + 5 = 8
Miss Chance - High Good(?) #1: 1d100 ⇒ 52

If there were a second:
AoO #2: 1d20 + 8 ⇒ (17) + 8 = 25
DMG #2: 1d6 + 5 ⇒ (6) + 5 = 11
Miss Chance - High Good(?) #2: 1d100 ⇒ 64

This drops Jan's current AC to 25


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

In this epic battle in the dark, the mighty opponents on both sides have been largely missing each other.

The silent skeletons on the chariots aim for the two closest threats...

Short Bow v. Jan: 1d20 + 2 ⇒ (18) + 2 = 20 Miss
Damage: 1d6 ⇒ 6

Short Bow v. Crowe: 1d20 + 2 ⇒ (9) + 2 = 11 Miss
Damage: 1d6 ⇒ 6

...and then check to see if their ancient bows are broken. Their bony fingers tap along both bow and string, testing.

Tap. Tap.

_______________________________________

I see by the rules that the archer next to Crowe provoked an attack of opportunity when he shot up close.

ORDER:
Round 3: Crowe's AoO, Jan, Wadi, Archon, Skellies on Chariots, Oloch, Quinn, Crowe.
Round 4: Skellies on Foot.

Crowe (normal and AoO), Oloch and Quinn are up!


Male Half-Orc
Vitals:
AC: 18, T: 14, FF: 15; HP: 65/65; F:8, R:10, W:5; CMB +11(14/13/13), CMD 25(28/27/27); Init: +2; Perc:+11
Brawler 6/ Assassin 1
Skills:
Acrobatics +12, Climb +10, Disguise +11, Intimidate +9, Perception +11, Sense Motive +11, Stealth +12

Quinn, bolstered by his concoction, adds his blade to the fray. Slashing at the skeleton, since it was the best weapon he had.

Swing in the dark: 1d20 + 8 ⇒ (8) + 8 = 16
Crack!: 1d6 + 4 ⇒ (4) + 4 = 8
Miss >50%: 1d100 ⇒ 29 Hit!

-Posted with Wayfinder


I am the tool of the GM

BOTTING OLOCH

The half-orc double moves forward, eager to reach the battle, and willing to make himself a target to protect his comrades.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Quinn strikes the first blow against the skeletons, but his attack does less damage than Quinn might have expected. His skeleton is still standing...

____________________________

Crowe is up for both normal attack and attack of opportunity.


Male Half-Orc
Vitals:
AC: 18, T: 14, FF: 15; HP: 65/65; F:8, R:10, W:5; CMB +11(14/13/13), CMD 25(28/27/27); Init: +2; Perc:+11
Brawler 6/ Assassin 1
Skills:
Acrobatics +12, Climb +10, Disguise +11, Intimidate +9, Perception +11, Sense Motive +11, Stealth +12

he expected as much.... he has no bludgeoning weapons.... sigh

-Posted with Wayfinder


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Can you just bash with the cane? Or is that not an option?

Silver Crusade

37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||

On my next turn I'll move up, and call on divine wrath to smite the unholy dead, as a sudden bomb of pure holy light explodes in the center of the four.

Burst of Radiance

Holy Damage (evil only): 4d4 ⇒ (2, 2, 2, 3) = 9

Refl DC 15 for Dazzled:
Blind: 1d4 ⇒ 4 <I believe Undead are immune to both>


Male Half-Orc
Vitals:
AC: 18, T: 14, FF: 15; HP: 65/65; F:8, R:10, W:5; CMB +11(14/13/13), CMD 25(28/27/27); Init: +2; Perc:+11
Brawler 6/ Assassin 1
Skills:
Acrobatics +12, Climb +10, Disguise +11, Intimidate +9, Perception +11, Sense Motive +11, Stealth +12

nope.... a sword cane is just a P weapon.... its sad i know. Anywho. Gnight people

-Posted with Wayfinder


BUFFS: +3 to Attack, + 2 or +3 Damage, +5 Saves vs Fear, +4 AC, weapon counts as Good Aligned for overcoming DR | Human Bloodrager 4 | HP 40/40 | AC 18 22 /12/17 | CMD 20 | Fort +7, Ref +3, Will +2 | Init +1 | Perception +7 | Bloodrage: 10/12

Crowe tries again to hit the skeleton before him.

