[PFS] DM AM's The Night March of Kalkamedes [4-19] [Tier1-2] Table 1 (Inactive)

Game Master overfiend_87

Maps and Drawings


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Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

The mesmerist will also enter trying to keep an eye out for danger.

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

N'Neka follows, and checks again with her Spirit Sense. "If there are actual demons here, I can sense them," she murmurs.

Does anyone have UMD? Lack of arcanist...:D


Master of Gaming and Grognardia Current map
N'Neka Omenala wrote:

N'Neka follows, and checks again with her Spirit Sense. "If there are actual demons here, I can sense them," she murmurs.

Does anyone have UMD? Lack of arcanist...:D

I believe your ability is spell-like so you'll need to say when you cast it.

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

The mesmerist will cast detect psychic significance just to see if there is anything occult going on.

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

Sorry, my post got eaten. Yes, N'Neka will cast it when she enters the building. It's like Detect Undead in that one keeps it going to increase the sensitivity with each round.


Master of Gaming and Grognardia Current map
N'Neka Omenala wrote:

Sorry, my post got eaten. Yes, N'Neka will cast it when she enters the building. It's like Detect Undead in that one keeps it going to increase the sensitivity with each round.

What's the distance? Just so I keep it in mind.


Master of Gaming and Grognardia Current map

There has been no response so I think I'll bring in a little companion for you all.

Silver Crusade

F Aasimar Paladin/1 (HP 12/12 | AC:19 | T:10 | FF:19 | CMB:+3 | CMD:13 | Fort:+4 | Ref:+0 | Will:+3 | Init:+0 | Perc:+3 | Speed 30/20)

As you get ready to make your way down you hear the steps of someone in heavy armour and before you can respond, you see a young woman with golden hair, dressed in heavy armour and a heavy shield running in and stopping for a moment.

"Sorry I didn't catch up sooner. I was invited by Venture-Captain Sheila Heidmarch, but my trip was delayed by a group of troublesome bandits." she apologises and puts away her longsword. "My name is Eleanor Evelyn. It is a honour to meet you, my fellow pathfinders."

Her profile needs to be updated. She's actually 2nd.

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

Range is 60 feet. I'll post the rules in Discussion.

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

"Ah, welcome friend Elanor! We were just about to enter these Stygian depths in this demonic cage. Care you to join us?" Amahl smiles and squeezes his bulk to the side of the cage, trying to make room.

Silver Crusade

F Aasimar Paladin/1 (HP 12/12 | AC:19 | T:10 | FF:19 | CMB:+3 | CMD:13 | Fort:+4 | Ref:+0 | Will:+3 | Init:+0 | Perc:+3 | Speed 30/20)

One of the major problems here is, of course, that you have a switch outside of the cage and it can only hold 4 medium creatures. Including Kalkamedes. You'll need a plan for you all to get down.

Eleanor nods.
"Stygian dephs? My blade will make short work of any monster we face." she smiles confidently and marches forward, but stops looking over the control panel.

She'll be quite hefty anyway as she is wearing half-plate. Not got enough gold for Full-Plate yet.

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

Amahl frowns as they all try to squeeze in. "Perhaps Eleanor, Kalkamedes and myself should go down, then you can flip the switch to bring it back up while we wait below? Between Eleanor and myself, we can restrain K."

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

"Sounds bad, Amahl, but that plan will have to do," says N'Neka, smiling. "Don't kill everything before M and I get down there."


Master of Gaming and Grognardia Current map

The main issue is the console with the lever for the elevator is outside the cage so you'll need to find someway to activate it whilst in the cage.

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

N'Neka can activate it for us, then use it to call us back. I see N'Neka has a rope; can she tie one end to the lever and just yank on it to go down? Once we're down then we'll figure a way back up.


Master of Gaming and Grognardia Current map

I'll assume you make your way down through somesort of way to activate the lever remotely. I certainly wouldn't want you climbing the wall down...

As you get to the bottom there is a unnatural dark-green glow as you advance deeper into this cave and find a large cavern with this same light covering the walls. A set of natural rock columns support the chamber's ceiling, which rises to a height of twenty feet.

Kalkamedes leads on, but as you pass an Alcove you see a Gnome with fuchsia hair and a set of threadbare cloths sat in a strange arcane circle.

When he sees you he starts calling for help and claiming to be a Gnome, trapped here by the Thrallkeepers to torment and torture and that Kalkamedes is a ancestor of a dear friend of his, but not only is Kalkamedes drawn to another part of the cave but N'Neka can sense he is lying as he reads under her sight as an outsider and Eleanor reads him as Evil.

He's currently in a circle. Do you want to ignore him and continue where Kalkamedes is going?

