[PFS] GM Lithrac's Assault on the Wound (#5-24) (Inactive)

Game Master Cyril Corbaz


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Grand Lodge

A blast of cold wind—the biting chill of the Realm of the Mammoth Lords— rushes into the tent, ruffling scattered papers but not Marcos Farabellus. The Pathfinder Society’s Master of Swords stares intently at a map of the western Worldwound, eyeing wooden playing pieces placed at strategic locations.

“Quite a party we’ve started up here. Did you know they’re calling all this ruckus the Army of the Open Road?” Farabellus asks, never raising his eyes from the map laid out before him. “Well, now it looks like this army is finally ready to move on Jormurdun, the lost Sky Citadel of the dwarves.”

“In case you hadn’t heard, I’ve been appointed warmaster of this growing army of ours. The Decemvirate has politely asked me to knock on Jormurdun’s door and see who answers. The problem is, the walk there is going to take weeks and we know there’re some unwelcome residents already in the region.” Farabellus points to a group of crimson-stained wooden tokens at the north-western edge of the Worldwound that stand opposed to the tokens of the Society’s forces. “It looks like the Society’s latest adversaries, that deceitful cur Tancred Desimire and the two-faced former Venture-Captain Thurl, have assembled an expedition of their own—and positioned it right in our path.”

Slamming his fist down in a sudden movement that cracks the table, Farabellus sends wooden pieces flying about the tent’s interior. “I’m done with these two meddlers. The demonologist and the traitor are to be brought to justice. But first, we must reach Jormurdun before they do. To that end, I need your assistance in rallying our armies and getting us to the entrance of the Sky Citadel. All our senior agents are out in the field tracking Tancred and Thurl, so I’m promoting you to act as field commanders for the battles ahead. Our allies are waiting to meet with us. Any questions?”

Silver Crusade

Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

"Verily I do. What are we to do exactly?"

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Filios leans back onto two legs in the field chair that he occupies. His arms are crossed, and a smirk appears on his visage. he is tall and well-muscled for an elf, and a finely crafted Elven Curveblade and Composite Longbow are crossed in sheathes on his back.

Seems pretty simple. Lead the troops to the entrance. I'm in, and Master of Swords, thanks for the promotion.

He winks and nods at Marcos Farabellus.

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

A halfling in dapper cloth armor and messy dark hair balances a mithral dagger on his finger while leaning against a table off to the side in the tent. "Army of the Open Road?" he sneers, smirking at the name. "You expect me to lead an army? Seems something more suited for my dear brother. (Henry Flaxseed, if you've played with him) Turns out I've made some allies that have made the trip up to Mendev. I'll check in with them and see if they can hear me, even if they have trouble seeing me. Might be that stilts will do the trick...."

The halfling tosses his knife into the air, catches it, and slides it back into its sheath in one ceaseless motion. "Bartholomew Roberts Flaxseed, called 'Black Bart' by my dear loving brothers-I'm the black sheep of the family, you see-but just 'Bart' will do, if you don't mind."

He turns to the Venture-Captain, "Or will it be Commander Bart or Captain Bart or General Bart or something of that ilk after this? Boy, won't that just eat Henry up inside... me, the general of an army..."

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Pleased to meet you, Bart. Filios Philandril, at your service. I think Commander Bart has a nice ring to it.

Filios throws his head back and laughs heartily.

The Exchange

HP 57/59 | AC19 T11 FF19 | CMD 17 | F +7 R +4 W +10 | Init +0 | Perc +4

A dark-skinned Qadira woman, familiar to all present, stands in the tend with a look of grim determination painted on her face much like the warpaint painted on a kellid warrior.

Her usual bright orange and blue colors are accented with thick furs appropriate for this northern climate.

"Mas... err, Warmaster Farabellus..."

The woman stumbles a bit with her words, unused to the new title of the Society's master of swords.

"As I am sure you are well aware, I get around with the various agents of the Society and am well acquainted with many of the units outside in the camp."

Kyra takes a step back and pushes the tent open to gaze at the assembled armies.