+1 earthbreaker, power: 1d20 + 9 ⇒ (3) + 9 = 12 for Blugeonning: 2d6 + 13 ⇒ (6, 2) + 13 = 21

Is there light enough now?

Silver Crusade

37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||

My spell was only an instant burst, but I did move up a lot closer, and I believe I was botted earlier to have light.

Silver Crusade

37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||
Bot Buddy 2000 wrote:

BOTTING ARCHON

Archon moves forward and uses his wayfinder to cast light. He's still out of light range of the skellies, but he's closing the gap.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Yes, now there is light! Crowe obliterates his skeleton. Crowe, you still have an AoO too!


BUFFS: +3 to Attack, + 2 or +3 Damage, +5 Saves vs Fear, +4 AC, weapon counts as Good Aligned for overcoming DR | Human Bloodrager 4 | HP 40/40 | AC 18 22 /12/17 | CMD 20 | Fort +7, Ref +3, Will +2 | Init +1 | Perception +7 | Bloodrage: 10/12

oh sorry, totally forgot!

Crowe takes advantage of the missed arrow to reply with a big slam.

+1 earthbreaker, power: 1d20 + 8 ⇒ (7) + 8 = 15 for Blugeonning: 2d6 + 13 ⇒ (2, 2) + 13 = 17


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Crowe obliterates a second skeleton.

The three remaining skellies on foot shoot!

Short Bow v. Jan: 1d20 + 2 ⇒ (20) + 2 = 22
Crit?: 1d20 + 2 ⇒ (20) + 2 = 22 Yes. Ouch.
Damage: 3d6 ⇒ (2, 4, 6) = 12

Short Bow v. Archon: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 ⇒ 5

Short Bow v. Crowe: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 ⇒ 3

One of the skellies hits Jan hard for 12 points of damage, but then Jan's Attack of Opportunity triggers and kills him.

The remaining skellies are hit by Archon's Burst of Radiance and crumble into holy, sparkly bone meal.

COMBAT OVER

When you search the room you find, in addition to the chariots, some broken chainmail, broken swords, and cruddy bows and arrows.

You find Maurice off to one side of the room, lost in his own thoughts while reading the hieroglyphs.
__________________________

Feel free to RP a little here. Mummy Dearest will be auto-moving all of you to room 14 shortly. If you want to do healing or say you did preparatory spells before entering the next room, you can either say it now or include it in a spoiler when you next post.


BUFFS: +3 to Attack, + 2 or +3 Damage, +5 Saves vs Fear, +4 AC, weapon counts as Good Aligned for overcoming DR | Human Bloodrager 4 | HP 40/40 | AC 18 22 /12/17 | CMD 20 | Fort +7, Ref +3, Will +2 | Init +1 | Perception +7 | Bloodrage: 10/12

Crowe downs a potion of CLW.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Silver Crusade

1 person marked this as a favorite.
37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||

I'll use my last Channel to heal, again calling on a soft mist and cool breeze.

healing for all: 2d6 ⇒ (1, 6) = 7

"We, that was unpleasant. It is always sad to see the risen dead caught in that inbetween state."

Dark Archive

Male Human (Ulfen) Warpriest (Desna) hp 51/51 | AC 27 (29 SoF) | FF 26 (28) | T 13 (15) | CMD 20 (22) | Fort +9 | Ref +4 | Will +8 | Init +2 | Perception +3 | Sense Motive +10 | Movement 20ft
Tracked Resources:
Wand of Cure Lt. 31/50, Wand of SoF 36/50, Blessing 6/6, Fervor 3/5, Sacred Weapon 5/6, Brown E-Pick 20/20, Vial of EM 3/3, Shield Bearer 1/1 Spells0th-4, 1st - 3/5, 2nd - 3/4

CLW Wand: 1d6 ⇒ 3
CLW Wand: 1d6 ⇒ 2
Thank you, Archon. Ready whenever


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

After the Chamber of the Chariots, you travel down a very short hallway. Forking to your left and south, another hallway extends off into the darkness farther than any of you can see.

However, straight ahead to the west is a closed doorway. This doorway is charming, carved with wild jungle animals of every kind and more hieroglyphs.

