PFS: First Steps (Sep-Oct 2014) (Inactive)

Game Master R D


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Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

I should probably go after Opal, too. If she drops either of them, I would want to target the other.

Silver Crusade

Opal, if you target Deandre, it would splash Dydimus. You should still roll your attack if you aim for a square because a 1 always misses.

The Exchange

Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts

Okay. I think I will target the wall spot next to Deandre, and hope they fail their reflex saves.
I really don't want to hit Dydimus with the splash.
Bomb Throw: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Silver Crusade

What's the DC of the reflex save?

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Looks like is should be DC 13

Silver Crusade

1d20 ⇒ 20
1d20 ⇒ 8

Ledford looks extremely woozy!

Caranthir, Alek, Cinderpaw.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

I'm hoping that means Ledford is staggered, in which case I don't think he's as big a threat to us as the cleric. I'm going to aim for her and hope we can take her out before she kills us all!.

Caranthir carefully aims an arrow at the cleric and fires.

Attack rapid fire: 1d20 + 7 ⇒ (10) + 7 = 17for damage: 1d8 + 1 ⇒ (6) + 1 = 7

Silver Crusade

Caranthir strikes true! Deandre screams and spits curses at the party.

The Exchange

Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts

Sorry I didn't write down the bomb reflex save. Book says "The DC of this save is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier." Does the 1/2 round up to 1, or stay 0 because I'm only level 1? My Int Mod is 3. Not that it matters RIGHT now, but I will need to know for future if it rounds up or down.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

You always round down unless the text says otherwise.

The Exchange

Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts

Awesome. That's what I thought. Thanks.

Silver Crusade

Alek, Cinderpaw

Silver Crusade

Alek and Cinderpaw delay. Ledford charges Cinderpaw. Charge, Power Attack: 1d20 + 4 + 2 - 1 ⇒ (12) + 4 + 2 - 1 = 17, 1d10 + 4 + 3 ⇒ (2) + 4 + 3 = 9 Then he falls over.

Deadndre charges Opal. Charge: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5.

The party is up.

The Exchange

Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts

Does that mean she failed her charge? I don't think I realized you had to roll to charge.

Grand Lodge

Male Ulfen 3rd Hunter | HP 24/24 | AC 18 | T 12 | FF 17 | CMD 16 | Fort + 5 | Ref +4 | Will +3 | Init +1 | Perc +8 | AF: 3/3 | Spells: 1st - 4/4 | Cinder | HP 16/22 | AC 20 | T 13 | FF 17 | CMD 18 | Fort +5 | Ref +5 | Will +2 | Perc +6 | AF - Bull

Website Maintenance kept me from posting last night. From 9pm on every time I tried to make a post I kept getting the angry goblins.... Incoming post.

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

@ Opal, I'm pretty sure that was the Attack roll she received as part of her charge.
So Ledford is down right? You didn't mean Cinderpaw (though I think she is down too)

Silver Crusade

If Cinderpaw was already down, then Ledford charged Alek.

Either way, the only remaining enemy is Deandre with 5 HP.

Grand Lodge

Male Ulfen 3rd Hunter | HP 24/24 | AC 18 | T 12 | FF 17 | CMD 16 | Fort + 5 | Ref +4 | Will +3 | Init +1 | Perc +8 | AF: 3/3 | Spells: 1st - 4/4 | Cinder | HP 16/22 | AC 20 | T 13 | FF 17 | CMD 18 | Fort +5 | Ref +5 | Will +2 | Perc +6 | AF - Bull

Ledford dropped Cinderpaw to -2 HP... jerk... Poor puppy, must kill evil cleric so I can heal my buddy...

Alek steps over the buddy of Ledford and with a scream, slashes his axe at the cleric! [b]"Die witch![/dice]

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Cindpaw's Stabilization: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19

Silver Crusade

And Deandre has been vanquished!

Hurry and heal people!

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Stabilize DC 10: 1d20 + 2 - 9 ⇒ (18) + 2 - 9 = 11
WooHoo! looks like we are all stable. Just let me know how many charges get used off my wand to get everyone up and walking.