"However, I am curious why we would need to engage these armies at all. Do we not already know the location at Jormurdun? Would it not be better for a small, elite unit to simply be dispatched to deal with Tancred and Thurl directly versus risk the loss of precious Society lives and the lives of our allies in a needless conflict?"

Kyra fidgets with her holy symbol a bit as she expresses her concern for wading into a needless conflict.

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

Kuraishimo nods, his breath icing over as it leaves his mouth.

"Ollysta Zadrian has dispatched me to help and as I always, I will do my best."

Grand Lodge

"As I've said, dear girl, our senior agents are already in the field looking for Desimire and the traitor Thurl. We need to wipe their armies that stand between us and Jormurdun - they are trying to beat us to it. Our goal isn't to sent one team of Pathfinders inside the Sky Citadel, but hundreds of teams. We need that access secured, and for that, we need you. Am I clear enough?"

Hoping for a polite silence, Farabellus continues.

Perhaps you have heard something about the Army of the Open road? Let's see.

Diplomacy or Knowledge (local) DC 15:
The Society has put together a massive host to march on the lost dwarven Sky Citadel of Jormurdun. Earning the nickname “the Army of the Open Road,” this force is composed of Society agents and allies from across the Inner Sea.

Diplomacy or Knowledge (local) DC 20:
Standing beside the Society are the crusaders of Mendev, consisting of mounted cavalry and trained battle priests. The dwarves of the Five Kingdoms Mountains have committed their siege weapons and hearty infantry after long negotiations with the Society. Both of these forces stand as the most loyal and largest non-Society factions in the Army of the Open Road.

Diplomacy or Knowledge (local) DC 25:
Marcos Farabellus was appointed warmaster of the army by unanimous decision. His role is to lead the greater efforts of the army in reaching Jormurdun, but he remains far from the frontline fighting to ensure his safety and direct the efforts of top agents in tracking Thurl and Tancred Desimire. Because of this, Farabellus has been searching for prestigious agents to act in his stead as the army meets the demonic forces of the Worldwound.

Diplomacy or Knowledge (local) DC 30:
Soldiers from the frontlines report that Tancred Desimire and former venture-captain Thurl have committed a force of fanatical cultists and demons to oppose the Army of the Open Road. Scouts have returned with descriptions of demonic horrors stitched together by Thurl, ready to be unleashed as the Society closes on Jormurdun.

"Follow me, the war council is gathering as we speak."

Farabellus brings you to a much larger tent amidst the Society’s encampment. Within stand rows of benches and a massive wooden table adorned with token-strewn maps like those in Farabellus’s tent. Dozens of people already mill about, moving to sit as Farabellus enters. The Master of Swords pays little heed to the other attendants as he gestures for you to take a seat at one of the front-row benches. Once you are all seated, Farabellus addresses the occupants.

“Friends and allies, I thank you all for coming to this most important of war councils. Our forces stand ready to march out from the Realm of the Mammoth Lords and into the treacherous terrain of the Worldwound, in search of Jormurdun. Know that this journey will not be easy, as dangerous enemies rest in our path.”

Warmaster Farabellus moves so all in attendance can see the map in the center of the chamber. Pointing at a group of tokens inscribed with demonic runes situated due east of the Society’s encampment, he continues. “Our first mission is to move out from this encampment and secure the region south of the Wolfcrags, where we know Jormurdun to be located. To ensure we are not flanked, we’ll need to destroy any enemy formations within the region around Silvershore, an abandoned town that the fiends are using as a base of operations.”

Knocking over demon-marked tokens with a wave of his arm, Farabellus haphazardly shoves the various tokens of the Society’s army into the region previously indicated. “With this region obtained, we’ll be well positioned to engage whatever Tancred and Thurl have waiting for us in the Wolfcrags. We’ll use the region around Silvershore as a forward command post and move north towards Jormurdun.”

“To ensure our success, I’m appointing my best agents as field commanders for the engagements to come. They’ll be leading our specialist units in crushing enemy resistance. They’ve not yet had a chance to select what units they’ll be leading directly, but I leave the decision in their hands. Please assist them by answering any questions you have about your formations and capabilities.” With a nod, Farabellus looks over the assembled room, “This is it, everyone. This is the day we find Jormurdun and make Tancred and Thurl pay for their many treacheries.”

