[PFS - PbP Game Day 2] #2-21: The Dalsine Affair (Inactive)

Game Master StephNyan


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The Exchange

Male male human fighter (brawler) 1 (HP 19/19) | AC 19 | T15 | FF 14| CMB +3 | CMD 18 | FORT+4 | REF +4 | WILL -1| PERCEPT +0 | INIT +4 | move 30 F/2 brawler

Once the last cultist is through, chilly will go down the hatch. As he saw what happens if you jump, he will climb down. (Lol)


Pardon, Race. Missed that you used withdraw. That means you're currently at 7/12 HP, and have 6 nonlethal damage. Please update this in the info below your name.

Jorus waits for everyone else to go into the basement before he descends. While the militia members focus their attacks on Muesello, everyone climbs down the hatch. Muesello withdraws to the hatch, closes it, and casts arcane lock on the trapdoor.

Anyone who remains in the basement for more than a few moments hears the militia members arguing in loud voices about how to open the hatch. A short time later, the sound of axes trying to cut through the hatch cover can be heard. Nothing is heard from Muesello.

Combat's over. I decided to move this up a bit for the sake of the game's pace, because the militia would focus on Muesello anyway.

Sczarni

Male Male Human Oracle/1 (HP -10/9 | AC:20 | T:13 | FF:17 | CMB: 3 | CMD:13 | Fort:+2 | Ref:+3 | Will:+1 | Init:+3 | Perc: -1 | Speed 20)

Oric casts cure light wounds on Race as soon as he gets to the basement. Do you do avg heals or should I roll for the healing?
He then returns to encouraging the cultists to move down to the catacombs.
Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

Race smiles gratefully at Oric. "Didn't look so far down from up there."


@Oric: Roll for healing.

The cultists follow the party members down into the catacombs.

Sczarni

Male Male Human Oracle/1 (HP -10/9 | AC:20 | T:13 | FF:17 | CMB: 3 | CMD:13 | Fort:+2 | Ref:+3 | Will:+1 | Init:+3 | Perc: -1 | Speed 20)

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

The Exchange

Male male human fighter (brawler) 1 (HP 19/19) | AC 19 | T15 | FF 14| CMB +3 | CMD 18 | FORT+4 | REF +4 | WILL -1| PERCEPT +0 | INIT +4 | move 30 F/2 brawler

If needed, chilly light a torch.

Grand Lodge

Male Tiefling Rogue / 1 | HP: 10/10 | AC 16 {13 tch/13 FF} | Init +7 | Speed 30' | Fort +2 / Reflex +5 / Will +1 | CMB +1 / CMD 14 | Perception +5

"Which way do we go to get out of here?"

Grand Lodge

Female Kyton-Spawn Female Teifling Arcanist/1 (HP 8/8 | AC:12 | T:12 | FF:10 | CMB: 2 | CMD:14 | Fort:+2 | Ref:+2 | Will:+1 | Init:+2 | Perc: +5 | Speed 30) Arcanist 1

Shael prepares her remaining spend spend the coming combat, quietly confident in her ability to Hal the militia again if needed.

Sczarni

Male Male Human Oracle/1 (HP -10/9 | AC:20 | T:13 | FF:17 | CMB: 3 | CMD:13 | Fort:+2 | Ref:+3 | Will:+1 | Init:+3 | Perc: -1 | Speed 20)

Oric will cast light on morning star and hold it up as a torch.
I take it none knows these tunnels. Either way we need to get going.

Grand Lodge

Half-elf Ranger(Trapper)-1 HP: 11/11 | AC: 18 (T-13 FF-14) | CMB: +3 CMD: 16 | Perception: +8 |Fort: +3 Ref: +4 Will: +2

"I'll take point, traps are a specialty of mine." Horus offers while drawing a chakram from his belt.

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

"He said something about pulling a lever we would find once we got down here. Anybody see a lever?"