Ancient Osiriani:

Pharoah Sekh-pa-Mefer's closest friend
Loyal to the Pharoah until the very end
He hunted the desert and forest wild
But now
[chiseled off and unreadable]

Once again, you all look for traps on the door...

GM Screen:

Perception, Archon: 1d20 + 3 ⇒ (1) + 3 = 4
Perception, Crowe: 1d20 + 7 ⇒ (16) + 7 = 23
Perception, Jan: 1d20 + 3 ⇒ (12) + 3 = 15
Perception, Oloch: 1d20 + 3 ⇒ (1) + 3 = 4
Perception, Quinn: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 Plus 2 vs. Traps
Perception, Wadi: 1d20 + 1 ⇒ (8) + 1 = 9

...and see none. Jan and Crowe carefully open the door. Carved nature scenes cover this chamber's walls, depicting humanoid figures hunting a wide variety of prey—crocodiles, elephants, hippos, leopards, lions, and even stranger beasts. An open sarcophagus lies at the far end of the room.

Knowledge History DC 20:
Sekh-pa-Mefer's Royal Huntsman and his beloved pet leopard were buried here. They were both strangled and mummified so that the Pharoah would have company in the afterlife.

Alarmed by the open sarcophagus, you move cautiously in with the light and then see the two creatures that were waiting silently in the darkness for you. One is an armored skeleton, standing in a battle-ready pose, his longsword held high as cold blue light shines in his eye sockets. The other appears to be some sort of undead... leopard? All the fur has been shed from this once-great cat, leaving leathery skin hanging loosely over its bones. Red embers glow within the eye sockets, the telltale sign of a malevolent force within.

Knowledge Religion DC 17:
Some skeletons retain their intelligence and cunning, making them formidable warriors. These undead, while still vulnerable to bludgeoning, are far more powerful than their mindless kin.

As for the cat, the creature was once the pet of a powerful pharaoh, and when he died the pet was sacrificed and embalmed to serve its master in death as it had in life. These undead guardians are known as ubashki. With so little moisture in its body, ubashki are highly vulnerable to flames.

Knowledge Religion DC 22:
Ubashki creatures carry disease in their bite. Those that succumb to the ubashki fever develop unsightly splotches and sores that persist until cured.

Knowledge Religion DC 27:
This kind of skeletal warrior is more resistant to channeled energy than most.

A howl of some more powerful ubashki can frighten even the bravest warriors and send them running in terror.

The open sarcophagus was enough of a warning that there is no surprise round here.

Who goes first?:

Init, Archon: 1d20 + 3 ⇒ (12) + 3 = 15
Init, Crowe: 1d20 + 1 ⇒ (6) + 1 = 7
Init, Jan Itor: 1d20 + 2 ⇒ (5) + 2 = 7
Init, Oloch: 1d20 + 3 ⇒ (18) + 3 = 21
Init, Quinn: 1d20 + 1 ⇒ (15) + 1 = 16
Init, Wadi: 1d20 + 1 ⇒ (19) + 1 = 20

Init, Royal Huntsman: 1d20 + 5 ⇒ (10) + 5 = 15
Init, Ubashki Leopard: 1d20 + 4 ⇒ (2) + 4 = 6

ORDER:
Oloch, Wadi, Quinn, Skeleton, Archon, Jan, Crowe, Leopard

Oloch, Wadi, and Quinn are up!


I am the tool of the GM

BOTTING OLOCH

Oloch interposes himself between the villains and the party, readying an attack should either of the bad guys come within reach.

Readied Attack:

Greatsword: 1d20 + 9 ⇒ (20) + 9 = 29
Crit?: 1d20 + 9 ⇒ (6) + 9 = 15 Nope.
Damage: 2d6 + 7 ⇒ (4, 3) + 7 = 14


2 people marked this as a favorite.
"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

From the back row, Maurice sniffs. "They call that a sarcophagus? I thought this tomb had standards."