With his speech complete, Farabellus walks over to you. "You should meet with the various leaders here, get familiar with them. Ultimately, you'll also have to decide which formation you'll personally lead into battle."

At this point, I'll let you decide which army you want to command (one each) for the first engagement. Whether you want to discuss tactics here (in character) or in the Discussion thread (out of character) is up to you. I'll wait for your decision."

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

Diplomacy: 1d20 + 9 ⇒ (4) + 9 = 13

After meeting with several of the leaders, with most of whom Bart has some sort of relationship, the halfling says, "So, it sounds like a solid plan. I think I'll stick with the elves. I speak their language, that should help me out."

Silver Crusade

Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

Diplo: 1d20 + 2 ⇒ (3) + 2 = 5

"I shall lead the Mammoth Riders then. They are strong and without fear."

Grand Lodge

The lakeside settlement of Silvershore was once a thriving fishing town. Silvershore had the lucrative privilege of supplying a massive, floating pleasure palace known as the House of Reflections that floated near the middle of the lake. Many believe that the House of Reflections has become haunted and extremely dangerous. Scouts report that Silvershore is now fortified and serves as an outpost for demons.

By capturing Silvershore, the Society will not only eliminate an enemy stronghold but also secure a defensible forward camp. It can use this camp for its march on Jormurdun through passes in the Wolfcrags to the north. Cultists and murderers loyal to Tancred Desimire teem throughout the area.

Silvershore Engagement map

Please note that due to the sequential nature of the mass combat rules, I'll edit the map myself, unlike regular battlemaps. However, you still have privileges to make comments if necessary.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10

I shall lead the Five Kings Pikeman Infantry. I have had dealings with the Dwarves of the Five Kings in the past, and I am certain that this will ease the thought of answering to an Elf.

Grand Lodge

As each of you takes command of your respective army, a sense of greatness empowers you. A mass of soldiers, wizards, siege weapons specialists ranging from Kyonin to far Rahadoum is amassed at your feet, ready to obey your orders but also looking up to you with impressive faith. Some of you may feel humbled by this, others will revel in this power. However, those personal feelings are short-lived, for you soon need to make a move into the Worldwound, hoping to catch the defenders of Silvershore unawares. The warhorn blows the charge!

Armies' initiative:

Titus's Mammoth Riders: 1d10 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Bart's Elven Uprooters: 1d10 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Kyra's Riftwardens: 1d10 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Filios's Five Kings Pike Infantry: 1d10 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Kuraishimo's Mendevian Warpriests: 1d10 + 1 + 7 ⇒ (5) + 1 + 7 = 13
Susan's Five Kings Siege Masters: 1d10 + 1 - 3 ⇒ (2) + 1 - 3 = 0
Cultists 1: 1d10 + 2 ⇒ (10) + 2 = 12
Cultists 2: 1d10 + 2 ⇒ (8) + 2 = 10
Cultists 3: 1d10 + 2 ⇒ (10) + 2 = 12
Cultists 4: 1d10 + 2 ⇒ (7) + 2 = 9
Cultists 5: 1d10 + 2 ⇒ (5) + 2 = 7
Cultists 6: 1d10 + 2 ⇒ (4) + 2 = 6
Tieflings: 1d10 + 2 ⇒ (2) + 2 = 4

Initiative order - Movement phase - day 1
>>>Kuraishimo
Cultists 1, 2, 3 & 4
Filios
Cultists 5
Titus
Cultists 6
Bart & Kyra
Tieflings
Kuraishimo can move his army!
We'll use the usual NW/N/NE/SW/S/SE code to indicate what direcion an army moves.

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

Kuraishimo moves his Warpriests into action, moving them to the NE and into the Worldwound.

Grand Lodge

The cultists sweep across the land with alacrity, eager to dip their war razors with fresh Mendevian blood. However, none manage to reach Kuraishimo's valiant warpriests yet.

Initiative order - Movement phase - day 1
Kuraishimo
Cultists 1, 2, 3 & 4
>>>Filios
Cultists 5
Titus
Cultists 6
Bart & Kyra
Tieflings
Filios can move his army!

