PFS PBP Gameday 4 The City of Strangers—Part I: The Shadow Gambit (Inactive)

Game Master Vahanian 89

Map


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Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

"Goblins, sounds like your problem, pal." Azuk says, shaking his head. As he goes to turn around and leave, he almost runs into Warden, who is standing obstinately in his way.

"COMPLIANCE WITH PATHFINDER GROUP INITIATIVES IS MANDATORY," it bellows from somewhere deep in its hollow chest.

Sighing, the half-orc turns back around and wipes his hands down his face. "All right, all right. What else do you know about this leader? How many goblins are we talking about here?"

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

"Hey um... Dekar? Can I keep the hood?"


Deity, Benevolent or Malevolent that remains to be seen.

“Try not to die, Pathfinders. I like cashing in favors
that are owed to me.”
He says as you leave. His men put you back in the hoods and take you back into the city in another long cart ride. Taking the hoods off they give you directions to the theater.

Its late afternoon. Are there any purchases that you would like to make before the final fight?

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Nothing here; I'm ready to rock.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

I'd like to buy a CLW potion (50gp), 2 flasks of acid (2x10gp), and 1 flask of alchemist's fire (20gp). I'll be backup alchemist. Oh, and does he let me keep the hood?


Deity, Benevolent or Malevolent that remains to be seen.

No they dont. They are worth a lot of gold. Plus its society so you couldnt keep it anyway. I'll get the next map up later tonight.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Yeah, I know I wouldn't be able to keep if after the scenario. Was just hoping to land a dirty trick with one.

Silver Crusade

Hania is ready to go whenever everyone else is.

Silver Crusade

...For a marchand...Ti-jean is pretty peniless. he as a something to transform oil to alchemist fire but...

Silver Crusade

Shall we go?

-Posted with Wayfinder


Deity, Benevolent or Malevolent that remains to be seen.

Before you stands a run-down, wooden facade with the words Naderi Theater” painted across the top in faded letters. The painting of a young, pretty woman soaked to the bone with water and carrying a tiny dagger in one fist splashes across the front of the theater beneath the sign, though this mural is as faded as the lettering above. The ticket window is boarded up, the walls are covered in graffiti, and the doors are chained shut and have a sign that reads “Closed for renovation” nailed across them.

A perception or Disable device check please

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Warden steps forward and examines the door.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Disable Device: 1d20 + 4 ⇒ (19) + 4 = 23

Silver Crusade

disable +1 if trap: 1d20 + 8 ⇒ (4) + 8 = 12

-Posted with Wayfinder

Grand Lodge

Male Human
VITALS:
AC: 19, T: 14, FF: 15; HP: 11/11; F2, R:4, W:0; CMD 16; CMB +2; Init: +4 ; Perc:+1
Fighter 1
Skills:
Acrobatics +2, Diplomacy +2 (+4 vs. people from chosen country), Intimidate +2 (+4 vs. people from chosen country), Knowledge (dungeoneering,geography) +6, Perception +1, Survival +0 (+2)

"Do any of you believe this ruse about it being renovated? " he asks with a raised eyebrow

-Posted with Wayfinder

Silver Crusade

"heu...nadari... She's is the goddess of destructive romance, i think?" perception: 1d20 + 5 ⇒ (14) + 5 = 19

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Searlas in a hushed quick tone looks at the party and says "Everyone on your A game, if we found out about them I wouldn't be surprised if they knew we were coming.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23


Deity, Benevolent or Malevolent that remains to be seen.

You notice that the chains on the door aren't real and it looks like the door will just open.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Searlas begins speaking rapidly in a hushed tone. "Well well well... This may be most fortuitous. Illusory chains on the door... Such a simple way to keep people out. These folks may be easier to get the drop on than I thought. We should go in quietly, let Ti-Jean scout, I'll follow and keep on the lookout for more illusions. I need not speak or move to cast my spells so I shouldn't blow our cover. Once we find out foes we should be able to have the heavy hitters do their thing before they realize what hit them."

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Warden, sensing the illusory chains, shatters the silence with his booming baritone voice. "THERE ARE NO CHAINS. YOU ARE FREE TO ENTER. NO LOCAL OR UNIVERSAL LAWS WILL BE BROKEN DUE TO THIS TECHNICALITY."

