GM Engleaktig
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LOL! :-) Rolling for Van per page 34 of the Guide to Pathfinder Society Organized Play...
Awesomeness: 1d20 + 2 ⇒ (18) + 2 = 20
The snake pauses, shakes its head back and forth, flicks its tongue twice and hisses.
Van Potter
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"He's willing to call it even if we get him a rat and a girlfriend." Van explains matter-of-factly to the group, then hisses some more.
"Agreed, let us see what's in the basket with you first though. Us humans are stuck in this room."
Caranthir Silverhand
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"Any interest in that exchange, Opal?" Caranthir asks his fellow elf in a rare glimpse of humor.
"I'm also fresh out of rats," he adds.
Sir Dydimus
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Dydimus stares dumbfounded at the Gnome for a while,
Uhhh......a what?
GM Engleaktig
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ROFL! :-) The halfling is caught in a rare moment when he doesn't know what to say! LOL!
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@Opal. Sorry I missed your post where you said you moved onto the next chest.
This smooth, red lacquered chest looks devious. The solid metal plate surrounding the gaping keyhole pulses with glowing amber runes.
____________________________________________________________
@Van
Van Potter
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Van nods gravely to the viper and looks into the basket, all the while hoping this snake wasn't a big liar like all the other snakes he's heard about.
Van Potter
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"Try this one," Van hands the rune-etched key to whoever is standing nearby, hisses at the snake once more, and closes the lid over the snake's head.
"Rest in the basket until we can find a way out, then I'll find you a rat and a gal."
GM Engleaktig
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This smooth, red lacquered chest looks devious. The solid metal plate surrounding the gaping keyhole pulses with glowing amber runes. When this key is placed within the keyhole of the red lacquered chest, the chest opens without the key needing to be turned.
Opal's Perception check: 1d20 + 7 ⇒ (1) + 7 = 8
When this chest is opened, Opal can feel that the opened lid triggered... something...
A series of mechanical sounds follow--the sounds of clicks and pulley wheels spinning emanate from hidden spaces. The sounds start behind the chest, continue through the floor, climb up the wall, and even across a portion of the ceiling!
A small, golden key pops out from a slit in the 15-foot-high ceiling. It is suspended 6 inches down from the ceiling.
Caranthir Silverhand
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"Any suggestions on how to obtain the key?" Caranthir asks.
"Magical means of retrieval seem the most obvious. Otherwise, we will need to climb up there somehow."
Where the key is suspended, is there anything obvious holding it up there? String? Or magically suspended?
perception: 1d20 + 3 ⇒ (2) + 3 = 5
Caranthir Silverhand
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"Perhaps this might work," Caranthir says as he draws an arrow, takes careful aim at the string, and fires.
Attack: 1d20 + 7 ⇒ (10) + 7 = 17 for damage: 1d8 + 1 ⇒ (2) + 1 = 3
Van Potter
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While Caranthir retrieves the key, Van stares at the basket intently as he tries to recall the closet exotic pet store in Absalom.
Alek Stormcrow
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Just as Alek prepares to strike the snake hiding within the basket he suddenly stops when Van starts speaking with the creature. He listens intently and nods to the gnome when he handles the situation with ease. "Well done, Van. Most impressive."
Cinderpaw becomes bored and lays down on the floor, watching Alek closely and occasionally sniffing the air; however, when Opal turns the key the wolf jumps up and perks his ears up as he follows the sounds behind the wall with his head...
Alek stares up at the key, dangling from the ceiling. "So, we have opened one chest, determined the other is an illusion. We now have two keys and a solid hunk of metal... Also, perhaps rather than attempting to shooting down the key how about this? We move the table to directly underneath the key, I stand on the table, and then one of you stands upon my shoulders and I'll hoist you up to retrieve the key?"
Alek is 6'4" and the strongest of the group. He could easily lift any of you up to stand on his shoulders. Perhaps one of the elf's since they are taller? Worst case, we hoist Dydimus up and he jumps up there lol!
Sir Dydimus
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Sir Dydimus sits a top the table swinging his legs and humming to himself. every once in a while you can hear him mutters something like so bored... this isn't adventuring
Opal-Alchy
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We haven't located the map yet, and there is only one more place it might be.
Moves up to the steel cube and looks from the keyhole to the key, Does it go in there, or is that our key to get out?
Opal-Alchy
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Let us try this jeweled key in this steel cube. If it doesn't work, we can try the gold key.
Attempting the jeweled key in the steel cube.
I think I am still holding it.
Dagger ready in case anything pops out.
