[PFS] First Steps, part I: In Service to Lore (Table 2) (Inactive)

Game Master StephNyan

Map of Absolom


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Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Okay cool. Just wanted to make sure.

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

"Now would you look at that. People here knew we were coming to collect a deserved shipment and left us the keyin near sight."

Misarru picks up the key, looks it up and down for its shape and inserts it in the keyhole of the door to try and open it.


The door unlocks when Misarru uses the key. However, it doesn't open and appears to be barred from the inside.

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

"Hmm... jammed... how bothersome."

Misarru feels how strong the door is jammed and tries to budge in the door with his own shoulder.

Strength Check: 1d20 + 2 ⇒ (2) + 2 = 4

With the door not giving any leeway, he looks up the building for any open windows.

"Well gents, any of you would like to try and pry this thing open?"

The Exchange

Male male human fighter (brawler) 1 (HP 19/19) | AC 19 | T15 | FF 14| CMB +3 | CMD 18 | FORT+4 | REF +4 | WILL -1| PERCEPT +0 | INIT +4 | move 30 F/2 brawler

Surely
Chilly puts his back into it

strength check: 1d20 + 2 ⇒ (2) + 2 = 4

BOUNCE

Offt. Its harder than my mothers rock cakes

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Well it was nice of them to leave a key for us, but lets see about getting the door open.

Artix moves up and puts his shoulder into the door.

Strength Check:: 1d20 + 3 ⇒ (5) + 3 = 8

Hmmm, this is a really well made door. Perhaps there is another way to get in and then the door can get unbarred.


Rolling for Sparkle Weave and Orin.

Sparkle Weave's Strength check: 1d20 - 2 ⇒ (14) - 2 = 12
Orin's strength check: 1d20 + 1 ⇒ (8) + 1 = 9

Sparkle Weave and Orin also try to force the door open, but neither is able to do so.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Are we able to try the checks again?

Artix begins looking for a different way in. Maybe one of the windows might be an easier way in for us.

Perception:: 1d20 + 4 ⇒ (7) + 4 = 11

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Let me try looking for windows again, as I am apparently blind ^^
Perception for other entrances[/ooc: 1d20 + 6 ⇒ (10) + 6 = 16

If that doesn't work Misarru will try and put his shoulder back into the door again.
"Ok, now I've had it. I'm not gonna be stopped by a simple door." Misarru angrily puts his whole weight against the door, his tail flapping from underneath his cloak as he does so.

Strength Check: 1d20 + 2 ⇒ (20) + 2 = 22


Misarru looks around and wonders if any of them will fit through one of the windows. He concludes Sparkle might fit through one of the windows, if they're able to open one.

However, before Misarru asks Sparkle about the window he decides to give opening the door another try. He angrily puts his weight against the door after declaring it won't stop him, and with a loud snapping sound the bar that held the door in place breaks.

The party can enter the warehouse!

@Artix: You were allowed to try again, but Misarru solved the problem.

Map


Inside the Warehouse

Darkness fills the warehouse, the ambient light from outside blocked by a filthy, oily film on the structure’s few windows. Darting illumination comes from light reflecting off the water through a splintered hole in the floor. Throughout the warehouse, crates, boxes, and barrels lean against each other in vaguely sorted stacks. A lingering smell indicates some of the contents are certainly spoiled.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

@StephNyan: Yes he certainly did solve the the problem.

Artix watches Misarru as he scans the warehouse before pushing against the door. Just as he was about to move up to help try to force the door open, Atrix hears the sound of splintering wood as Misarru forces the doors open.

He moves up and past Misarru, giving him a hearty pat on the shoulder. "Well done. Now lets get that crate and get back out. We probably shouldn't linger here any longer than we need to."

Artix moves in and draws his falcata, not sure what might be in the warehouse.

Map

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru almost stumbles inside the room as he crashed through the door, when Artix walks past him he only replies: "You're welcome."

Then moves in silently, scanning the area in front of him, looking for anything moving or trying to see the crate they were specified to find.

Stealth: 1d20 + 7 ⇒ (16) + 7 = 23
Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Map

Edit:Ninja-ed the GM ^^


@Artix: Nothing happens when you step inside. You can see with your darkvision, but you'll have to roll Perception to find anything.

Perception 10:
Perched in the middle of the hole, teetering on split planks, sits a large crate stamped with three crows arranged in a triangle—the very crate the PCs have come to find. Handholds cut into the stout wooden crate ring the rim. Other barrels, boxes, and crates sit stacked along the walls of the warehouse. Just inside the door sits a handful of crates and kegs of beer. Most of these smaller crates and barrels contain foodstuffs in various states of freshness. Some crates reek of rot. Stacks of simple coffins sit against the east wall. The rest of the crates stacked along the north and south walls contain simple sundries including, but not limited to beer, blocks of clay, coffee, coils of rope, dried fish, lead ingots, nails, nets, raw cotton, rough wool, spare sails, timber planks, various pulleys and tools, and cheap weapons. A crane, used for loading and unloading boats, clings to a rail running the length of the warehouse, hanging 5 feet below the high ceiling, and can slide out to extend past the loading doors along the west wall.

