Trinia Sabor

Eleanor Evelyn's page

38 posts. Organized Play character for overfiend_87.


Race

F Aasimar Paladin/1 (HP 12/12 | AC:19 | T:10 | FF:19 | CMB:+3 | CMD:13 | Fort:+4 | Ref:+0 | Will:+3 | Init:+0 | Perc:+3 | Speed 30/20)

Deity

Iomedae

About Eleanor Evelyn

Eleanor Evelyn
Aasimar paladin 1 (Pathfinder RPG Advanced Race Guide 84)
LG Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 19, touch 10, flat-footed 19 (+7 armor, +2 shield)
hp 12 (1d10+2)
Fort +4, Ref +0, Will +3; +2 vs. [evil]
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+2/19-20) or longsword +3 (1d8+2/19-20) or warhammer +3 (1d8+2/×3)
Ranged longbow +1 (1d8/×3)
Special Attacks smite evil 1/day (+3 attack and AC, +1 damage)
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—daylight
Paladin Spell-Like Abilities (CL 0th; concentration +3)
. . At will—detect evil
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Statistics
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Str 14, Dex 11, Con 14, Int 12, Wis 12, Cha 17
Base Atk +1; CMB +3; CMD 13
Feats Angelic Blood[ARG]
Traits child of the temple, suspicious
Skills Diplomacy +9, Heal +5, Knowledge (religion) +6, Perception +3, Sense Motive +6; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Draconic
Combat Gear alchemist's fire (2), holy water (2); Other Gear splint mail, heavy steel shield, arrows (20), dagger, longbow, longsword, warhammer, backpack, bandolier, bedroll, belt pouch, flint and steel, grappling arrow, wooden holy symbol (Iomedae), holy text, mess kit, pot, hemp rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 114 gp
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Special Abilities
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Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.

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