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Filios urges the Dwarven Pikemen forward 1 hex to the SE.

Grand Lodge

The southernmost cultists head north, ready to meet Filios's troops in battle on the next day unless a mammoth charge halts them there and then.

Initiative order - Movement phase - day 1
Kuraishimo
Cultists 1, 2, 3 & 4
Filios
Cultists 5
>>>Titus
Cultists 6
Bart & Kyra
Tieflings
Titus can move his army! With a speed of 3, there should be a fight this day!

Silver Crusade

Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

Titus urges his warriors to move to battle!

Going southeast 3.

Grand Lodge

Do you mean SE, SE? That would bring you in battle with the 5th cultist army.

Silver Crusade

Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

Yes, that was the intent.

Grand Lodge

The last cultist army moves southwest, protecting the outer walls of Silvershore.

Initiative order - Movement phase - day 1
Kuraishimo
Cultists 1, 2, 3 & 4
Filios
Cultists 5
Titus
Cultists 6
>>>Bart & Kyra
Tieflings
Bart & Kyran can move their army!

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

N, NE

Bart leads his elves to the north, hoping to skirt between the House of Reflections and Sabertooth Vale to take on the cultists stationed in that area.

The Exchange

HP 57/59 | AC19 T11 FF19 | CMD 17 | F +7 R +4 W +10 | Init +0 | Perc +4

Kyra, seeing Titus urge his armies ahead into an imminent battle with the cultists, beseeches the Riftwardens to follow.

Following Titus into the conflict with cultist army #5.

Grand Lodge

As the armies move, a first clash of swords and spells takes places between an army of cultists bearing the unholy symbol of the demon lord Shax and Titus's Mammoth Riders, helped by Kyra's Riftwardens.

No battlefield modifiers apply here. Choice of tactics?

Cultists: Dirty Fighters: Your army uses trickery and unfair tactics to gain an advantage at the start of a battle. For one Melee phase this battle, its OM increases by 6. (After that Melee phase, the opposing army knows to be ready for such tricks.)

Silver Crusade

Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

I'll use Cavalry experts and go Defensive.

Grand Lodge

By the way Kyra, once you've chosen your tactic, you can already make an OM check for the ranged phase, since your Riftwardens are the only ones with ranged capacity this turn.

The Exchange

HP 57/59 | AC19 T11 FF19 | CMD 17 | F +7 R +4 W +10 | Init +0 | Perc +4

Kyra stands at the front of the assembled Riftwardens, sent to her after her many efforts in keeping many Pathfinders alive in their various missions into Rahadoum.

She wears a stern expression as she gestures ahead with her scimitar drawn.

"Use your spells! Hit them quick before they close!"

As the cultists aren't spellcasters, Kyra will have her army use Standard tactics.

OM (ranged): 1d20 + 9 ⇒ (19) + 9 = 28

And, as I'm sure it will be called for shortly... she'll have her army engage as Cautious as we get into the melee phase.

OM (melee): 1d20 + 9 ⇒ (8) + 9 = 17

Grand Lodge

Spells are flung from afar, and some cultists fall to the might of the Riftwardens. 14 damage sustained.
Morale check to avoid rout, DC 15: 1d20 + 2 ⇒ (11) + 2 = 13

Seeing that they're facing impossible odds against experienced spellcasters and huge mammoths, the cultists break ranks and flee! However, before they can get very far and regroup, the Riftwardens wipe them out utterly and completely.
The rules allow the enemy army a last "parting shot", which is enough to destroy the cultist army entirely. Well done!

The first day of battle ends with no casualty for the Army of the Open Road, whereas fear is instilled in the cultists' dark hearts.

Day 2 initiative:

Titus's Mammoth Riders: 1d10 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Bart's Elven Uprooters: 1d10 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Kyra's Riftwardens: 1d10 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Filios's Five Kings Pike Infantry: 1d10 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Kuraishimo's Mendevian Warpriests: 1d10 + 1 + 7 ⇒ (2) + 1 + 7 = 10
Cultists 1: 1d10 + 2 ⇒ (10) + 2 = 12
Cultists 2: 1d10 + 2 ⇒ (5) + 2 = 7
Cultists 3: 1d10 + 2 ⇒ (6) + 2 = 8
Cultists 4: 1d10 + 2 ⇒ (7) + 2 = 9
Cultists 6: 1d10 + 2 ⇒ (6) + 2 = 8
Tieflings: 1d10 + 2 ⇒ (1) + 2 = 3

The first army of cultists, disheartened by the quick defeat of their allies, withdraws to the northeast, seeking to regroup with two other incoming armies.