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

"Welcome to the catacombs Dawnflower Blossoms. I know you receive significant support from people in Qadira, and oversee regular shipments to and from Katheer. We were hoping one of you wise and knowledgeable Sarenites would know your way around the catacombs. Could you please assist us on the proper direction to take? We need to leave this area quickly before the guards come down."

diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20

The Exchange

Male male human fighter (brawler) 1 (HP 19/19) | AC 19 | T15 | FF 14| CMB +3 | CMD 18 | FORT+4 | REF +4 | WILL -1| PERCEPT +0 | INIT +4 | move 30 F/2 brawler

Chilly looks for the lever mentioned.

perception: 1d20 + 0 ⇒ (16) + 0 = 16


As venture-captain Muesello promised, there is a lever a few feet down the hallway. Pulling it triggers the stairway to collapse with a reverberating rumble, filling the chamber with dust, but sealing off the way up. The party's only way to leave is through the catacombs, and the only ones who know how to navigate them are the surviving members of the Dawnflower Blossoms.

The old woman, who's now reunited with her husband, steps up. "My name's Charito," she says, "and this is my husband Marcian."

Charito points out the other cultists as she names them. Including Charito there are five human women. The others are named Ionnia, Nellina, Pasara, and Xene. There are also two halfling women named Piria and Sophone. The other three cultists, including Marcian, are human men. The two other men are named Narces and Theodric, Narces being the one who did not get where to go earlier.

Charito and Marcian are both quite old, but the other cultists are all either young adults or adults. Mort notices the fair Ionnia's looking at him. When Mort turns to look at her, Ionnia blushes and quickly turns her eyes elsewhere.

Grand Lodge

Male Tiefling Rogue / 1 | HP: 10/10 | AC 16 {13 tch/13 FF} | Init +7 | Speed 30' | Fort +2 / Reflex +5 / Will +1 | CMB +1 / CMD 14 | Perception +5

Mort walks over to Ionnia, gently grabs her hand and kneels at the same time. He says, "Oh to deny me the privilege of looking into your eyes sorrows me greatly fair lady. And your eyes tell me everything but your name."

Bluff: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

Female Kyton-Spawn Female Teifling Arcanist/1 (HP 8/8 | AC:12 | T:12 | FF:10 | CMB: 2 | CMD:14 | Fort:+2 | Ref:+2 | Will:+1 | Init:+2 | Perc: +5 | Speed 30) Arcanist 1

Shael's seething rage nearly surfaced when she heard Mort again try to woo a woman at the worst possible time. By Golarion I should have aimed at him as well. She chuckled loudly before saying to no one in particular. "I remember Mort saying the same to Charito a moment ago. Must be embarrassing to say the same line Twice~" With a smirk on her face, and her seething anger extinguished for now, she moves over to Charito and Marcian then ready to continue onward.

She puts on her best face as she approaches the elder members of the Cultist group. Speaking politely as she was eager to get away from more conflict and plan a counter attack... "I assume you are the leaders of this group and as so I must apologize for the brutish way we pushed you forward. But we could not allow Musello's sacrifice to be in vain if some of you were captured. More to the point how do we move on from here?"

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

Just wondering if my diplomacy roll had an effect on them giving us directions or not.

Grand Lodge

Male Tiefling Rogue / 1 | HP: 10/10 | AC 16 {13 tch/13 FF} | Init +7 | Speed 30' | Fort +2 / Reflex +5 / Will +1 | CMB +1 / CMD 14 | Perception +5

Knowledge Local about the area we are in.: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

Male Tiefling Rogue / 1 | HP: 10/10 | AC 16 {13 tch/13 FF} | Init +7 | Speed 30' | Fort +2 / Reflex +5 / Will +1 | CMB +1 / CMD 14 | Perception +5
Shael Nomensteia wrote:
She chuckled loudly before saying to no one in particular. [b][smaller]"I remember Mort saying the same to Charito a moment ago. Must be embarrassing to say the same line Twice~"

"Don't be jealous because you're not getting any of this attention." Mort tells Shael as he rubs his chest in a loving manner.

Grand Lodge

Female Kyton-Spawn Female Teifling Arcanist/1 (HP 8/8 | AC:12 | T:12 | FF:10 | CMB: 2 | CMD:14 | Fort:+2 | Ref:+2 | Will:+1 | Init:+2 | Perc: +5 | Speed 30) Arcanist 1

Missed that you rolled up above, sorry Mary~

While waiting for Mary to get a response from the leaders of the cultists she barely glances at Mort before she starts to laugh again. His antics were very amusing. "Your desperation is cute~ What other tricks can you perform?"