N'Neka:

Where Kalkamedes is heading there appears to be another outsider and to the direct west where a pool is you can see another three auras, but of undead creatures.

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

Amahl looks closely at the gnome in the circle, but waits for a word from Eleanor or N'Neka before approaching any closer to him. He'll keep a hand on Kalkamedes and follow him to his destination, just as he promised he would.

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

What brings you here little gnome dressed so poorly the mesmerist asks?


Master of Gaming and Grognardia Current map
M the Magnificent wrote:
What brings you here little gnome dressed so poorly the mesmerist asks?

For Claritie's sake, as covered in Discussion, I'll let him weave you a tale.

"My name is Koth'Vaul, dear beautiful lady. I was imprisoned here centuries ago by the Thrallkeepers, binding me here to use my fey essence to power their diabolic magic." he states as he stands up and demonstraits by pressing his hand against an invisible barrier. You can see the palm of his hand flatten against something solid, even though you see nothing there. "Your friend there is cursed. He looks a lot like my old friend, Johanis, who traveled here with me and my sister. The two were in love and it must be that love that bond and his promise, ten generations ago that has brought him here. Please, release me and I shall cure him of his affliction and I can taste the fresh air once again."

DC 18 Knowledge (local)::
Any gnome trapped for more than a year should be vulnerable to Bleaching, an affliction that gnomes suffer over time when they fail to partake in new experiences and sensations. Koth’Vaul appears to be perfectly healthy.

DC 20 Knowledge (planes)::
Koth’Vaul introduces himself using his real name, which a PC might realize has linguistic roots in Abyssal and makes an unlikely name for a gnome. Exceeding this check’s DC by 8 or more is treated as two flaws for the purposes of Bluff checks, as the PC also realizes that Koth’Vaul is the name of a specific demon known as the Lying Horns, an outsider who tempts mortals into corruption.

DC 15 Knowledge (history)::
The Thrallkeepers vanished along with the runelords thousands of years ago. Koth’Vaul’s claim that Kalkamedes is the tenth-generation descendant of Johanis is biologically impossible for a human.

DC 20 Knowledge (arcana and planes)::
The wards that surround Koth’Vaul are designed to imprison outsiders, which should not stop a simple gnome from walking across them. Exceeding this check by 5 or more also reveals that the circle is specifically attuned to contain a creature strongly attuned to chaos, evil, or both. Succeeding at either DC also reveals that the wards have been degrading slowly and were likely once more potent than they are now.

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

Amahl is conscious of both N'Neka and Eleanor making frowny faces. "Sorry, friend Koth, but we will be back momentarily. We must see to our friend!" Amahl will follow Kalkamedes to wherever in the cavern he is going.

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

Kn Planes: 1d20 + 5 ⇒ (19) + 5 = 24
Kn Planes: 1d20 + 5 ⇒ (18) + 5 = 23

N'Neka draws the party close when out of earshot of the gnome. She whispers to the others.

"There are odd things here," says N'Neka. "Something from another plane...and three undead creatures in a pool to the west." She realizes the something is the gnome and makes her voice quieter.

"...Koth-Vaul. That is not a gnome's name. That sounds like something from the Abyss. And he is imprisoned by wards keeping something from another plane from escaping. ...."

She pauses.

"The wards holding him are breaking down."


Master of Gaming and Grognardia Current map

So the decision is to ignore him and move on?

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

That's what Amahl is doing! Kalkamedes is our mission.

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

I agree!

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

Agreed.


Master of Gaming and Grognardia Current map

I should've realised to have done this earlier, but oh well.

As you all decide to leave the Gnome alone and follow Kalkamedes he begins to yell and curse at you.
"Fools! You dare walk away from Koth'Vaul, the Lying Horns?!" he screams as he transforms before your eyes into a massive horned, hidious beast with two massive claws and two slender humanoid arms coming out of his chest. "Rise, Illvaster! Attack them!"

As this is stated, a large claw bursts from the water, followed by a black dragon who roars and leers at your direction. Following him are two otherworldly appendages of something else moving on their own without a body.

The dragon appears to be wearing a Mithral band on it's horn, but nothing else decorative.

Put up pictures AND larger ones for clarity of what it is.

Initative:

Amahl: 1d20 + 2 ⇒ (15) + 2 = 17
M the Magnificent: 1d20 + 1 ⇒ (14) + 1 = 15
N'Neka: 1d20 + 8 ⇒ (7) + 8 = 15
Eleanor Evelyn: 1d20 + 0 ⇒ (12) + 0 = 12

Ilvaster: 1d20 + 1 ⇒ (12) + 1 = 13
Crawling Hands: 1d20 + 0 ⇒ (3) + 0 = 3
Kalkamedes: 1d20 + 1 ⇒ (17) + 1 = 18

Order:

Kalkamedes
Amahl
N'Neka
M The Magnificent

Ilvaster
Eleanor Evelyn
Crawling Hands

Kalkamedes advances towards the other end of the cave, away from the dragon, but also away from the demon to another part of the cave you have not yet arrived at. Koth'Vaul screams out in protest.
"Don't let them reach her!" he commands the dragon who only just finished getting out of the pool.