Disable Device: 1d20 + 7 ⇒ (6) + 7 = 13
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
and just in case it is useful, Sleight of Hand: 1d20 + 7 ⇒ (7) + 7 = 14
Alek Stormcrow
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And Alek has the key from the acid trap, which Sir Dydimus selflessly retrieved. lol
Sir Dydimus
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That is totally not my fault!
GM Engleaktig
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The Copper Banded Chest was an illusion.
The rune etched key from the viper basket opened the Red Lacquered chest which clicked and released the gold key from the ceiling.
The jeweled key from the acid jar crumbled to dust when used in the steel chest.
You have yet to try either the scepter key from inside the red lacquered chest, or the gold key from the ceiling. The scepter key is too big for the steel chest.
So... Let's say you eventually try the gold key in the steel chest.
Opal Perception Check: 1d20 + 7 ⇒ (7) + 7 = 14
Just as Opal is ready to turn the key, she notices that it seems to be trapped! Something will happen when the clasp mechanism of the chest is released/opened/unlocked.
Caranthir Silverhand
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Caranthir watches in anticipation, enjoying the puzzles immensely.
perception: 1d20 + 3 ⇒ (20) + 3 = 23
Sir Dydimus
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Are we done yet?!? Sir Dydimus is now sprawled out on the table staring at the ceiling.
Alek Stormcrow
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Alek smiles as the elven lass disarms the trap and gains access to their goal. "Well done, all! Now, we just need to make our exit. Do we have any keys that will fit the door which they locked behind us?"
Van Potter
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"Oh, it's about time." Van says coolly once he realizes the map has been found, "Let me see that map, there's bound to be something interesting laid out there."
GM Engleaktig
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The scepter key does, indeed, open the door.
Just having some fun here. :-)
As they exit the room, the party catches several servants unprepared. From the large chalkboard around which they all seem to have been haggling and making wagers, they did not expect you to get out of the room so quickly.
(An easy perception check shows that the betting heavily favored you all remaining stuck in the room for at least 30 minutes.)
The servant who led the group into the room is among those waiting on the other side. "Ah, Pathfinders. We did not expect you to finish so quickly! You can keep the map and wand, but please give back any keys you may have."
As he addresses you, the other servants whistle nonchalantly as they try to move the chalkboard out of sight.
The viper follows, his recent deal with Van fresh in his mind. But, when he sees the servants, he pauses, hisses, and slithers back to his basket.
Opal-Alchy
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Should we go on to the next task, then?
Consults the task list.
Maybe it is easiest if we go to the Ivy District now and meet with Paracountess Zarta Dralneen. Once we are done there, we can go over to the Ascendant Court to deliver the parcel of medicine, and then last go down to The Docks?
Van Potter
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Van shakes his head at Opal's suggestion as his snake friend returns to the room, but he does say to the guard, "Hey, bud. That snake there requires a rat and female company. Be a pal and ask the turban guy to set that up for him. Thanks."
The gnome then nods his agreement with Opal's suggested itinerary, "Yeah, sounds like a plan. I have short legs so there's no reason to do any backtracking. Unless one of you cats can use it, I guess I should hang onto the wand."
Sir Dydimus
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By the time everyone makes it back to the street Dydimus seems to be back to his normal cheerful self, Yes! On to the next adventure! Maybe this Paracountess has lost the item and we'll have to take on an entire thieves guild to retrieve it!
Caranthir Silverhand
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"Perhaps, adventurous halfling. Perhaps," Caranthir says.
"Let us make haste. The thieves guild is almost certainly causing massive untold havoc as we speak," he says with a half-smile.
Sir Dydimus
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Those Bastards! Dydimus dashes on up the street.
GM Engleaktig
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The current map has been updated.
The fourth task on the PCs’ list is to retrieve an item on loan from the Pathfinder Vault. Paracountess Zarta Dralneen is an influential diplomat from the nation of Cheliax.
Arriving at Paracountess Zarta Dralneen’s townhouse in the Ivy District (one of several homes the noblewoman keeps around Absalom) the party comes upon a magnificent gothic structure three stories in height. The ebon lacquered double doors wrought with gleaming silver fixtures greet the characters, a prickly brass cone hanging from a chain serving as the door chime. (Am assuming that Dydimus rings the door chime. Repeatedly. ;-D) Moments after ringing it, a servant in loose casual attire opens the door, greeting the Pathfinders as if expected.
"Hey, y'all. Y'all look like Pathfinders. I can tell because y'all look like an ad for the "United Colors of Absalom." Well, come on in. My mistress will answer any questions you have once we reach her quarters."
