GM Granta
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“I cannot let you take such risks and keep my honor. I know the witches treachery. Just last month they sent envoys to talk of trade, but as we were about to let them in, we were attacked by winter wolves, ice trolls, and a dozen Jadwiga soldiers.” He spits on the ground before continuing. “We slew enough of them to scare them off, but lost many good warriors. I just wished we had captured that Jadwiga witch while she was here, but she vanished into the night.”
“My warriors demand retribution. We will go with you, acting as your caravan guards. Once the time is right, we’ll attack. After that, you can continue on your way without the threat of the witches at your backs.”
Theophilus Flink
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This doesn't feel like the kind of thing that gets a caravan welcomed back.
Baphos I
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"Don't you think it would be more dangerous if we travel in a big group? It will be more notorious and provocative our presence. Anyway, I will do what my fellows decide."
Declan Darksky
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"My honor will not allow me to be forced to be part of your war. Now if, in the spirit of friendship, you were to request our aid, we, and the Pathfinder Society would be willing to do this. But only in the spirit of friendship."
Declan Darksky
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Declan looks around. His hands remain away from his weapons as he continues on as if this situation is no big thing. "I see what the problem is. You think we are weak. The thing is, battle master, we are strong. We will treat you with respect, we will help you with your vendetta, but only as allies, not as pawns. We can be powerful allies, if the respect we give is returned in kind."
1d20 + 5 ⇒ (11) + 5 = 16
If they do attack, Declan will cast Vanish and move to get behind the battle master.
Baphos I
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"Fellow, we are not helping your enemies, but we have our own mission. We can't enter in war with enemies we don't know. We are here not to fight, but because your men asked us. We don't want to fight with you. We could help, but our priority is other than a war. How many men will you send with us? They must understand, we will fight just in case it is necessary to accomplish our mission."
Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21
GM Granta
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Halvor seems unswayed by Declan's argument, but is eventually convinced by the tiny halfling. "We will accompany you, and see the truth of Dalun. If they indeed desire peace, perhaps we can trade with them." He offers you two potions of resist energy (cold). "Please accept these gifts, and stay with us as honored guests. In the morning, we will all travel to Dalun and speak with their leader."
Theophilus Flink
|
At some point over the night if they're not too closely guarded, Theophilus is going to try to sneak out of whatever lodgings they're given, and listen in on some conversations to try to get the mood of the camp.
Stealth: 1d20 + 8 ⇒ (20) + 8 = 28
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Baphos I
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Baphos takes one potion and says "Thanks, sir. We better rest to get ready for our trip. I will keep this potion just in case we need it in our journey. Other fellow, take the other. Thanks again.
Baphos sleeps as soon as possible, using his winter blanket, and early in the morning gets ready to continue the travel.
Declan Darksky
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Declan takes the other potion. "Your friendship will be rewarded." He will spend their time there trying to get to know the natives better. Obviously, he did not understand them as he thought he did.
GM Granta
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The journey to Dalun is uneventful and short. Stone cliffs mark the border of Irrisen on the northern bank. Chill winds send flurries of snow over the edge, landing in the river and on the grassy bank of the southern shore where maple trees fight the icy doom of Irrisen’s endless winter. A long, narrow cart path winds its way up the side of the cliff from the docks to Dalun’s iron gates.
As you approach the gate and Halvor sees its weak defenses, his face turns red and knuckles go white around the haft of his weapon, ”To approach in peace, after all the witches have done . . .” He looks at his men, whose rage is even less controlled, then looks at the Pathfinders.
Theophilus Flink
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Sense Motive: 1d20 + 1 ⇒ (20) + 1 = 21
This idiot is gonna get us all killed, and isn't gonna get us any closer to the.. the.. Sky Key! Nice words aren't gonna do it, He turns to Slamu, You okay trying the other kind, Gills?
Big Slamu
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That's racist! =P
Slamu catches Flink's meaning and steps in front of the angered barbarian. He cracks the knuckles on his huge fists and flexes his bulging guns a little.
"Listen Halvor, you agreed to give peace a chance before you start hacking everything to pieces. If you're gunna go back on your word you're just asking for a sidewalk slam."
Intimidate: 1d20 + 4 ⇒ (20) + 4 = 24
Baphos I
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Baphos smiles and says: "Are you sure you wanna die? I have no problem with that." Baphos seems confident standing behind of Slamu. "Big fellow, I am with you."
Aid Intimidate: 1d20 + 4 ⇒ (5) + 4 = 9
GM Granta
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@Theophilus: If you are in the presence of NPCs and do not want them to hear what you say, please do something to prevent them from hearing. Technically, Halvor just heard everything you said about him.
Halvor clearly understands the threat in Slamu's words and gestures, and quickly agrees to stand by his earlier decision. After a few minutes of questioning, the guards let you into the city.