Male Half-Orc
Vitals:
AC: 18, T: 14, FF: 15; HP: 65/65; F:8, R:10, W:5; CMB +11(14/13/13), CMD 25(28/27/27); Init: +2; Perc:+11
Brawler 6/ Assassin 1
Skills:
Acrobatics +12, Climb +10, Disguise +11, Intimidate +9, Perception +11, Sense Motive +11, Stealth +12

Religion + Inpiration: 1d20 + 8 + 1d6 ⇒ (9) + 8 + (2) = 19

-Posted with Wayfinder


1 person marked this as a favorite.
Male Half-Orc
Vitals:
AC: 18, T: 14, FF: 15; HP: 65/65; F:8, R:10, W:5; CMB +11(14/13/13), CMD 25(28/27/27); Init: +2; Perc:+11
Brawler 6/ Assassin 1
Skills:
Acrobatics +12, Climb +10, Disguise +11, Intimidate +9, Perception +11, Sense Motive +11, Stealth +12

"They are just like normal skeletons, only stronger. And use fire against the cat thing!" he warns

-Posted with Wayfinder

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi nods on being informed of the undead leopard's weakness to fire. "Well, I have something that will definitely piss it off. So be ready for its charge!" He replies to Oloch.

He then reaches under his shirt and detaches a golden marble from his necklace. "OK here goes nothing..." He then tosses the marble at the undead feline, which streaks towards it and impact it solidly!

Standard: Detach and toss Necklace of Fireball at the undead leopard. Damage Fire: 2d6 ⇒ (4, 6) = 10, Reflex DC 14 half, Range - 70'.
.
Shield spell still in effect; AC is 15.

Silver Crusade

37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||

Know History: 1d20 + 5 ⇒ (16) + 5 = 21
Know Religion: 1d20 + 5 ⇒ (19) + 5 = 24

"Ah, these would be the sacrifices mentioned earlier, probably his best hunter and his or her faithful pet. They are not mere skeletons, but rather "ubashki". They are smart and cunning, and carry a nasty bite that will leave it's mark, some foul disease, as a reminder. No doubt they have other dark tricks up their proverbial sleeves as well. Does the name "ubashki" ring a bell with anyone?"

One more Aid would get us the 27. . .

Silver Crusade

37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||

"Oh, sorry, I didn't catch that Maurice. Say again. . . Oh, well, I'm not really certain how a pirate hat is going to help, but thanks for offering."


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Ubashki Leopard Reflex Save: 1d20 + 5 ⇒ (14) + 5 = 19

The ubashki ducks the worst of the fireball, but due to its vulnerability still takes seven points of damage. It yelps, and the sound it makes... it's horrible. Even this small yelp sounds high-pitched and eerie, evoking for just a few seconds a feeling of terrible despair and loss before it fades away.

Meanwhile, the hunter closes with Oloch. He takes damage from Oloch's readied attack but still keeps coming, a grim blue light gleaming his otherwise empty sockets...

Longsword: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

...but his blow glances harmlessly off Oloch's armor.

Sad royal undead hunter...

ORDER:
Oloch, Wadi, Quinn, Skeleton, Archon, Jan, Crowe, Leopard

Archon, Jan and Crowe are up!


1 person marked this as a favorite.
BUFFS: +3 to Attack, + 2 or +3 Damage, +5 Saves vs Fear, +4 AC, weapon counts as Good Aligned for overcoming DR | Human Bloodrager 4 | HP 40/40 | AC 18 22 /12/17 | CMD 20 | Fort +7, Ref +3, Will +2 | Init +1 | Perception +7 | Bloodrage: 10/12

Crowe follows Oloch strategy and readies a strike to anyone approaching.

Readied action:

+1 earthbreaker, power: 1d20 + 9 ⇒ (20) + 9 = 29 for Blugeonning: 2d6 + 13 ⇒ (4, 4) + 13 = 21 Critty crit?
+1 earthbreaker, power: 1d20 + 9 ⇒ (1) + 9 = 10 for Blugeonning: 4d6 + 26 ⇒ (3, 4, 5, 3) + 26 = 41 Nope. Sad rager is sad.

