Misarru
|
"Now would you look at that. People here knew we were coming to collect a deserved shipment and left us the keyin near sight."
Misarru picks up the key, looks it up and down for its shape and inserts it in the keyhole of the door to try and open it.
Misarru
|
"Hmm... jammed... how bothersome."
Misarru feels how strong the door is jammed and tries to budge in the door with his own shoulder.
Strength Check: 1d20 + 2 ⇒ (2) + 2 = 4
With the door not giving any leeway, he looks up the building for any open windows.
"Well gents, any of you would like to try and pry this thing open?"
Artix Erling
|
Well it was nice of them to leave a key for us, but lets see about getting the door open.
Artix moves up and puts his shoulder into the door.
Strength Check:: 1d20 + 3 ⇒ (5) + 3 = 8
Hmmm, this is a really well made door. Perhaps there is another way to get in and then the door can get unbarred.
Artix Erling
|
Are we able to try the checks again?
Artix begins looking for a different way in. Maybe one of the windows might be an easier way in for us.
Perception:: 1d20 + 4 ⇒ (7) + 4 = 11
Misarru
|
Let me try looking for windows again, as I am apparently blind ^^
Perception for other entrances[/ooc: 1d20 + 6 ⇒ (10) + 6 = 16
If that doesn't work Misarru will try and put his shoulder back into the door again.
"Ok, now I've had it. I'm not gonna be stopped by a simple door." Misarru angrily puts his whole weight against the door, his tail flapping from underneath his cloak as he does so.
Strength Check: 1d20 + 2 ⇒ (20) + 2 = 22
| StephNyan |
Misarru looks around and wonders if any of them will fit through one of the windows. He concludes Sparkle might fit through one of the windows, if they're able to open one.
However, before Misarru asks Sparkle about the window he decides to give opening the door another try. He angrily puts his weight against the door after declaring it won't stop him, and with a loud snapping sound the bar that held the door in place breaks.
The party can enter the warehouse!
@Artix: You were allowed to try again, but Misarru solved the problem.
| StephNyan |
Inside the Warehouse
Darkness fills the warehouse, the ambient light from outside blocked by a filthy, oily film on the structure’s few windows. Darting illumination comes from light reflecting off the water through a splintered hole in the floor. Throughout the warehouse, crates, boxes, and barrels lean against each other in vaguely sorted stacks. A lingering smell indicates some of the contents are certainly spoiled.
Artix Erling
|
@StephNyan: Yes he certainly did solve the the problem.
Artix watches Misarru as he scans the warehouse before pushing against the door. Just as he was about to move up to help try to force the door open, Atrix hears the sound of splintering wood as Misarru forces the doors open.
He moves up and past Misarru, giving him a hearty pat on the shoulder. "Well done. Now lets get that crate and get back out. We probably shouldn't linger here any longer than we need to."
Artix moves in and draws his falcata, not sure what might be in the warehouse.
Misarru
|
Misarru almost stumbles inside the room as he crashed through the door, when Artix walks past him he only replies: "You're welcome."
Then moves in silently, scanning the area in front of him, looking for anything moving or trying to see the crate they were specified to find.
Stealth: 1d20 + 7 ⇒ (16) + 7 = 23
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Edit:Ninja-ed the GM ^^
| StephNyan |
@Artix: Nothing happens when you step inside. You can see with your darkvision, but you'll have to roll Perception to find anything.
Edit: SHOCK! O_O
Artix Erling
|
Sorry about that. Thought about it after posting
Moving slowly and carefully, Artix makes his way through the warehouse, straining eyes and ears for anything that might still be lurking while he tries his best to keep in the shadows.
Perception:: 1d20 + 4 ⇒ (14) + 4 = 18
Stealth:: 1d20 + 3 ⇒ (2) + 3 = 5
Chilly
|
Chilly moves into the warehouse, moving quietly and keeping aware.
stealth: 1d20 + 4 ⇒ (2) + 4 = 6
perception: 1d20 ⇒ 14
And promptly kicks a box or something :(
Misarru
|
Misarru shakes his head as boxes are kicked and planks creak under the uncarefeul steps of his team members. He makes a note of the Chain Shirt and nudges Chilly to spot it before he moves away to the crate.