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

"Great Saranrae's Pants! A dragon AND a demon?!?" Amahl moves 30' ahead of Kalkamedes and readies a blow for the first enemy to get within reach! ATTACK!: 1d20 + 5 ⇒ (1) + 5 = 6 for 1d6 + 3 ⇒ (5) + 3 = 8 damage!


Master of Gaming and Grognardia Current map

What you neglected to notice is that it's a DUNGON and a DRAGON!

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

Does the sword tell us anything about these creatures? Like if they are real or not?

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

N'Neka pulls out her scroll of Longstrider and casts it on Amahl.

"Run, and pull Kalkamedes with you! The demon doesn't want him to reach 'her', whoever she is!"

There's some sorcery, now how about some swords? :D


Master of Gaming and Grognardia Current map
M the Magnificent wrote:
Does the sword tell us anything about these creatures? Like if they are real or not?

The sword knows nothing about this place. It has never been here, it never knew of this place where Kalkamedes must've come close enough to be affect by whatever if getting at him and it knows nothing of the creatures.


Master of Gaming and Grognardia Current map

Amahl's attack misses the mighty dragon who sets it's eyes on Amahl who is now blocking his path.

Amahl can see to the south in a circle similar to the one the demon is in a young elven woman, laying down unconcious and mortally wounded.

Knowledge Planes 23 to those who can see her:
You notice that she is not an Elf, but an creature known as a Ghaele of Azata family. They are goodly creatures who oppose chaotic evil creatures, primarily demons.


Master of Gaming and Grognardia Current map

was waiting on M, but nevermind.

Illvaster attacks the only opponent within it's reach, however it misses attempting to Bite the big man.

1d20 + 7 ⇒ (2) + 7 = 9

Eleanor, not being as light-weighted as Amahl she calls down a smite judgement on the Dragon.
"You shall be judged by the mighty Iomedae, you fiend! You will taste my steel!" she then makes her way towards the creature as fast as she can and manages to just reach the dragon, but do nothing else.

The crawling hands attempt to move into the two heroes squares

Eleanor's AoO: 1d20 + 5 ⇒ (7) + 5 = 12

Amahl's AoO: 1d20 ⇒ 2

attack vs Eleanor 1d20 + 5 ⇒ (16) + 5 = 21

damage: 1d1 + 1 ⇒ (1) + 1 = 2

grab: 1d20 ⇒ 9

attack vs Amahl 1d20 + 5 ⇒ (3) + 5 = 8

Kalamedes advances, but then stops once he enters a the circle, sitting down on his knees and remaining there.

Order:

Kalkamedes
Amahl
N'Neka
M The Magnificent

Ilvaster
Eleanor Evelyn
Crawling Hands

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

Amahl flurries on the dragon! Flurry: 1d20 + 5 ⇒ (3) + 5 = 8 for 1d6 + 3 ⇒ (6) + 3 = 9 damage! Flurry: 1d20 + 5 ⇒ (11) + 5 = 16 for 1d6 + 3 ⇒ (5) + 3 = 8 damage!

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

GM, I can't seem to move N'Neka's token to have her double-move behind Ilvaster. Maybe something is up with the document or my privileges?

N'Neka hustles behind the paladin.

Kn Planes: 1d20 + 5 ⇒ (1) + 5 = 6

She blinks at the dying elf in confusion.

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

Waiting for me to do what?


Master of Gaming and Grognardia Current map

@M the Magnificent: Your action this round. Movement or drawing a weapon. Something like that.

@N'Neka: I believe I've fixed the problem now. I've changed it to anyone can edit.

Amahl's first attack misses, but the second one lands heavy, but not causing at much harm as he thought it would.

Order:

Kalkamedes
Amahl
N'Neka
M The Magnificent

Ilvaster
Eleanor Evelyn
Crawling Hands

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

The mesmerist will use her hypnotic stare:
Hypnotic Stare (-2, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.

And then attempt to daze the creature [DC] 14 sans the hypnotic stare.


Master of Gaming and Grognardia Current map

Dice rolling:
none needed.

M's abilities appear to do have to affect on the creature.