Grand Lodge

Male Ulfen 3rd Hunter | HP 24/24 | AC 18 | T 12 | FF 17 | CMD 16 | Fort + 5 | Ref +4 | Will +3 | Init +1 | Perc +8 | AF: 3/3 | Spells: 1st - 4/4 | Cinder | HP 16/22 | AC 20 | T 13 | FF 17 | CMD 18 | Fort +5 | Ref +5 | Will +2 | Perc +6 | AF - Bull

Alek will use one two charges to heal Cinderpaw.

Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2 Stinkin' lousy 1's...
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6

After his companions are brought back from the brink of death, Alek quickly uses Sir Dydimus' wand to heal up Cinderpaw's wounds. He hugs the wolf as he limps up to his feet and begins licking Alek's face. "I'm sorry, my friend!"

He looks around at his battered companions. "That was too close for my comfort. Who were these people? Why did they attack us?"

Silver Crusade

They were a new band of thugs. They saw that Pathfinders always walk around with cool stuff. So they wanted to rob you guys. Will post more later.

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Doesn't matter who uses the wand so:
Sir Dydimus: -9/10
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Sir Dydimus: 2/10


Van: -1/8
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Van: 8/8


So that is a total of 7 charges used this fight

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Wow! That was CLOSE! The last encounter is brutal with the channel negative energy. The only way to really get around that would be to have our own cleric countering negative each round with positive, or to take her out faster (but that's hard in the mist!). Crazy! Well done everyone! Fun group to adventure with, with a special hat tip to the amazing Dydimus! Great DMing, Eagleaktig! Looking forward to more!

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Thanks! I'm glad he didn't Die!
I'll get started on The Confirmation soon

Silver Crusade

Thanks. In truth, Deandre's tactics say that she tries to engage in melee. But, with everyone packed in a narrow alley, and the obscuring mist blocking her too, the only option she has left is to channel. :-( Better than getting crit by the halfling barbarian, though! :-)

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Without doubt!

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Thanks for the healing, Dydimus.

The gnome wakes up with a start, punching the air around him, "Hey, whoa, what happened? The afterlife smells like garbage. Oh wait, ok."

Silver Crusade

LOL!

At the end of the day, Venture-Captain Ambrus Valsin thanks you for carrying out his tasks, and assures you that not every mission for the Pathfinder Society involves running errands about Absalom.

"Oh, and on your way out could you please drop my recycle bin off at the corner for pick-up. Thanks."

I will have chronicle sheets ready for you in a few days. Feel free to PM me if you like. I will definitely PM you all with links to your sheets.

Thank you, one and all, for a fun game! :-)

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Very fun! I look forward to anything else you are running!

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Caranthir, are you joining us for The Confirmation?

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Unfortunately I've already run Confirmation with Caranthir. Is this the next one that you are running, Eagleaktig? I think I needed Confirmation with Harrow, but not with Caranthir. I do have another character that needs Confirmation, though.

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

I"ll be running it, with a twist. I posted the link to the discussion thread in the the discussion thread of this game. You are more than welcome to bring anyone you want.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

For some reason I hadn't been receiving any notification of the discussion thread...weird. I'd love to come! I have a level 1 human fighter named Telos who needs one last mission to get to level 2. If that works, I'm in!

Grand Lodge

Male Ulfen 3rd Hunter | HP 24/24 | AC 18 | T 12 | FF 17 | CMD 16 | Fort + 5 | Ref +4 | Will +3 | Init +1 | Perc +8 | AF: 3/3 | Spells: 1st - 4/4 | Cinder | HP 16/22 | AC 20 | T 13 | FF 17 | CMD 18 | Fort +5 | Ref +5 | Will +2 | Perc +6 | AF - Bull

I concur, this was an excellent game. I enjoyed all the characters and the silly twist you put on the scenario, Engleaktig! Looking forward the Confirmation and to buying Alek a Wand of CLW....

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Sound good to me!

Silver Crusade

Pick up your chronicle sheets here.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

All looked great...thanks, Engleaktig!

Silver Crusade

We have 2 spots open for Godsmouth Heresy.

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