Edit: SHOCK! O_O


@Misarru:
Besides what you find with the Perception DC in my previous post, you also find a Chain Shirt.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Sorry about that. Thought about it after posting

Moving slowly and carefully, Artix makes his way through the warehouse, straining eyes and ears for anything that might still be lurking while he tries his best to keep in the shadows.

Perception:: 1d20 + 4 ⇒ (14) + 4 = 18
Stealth:: 1d20 + 3 ⇒ (2) + 3 = 5

Map

The Exchange

Male male human fighter (brawler) 1 (HP 19/19) | AC 19 | T15 | FF 14| CMB +3 | CMD 18 | FORT+4 | REF +4 | WILL -1| PERCEPT +0 | INIT +4 | move 30 F/2 brawler

map

Chilly moves into the warehouse, moving quietly and keeping aware.

stealth: 1d20 + 4 ⇒ (2) + 4 = 6

perception: 1d20 ⇒ 14

And promptly kicks a box or something :(

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru shakes his head as boxes are kicked and planks creak under the uncarefeul steps of his team members. He makes a note of the Chain Shirt and nudges Chilly to spot it before he moves away to the crate.

"Might as well be sounding a drum, if we want anything hidden here to show itself."

He moves up towards the crate, inspects the floor and it for any signs of wear and the overall sturdiness of it.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20 +1 vs traps
If he think it safe, he'll climb on top of the crate and have a look around from this vantage point.

Before climbing however, his tail slips him a dagger from his belt.

Map


Sparkle and Orin move inside as well. Still nothing's happening.

@Artix:
You spot a composite longbow, with a +0 strength modifier.

@Misarru:
The floor looks fine until you get closer to the hole. The boards at the edge of the hole look like they can't be trusted. Walking one of the planks will require some acrobatics.

The Exchange

Male male human fighter (brawler) 1 (HP 19/19) | AC 19 | T15 | FF 14| CMB +3 | CMD 18 | FORT+4 | REF +4 | WILL -1| PERCEPT +0 | INIT +4 | move 30 F/2 brawler

oops forgot to include my chainshirt armor check mod. My stealth was actually 4, not 6

Somewhat embarrassed, Chilly picks up the chainshirt, a moves a bit deeper in the warehouse.

Map

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

DM, actually meant the lone crate in the north of the room. I would have to double move to get to the crate in the south with the three crows on it. It wouldn't be in Misarru's character to double time in the unknown warehouse.


@Misarru:
My bad, didn't mean to suggest you were moving closer to the hole. You were inspecting the floor, and I meant the boards close to the hole don't look safe to walk on.

Updated Map: Sparkle and Orin also inside

The Exchange

Male male human fighter (brawler) 1 (HP 19/19) | AC 19 | T15 | FF 14| CMB +3 | CMD 18 | FORT+4 | REF +4 | WILL -1| PERCEPT +0 | INIT +4 | move 30 F/2 brawler

hmm, a large hole in the floor, on which is a crate suspended by planks. Looks perfectly safe, lol

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru points to the floorboards and says to the ones behind him.
"That sure looks rickety, not that safe to be standing at that point with everyone of us."

He thinks for a moment or two before adding.
"Didn't this storehouse stand on poles in the water? If so, I saw a boat moored outside. Perhaps we could row it underneath hole and lower the crate onto the boat with that crane over there?"

"That's only to stay as much out of sight as we possibly can, if we can avoid being seen, the better it is."

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Shaking his head as he practically crashes through the warehouse. Well, I suppose it is a way to bring out anything that might be lurking in wait. Taking note of the longbow before moving over to where the crate sits.

Yes, there was a boat outside. We might be able to use the crane to lower it to the boat. Or maybe we could use something to try and stabilize the floor some.

Knowledge (dungeoneering):: 1d20 + 6 ⇒ (6) + 6 = 12 Hoping to figure out if there is some stuff around to use to stabilize the crate and floor enough to either move it away from the hole or hold it long enough to empty it.

Either way, I agree with Misarru. We should stay out of sight as much as possible.


@Artix:
Dungeoneering doesn't help much here. But if you're just looking for materials, you see some planks besides what I described earlier.

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru looks around the place again looking for a sort of console with which to operate the crane, then walks over to it.