Illvaster decideds to take a bite out of the troublesome paladin

attack: 1d20 + 7 ⇒ (16) + 7 = 23

damage: 1d8 + 5 ⇒ (8) + 5 = 13

ouch, that's nasty

Eleanor, fights through the pain and swings her blade at the dragon

attack: 1d20 + 8 ⇒ (6) + 8 = 14

damage: 1d8 + 6 ⇒ (3) + 6 = 9

The hands decide to attack again, bouncing off Eleanor's armour, but managing to scratch Amahl, but unable to get a good grasp.

Attack vs Eleanor: 1d20 + 5 ⇒ (2) + 5 = 7

attack vs Amahl: 1d20 + 5 ⇒ (14) + 5 = 19

damage: 1d1 + 1 ⇒ (1) + 1 = 2

CMB: 1d20 ⇒ 4

Round 3

Kalkamedes continues to remain sat next to the woman bleeding in the circle. He remains where he is whilst the demon roars in rage.
"Don't let them wake her up!" he calls out in a threatening manner.

Kalkamedes
Amahl
N'Neka
M The Magnificent

Ilvaster - 12
Eleanor Evelyn - 13
Crawling Hands

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

The mesmerist will trigger Painful stare:

When an attack that deals damage hits the target of a mesmerist's hypnotic stare, the mesmerist can cause the target to take an amount of additional damage equal to 1/2 the mesmerist's class level (minimum 1).

The mesmerist can use this ability as a free action, and can use it even if it isn't his turn. If the mesmerist uses this ability to increase his own damage, the additional damage increases by 1d6 points for every 3 class levels the mesmerist possesses. This damage is precision damage and is not multiplied on a critical hit. A mesmerist can trigger this ability only once per round, but a single creature can take damage from multiple mesmerists' painful stares in a round.

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

HP 14/16 Amahl grits his teeth as the hands claw at him. He flurries at the dragon!
Flurry: 1d20 + 5 ⇒ (3) + 5 = 8 for 1d6 + 3 ⇒ (4) + 3 = 7
Flurry: 1d20 + 5 ⇒ (2) + 5 = 7 for 1d6 + 3 ⇒ (3) + 3 = 6


Master of Gaming and Grognardia Current map

It's not a mind-affecting ability, is it?

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

Scimitar: 1d20 ⇒ 12
for: 1d6 ⇒ 6

N'Neka draws her scimitar, trying to cut the hand that threatens Amahl.

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities
DM Aron Marczylo wrote:
It's not a mind-affecting ability, is it?

I copied and pasted the description from the PRD. It does not appear to be so.

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

Are we waiting on anyone?

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

Just the GM, I think.


Master of Gaming and Grognardia Current map

Yeah, sorry been really distracted as of late. Also I'm not sure I understand M's ability...it says +1 damage for attacks that round so does it work like Inspire courage or is it just extra damage for you?

Ilvaster now goes back to attacking Amahl

vs Amahl 1d20 + 7 ⇒ (19) + 7 = 26

damage 1d8 + 6 ⇒ (1) + 6 = 7

Eleanor strikes up against the Vile dragon once again

attack: 1d20 + 8 ⇒ (20) + 8 = 28

crit threat: 1d20 + 8 ⇒ (19) + 8 = 27

damage: 2d8 + 8 ⇒ (3, 4) + 8 = 15

The hands attack once again.

attack vs Eleanor: 1d20 + 5 ⇒ (17) + 5 = 22

damage: 1d1 + 1 ⇒ (1) + 1 = 2

CMB: 1d20 ⇒ 9

attack vs Amahl: 1d20 + 5 ⇒ (19) + 5 = 24

damage: 1d1 + 1 ⇒ (1) + 1 = 2

CMB: 1d20 ⇒ 1

Round 4

Kalkamedes remains sat by the circle and unmoving.

Kalkamedes
Amahl
N'Neka
M The Magnificent
Ilvaster - 27
Eleanor Evelyn - 15
Crawling Hands

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

If I understand it the creature takes extra damage from anyone that hits it at +1 damage

The Exchange

HP 25/25; AC 14, T 14, FF 12; F+5, R+5, W+2; Perc +7, Init +2, evasion

HP 5/16 Amahl grits his teeth as the dragon savages him and feels the dirty nails of the crawling hands tear as well.

Once again he lashes out at the dragon! Flurry: 1d20 + 5 ⇒ (2) + 5 = 7 for 1d6 + 3 ⇒ (4) + 3 = 7 damage! Flurry: 1d20 + 5 ⇒ (19) + 5 = 24 for 1d6 + 3 ⇒ (3) + 3 = 6 damage!

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

N'Neka strikes again...

Scimitar: 1d20 ⇒ 7
for: 1d6 ⇒ 5

utterly missing!

"I'm useless over here...I'm going to wake her up, as that demon doesn't want that..." The druid moves towards the dying woman.

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