Day 2, Movement phase
Cultists 1 (NE, NE)
>>>Titus, Filios, Kuraishimo, Bart
Cultists 2, 3, 4, 6
Kyra
Tieflings
Everyone except Kyra can move their army!

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Filios moves the Pikemen 1 space NE

Forward, we have them scurrying before us!

Silver Crusade

Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

"Verily, let us battle!"

Move the Mammoth Riders Northeast so we can do battle again!

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

Kuraishimo will slowly move his Warpriests to the NE again.

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

NE, NE

Bart continues to circle his elves around to the north.

Grand Lodge

The armies of cultists move forward as well. One of their northern armies engages Bart's Elven Uprooters, whereas one of the southern ones charge the Riftwardens, expecting the spellcasters to meet in battle.

Day 2, Movement phase
Cultists 1
Titus, Filios, Kuraishimo, Bart
Cultists 2, 3, 4, 6
>>>Kyra
Tieflings
Kyra can move her army!

The Tieflings won't move this turn.

Kyra can move her army, then if she enters battle she can choose a tactic, make a ranged check (with a second one under spoiler in case history repeats itself), then choose a strategy and make a melee check.

Bart can choose a tactic, make a ranged check (with a second one under spoiler too), then choose a strategy and make a melee check.

Titus can choose a tactic, a strategy and make a melee check.

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

Standard strategy using sniper support (tactic)

Seeing the enemy army advancing, Bart orders a volley against the cultists!

ranged: 1d20 + 7 ⇒ (9) + 7 = 16

He then orders a small contingent of bowelves to stay up on the highground to snipe out the leaders of the cultists while the rest of the elves engage in melee.

melee with sniper support: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14

additional ranged:
ranged: 1d20 + 7 ⇒ (5) + 7 = 12

Silver Crusade

Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

Cavalry Experts and Defensive.

1d20 + 9 + 2 - 4 ⇒ (2) + 9 + 2 - 4 = 9

DV is 22

The Exchange

HP 57/59 | AC19 T11 FF19 | CMD 17 | F +7 R +4 W +10 | Init +0 | Perc +4

Kyra, hot off her recent victory alongside Titus, feels the rush of excitement coursing through her veins that no doubt coursed through her Qadiran forebears as they squared off in their repeated battles with Taldor.

"Riftwardens! To the northeast! Keep with the mammoths!"

Marching ahead another day, the Riftwardens crest a hill and charge down it alongside their mammoth-riding friends towards another group of demon-worshipping cultists.

Kyra herself loses herself in the charge, letting loose a Qadiran battlecry as she closes.

"Ayye-yaai-yaai-yeee!"

Tactics: standard:

OM (ranged): 1d20 + 9 ⇒ (16) + 9 = 25

Strategy: Cautious, setting DV to 21.

OM (melee): 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26

If the army routs:

Kyra, normally one to offer a fleeing foe quarter, is unable to convey her orders to the other Riftwardens, who target the retreating cultists with dozens of magics aimed at the destruction of evil.

OM (ranged): 1d20 + 9 ⇒ (15) + 9 = 24

Grand Lodge

Two battles take place this day: the second cultists' army faces Bart's Elven Uprooters, and the fourth cultists' army faces Kyra's Riftwardens and Titus's Mammoth Riders.

The Riftwarden spells inflict heavy losses on the cultist's side, causing many of them to fall before they even reached melee ranged. However, unlike the day before, the cultists press on to get their revenge on the Riftwardens. 11 damage sustained.

Likewise, the Elven Uprooters manage to bring down many cultists before the swords clang and the battle proper begins. 2 damage sustained

The cultists all seem to adopt a very offensive move, trying to take their opponent by surprise with sneaky manoeuvers.