Sczarni

Male Male Human Oracle/1 (HP -10/9 | AC:20 | T:13 | FF:17 | CMB: 3 | CMD:13 | Fort:+2 | Ref:+3 | Will:+1 | Init:+3 | Perc: -1 | Speed 20)

Oric will move to the end (farthest from the collapsed stairs) of the line and see what lays beyond.
Perception: 1d20 - 1 ⇒ (2) - 1 = 1 As oblivious as ever it seems.
As he goes he reaches into his pocket and pulls out his journal scribbling some notes and flipping back and forth cross referencing anything he may have learned about these tunnels.
Knowledge(Local): 1d20 + 7 ⇒ (11) + 7 = 18
Knowledge(History): 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

Female Kyton-Spawn Female Teifling Arcanist/1 (HP 8/8 | AC:12 | T:12 | FF:10 | CMB: 2 | CMD:14 | Fort:+2 | Ref:+2 | Will:+1 | Init:+2 | Perc: +5 | Speed 30) Arcanist 1

K-Arcana: 1d20 + 7 ⇒ (2) + 7 = 9
K-Religion: 1d20 + 7 ⇒ (3) + 7 = 10

Despite her playful banter with Mort Shael was ever the professional and searched her memory for anything useful about this undercity she found herself in...


Her cheeks turning an even deeper red Ionnia answers Mort. "I'm Ionnia. May I know you name too, kind rescuer?"

"Oh, did he?" Charito asks Shael with a grin that makes the old woman's face look like it has even more rimples, "Well it's the skin, you know. Marcian always says I'm as beautiful as the day we met."

"She is," Marcian says, making a sad face when Charito doesn't see it.

Charito turns to Mary to reply. "Sorry dear, I almost forgot you had said something. The catacombs are old tunnels and connected rooms buried centuries or even millennia ago. Sarenites like us have used the catacombs for centuries to meet in secret and to move around the city undetected. It’s not the safest place, as we’ve encountered criminals and dangerous creatures down here from time to time, but I don’t think we have a better choice at the moment. The Porthmos Militia has likely alerted the other city guards to us. I doubt the streets are any safer at the moment. I think we can find our way to the Vault, although I’m not familiar with this particular part of the catacombs. Xene, Sophone, that possible?”

"I think so," Xene replies, and Sophone nods her head to confirm it.

"Then I think that's what we should do," Charito says, "Up to the Vaults of Sarenrae!"

Xene and Sophone lead the party and other cultists through the catacombs. They navigate the catacombs from memory, often counseling one another privately when unsure which way to go. More than once they double back after reaching a dead end, evidence that their knowledge of the tunnel systems is not perfect.

The catacombs twist and turn, the passages ranging in width from narrow five-foot crawlspaces to massive twentyfoot avenues. The walls and floors vary in material from rough-hewn stone to cobblestone to moldering wooden boardwalks. The current stone passage spans a width of twentyfeet and features dozens of smaller, five- and ten-foot-wide, round tunnels branching off every few yards. The air is dry and still.

Oric:
The worship of Sarenrae has been illegal in Taldor since the Great Purge of 4528 ar. The degree to which her followers are persecuted has waxed and waned over the last 200 years. Sarenrae worship is much more common outside of Taldor’s major urban centers (Cassomir and Oppara), and away from the xenophobic southern border region (which includes the city of Zimar).

The catacombs of Oppara are a mix of ancient sewer lines, natural caves, and old city streets and buildings buried centuries or even millennia ago. The ground beneath the city is literally honeycombed by countless tunnels and chambers. The catacombs have been used throughout Oppara’s history as a meeting place for secret organizations. Oppara was supposedly founded over 6,000 years ago by the last descendants of ancient Azlant, and its catacombs are said to contain a few deep ruins dating back to this time.

Perception DC 15:
You notice a decrease in small vermin and an increase in cobwebs as you pass through the tunnel.

If you succeed on the above check, roll another Perception DC 15 to read this spoiler:
You notice a giant spider hiding in one of the 10-foot-wide side tunnels, just before it springs its attack.