The grey stone buildings of Dalun stand huddled together, as if the stonework was attempting to withstand the cold. Snowy cobblestone streets lead to a tall white spire in the center of town, its sharp point piercing the blue sky; an icy sheen covers the surface, glistening in the muted sunlight.
Colorfully dressed merchants stand out against the blue, grey and white clothing worn by the citizens of Irrisen, who trot through the white cobblestone streets with immediacy. The occasional ice troll lumbers along, giving non-Jadwiga humans a disdainful snarl.
As you enter the town, Haltani speaks up, ”There are several prominent merchants who might be able to help you, but I would speak to the jeweler Alexei Kartov first. Dalun also has ore, furs and witch-tree seeds in abundance.”
“I have business of my own, but after you conclude your affairs, I suggest asking Baroness Nadya for permission to travel farther north into her lands. And please give her my good wishes.”
Theophilus Flink
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Sorry, that was supposed to be a whispered aside to the Big Guy, but I didn't add narration to make that clear. But if he heard Theophilus call him an idiot... It won't be the first time Theophilus has made a mistake about whether or not someone can hear him
Well hey, let the guide guide. I'm all for visiting a jeweler. Theophilus nervously eyes a troll, He's not a troll jeweler or anything, right?
GM Granta
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@Baphos: You don't see anything of note.
It takes a little while and some help, but you eventually find Alexei Kartov in his shop. The elderly man puts away a cloth covered in gems as you enter, "I don't often get so many shoppers at once. Are you perhaps looking to commission matching daggers for your band of adventurers?"
Theophilus Flink
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Weird I swear I didn't see an update for this thread until today.
Theophilus looks around the store more like he's casing the place than shopping, but he's quick to get down to brass tacks once he starts dealing. It's a whirlwind of offers both personal and professional, proposed buyouts (that he has no way to back), and a thinly veiled discussion of the difficulties involved in avoiding Jadwiga tariffs.
I dunno if this is really what Captain Benarry had in mind, but I'm not gonna waste the opportunity
Profession (Merchant) to negotiate for the party: 1d20 + 5 ⇒ (13) + 5 = 18
Profession (Merchant) to try to recruit Alexei to the Exchange (DC 16): 1d20 + 5 ⇒ (8) + 5 = 13
Stealth to identify a valuable business prospect for himself (DC 16): 1d20 + 8 ⇒ (9) + 8 = 17
Declan Darksky
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Declan takes time to look over the wares on display. Trying to get an idea of the proprietor's skill.
"Daggers? No, I prefer something more functional than fancy when it comes to such things."
Appraise: 1d20 + 7 ⇒ (6) + 7 = 13
Diplomacy: 1d20 + 5 ⇒ (11) + 5 = 16
Baphos I
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"Good jeweler, what is your name? By the way, I am Baphos. Do you have something special or magical?"
Baphos smiles warmly. Baphos, can you imagine to be friend of a jeweler in this freezing place.
Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24
GM Granta
|
Theophilus gets the feeling that Alexei doesn't quite trust him, but the jeweler eventually warms up to Baphos, "I don't specifically deal in enchanted gems, but many of my fine jewels have become the medium for a wizard's spells." He holds up a ruby-studded cloak clasp to Declan, "Would this be functional enough for you, good sir?"
After a short conversation filled with haggling, you eventually leave with what feels like a fair number of ice diamonds. Finding Baroness Nadya turns out to be rather easy. She is outside her palace, seated in an ice garden. Every plant, tree, bird, bench, and fountain is intricately sculpted out of ice. By magic or alchemy, the ice even displays the full range of vibrant colors one normally expects in a garden.
A group of guards stand watch, and demand that you lay down your weapons. "How dare you enter the Baroness' presence uninvited!"
Theophilus Flink
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We'd never dream of it! Can you invite us in? Or should we talk to someone in the garden about that instead?
Baphos I
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"Thanks, Jeweler. I don't need fine jewels right now. I think it is best to continue our journey." Baphos smiles again at the jeweler and leaves the store.
I couldn't understand. Did the jeweler give us a free ruby-studded cloak clasp?
Baphos smiles and raises his hands to show that he is not holding weapons in his hands. "Easy, easy, fellows. We are not here to fight. I have no weapons in my hands. We just need to talk to the Baroness Nadya."
Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20
Declan Darksky
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Declan admires the cloak but begs off purchasing the garment.
Declan looks surprised at the guard's proclamation. Then he removes his weapon belt. "Of course. I've been traveling and it has come to sit so lightly upon my hip I did not even realize it was there." He hands over his weapons or lays them nearby as instructed. "Now if it pleases her, we would like to speak with the beautiful baroness."
Diplomacy to Aid Baphos: 1d20 + 5 ⇒ (2) + 5 = 7
Theophilus Flink
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Theophilus whispers to the group, As if giving me what I want makes me shut up.