"Might as well be sounding a drum, if we want anything hidden here to show itself."
He moves up towards the crate, inspects the floor and it for any signs of wear and the overall sturdiness of it.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20 +1 vs traps
If he think it safe, he'll climb on top of the crate and have a look around from this vantage point.
Before climbing however, his tail slips him a dagger from his belt.
| StephNyan |
Sparkle and Orin move inside as well. Still nothing's happening.
Chilly
|
oops forgot to include my chainshirt armor check mod. My stealth was actually 4, not 6
Somewhat embarrassed, Chilly picks up the chainshirt, a moves a bit deeper in the warehouse.
Misarru
|
DM, actually meant the lone crate in the north of the room. I would have to double move to get to the crate in the south with the three crows on it. It wouldn't be in Misarru's character to double time in the unknown warehouse.
| StephNyan |
Misarru
|
Misarru points to the floorboards and says to the ones behind him.
"That sure looks rickety, not that safe to be standing at that point with everyone of us."
He thinks for a moment or two before adding.
"Didn't this storehouse stand on poles in the water? If so, I saw a boat moored outside. Perhaps we could row it underneath hole and lower the crate onto the boat with that crane over there?"
"That's only to stay as much out of sight as we possibly can, if we can avoid being seen, the better it is."
Artix Erling
|
Shaking his head as he practically crashes through the warehouse. Well, I suppose it is a way to bring out anything that might be lurking in wait. Taking note of the longbow before moving over to where the crate sits.
Yes, there was a boat outside. We might be able to use the crane to lower it to the boat. Or maybe we could use something to try and stabilize the floor some.
Knowledge (dungeoneering):: 1d20 + 6 ⇒ (6) + 6 = 12 Hoping to figure out if there is some stuff around to use to stabilize the crate and floor enough to either move it away from the hole or hold it long enough to empty it.
Either way, I agree with Misarru. We should stay out of sight as much as possible.
Misarru
|
Misarru looks around the place again looking for a sort of console with which to operate the crane, then walks over to it.
If he doesn't spot such a machine, he'll go outside and fetch the boat to go underneath the the warehouse.
| StephNyan |
Artix Erling
|
Artix watches as Misarru edges closer to the controls for the crane. As he starts to gather some of the planks and pulleys to be used to secure the crate and hook it up with the crane overhead.
Sparkle Weave
|
| StephNyan |
Three dire rats appear from between the crates. One attacks Orin, and two other two attack Artix.
Damage: 1d4 ⇒ 2
Pink rat's bite: 1d20 + 1 ⇒ (20) + 1 = 21 Target: Artix
Damage: 1d4 ⇒ 1
Azure rat's bite: 1d20 + 1 ⇒ (20) + 1 = 21 Target: Artix
Damage: 1d4 ⇒ 1
Confirm Pink rat's critical: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d4 ⇒ 3
Confirm Azure rat's critical: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d4 ⇒ 1
The rat that attacked Orin deals 2 damage. Artix receives 6 damage from the two rats that attacked him.
Chilly: 1d20 + 4 ⇒ (5) + 4 = 9
Misarru: 1d20 + 4 ⇒ (5) + 4 = 9
Orin: 1d20 + 3 ⇒ (19) + 3 = 22
Sparkle: 1d20 + 4 ⇒ (15) + 4 = 19
Rat (Red): 1d20 + 3 ⇒ (11) + 3 = 14
Rat (Pink): 1d20 + 3 ⇒ (9) + 3 = 12
Rat (Azure): 1d20 + 3 ⇒ (14) + 3 = 17
Turn progression:
Orin -2HP & Sparkle
Rats
Artix -6HP, Chilly & Misarru
Orin and Sparkle can take their turns.
Sparkle Weave
|
Sparkle Weave will step back and summon an eagle on top of the teal rat.
