Revvy Bitterleaf
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A wide field of shattered weapons, barrow mounds, and mass graves surrounds the city of Absalom, a vast plain known as the Cairnlands.
Rising from the war-torn earth like the grasping arms of the dead are countless siege castles, towers, and fortresses constructed over the millennia by would-be warlords who tried to take the great city and inevitably failed. Like forgot ten monuments to failed conquerors, the siege castles of Absalom beckon the brave, the fearless, and the foolish with the promise of adventure and untold treasures, ever ready to create heroes or to entomb the fallen.
Revvy Bitterleaf
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Yesterday you've all were hanging out in a bar somewhere in Absolom, the center of the world. It was getting late and all the other people present were passed out on the floor..you being dwarfs and made from hardier stock were the only ones left conscious when a red haired dwarf with an eye-patch and a pegleg walked in the bar.
"Howdy laddies, good to see so many fine dwarfs here. I was just tourin' the Cairnlands when I noticed a minor quake split open one of the towers...part of the wall fell right off!. It be open for 'xploring now. I'd go meself..but I got this bum leg He knocks on his wooden leg. "But you fine dwarfs should have no problem getting there and seeing what's inside. Just remember to buy old one-eye a drink when you get back and tell 'em the story of what went on inside. Oh..and with old one-eye..I be meanin' meself laddies.
You all looked at each other and decide to get your stuff together and move out after getting direction from the peglegged dwarf.
Elliot Feardwarf
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"Hey, old one-eye, nice to meet you. What happened to your eye? My name is Elliot Feardwarf, I'm from the Mindspin Mountains and I'm here to meet some interesting people and I'm looking for a chance to extend my fighter skills in an adventure outside of Absalom!"
Elliot is a young dwarf who just finished his fighter training. He left the Mindspin Mountains to find glory (and collect treasures of course).
Kalaron Boulderstep
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Dotting first. Will put up this warpriest stat block up soon.
Sickly
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Are we supposed to know this dwarf fellow? Is he a pathfinder? Not sure why he's telling us where to go.
In the back of the tavern, a pale dwarf with stringy hair sits quietly. He would almost escape notice, except for the frequent coughing and sniffling sounds.
Its hard to tell, but you wonder if he might be ill... the other patrons clearly have wondered the same thing, and there's a small no-man's zone around the chair in which he sits, as if no one wants to get too close to find out if he's contagious.
He says very little, seeming to try to avoid getting noticed. He wears a battered breastplate, and a vast array of weaponry spring from various storage places on his person, though one gets a sense its more out of indecisiveness or perhaps compensation, then an actual need for, or desire to use them.
"Name's Sickly." He offers, when introduction are eventually made. "From up near Kravenkus." He suddenly starts coughing. It goes on for a while before getting under control. His breath comes in wheezes as he adds, mumbling, "The coal mines're hard on the lungs."
Revvy Bitterleaf
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Think classical mysterious stranger in a tavern. Why do those guys ever tell you anything? ;) You might have seen him around before, for the story it doesn't matter..he's not in the story at all..but I thought it might be nicer then just start you out in front of the tower and to tell you: roll initiative. At least it give some reason why you would all be together and heading there.
"Ah..the story of how I lost me eye..it will send shiver down your back laddie..but it would take to long for me to properly tell it to ya all. You might want to hurry to the Fort..if you wait too long someone else might beat you to it..and take out the treasure that be inside."
Glorin Too-Tall
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One of the dwarves still standing in the bar, though... was not a dwarf. However, despite his tall frame, well over six feet, the human--slender for a dwarf, but stocky for a human--still wore a proud, long beard, carefully groomed and braided to show his clan. His axe proudly worn on his back--no, not an axe, an urgrosh--and the runes along the edge of his breastplate demonstrated that this man was as proud a dwarf as any.
"Split open, you say? Aye, you rarely see quality construction these days, but the passing of time does far less than the passing of neglect. What say you, brethren? Up for a nighttime adventure?"
Clandelve Hammerhand
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A fine dwarven specimen finished a mug of ale. He was perhaps the finest example of a dwarf to ever grace this tavern. His beard was oiled and well-kempt, with elaborate braids and clasps. He stroked its luxurious brown hair as he considered One-eye's tale.
"Clandelve Hammerhand, at your service," he said. It was obvious he did not lack for self confidence. And why should he, when he was such an outstanding dwarf. "An I could do with stretchin' me legs...especially if'n some gold might be involved. If we find anything worth mention, you'll 'ave yerself a finder's fee of the finest dwarven ale this tavern offers, most certain."
Kalaron Boulderstep
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He was old, his beard white as snow but his eyes dark grey like the stormclouds are still alert.
Finishing his tankard, he moves slowly to the one-eyed dwarf.