Azuk covers his face with his hands and sighs.

Silver Crusade

1d20 + 8 ⇒ (10) + 8 = 18 stealth.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Searlas casts detect magic and keeps on the lookout for more illusion auras.

Spellcraft to identify illusion that made the chains: 1d20 + 8 ⇒ (20) + 8 = 28


Deity, Benevolent or Malevolent that remains to be seen.

They're not a spell they look like stage props.

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

"Who's first?" Azuk asks, looking up and down the road to make sure no guards are watching.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

"You see, these chains aren't really realistic looking. They aren't colored correctly... don't have the normal superficial damage from exposed chains. A clear sign of a silent image spell. As you can see, I can pass my ha..."

Searlas reaches out his hand to touch the chains and find that they are in fact physical. He turns back with a sheepish grin.

"Erm. As I was saying, they aren't colored correctly... they don't have the normal superficial damage from exposed chains. A clear sign of a poorly made replica, like a stage prop. Easily removed without breaking them. I believe Ti-Jean should lead the way and signal us at the first sign of trouble."

Grand Lodge

Male Human
VITALS:
AC: 19, T: 14, FF: 15; HP: 11/11; F2, R:4, W:0; CMD 16; CMB +2; Init: +4 ; Perc:+1
Fighter 1
Skills:
Acrobatics +2, Diplomacy +2 (+4 vs. people from chosen country), Intimidate +2 (+4 vs. people from chosen country), Knowledge (dungeoneering,geography) +6, Perception +1, Survival +0 (+2)

Harison looks at the warden. His eyes a bit unbelieving. Who would send such a thing on this kind of mission

-Posted with Wayfinder

Silver Crusade

So we are going in by stealth rather than just walking in? If so, I should hold back, for I do not sneak well. I do not in general approve of sneaking, but in this case I cannot object, for we are dealing with evil creatures who are without honor or beauty.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

"I don't think we really need to make this a stealth mission, however getting some up front intel from Ti-Jean would give us a better idea where to strike. We should make sure we get the drop on them and land a quick and decisive blow. Last time we were ambushed it almost didn't end well and I would hope we don't repeat that. We should probably hang back just a bit, but make sure we aren't too far from Ti-Jean. As soon as we know what we're dealing with, you, warden, and Harison run in and do what you do best. Beat up the bad guys. Azuk and I can follow on your heels and lay down suppressive spells. That is assuming Azuk doesn't turn and bolt as soon as Warden is occupied" Searlas finishes with a pointed stare at Azuk.

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Azuk shrugs. "He'd just find me again. It's inevitable. Like it or not, I'm here until the mission is over."

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

"Good. Lets make sure this evil Shadow Lodge is brought into the light."

Silver Crusade

Hania silently pulls out her sword and waits. She would prefer to redeem the goblins than fight them, but expects they will probably attack her, and is prepared to defend right from their evil.

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Searlas listens at the door and takes a quick peek around for guards, then removes the fake chains.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Deity, Benevolent or Malevolent that remains to be seen.

Ti sneaks in and when he gets a ways into the building suddenly chimes, bells and gongs begin to go off and you see a man on stage and 3 beetles (the goblins).

The man on the stage looks at you and begins to clap slowly, "“Vadoma failed to killed you, I see. I’ll have to take over.”

GM Stuff:
Stuff: 1d3 ⇒ 3

Init:

Init Azuk: 1d20 + 2 ⇒ (20) + 2 = 22
Init Searless: 1d20 + 1 ⇒ (10) + 1 = 11
Init Hania: 1d20 + 6 ⇒ (5) + 6 = 11
Init Warden: 1d20 + 1 ⇒ (17) + 1 = 18
Init Ti: 1d20 + 10 ⇒ (3) + 10 = 13
Init Harrison: 1d20 + 4 ⇒ (17) + 4 = 21
Init Gedulan: 1d20 + 1 ⇒ (8) + 1 = 9
Init BG: 1d20 + 6 ⇒ (17) + 6 = 23
Init BG 2: 1d20 ⇒ 10

Init
BG 1
Azuk
Warden
Harrison
Ti
Hania
Searless
BG 2
Gedulan

The man casts a spell and tells his beetles to attack.

Ass glitter falls around you I need a will save from everyone in the box. Not mind effecting.