If he doesn't spot such a machine, he'll go outside and fetch the boat to go underneath the the warehouse.


Misarru notices a lever at the Southern wall, close next to the hole in the floor. The crane doesn't have a hook it can lower, but there's a hook attached to it close to the ceiling.

Blue square = lever

Updated Map

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru walks over to the large pile of crates at the east side of the room and will edge closer to the lever in the coming rounds.

Map

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Artix watches as Misarru edges closer to the controls for the crane. As he starts to gather some of the planks and pulleys to be used to secure the crate and hook it up with the crane overhead.

Map

The Exchange

Male male human fighter (brawler) 1 (HP 19/19) | AC 19 | T15 | FF 14| CMB +3 | CMD 18 | FORT+4 | REF +4 | WILL -1| PERCEPT +0 | INIT +4 | move 30 F/2 brawler

Chilly moves over and helps Artix gather the planks and such

Map

Sczarni

Gnome Summoner 4 HP 39/39 | AC:15 T:13 FF:13 CMD: 12 | F+6 R+5 W+7 (+2 vs Illusions) | Percpetion +3

Turning to the rest of the party:

"Alright, my Eidolon and I had a nice little chat, and got some issues worked out. How can we help?"

Sparkle Weave and Orin move up.

MAP


Three dire rats appear from between the crates. One attacks Orin, and two other two attack Artix.

Surprise attack rolls:
Red rat's bite: 1d20 + 1 ⇒ (12) + 1 = 13 Target: Orin
Damage: 1d4 ⇒ 2

Pink rat's bite: 1d20 + 1 ⇒ (20) + 1 = 21 Target: Artix
Damage: 1d4 ⇒ 1
Azure rat's bite: 1d20 + 1 ⇒ (20) + 1 = 21 Target: Artix
Damage: 1d4 ⇒ 1

Confirm Pink rat's critical: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d4 ⇒ 3
Confirm Azure rat's critical: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d4 ⇒ 1

The rat that attacked Orin deals 2 damage. Artix receives 6 damage from the two rats that attacked him.

Initiative:
Artix: 1d20 + 1 ⇒ (1) + 1 = 2
Chilly: 1d20 + 4 ⇒ (5) + 4 = 9
Misarru: 1d20 + 4 ⇒ (5) + 4 = 9
Orin: 1d20 + 3 ⇒ (19) + 3 = 22
Sparkle: 1d20 + 4 ⇒ (15) + 4 = 19

Rat (Red): 1d20 + 3 ⇒ (11) + 3 = 14
Rat (Pink): 1d20 + 3 ⇒ (9) + 3 = 12
Rat (Azure): 1d20 + 3 ⇒ (14) + 3 = 17

Turn progression:
Orin -2HP & Sparkle
Rats
Artix -6HP, Chilly & Misarru

Orin and Sparkle can take their turns.

Updated Map

Sczarni

Gnome Summoner 4 HP 39/39 | AC:15 T:13 FF:13 CMD: 12 | F+6 R+5 W+7 (+2 vs Illusions) | Percpetion +3

Sparkle Weave will step back and summon an eagle on top of the teal rat.

Eagle Talon: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d4 ⇒ 4
Eagle Talon: 1d20 + 3 ⇒ (9) + 3 = 12 Damage: 1d4 ⇒ 1
Bite: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d4 ⇒ 2
Bite Confirm: 1d20 + 3 ⇒ (13) + 3 = 16 Extra Crit Damage: 1d4 ⇒ 1

First World Summoner Notes:
Unlike normal summoners first worlders don't have a restriction against summoning with their eidolon out. However they also use nature's ally instead of summon monster and don't get the improved duration, so my eagle will poof at the beginning of my next turn.

Sczarni

Fae HP 27/27 | AC:24* T:14 FF:20* CMD: 18 | F+3 R+8 W+4 | Init +4 Perception +21 Low-Light, scent

Orin will bite at the (red) rat in front of him before spinning around and tail slapping the rat as he scrabbles away. 5ft step

Bite: 1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Tail Slap: 1d20 - 2 ⇒ (6) - 2 = 4 Damage: 1d6 + 1 ⇒ (4) + 1 = 5

MAP


@Sparkle: A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.
This means the eagle's not been summoned yet, but will appear at the start of your next turn. It'll stay around that entire turn, and poof at the beginning of your third turn.

Sparkle Weave starts summoning an ally from nature. Meanwhile Orin tries to hit the rat that attacked him with several attacks, but the eidolon misses twice.

With Orin moving away from the red rat, the creature now attacks Chilly instead. The other two rats continue to attack Artix.