Eagle Talon: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d4 ⇒ 4
Eagle Talon: 1d20 + 3 ⇒ (9) + 3 = 12 Damage: 1d4 ⇒ 1
Bite: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d4 ⇒ 2
Bite Confirm: 1d20 + 3 ⇒ (13) + 3 = 16 Extra Crit Damage: 1d4 ⇒ 1
Orin The Eidolon
|
Orin will bite at the (red) rat in front of him before spinning around and tail slapping the rat as he scrabbles away. 5ft step
Bite: 1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Tail Slap: 1d20 - 2 ⇒ (6) - 2 = 4 Damage: 1d6 + 1 ⇒ (4) + 1 = 5
| StephNyan |
@Sparkle: A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.
This means the eagle's not been summoned yet, but will appear at the start of your next turn. It'll stay around that entire turn, and poof at the beginning of your third turn.
Sparkle Weave starts summoning an ally from nature. Meanwhile Orin tries to hit the rat that attacked him with several attacks, but the eidolon misses twice.
With Orin moving away from the red rat, the creature now attacks Chilly instead. The other two rats continue to attack Artix.
Damage: 1d4 ⇒ 4
Pink rat's bite: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 1d4 ⇒ 4
Azure rat's bite: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d4 ⇒ 4
The red rat bites Chilly in his ankle, causing 4 damage. One of the other rats also manages to bite Artix damage again, dealing him 4 damage.
Turn progression:
Orin -2HP & Sparkle
Rats
Artix -10HP, Chilly -4HP & Misarru
Everyone can act before the rats attack again. I'll resolve the posts in the order that you make them.
| StephNyan |
Misarru
|
Misarru moves over to south of the top crate, his tail grabbing his rapier and delivering it to his hand. Then he stabs the nearest rat with his rapier.
Attack on Rat: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (3) + 2 = 5
If I still flank with Artix on the Red rat, +2 on attack and 1d6 ⇒ 2 Sneak Attack damage. Else the normal attack and damage on the purple rat.
Edit: aww shucks...
Chilly
|
Chilly draws his blades and strikes at the red rat. Bleeding rat, that hurt
Punch dagger one: 1d20 + 3 ⇒ (17) + 3 = 20
Punch dagger two: 1d20 + 3 ⇒ (19) + 3 = 22
damage one: 1d4 + 2 ⇒ (4) + 2 = 6
damage two: 1d4 + 1 ⇒ (2) + 1 = 3
crit confirmation dagger two: 1d20 + 3 ⇒ (19) + 3 = 22
crit damage: 1d4 + 1 ⇒ (3) + 1 = 4
| StephNyan |
Artix Erling
|
Bloodly little ankle biters, and me with my hands full.
Artix shouts as the rats bite into his thigh multiple times. "Twice frozen little vermin!" He shouts as he drops the supplies he was carrying before drawing his weapon. With a two-handed chop he aims at the remaining rat.
falcata attack: 1d20 + 4 ⇒ (17) + 4 = 21
falcata damage two-handed: 1d8 + 4 ⇒ (6) + 4 = 10
| StephNyan |
Artix Erling
|
Artix, spits on the corpse of the final rat before he begins scanning the crates for any other vermin.
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
"Bloody little devils. They're small but can do some impressive damage." Tentatively, he reaches down to inspect his ripped up leg. "Lets get these books and be gone from this place, before more of the vermin come.
Artix takes one last look around before sheathing his weapon, and begins to recollect the materials he dropped; cursing his own readiness for the attack.
Misarru
|
Misarru hangs his rapier back on his belt.
"Now that was entertaining. Shall we continue with collecting those books now?"
Misarru will move over to the operating panel for the crane and try to operate it to lift the chest.
Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15 I believe you said that I needed Acrobatics to get near there.
Do I need any checks to operate the crane?
| StephNyan |
@Misarru: An Acrobatics check is needed to walk the planks to the crate. Pulling the lever doesn't require checks. Remember the crane can't be lowered. The crane's hook hangs 5 feet from the ceiling, you'll have to attack something else to the hook if you want to make use for the train.
Updated Map (Misarru, I take it this is your new position?)
Artix Erling
|
"Looks like we will need to add one of these pulleys to make that thing work. Then we will have to get the ropes attached to the crate to get it off of there." Artix looks up at the crane, then down to where they all are. "I do not suppose anyone can fly to get up there.
How high up is the ceiling of this warehouse?