I just discovered that Crowe has a DR 1/-, I won't forget it now ;)

PS: I laughed so much at the "I thought this tomb had standards" :D

Dark Archive

Male Human (Ulfen) Warpriest (Desna) hp 51/51 | AC 27 (29 SoF) | FF 26 (28) | T 13 (15) | CMD 20 (22) | Fort +9 | Ref +4 | Will +8 | Init +2 | Perception +3 | Sense Motive +10 | Movement 20ft
Tracked Resources:
Wand of Cure Lt. 31/50, Wand of SoF 36/50, Blessing 6/6, Fervor 3/5, Sacred Weapon 5/6, Brown E-Pick 20/20, Vial of EM 3/3, Shield Bearer 1/1 Spells0th-4, 1st - 3/5, 2nd - 3/4

Assumes that I correctly moved the skeleton on the map to threaten Oloch

Kn (religon) to aid: 1d20 + 4 ⇒ (9) + 4 = 13
Jan remember very scary howls and hard to channel against.

Jan moves up to get beside Oloch and fight the hunter calling out a prayer to Desna on the way.

Swift for Divine Favor (fervor), move up and attack

Shield Bash: 1d20 + 10 ⇒ (13) + 10 = 23
DMG: 1d6 + 7 ⇒ (3) + 7 = 10

If Oloch is Attacked:

Assuming I am still adjacent to him and threatening the one making attacks
Aid: 1d20 + 10 ⇒ (1) + 10 = 11 Nope.
Aid2: 1d20 + 10 ⇒ (6) + 10 = 16 +2 to AC

Silver Crusade

37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||

With little magic of my own left, I'll grab my spear and begin to move towards the big cat, thrusting with all my might, (which isn't much).

Charge: 1d20 + 6 ⇒ (19) + 6 = 25 Common, could be 1 higher!
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Also, just a reminder, Bull's Strength and Barkskin should still be up on Oloch and Crowe. I'm not sure how long it's been, though.


2 people marked this as a favorite.
"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps
Archon the Divine Caller wrote:
"Oh, sorry, I didn't catch that Maurice. Say again. . . Oh, well, I'm not really certain how a pirate hat is going to help, but thanks for offering."

Maurice assumes the form of the other sarcophogus, adding a jaunty pirate hat to the stone effigy decorating the lid. Then he shakes himself. "Nah. Still tacky. There are some design elements even pirate hats can't fix."

He returns to his own far more elaborate and detailed sarcophagus form.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Jan charges his shield straight into skeletal huntsman, and the huntsman crumples under the assault! Archon pierces the Ubashki with his spear.

Suffering from both his wounds and the loss of his companion, the Ubashki raises its head and lets out a ear-piercing howl that bounces off the walls of this ornately decorated room. As he howls, visions pass through your heads of lush forests, a desert palace, the joy of the hunt... then betrayal as his beloved handlers strangled him and his companion and brought him here, to this cage of lifeless stone. The sound rises in pitch, making all of you remember your own moments of searing fear, loss and betrayal.

Piercing Howl Will Saves:

Will, Archon: 1d20 + 7 ⇒ (15) + 7 = 22
Will, Crowe: 1d20 + 2 ⇒ (8) + 2 = 10
Will, Jan Itor: 1d20 + 7 ⇒ (10) + 7 = 17
Will, Oloch: 1d20 + 6 ⇒ (17) + 6 = 23
Will, Quinn: 1d20 + 3 ⇒ (4) + 3 = 7
Will, Wadi: 1d20 + 5 ⇒ (19) + 5 = 24

Will, Maurice: 1d20 + 6 ⇒ (4) + 6 = 10

Duration, Frightened: 1d4 ⇒ 3

Crowe, Quinn and Maurice become frightened for three rounds.
__________________________________________

ORDER:
Oloch, Wadi, Quinn, Skeleton, Archon, Jan, Crowe, Leopard

The whole party is up! Poor, sad leopard...
__________________________________________

Archon wrote:
Also, just a reminder, Bull's Strength and Barkskin should still be up on Oloch and Crowe. I'm not sure how long it's been, though.

Thanks for the Reminder. I’ve added +3 to Oloch's damage! It's been only a few minutes, so yes, those spells and Wadi's Shield are still active.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

"Oh, my nictating membranes!" Maurice cowers behind Wadi, all his tentacles trembling piteously. "You'll protect me, won't you, blasty boy?"