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

perception: 1d20 + 4 ⇒ (10) + 4 = 14
perception: 1d20 + 4 ⇒ (5) + 4 = 9
on phone so just doing 2 rolls at once

The Exchange

Male male human fighter (brawler) 1 (HP 19/19) | AC 19 | T15 | FF 14| CMB +3 | CMD 18 | FORT+4 | REF +4 | WILL -1| PERCEPT +0 | INIT +4 | move 30 F/2 brawler

Chilly travels with one dagger in hand, and in the other hand is the torch

perception: 1d20 + 0 ⇒ (15) + 0 = 15

perception: 1d20 + 0 ⇒ (20) + 0 = 20

Beware a spider, and he's a big one

Sczarni

Male Male Human Oracle/1 (HP -10/9 | AC:20 | T:13 | FF:17 | CMB: 3 | CMD:13 | Fort:+2 | Ref:+3 | Will:+1 | Init:+3 | Perc: -1 | Speed 20)

Perception: 1d20 - 1 ⇒ (17) - 1 = 16
Perception: 1d20 - 1 ⇒ (3) - 1 = 2

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

Race turns and points his scimitar towards Chilly's warning.

Perception to see spider: 1d20 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Female Kyton-Spawn Female Teifling Arcanist/1 (HP 8/8 | AC:12 | T:12 | FF:10 | CMB: 2 | CMD:14 | Fort:+2 | Ref:+2 | Will:+1 | Init:+2 | Perc: +5 | Speed 30) Arcanist 1

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

She finishes her playful banter with Chariko before decending into the catacombs with the others.

Thanks to Chilly's warning she wasn't completely off guard and readied her crossbow to deal with the giant vermin. '

MA: Draw Crossbow

SA: (Readied Action) Fire Crossbow if Spider attacks 1d20 + 2 ⇒ (17) + 2 = 19
Damage? 1d8 ⇒ 7


Initiative rolls:
Chilly: 1d20 + 4 ⇒ (11) + 4 = 15
Jorus: 1d20 + 2 ⇒ (11) + 2 = 13
Mort: 1d20 + 7 ⇒ (11) + 7 = 18
Oric: 1d20 + 3 ⇒ (2) + 3 = 5
Race: 1d20 + 2 ⇒ (10) + 2 = 12
Shael: 1d20 + 2 ⇒ (19) + 2 = 21

Giant Spider: 1d20 + 3 ⇒ (19) + 3 = 22

A giant spider is hiding in one of the 10-foot-wide side tunnels. Thanks to Chilly's warning the party isn't caught by surprise when the spider leaps from its hidey-hole. The spider attacks Race, who easily shrugs the attack off.

Bite: 1d20 + 2 ⇒ (13) + 2 = 15 Damage: 1d6 ⇒ 6

Shael reacts quickly and fires her crossbow. Her bolt hits the spider's giant body.

Turn progression:
Chilly
Jorus
Mort
Oric
Race

Shael
Giant Spider -7 HP

Everyone but Shael may move.

New Map

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

Race's sword and shield briefly glow with a warm heavenly radiance, then flash as he strikes. Activate arcane strike

Scimitar: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Shield: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

AC drops to 17 after shield bash.

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

Initiative because I'm an easily forgotten soul: 1d20 + 5 ⇒ (15) + 5 = 20

Okay, I'm going to assume I can go. I feel bad, Steph doesn't roll for me :(
Mary steps closer to the spider and hit it with her heavy mace.

Heavy Mace: 1d20 + 3 ⇒ (17) + 3 = 20
Damage if hit: 1d10 + 3 ⇒ (2) + 3 = 5

MAP


@Mary: I copied the initiative rolls from last time, when you weren't included in the combat. It's fine that you moved.

The giant spider evades Race's scimitar, but Race's shield hits it. Mary steps closer and hits the spider with her mace.

Turn progression:
Chilly
Jorus

~Mary~
Mort
Oric

Race
Shael
Giant Spider -15 HP

Those in bold are up.

Sczarni

Male Male Human Oracle/1 (HP -10/9 | AC:20 | T:13 | FF:17 | CMB: 3 | CMD:13 | Fort:+2 | Ref:+3 | Will:+1 | Init:+3 | Perc: -1 | Speed 20)

With no room left to move in the hall Oric looks for an opening. If a space clears he steps forward and attacks.
Readied Attack Morningstar: 1d20 + 3 ⇒ (17) + 3 = 201d8 + 3 ⇒ (6) + 3 = 9
Any chance on a 5ft step back Race :)

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

If Oric makes it known he's waiting for Race to move, then he would oblige after his own attacks.

Grand Lodge

Half-elf Ranger(Trapper)-1 HP: 11/11 | AC: 18 (T-13 FF-14) | CMB: +3 CMD: 16 | Perception: +8 |Fort: +3 Ref: +4 Will: +2

Jorus launches a chakram at the giant spider.