Declan Darksky
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Declan comes to within a polite distance of the baroness. "Normally I would give some cheesy compliment about how beautiful you are but, being this close to your radiant presence, I find myself at a loss for words. Now that I've said that, I am sure that you have even heard that one before too."
Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25
Theophilus Flink
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See I say that and I just get slapped. With a warrant. For my execution.
Declan Darksky
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"What I want changed the moment I gazed upon your beauty." Declan smiles his most winning smile. **Nervously clears throat** "But that is not why I'm here or why we've interrupted your ruminations. My name is Declan. My companions and I are members of the Pathfinder Society. We're here to ask for your permission to travel further inland to a ruin once called Naldak's Point to investigate historical rumors. Can we have your blessing?"
Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24
GM Granta
|
The Baroness smiles and laughs at Declan, "Dear child, be careful what you wish for." She scribbles a travel permit on some parchment and hands it to you, "Stay within 5 miles of Dalun, and return to the city within 3 days. If you wish for a longer exploration, perhaps things can be negotiated."
Any purchases before you leave Dalun?
GM Granta
|
I'm assuming no more purchases.
The Baroness turns away from Baphos and back to her garden, "My guards may be willing to offer guidance if you are unfamiliar with the dangers of Irrisen."
Haltani meets up with you just outside of Dalun, ”I didn’t find any information about the place you seek, but was able to narrow things down a little. It is most likely north-by-northeast of Dalun, and at least three hours away.”
Haltani’s help provides a +4 circumstance bonus to Survival checks to find Naldak’s Point. Everyone please roll 4 Fortitude saves vs. the cold.
Big Slamu
|
Did we make any progress toward halting the hostilities between Halvor and the witches?
Fort: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Fort: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Fort: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Fort: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Theophilus Flink
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Fortitude: 1d20 + 5 + 5 ⇒ (2) + 5 + 5 = 12
Fortitude: 1d20 + 5 + 5 ⇒ (7) + 5 + 5 = 17
Fortitude: 1d20 + 5 + 5 ⇒ (10) + 5 + 5 = 20
Desna save me from this witched up cold. Freezing my damned everything off...
I think your intimidate to prevent him from launching an attack took care of that...
Baphos I
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Fort vs cold + Outfit: 1d20 + 4 + 5 ⇒ (12) + 4 + 5 = 21
Fort vs cold + Outfit: 1d20 + 4 + 5 ⇒ (13) + 4 + 5 = 22
Fort vs cold + Outfit: 1d20 + 4 + 5 ⇒ (17) + 4 + 5 = 26
Fort vs cold + Outfit: 1d20 + 4 + 5 ⇒ (20) + 4 + 5 = 29
Baphos keeps in silence during the trip.
Declan Darksky
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Fort: 1d20 + 1 + 5 ⇒ (19) + 1 + 5 = 25 include cold weather outfit.
Fort: 1d20 + 1 + 5 ⇒ (7) + 1 + 5 = 13 include cold weather outfit.
Fort: 1d20 + 1 + 5 ⇒ (15) + 1 + 5 = 21 include cold weather outfit.
Fort: 1d20 + 1 + 5 ⇒ (6) + 1 + 5 = 12 include cold weather outfit.
Declan doesn't seem to notice the cold. "If Baphos hadn't horned in I'd be a baron by now. Next time Big Slamu gets to be my wingman."
GM Granta
|
Nonlethal Cold (Theo): 2d6 ⇒ (3, 4) = 7
Nonlethal Cold (Declan): 2d6 ⇒ (2, 4) = 6
All damage is nonlethal and cannot be healed until you warm up.
After three hours of aimlessly wandering, you find no sign of Naldak's Point, and only Baphos manages to resist the weather completely.
Another round of saves vs. cold, and I STRONGLY suggest you roll Survival to find your way.
Big Slamu
|
What were we doing for the last three hours?
Edit: Apparently this is a game where the players wander aimlessly if we don't specifically make checks.
Fortitude: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Survival (if nobody is else rolling, if someone has a higher modifier Slamu will roll to aid): 10 + 3 + 4 = 17 Plus potential aids.
Aid Roll: 1d20 + 3 + 4 ⇒ (5) + 3 + 4 = 12
Theophilus Flink
|
Theophilus is starting to feel pleasantly warm...
Fortitude: 1d20 + 5 + 5 ⇒ (5) + 5 + 5 = 15
Survival to Aid: 1d20 + 1 + 4 ⇒ (7) + 1 + 4 = 12
Edited to account for Big Slamu's catch of the day
Declan Darksky
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Survival Aid Other: 1d20 + 1 + 4 ⇒ (7) + 1 + 4 = 12
Fort: 1d20 + 1 + 5 ⇒ (18) + 1 + 5 = 24
Declan was following Haltani for a time, but after a while, he thought he should try to help in finding their destination.