Dark Archive

Male Human (Ulfen) Warpriest (Desna) hp 51/51 | AC 27 (29 SoF) | FF 26 (28) | T 13 (15) | CMD 20 (22) | Fort +9 | Ref +4 | Will +8 | Init +2 | Perception +3 | Sense Motive +10 | Movement 20ft
Tracked Resources:
Wand of Cure Lt. 31/50, Wand of SoF 36/50, Blessing 6/6, Fervor 3/5, Sacred Weapon 5/6, Brown E-Pick 20/20, Vial of EM 3/3, Shield Bearer 1/1 Spells0th-4, 1st - 3/5, 2nd - 3/4

Jan double moves to provide Archon with a flanking partner and provokes an AoO from the undead kitty. Also, leaving Oloch a charge lane if he so desires.

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi hears the howl wash over him and feels the urge to flee from this nearly hopeless situation. Still he recalls many worse situations he has been in, even before joining the Pathfinder Society.

Once the fear has passes, he dashes forward sending a fiery ray of fire at the Ubashki. Unfortunately his aim is off due to some aftereffects of the unearthly howl.

Move: move 30' NE. Token moved on map.
Standard: Elemental Ray Ranged touch, (melee): 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5
damage: 1d6 + 2 ⇒ (1) + 2 = 3 fire.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

The ubashki glares at Jan with smoky red eyes. Recognizing the one who slew his companion, he bites ferociously at Jan...

Bite, Attack of Opportunity: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

...but the cat's sharp teeth miss the warpriest, and only scrape along the edges of Jan's shield.

Then it's the cat's turn to dodge as Wadi shoots a ray of flame at it.

____________________________________

ORDER:
Oloch, Wadi, Quinn, Archon, Jan, Crowe, Leopard

Oloch, Quinn, Archon, and Crowe are up!


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BUFFS: +3 to Attack, + 2 or +3 Damage, +5 Saves vs Fear, +4 AC, weapon counts as Good Aligned for overcoming DR | Human Bloodrager 4 | HP 40/40 | AC 18 22 /12/17 | CMD 20 | Fort +7, Ref +3, Will +2 | Init +1 | Perception +7 | Bloodrage: 10/12

"MOMMA!" yells piteously the bloodrager, fleeing.

Silver Crusade

37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||

Assuming the battle field hasn't changed much by my next go around, I'll continue to press the fight, thrusting my spear as close to the undead leopard's dead heart as I can.

Longspear with Flank: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Silver Crusade

37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||
Crowe, Rager of the Society wrote:
"MOMMA!" yells piteously the bloodrager, fleeing.

Like I told Oloch, I'll protect you from the big bad evil things. Don't be afraid, I won't let them get you. . .


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Crowe runs for his mama. Quinn cowers with Maurice behind Wadi. Archon, boldly taking on the role of protector of the party, puts the ubashki out of iits misery with a final spear thrust..

COMBAT OVER

It does not take long for your frightened comrades to recover. You find only a masterwork longsword and a non-magical gold colllar engraved with the hieroglyph, "Nefer" which means "Prettty Boy" around the neck of the ubashki. You decide to press on to the next room while your buff spells are still active.

Could someone not on mobile do me the favor of moving all the tokens into the next room in this marching order? Jan + Crowe, Archon + Quinn, Wadi + Oloch, Maurice? I'll have the next post up shortlly.

Silver Crusade

37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||

During our little break, I'll go ahead and make a quick map of the area we have explored so far in my journal.

"I suppose I still have much to learn. I have expended most of my ability to call on miracles. Not completely, but the cup is nearly empty. I must pace myself more in the future."


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

If at any time you all want to camp out and restock your miracles, there is nothing in the module to say that you can't.

Silver Crusade

37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||

No, I'm good. I was just warning. I've never really be comfortable with resting in PFS. It's not a rule, but the intent is normally to not be able to rest and renew spells, with a few exceptions.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Chamber 15

Ancient Osiriani hieroglyphs cover the door.

Quinn translates it easily to read:

You are called to be King of air, water, earth and fire; but to reign over these four living creatures of symbolism, it is necessary to conquer and enchain them. He who aspires to be a sage and to know the Great Enigma of Nature must be the heir and despoiler of the sphinx: his the human head, in order to possess speech; his the eagle’s wings, in order to scale the heights; his the bull’s flanks, in order to furrow the depths; his the lion’s talons, to make a way on the right and the left, before and behind.”