Chakram attack:1d20 + 5 ⇒ (12) + 5 = 17
Damage:1d8 + 3 ⇒ (2) + 3 = 5

The Exchange

Male male human fighter (brawler) 1 (HP 19/19) | AC 19 | T15 | FF 14| CMB +3 | CMD 18 | FORT+4 | REF +4 | WILL -1| PERCEPT +0 | INIT +4 | move 30 F/2 brawler

Chilly drops his torch and sticks the spider.

dagger: 1d20 + 5 ⇒ (9) + 5 = 14

damage: 1d4 + 2 ⇒ (3) + 2 = 5


Jorus takes the spider down with his attack, and Chilly stabs it just to be safe.

Combat's over.

The party and cultists continue their way to the Vault. About an hour after the spider ambush, the party and Sarenite refugees reach a large cavern.

The Vault of Sarenrae

In the center of this large, natural cavern, easily more than forty feet in height, stands the ruin of a truly ancient temple constructed of chipped grey and white marble. Its domed roof collapsed long ago, but the structure is otherwise in remarkably good shape. Where doors must once have hung, a small campfire now burns, surrounded by piles of ragged but neatly folded bedding.

Seven people sit huddled around the small campfire to ward off the damp and cold of the cavern. As soon as they spot the approaching party, they pick up wooden clubs and leap to their feet suspiciously. Charito calls out, “Well met by moonlight, sisters and brothers, but soon the dawn will come!” Upon hearing the coded greeting, the cultists by the fire set down their weapons and welcome the party and their fellow Sarenites to the camp.

A slim man and redheaded human man named Akkuret steps up. Akkuret invites the new arrivals into the ancient temple, offering them seats in the recently constructed pews. The party is seated together, with Ionnia next to Mort. The other cultists also take seats, with Charito and Marcian on the first row. All are given food and wine, and while everyone is eating and drinking, Akkuret states that he wishes to discuss some new developments with the group. "You might have questions about what's been going on?"

Updated Map

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

Mary steps toward Akkuret. "Well, sure, we have lots of questions, but thank you for the food and beverages. We are lucky your group led us here. But, what do you do here? We were told that you helped smuggle a few items out of the city, but I think there seems to be more to it than just that."

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20

MAP

Grand Lodge

Female Kyton-Spawn Female Teifling Arcanist/1 (HP 8/8 | AC:12 | T:12 | FF:10 | CMB: 2 | CMD:14 | Fort:+2 | Ref:+2 | Will:+1 | Init:+2 | Perc: +5 | Speed 30) Arcanist 1

Shael sits down and elects to eat only soup and tea, especially if someone among the cultists is taking soup or tea from the same pot. She contemplated her questions.

"So why are you being hunted by the Taldan Militia? Who and why did they orchestrate the first violent raid? What is your connection with the society other then Musello? Where do the militia take prisoners to? How large is your organization and has other parts of it suffered similar raids? What is your groups primary mission?"

She asked each question and listens quietly as they are either answered or ignored be for asking the next item on her mind. Her demeanor was neutral, almost cold as she tried to piece together the events surroundj g the growing conflict.

The Exchange

Male male human fighter (brawler) 1 (HP 19/19) | AC 19 | T15 | FF 14| CMB +3 | CMD 18 | FORT+4 | REF +4 | WILL -1| PERCEPT +0 | INIT +4 | move 30 F/2 brawler

Chilly has a look around the area, noting exits and cover

Grand Lodge

Male Tiefling Rogue / 1 | HP: 10/10 | AC 16 {13 tch/13 FF} | Init +7 | Speed 30' | Fort +2 / Reflex +5 / Will +1 | CMB +1 / CMD 14 | Perception +5

Sense Motive to see if Ionnia is genuinely attracted to Mort or if she just feels close to him as her savior: 1d20 + 5 ⇒ (14) + 5 = 19

Mort will give Ionnia his name and start small talk about likes and dislikes and general conversation.

While in the camp, Mort will also ask, "How was Muesello helping you all out?"

Silver Crusade

Max HP: 40; Current HP: 27 AC: 21 (touch 13; FF 19); CMD: 18; F/R/W: +5/+3/+3 (+4 vs fear); Perc: +4; Initiative: 5;

Race figures enough people are bombarding the cultists with questions, so he enjoys himself with food and drink.