Tactics for both cultists armies are Dirty Fighters (+6 OM in the first melee phase, then the "victim" unit is immune).

Strategy is Agressive (-2 DV, +2 OM) for both.

OM (Army 2 vs. Bart's Elven Uprooters: 1d20 + 3 + 6 + 2 ⇒ (5) + 3 + 6 + 2 = 16
OM (Army 4 vs. Kyra's Riftwardens: 1d20 + 3 + 6 + 2 ⇒ (8) + 3 + 6 + 2 = 19

Despite the element of surprise, most of the armies under your command remain miraculously unscathed. However, the same cannot be said for the cultists: the Riftwardens banish their dark souls into oblivion, causing the 4th army to fall apart completely. The Elven rangers barely manage to inflict damage in return, and even then, only because the cultists were so reckless in their approach. A volley falls down from the darkened skies, murdering a fair deal of cultists. 2 melee damage + 2 sniper support damage = 4 damage sustained.

Kyra and Titus are victorious in their battle, but Bart will need another melee phase to get rid of "his" cultists. Bart, you can state your tactics, strategy, and roll your melee. The cultists will switch from Agressive to Standard for Strategy, and use the Standard tactics.

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

Bart holds position with his elves, some of them still raining arrows down from above.

melee attack with sniper support: 1d20 + 7 ⇒ (20) + 7 = 27

Grand Lodge

OM: 1d20 + 3 ⇒ (18) + 3 = 21

The Elven Uprooters' aim gets much better in the next hour of battle, and their famed marksmanship allows them to wipe their enemy entirely! However this victory costs the ranger many lives. Cultists #2 is destroyed, but inflicts 5 damage to the Elven Uprooters.

Day 3 initiative:

Titus's Mammoth Riders: 1d10 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Bart's Elven Uprooters: 1d10 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Kyra's Riftwardens: 1d10 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Filios's Five Kings Pike Infantry: 1d10 + 1 + 1 ⇒ (9) + 1 + 1 = 11
Kuraishimo's Mendevian Warpriests: 1d10 + 1 + 7 ⇒ (8) + 1 + 7 = 16
Cultists 1: 1d10 + 2 ⇒ (9) + 2 = 11
Cultists 3: 1d10 + 2 ⇒ (7) + 2 = 9
Cultists 6: 1d10 + 2 ⇒ (6) + 2 = 8 Despite lesser modifier than Bart, I'll have them act in the same time as the other cultists since they can't possibly have any interaction with Bart's army.
Tieflings: 1d10 + 2 ⇒ (3) + 2 = 5

Another day dawns on the Worldwound border, ripe with promise of bloodshed.

Day 3 - Movement phase
>>>Kuraishimo, Titus, Filios
Cultists 1, 3 & 6
Bart, Kyra
Tieflings
Kuraishimo, Titus and Filios can move their armies!

Silver Crusade

Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

South to engage again!

The Exchange

HP 57/59 | AC19 T11 FF19 | CMD 17 | F +7 R +4 W +10 | Init +0 | Perc +4

You haven't called for it yet, but Titus will force an engagement to the south and Kyra will once again follow when her army's initiative comes up. I don't imagine posting this early affects Day 3 too much, except give you a chance to resolve the day quicker.

Kyra shields her eyes from the sunlight of blessed Sarenrae at the end of the second day before walking over to Titus astride one of the larger mammoths.

"Once again, the armies of good are victorious. Southward?"

As the warrior confirms, Kyra nods solemnly, reveling little in the work she is doing in the 'Wound and relays the command to the Riftwardens, who have proved lucky thus far in the battles.

Army Attacks:

This is for the end of the day when we engage...

Tactics: standard

OM (ranged): 1d20 + 9 ⇒ (15) + 9 = 24

Strategy: Cautious, setting DV to 21.

OM (melee): 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11

If the army routs:

OM (ranged): 1d20 + 9 ⇒ (16) + 9 = 25

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

Kuraishimo moves NE again.

Silver Crusade

Angelkin Spelleater 9 (HP 103/103; AC:24, T:13, FF:23; Fort:+11 Ref:+6 Will:+8; Init+7; Perc+9) (Effects:)

"Verily!"