With Quinn's player on mobile, I'm just going to start translating these fun tidbits for the party.

You ponder these words for a moment before preparing to open the door.

Standard Door Operating Procedure:

Perception, Archon: 1d20 + 3 ⇒ (1) + 3 = 4
Perception, Crowe: 1d20 + 7 ⇒ (14) + 7 = 21
Perception, Jan: 1d20 + 3 ⇒ (14) + 3 = 17
Perception, Oloch: 1d20 + 3 ⇒ (5) + 3 = 8
Perception, Quinn: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16 Plus 2 vs. Traps
Perception, Wadi: 1d20 + 1 ⇒ (10) + 1 = 11

The door opens eaily. As you walk in with wayfinders held high, you see a largely empty room. Each corner of this room holds a stone obelisk carved with hieroglyphs. The obelisks surround a golden circle engraved in the center of the floor.

A cool breeze emanates from the southeast obelisk. The southwest obelisk seems to be normal stone. Heat radiates from the northwest obelisk, and the northeast obelisk is covered in a layer of moisture.

Knowledge History DC 20:
This room is the Chamber of Four, symbolizing the bonds and oaths connecting Sekh-pa-mefer and his Sphinx allies.

Knowledge Arcana DC 15 or Read Magic:
Each of the obelisks is connected to one of the four elements--air, earth, fire, and water--and were used to summon elementals to assist in the construction of the pyramid.

Immediately suspicious that nothing whatsoever is attacking you, you look around the room some more.

Perception:

Perception, Archon: 1d20 + 3 ⇒ (9) + 3 = 12
Perception, Crowe: 1d20 + 7 ⇒ (14) + 7 = 21
Perception, Jan: 1d20 + 3 ⇒ (9) + 3 = 12
Perception, Oloch: 1d20 + 3 ⇒ (4) + 3 = 7
Perception, Quinn: 1d20 + 8 ⇒ (8) + 8 = 16
Perception, Wadi: 1d20 + 1 ⇒ (16) + 1 = 17

Crowe detects a secret panel in the northwest obelisk, and points it out to everyone, holding back Maurice from eagerly whacking it with his tentacles.

Silver Crusade

37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||

Know History: 1d20 + 5 ⇒ (7) + 5 = 12

Know Arcana: 1d20 + 5 ⇒ (12) + 5 = 17

-Posted with Wayfinder

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi points out each of the obelisks. "Each of the obelisks is connected to one of the four elements--air, earth, fire, and water--and were used to summon elementals to assist in the construction of the pyramid." He then points out the circle in the middle. "That looks like where they would appear after being summoned. If this area is trapped then the elementals summoned would be hostile."

After being told of the secret compartment, Wadi smiles. "The heat coming from that obelisk won't bother me so I can see what that compartment contains...should we risk it here. We may need to trigger the obelisks in a certain order else the trap is triggered."


BUFFS: +3 to Attack, + 2 or +3 Damage, +5 Saves vs Fear, +4 AC, weapon counts as Good Aligned for overcoming DR | Human Bloodrager 4 | HP 40/40 | AC 18 22 /12/17 | CMD 20 | Fort +7, Ref +3, Will +2 | Init +1 | Perception +7 | Bloodrage: 10/12

"Do as you wish, Wadi. But since nothing's troubling us, why just not move past the room?" says Crowe with a shrug.

Silver Crusade

2 people marked this as a favorite.
37/38, || AC: 18 <26>, T: 13 <15>, FF: 15 <23>, CMD: 18 || Fort: +8, Refl: +6, Will: +9 || Init: +3, Perception: +3 <Darkvision, Continual Flame, Sense Motive: +9, || || LG Aasimar Cleric 5, || Longspear (PA): +5<+7> 1d8+7<+10> 20/x3 [P] ||

"Water, Earth, Fire, Air? Or I wonder, was the title, "King of air, water, earth and fire" a clue? I don't know, brother Crowe, it might be important. . . Or what I meant to say is there might be treasure. Even a weapon that might lead to the lamenting of the women. . ."

I'm confused, what was in the secret compartment?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

None of you have checked the secret compartment. This is driving Maurice crazy, because Crowe won't let him explore it.

"Can't we just take a little peek?" The mimic waves his tentacles in the direction of the pillar.

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