Rolls:
Red rat's bite: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d4 ⇒ 4

Pink rat's bite: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 1d4 ⇒ 4

Azure rat's bite: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d4 ⇒ 4

The red rat bites Chilly in his ankle, causing 4 damage. One of the other rats also manages to bite Artix damage again, dealing him 4 damage.

Turn progression:
Orin -2HP & Sparkle
Rats
Artix -10HP, Chilly -4HP & Misarru

Everyone can act before the rats attack again. I'll resolve the posts in the order that you make them.


Sparkle's spell resolves now, and the eagle appears. It attacks the azure/teal rat, and tears it apart.

Updated Map

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru moves over to south of the top crate, his tail grabbing his rapier and delivering it to his hand. Then he stabs the nearest rat with his rapier.

Attack on Rat: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (3) + 2 = 5
If I still flank with Artix on the Red rat, +2 on attack and 1d6 ⇒ 2 Sneak Attack damage. Else the normal attack and damage on the purple rat.

Map

Edit: aww shucks...

Sczarni

Gnome Summoner 4 HP 39/39 | AC:15 T:13 FF:13 CMD: 12 | F+6 R+5 W+7 (+2 vs Illusions) | Percpetion +3

Sparkle Weave will draw his wand of infernal healing and cast guidance on Orin.

"Get back in there, and quit runnin' away!" Sparkle Weave yells at his eidolon.

Sczarni

Fae HP 27/27 | AC:24* T:14 FF:20* CMD: 18 | F+3 R+8 W+4 | Init +4 Perception +21 Low-Light, scent

Orin moves around to flank with chilly and takes his bite.

Bite+Guidance+Flank: 1d20 + 3 + 1 + 2 ⇒ (15) + 3 + 1 + 2 = 21
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The Exchange

Male male human fighter (brawler) 1 (HP 19/19) | AC 19 | T15 | FF 14| CMB +3 | CMD 18 | FORT+4 | REF +4 | WILL -1| PERCEPT +0 | INIT +4 | move 30 F/2 brawler

Chilly draws his blades and strikes at the red rat. Bleeding rat, that hurt
Punch dagger one: 1d20 + 3 ⇒ (17) + 3 = 20

Punch dagger two: 1d20 + 3 ⇒ (19) + 3 = 22

damage one: 1d4 + 2 ⇒ (4) + 2 = 6

damage two: 1d4 + 1 ⇒ (2) + 1 = 3

crit confirmation dagger two: 1d20 + 3 ⇒ (19) + 3 = 22

crit damage: 1d4 + 1 ⇒ (3) + 1 = 4


Orin moves to flank the red rat with Chilly, and nearly kills the rat. Chilly then completely butchers the red rat. When Chilly's done there's something unrecognizable and bloody on the floor, in the same spot as the rat once was.

Updated Map

Artix is up. After him, perhaps, the remaining rat.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Bloodly little ankle biters, and me with my hands full.

Artix shouts as the rats bite into his thigh multiple times. "Twice frozen little vermin!" He shouts as he drops the supplies he was carrying before drawing his weapon. With a two-handed chop he aims at the remaining rat.

falcata attack: 1d20 + 4 ⇒ (17) + 4 = 21
falcata damage two-handed: 1d8 + 4 ⇒ (6) + 4 = 10


Artix kills the last rat in an awesome fashion, gore splashing all over the place.

Combat's over!

Updated Map

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Artix, spits on the corpse of the final rat before he begins scanning the crates for any other vermin.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

"Bloody little devils. They're small but can do some impressive damage." Tentatively, he reaches down to inspect his ripped up leg. "Lets get these books and be gone from this place, before more of the vermin come.

Artix takes one last look around before sheathing his weapon, and begins to recollect the materials he dropped; cursing his own readiness for the attack.


@Artix: You find no more creatures, materials, or anything else you didn't notice before.

The Exchange

Status:
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet
Tiefling Rogue/1

Misarru hangs his rapier back on his belt.
"Now that was entertaining. Shall we continue with collecting those books now?"

Misarru will move over to the operating panel for the crane and try to operate it to lift the chest.

Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15 I believe you said that I needed Acrobatics to get near there.

Do I need any checks to operate the crane?


@Misarru: An Acrobatics check is needed to walk the planks to the crate. Pulling the lever doesn't require checks. Remember the crane can't be lowered. The crane's hook hangs 5 feet from the ceiling, you'll have to attack something else to the hook if you want to make use for the train.

Updated Map (Misarru, I take it this is your new position?)

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

"Looks like we will need to add one of these pulleys to make that thing work. Then we will have to get the ropes attached to the crate to get it off of there." Artix looks up at the crane, then down to where they all are. "I do not suppose anyone can fly to get up there.

How high up is the ceiling of this warehouse?

New Map


@Artix: The ceiling's 15 feet high.

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