"We're here, because it's a safe place for us to hide," Akkuret explains, "A man by the name of Chalfon Dalsine is hunting us down. The reason? At first we thought the reason was purely our worship of Sarenrae. The worship of Sarenrae has been illegal in Taldor since the Great Purge of 4528 ar."

"It turns out that Chalfon Dalsine has been increasing his influence over the years. He has spies in many places, including the government, and works together with members of the Shadow Lodge. Dalsine’s true plan is to foment all-out war between the Pathfinder Society’s rival factions."

"Muesello regularly helped people smuggle things in or out of the city. We approached him, and asked him if he could smuggle us out of the city. Muesello was hesitant at first, but after several of our friends were killed he agreed. He even hired several Pathfinders to help him. my guess is that's you. Sadly, Dalsine realized what Muesello was up to, and sent the militia after Muesello. Your arrival here, without Muesello, tells me something went wrong..."

"Followers of Sarenrae are killed when captured. There have been multiple raids, and I'm not sure how many of us have survived. If the militia captures any of you, my guess is you would suffer several days of torture before you'd be released. Our goal is simply to survive, and be safe. Though I suspect Muesello intended to stop Dalsine's plan, and prevent an all-out war between the Pathfinder Society's rival factions."

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

"Do you know how he planned to get you out of the city? If you know his plan, perhaps we could still perform the task." Might be easier if I just convert them all to worshipers of Abadar, but I remember people trying to convince me to switch gods, and that didn't go over well.

Grand Lodge

Male Tiefling Rogue / 1 | HP: 10/10 | AC 16 {13 tch/13 FF} | Init +7 | Speed 30' | Fort +2 / Reflex +5 / Will +1 | CMB +1 / CMD 14 | Perception +5

knowledge local to get more info on Chalfon Dalsine: 1d20 + 7 ⇒ (11) + 7 = 18


"Honestly, I have no idea where exactly Muesello intended to go with us. I do know for sure Muesello intended to stop Chalfon Dalsine," Akkuret replies to Mary.

@Mort:
Ionnia does seem somewhat confused about her feelings. She feels close to Mort as her saviour, but she might also feel genuinely attracted to him.

Also, you may look at the Knowledge (Local) DC 15 spoiler below.

Knowledge (Local) DC 15 on Chalfon Dalsine:
Chalfon Dalsine is the third son of one of Taldor’s wealthiest senatorial families. Chalfon joined the Pathfinder Society, but was too lazy to finish his own tasks. Instead, he paid others to do them for him. When he became older Chalfon became to resent the Society, and left.

Knowledge (Local) DC 20 on Chalfon Dalsine:
Also read the previous spoiler.

Chalfon made contact with the Shadow Lodge, and has been working with them. He has many influential contacts, also in both the secretive Lion Blades (Taldor’s spy organization) and Oppara’s largest thieves’ guild, the Brotherhood of Silence.

Grand Lodge

Female Kyton-Spawn Female Teifling Arcanist/1 (HP 8/8 | AC:12 | T:12 | FF:10 | CMB: 2 | CMD:14 | Fort:+2 | Ref:+2 | Will:+1 | Init:+2 | Perc: +5 | Speed 30) Arcanist 1

Shael listens quietly, the sound of all out war was a startling one but Muesello being tortured made her quiver whether in disgust or excitement she was unsure. "Thank you for your insight Akkuret. However while you are content to wait while your allies suffer I am not. Since you have no information as to where someone would be taken to be tortured I think I will have to leave your fine shelter to find where they taken him. I am curious where you get all your information?"


"The city has many eyes," Akkuret states mysteriously, "and I can tell you much more about Chalfon Dalsine. It's important to know your enemy, is it not?"

Silver Crusade

Female Human Paladin (Divine Hunter)/2 (HP 18/18 | AC:20 | T:13 | FF:17 | CMB: 4 | CMD:17 | Fort:+7 | Ref:+6 | Will:+5 | Init:+5 | Perc: +5 | Speed 20)

"Yes, yes. My trainers made me quote it almost every day." In a somewhat sarcastic tone, Mary recites her teachings. "If you know your enemies and know yourself, you will not be imperiled in a hundred battles. If you do not know your enemies nor yourself, you will be imperiled in every single battle. So sayeth the great Iomedae."

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