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Azuk will save: 1d20 + 4 ⇒ (18) + 4 = 22
Warden will save: 1d20 + 2 ⇒ (13) + 2 = 15

If that effect is a stun or something, just disregard these actions.

Azuk taps Warden on the shoulder as he casts an arcane spell. "You're up, slugger."

Enlarge person.

As it thunders down the central aisle, the automaton doubles in size, its enormous metal feet shaking the floor.

"PREPARE FOR EXTERMINATION."

Warden readies an action to attack anything that gets within arm's reach.


Deity, Benevolent or Malevolent that remains to be seen.

Warden Fails the will save and is blind

Silver Crusade

will save: 1d20 - 1 ⇒ (6) - 1 = 5

uggh!

"If you surrender, evildoers, you will be shown mercy!"

(I don't think there's much Hania can do other than speak, considering that will save...)

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Warden only does a half move then. Do we get new Will saves at the end of our turns?

Grand Lodge

Male Human
VITALS:
AC: 19, T: 14, FF: 15; HP: 11/11; F2, R:4, W:0; CMD 16; CMB +2; Init: +4 ; Perc:+1
Fighter 1
Skills:
Acrobatics +2, Diplomacy +2 (+4 vs. people from chosen country), Intimidate +2 (+4 vs. people from chosen country), Knowledge (dungeoneering,geography) +6, Perception +1, Survival +0 (+2)

WS: 1d20 ⇒ 3

He groans as he covers his eyes. His eye were all dark. Magic was making him angry at this point!

full defence

-Posted with Wayfinder


Deity, Benevolent or Malevolent that remains to be seen.

Harison and Hania are also blind. Yes you do.

Silver Crusade

Second will save at end of turn: 1d20 - 1 ⇒ (12) - 1 = 11

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Will Save: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

I keep forgetting that enlarge person has a 1 round casting time. Warden stays near Azuk and readies his action to attack.

Warden will save: 1d20 + 2 ⇒ (17) + 2 = 19


Deity, Benevolent or Malevolent that remains to be seen.

The DC is 18.

Round 1
BG 1
Azuk
Warden
Harrison
Ti
Hania
Searless
BG 2
Gedulan

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

And for the rest of my turn other than my will save...

"Lets clear out the front line so we don't become overwhelmed. Keep an eye on the man on the stage for whatever he does next..."

He composes himself, focuses intently on the man on the stage, and his eyes glow with power as he casts Deja Vu.

"...he will feel compelled to repeat, even if impossible."

Silver Crusade

Ti-jean walks in the chair row using the cover they give to hide and do a sneak if an enemy comes close to him.

Stealth: 1d20 + 8 ⇒ (6) + 8 = 14

attack: 1d20 + 4 ⇒ (10) + 4 = 14

dommage: 1d6 + 1 ⇒ (3) + 1 = 4
sneak attack: 1d6 + 2 ⇒ (4) + 2 = 6


Deity, Benevolent or Malevolent that remains to be seen.

The bug move forward, seeming to be getting ready.
Its know planes on these things btw.

Round 1
BG 1
Azuk
Warden
Harrison
Ti
Hania
Searless
BG 2
Gedulan

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

knowledge (planes): 1d20 + 8 ⇒ (9) + 8 = 17

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

I thought Gedulan dropped out... he hasn't posted in the gameplay thread a month.


Deity, Benevolent or Malevolent that remains to be seen.

I gave him the option because he hadnt missed combat to continue but i guess he just dropped.

Perception: 1d20 + 0 ⇒ (11) + 0 = 11

The man on stage casts another spell.

Azuk Will save please

Round 2
BG 1
Party
BG 2

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Man, I gotta stop speaking up, gets me targeted by the boss bad guy! :)

Will save: 1d20 + 4 ⇒ (3) + 4 = 7 Typo, that's Azuk's will save bonus in there numerically, not his Spellcraft skill value.

Welp, GG. Can't make all the will saves, folks. I was wondering how he was targeting me, as I'd previously ducked behind the door outside, and I see now that someone moved me forward into the room. Thanks a lot, whoever made that executive decision for me. :)


Deity, Benevolent or Malevolent that remains to be seen.

You cast a spell. You dont know what the spell is. Still need the save

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