Led through well-appointed sitting rooms, ballrooms, and a grand stairway granting a view of an elaborate study, you finally arrive on the third floor of the house, at the door of Zarta’s personal study, which lies beyond her bedroom. Knocking upon the door and announcing his presence, the servant opens the darkly stained wooden door.
A large intricate carpet dominates the marble floor in this sitting room. A chaise sits along the north wall and a desk spans the southeast corner, its chair positioned with its back to the southwest corner of the room. Three comfortable chairs are positioned around a small, low circular table.
Sitting in the chair behind the desk, Paracountess Zarta dralneen regards you with a wry smile, putting away a few papers before standing to address the group:
"Aldor, you are dismissed. Close the door behind you and attend to your other tasks."
"It’s always so incredibly adorable when I see a fresh-faced batch of Pathfinders. I mean, look at you scrumptious little teacakes. I could eat each and every one of you up. Well, maybe not you."
Zarta points at Caranthir.
"I assume this isn’t a pleasure visit since most of you are terribly overdressed for that manner of occasion, so that must mean you are here for that trinket Valsin has been nagging me about. Seems I can’t get that man around these parts anymore. On the good side, he always sends me all the precious new recruits."
"Many think we in Cheliax serve and worship devils, but that couldn’t be further from the truth. In fact, we use the creatures for their power. They serve us and we sculpt their power in our own interests. The world must come to terms with the order of things. People need to know their place and operate accordingly. It is the only way to make order from this world. Too many people stretch too far beyond their station, making waves and eroding the true order."
As the paracountess talks, a cacophony of booms and crashes sounds from beyond the room’s west door. She sometimes pauses at an extended eruption of these noises before continuing with the conversation.
"A servant is greatly misbehaving. You’re going to have to deal with it in order to get the trinket. You might need this to get it to submit."
She goes over to the desk in her study, opening a drawer and drawing out an exquisite silver letter opener shaped like a dagger (treat as a masterwork silver dagger).
Van Potter
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This dame is Trouble with a capital T.
"Sure thing lady, Sir Dydimus will be happy to go in first. What is the thing we're looking for exactly?"
Caranthir Silverhand
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"I'm not sure what you have against eating me up like a 'scrumptious little teacake,' but rest assured you may safely enjoy your tea once we are finished here," Caranthir says.
He draws a silver arrow from his quiver and knocks it.
"Show us the way."
Sir Dydimus
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Sir Dydimus shows meets back up the the party just as Opal rings the bell. Chomping down on the remains of a toffee covered apple he smiles at the group, Sorry I forgot were we were going. He tosses the rest onto the street before entering the building.
Entering the study Sir Dydimus gives the Paracountess a small bow. After the paracountess is done speaking the halfling looks around at the other members of the party with a confused look on his face. Turning back to the Paracountess, So...there is no thieves guild involved then?[b] he asks hopefully.
When Van volunteers him to lead the way he leaps forward and draws his sword, [b]I am ready to vanquish any... did you say a 'misbehaving servant'? He looks back at his companions with that same confused look.
Muttering Whatever, he shuffles off in the direction the paracountess indicates.
Caranthir Silverhand
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Speaking into Dydimus' ear, Caranthir whispers "Who is to say this 'misbehaving servant' is not a thief? Perhaps even the leader of the thieves guild?"
GM Engleaktig
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"Sure thing lady, Sir Dydimus will be happy to go in first. What is the thing we're looking for exactly?"
"You'll see," Zarta replies as she opens the door to her bedroom and, with a smile, gestures for you all to enter...
Zarta's bedroom is decorated in the colors of Cheliax—ebon black and crimson red. Silk, rare woods, and carefully carved marble compose every bit of furniture in the room. Goose down now litters the room, covering almost every surface and the silken shreds of the cushions that contained it lie about like flayed skin . A post on the massive screened bed is snapped in half, collapsed on the bed and drawing the screened curtains into a ripped slope of formerly fine cloth. Vials of perfume and crystal jars of other cosmetics sit smashed on the marble floor around the dresser. A prominent fixture in the room, a large "X" made of stout wood sits along the west wall, complete with leather shackles and chains. A table sits to its left strewn with various items intended for pleasure, but outwardly resembling implements of pain.
A tiny creature is throwing a box around the room. In the process, he's smashing things and causing a ruckus. It is very obvious that creature desperately wants inside the box and hopes to smash the thing open. Though dented, the case doesn’t look like it will be opening anytime soon.
Knowledge(Planes) to identify the tiny creature.
Opal-Alchy
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Opal will take the letter opener.
Caranthir, I'll eat you up like a teacake. Just stick yourself in those shackles for me.
Seeing the creature throwing the box around, Is that the misbehaving servant?