"Harken to your tale, It be good with ale. I am Kalaron Boulderstep from the Clan Boulderstep, Warpriest of Angradd. Speak now and we as dwarfs will hear out kin."
Revvy Bitterleaf
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Everyone ready to head out?
The one-eyes man gives you directions on how to get there and tells you to hurry. Others might have seen the results of the quake as well and could be on the way to explore the tower as well.
As you move out of the city you walk through wide field of shattered weapons, barrow mounds, and mass graves surrounds the city of Absalom, a vast plain known as the Cairnlands.
Rising from the war-torn earth like the grasping arms of the dead are countless siege castles, towers, and fortresses constructed over the millennia by would-be warlords who tried to take the great city and inevitably failed. Like forgot ten monuments to failed conquerors, the siege castles of Absalom beckon the brave, the fearless, and the foolish with the promise of adventure and untold treasures, ever ready to create heroes or to entomb the fallen.
From a distance you see;
The ruined siege castle now being called the Fallen Fortress rises out of the churned earth of the Cairnlands. No doors or windows mar the otherwise smooth expanse of the tower’s walls. The tower is quatrefoil in plan; its eastern wing has largely collapsed, exposing the interior floors to the open air. Only the topmost level seems whole, though its eastern portion hangs precariously over the mountain of rubble left by the collapse. At ground level, the rubble frames a gaping hole in the side of the building that provides access to the tower’s darkened interior.
The tower stands 80 feet tall and its exterior walls seem to be amazingly smooth.
Sickly
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Sickly follows along with the others, mostly quiet, but seemingly happy to be allowed to come along.
His breath seems far more labored then it should as they stop to examine the fortress from a distance.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
"Not dwarven." He observes, somewhat unnecessarily, wiping his nose absently on one sleeve.
As they approach, he'll keep an eye out for signs of recent activity in the area, going in or coming out of the tower.
Survival: 1d20 + 6 ⇒ (2) + 6 = 8
Revvy Bitterleaf
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as you approach the tower you see a few of the dogs come dangerously close to you. The look starving and growl at you before rushing towards you.
Init Sickly: 1d20 + 2 ⇒ (19) + 2 = 21
Init Elliot: 1d20 + 2 ⇒ (9) + 2 = 11
Init Kalaron: 1d20 + 0 ⇒ (12) + 0 = 12
Init Clandelve: 1d20 + 0 ⇒ (17) + 0 = 17
Init Glorin: 1d20 + 2 ⇒ (17) + 2 = 19
Dog: 1d20 + 1 ⇒ (2) + 1 = 3
Map is up at the top of the page, the blue square is Kalaron since he doesn't have a picture yet. If the map doesn't work for someone, please let me know.
Also Clandelve seems to be missing character info but he said he would't be a around a lot till monday..so he will most likely stay out of this combat for a bit..since I cant NPC him in without stats
init
You guys
Dogs (if they make it that far)
Sickly
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Heh, the big issue is going to be all those slow dwarves!
Sickly, quick to defend his new friends, moves forward and attempts to take out the nearest canine with reach, so the others can get to the farther one. He circles around to the right as he does so.
Simple move, and attack
Melee power attack: 1d20 + 4 ⇒ (18) + 4 = 22, for 2d6 + 9 ⇒ (4, 2) + 9 = 15 damage.
Elliot Feardwarf
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Elliot takes his crossbow while getting closer to the dogs. He shoots a bolt at the dog farther away.
Attack Light Crossbow: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 ⇒ 3
Glorin Too-Tall
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Glorin pulls out his urgrosh and steps forward, planting the axe end against his foot and extending the spear outward. "Come on, then, I'm waiting!"
Draw urgrosh, move forward, not engaging, then bracing.
Kalaron Boulderstep
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Blue picture is fine for me.
Kalaron moves forward and prepares to swing wit his axe.
"Aye a doggie and not much of a boggie."
Readied Swing 1d20 + 4 ⇒ (2) + 4 = 61d12 + 4 ⇒ (9) + 4 = 13
Revvy Bitterleaf
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The dogs sees so many tasty treats move close to him 1k2g3s: 1d3 ⇒ 1 and decides to try to take a bit out of Kalaron, who take a swing at it before it can even try to close it's jaws..but he misses Bite attack: 1d20 + 2 ⇒ (3) + 2 = 5 ..as does the dog in return.
init
you guys
Maybe the dog (if he survives for that long)
Damage dog: 3
Glorin Too-Tall
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Glorin, realizing that there was no reason to wait, steps up and attacks.