Good idea on posting combat roles.

Defensive, Cavalry experts: 1d20 + 7 ⇒ (19) + 7 = 26

DV22

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

NE

Filios continues to urge his army forward.

Grand Lodge

Excellent point Kyra, thanks for being so proactive!

The cultists' armies charge into battle. The southernmost army will have to face the victors of the day-Titus and the seemingly invincible Riftwardens-while the northern armies each engage two armies that haven't seen much fighting yet-Filios's dwarves and Kuraishimo's crusaders.

Bart can move his army, though I think it will certainly engage Kuraishimo's opposing armies.

Everyone can state tactics, strategy, roll ranged if applicable, roll OM, plus an additional check under spoiler in case of rout. Titus and Kyra have already posted, so I'll already resolve their fight.

The Sixth cultist army is taken between the proverbial hammer and anvil, charges by mammoth riders as potent spells are flung to them. Enormous balls of flame roast the cultists, leaving only a handful alive for melee combat.
10 damage sustained

Tactics: Dirty fighters; Strategy: Agressive
OM vs. Riftwardens: 1d20 + 3 + 6 + 2 ⇒ (17) + 3 + 6 + 2 = 28
7 damage inflicted to the Riftwardens.

While the Riftwarden assume a defensive position - they don't manage to inflict much damage to their blood-crazed opponents. In fact, the cultists charge through the spellcasters' ranks like a knife in warm butter, hacking and slashing the Riftwarden's throats with their war razors. Luckily, a mighty horn is heard and Titus charges on a gigantic mammoth, followed by the whole Red Winter tribe. The onslaught is brutal, and the cultits are unable to reform ranks to sustain the charge-they're wiped out!
14 damage sustained, way enough to destroy that army entirely.

Filios, Kuraishimo (and Bart if applicable), you can state your intentions and roll your checks!

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

Yes, Bart will move south and engage the cultists.

"Volley!"

ranged: 1d20 + 7 ⇒ (3) + 7 = 10

Standard strategy, False Retreat

Bart leads his elves into the fray with Kuraishimo only to back out again, running from the cultists.

No attack this round but next round (if they're still alive) +6 OM and DV against them.

Silver Crusade

Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
Resources:
1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11

Eager for battle, Kurshimo will allow the Warpriests to take up an aggressive strategy as they augment their attacks with spells.

Melee: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18

DV = 18

Extra Melee?:

Melee: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21

Grand Lodge

Filios's pikemen move onto the cultists with various well-chosen (yet ultimately unsubtle) piques, trying to infuriate their enemies.
Morale, DC 15: 1d20 + 2 ⇒ (3) + 2 = 5 Failure! -2 OM/DV against Filios's pikemen for that turn.

Open once Filios has picked a strategy for this turn:
OM, Dirty Fighters, Agressive: 1d20 + 3 + 6 + 2 - 2 ⇒ (16) + 3 + 6 + 2 - 2 = 25

Kuraishimo, I'm guessing you're using standard tactics since you didn't mention anything? Also, Spellcasting (+2) has a *, which means it's already taken into account into your army's stats.

The elven rangers' opening volley is a complete failure, as the cultists move more quickly than anticipated and are able to raise makeshift shields against the rain of arrows. Seeing Bart's Uprooters retreat, the cultists turn their razor blades to Kuraishimo's Warpriests.
OM, Dirty Fighters, Agressive: 1d20 + 3 + 6 + 2 ⇒ (16) + 3 + 6 + 2 = 27
9 damage for Kuraishimo's Warpriests

The warpriests empower their great hammers with various spells, and are able to inflict some damage on the first assault. Cultists #3: 4 damage sustained from Kuraishimo's Warpriests.

Filios needs to post his strategy & OM roll(s) for turn 1, Kuraishimo and Bart can already proceed to turn 2 (strategy & OM roll(s)).

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

Standard strategy, finishing up false retreat tactic

Bart's elves draw the cultists out in their false retreat only to turn around with renewed energy!

OM: 1d20 + 7 + 6 ⇒ (9) + 7 + 6 = 22

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