5' step and full attack
Axe Attack: 1d20 + 4 ⇒ (1) + 4 = 5 Axe Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Spear Attack: 1d20 + 4 ⇒ (20) + 4 = 24 Spear Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Confirm Spear Crit: 1d20 + 4 ⇒ (6) + 4 = 10 Crit Damage: 2d6 + 8 ⇒ (5, 4) + 8 = 17
Kalaron Boulderstep
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"Fine Swing you have there." Kalaron compliments Glorin.
Sickly
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"Probably diseased." Sickly observes unhappily, as he looks at the dead dog for a moment.
He then turns his attention to the keep with the others. "That does not look stable at all." He adds, stating the obvious.
Anything interesting to note from here? Can you get to the upper floor from down below (rope perhaps?) or are the only immediate entrances the doors past the rubble?
Revvy Bitterleaf
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You think you could climb to the top, although it's going to be very difficult. If you have a rope that's over 80ft you could use that to help you reach the top. There's actually part of the first floor wall missing as well and the rubble is high enough for you to climb to a hole on the first floor with relative ease (still a pretty difficult climb check, but easier then going for the top). Easy way in is just walking through the gaping hole at ground level.
Revvy Bitterleaf
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Elliot makes it to the first floor.
He's in the crumbling remains of a room that now serves as an open landing for doors in the northwest and southwest walls.
(Edit - small alteration, ground floor and the next level are now side by side in the first map..still trying out what works best for maps in pbp)
Elliot Feardwarf
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Elliot makes knots in his 50ft rope, wraps it around the biggest crumble rock he can find puts it down for his fellowers. Then he shouts:
"I can see two doors leading further into the tower from here. Do you want me to come down again? Should we search the ground floor first?"
Sickly
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Ha, yay for not going in the front door!
How many 'floors' does it look like this keep has?
Inspired by the climbing skills of Elliot, Sickly will clamber up after him, wheezing as he goes, but seeming to know what he's doing regardless of his breathing difficulties.
Climb: 1d20 + 8 - 3 ⇒ (13) + 8 - 3 = 18
He stops to take a breather at the top after he does so, slightly winded, then stands guard while Elliot knots and ties a rope for the others, offering his grappling hook if there's nothing solid to tie it too.
GM: I right clicked on the 2nd map, and selected Order->Send To Back. Else everyone's tokens will disappear underneath it when/if they move them over. Should be fine now.
Revvy Bitterleaf
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The tower is 80ft tall and the first floor is 15ft up. If all the other floors are the same height, then including the top and the ground floor there's going to 5 "floors"
@Sickly, thanks..I thought I did, but I was trying some stuff in multiple files yesterday..I might have forgotten to do that for that one.
Sickly makes it up to the second floor with a lot of wheezing, but no actual problems and helps with getting a rope ready so everyone else will have an easier time climbing up.
Kalaron Boulderstep
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Kalaron makes his way up.....painfully slowly, failing many times before finally making his way up.
Climb 1d20 - 4 ⇒ (4) - 4 = 0
Climb 1d20 - 4 ⇒ (6) - 4 = 2
Climb 1d20 - 4 ⇒ (20) - 4 = 16
"Not such a young dwarf after all these decades....." he wheezes.
Kalaron Boulderstep
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Still breathing heavily.
Kalaron asks the next question.
"So.....We ready to move on?"
Revvy Bitterleaf
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As Sickly studies the surroundings he notices;
-The floor here seems stable (for now..no telling what another earth quake might do)
-There are some footprints in the dust in front of the NW door, just barely visible after a few dwarfs have started to move around in the room
-The SW door seems trapped with something, but Sickly doesn't hear anything on the other side.
Elliot Feardwarf
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Elliot looks at the footprints on the floor. "Let's see what we have here."
Survival: 1d20 + 5 ⇒ (16) + 5 = 21
"The footprints here seem to be reptilian."
Glorin Too-Tall
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"Won't be a moment, gents!" Glorin calls back, as he grabs the rope and heads on up.
Climb: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10
Climb: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
Climb: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15
Clandelve Hammerhand
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Clandelve could tell this structure was entirely unstable. "Las' thing we want is t' fall through this floor. Obviously not dwarven construction, or it would've endured like the stone itself!" he said. He stepped carefully, testing part of his weight on each board before committing his full weight.
Probably human-made, he thought sourly with a side-long glance at Glorin.
Glad to be able to see in the dark, Clandelve looked for any exits to this landing, or any other signs of trouble.
perception: 1d20 + 6 ⇒ (19) + 6 = 25
surivval: 1d20 + 1 ⇒ (2) + 1 = 3
Sickly
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Survival: 1d20 + 6 ⇒ (13) + 6 = 19
Sickly looks over Elliot's shoulder as the later points out the reptilian tracks, nodding slightly.
Reptilian like small kobolds? Or larger?
"Whatever they are, looks like they may have rigged something on this door." He mutters, sniffling slightly, indicating the southwestern door.