[PFS Core] GM Harker Presents: The Emerald Spire (Inactive)

Game Master Upaynao

The Automaton Forge


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Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

I thought magical fire wasn't immediately extinguished when it hits water? otherwise the water elemental's drench ability is kind of a useless thing. I think there is a caster level check to allow it to continue to work (as steam instead of fire) DC 20+spell level.

caster level check DC 22: 1d20 + 4 ⇒ (19) + 4 = 23 yes! it worked (lucky dice dice)


Gamemaster | CC Map | S4 Map

The write up for Flaming Sphere says that anything that extinguishes a normal fire will extinguish the sphere, so my thinking was it would fall into the water since it can't fly and would move towards the ground.

Since I did allow it to work over water last time, however, I'll allow it to remain here as well. We'll assume it hovers over the water.

A water elemental's drench ability would still be useful if it's fighting on land, though.

Sugarsnap's flaming sphere remains on the battlefield despite initially appearing to be about to fall into the water.

Sivantanpisil channels energy to heal the wounds of Xakon and Mudk, then swims over by the paladin.

Mudk attempts to crack the crab eidolon's shell once again to little effect and heals himself further.

Jirah is up.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

All I can do is swim closer, but now I'm at least in range.


Gamemaster | CC Map | S4 Map

Jirah attempts to swim into the room, but cannot coordinate her movement and stays in place for the moment.

Jirah Swim check: 1d20 + 2 ⇒ (2) + 2 = 4

The summoner's spell finishes, and a man-sized frog pops into existence next to her. The frog attempts to bite Xakon, but the rogue easily dodges the attack. The undine then attempts to cast a spell defensively, but loses it. She then take the opportunity to arm herself with a dagger.

The crab eidolon attacks Mudk with two bites and claw, hitting the unarmored paladin all three times and rendering him unconscious. The eidolon then moves 5 feet to attack Sivantanpisil with one claw, but its last attack misses. Mudk takes 29 damage from three attacks for a total of 41 damage which is enough to render him unconscious.

GM Screen:

Frog Bite + high ground: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Defensive cast: 1d20 + 8 ⇒ (8) + 8 = 16
Crab Bite 1: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Crab Bite 2: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Claw 1: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Claw 2: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Initiative (Round 3)
Sivantanpisil
Mudk [41 Dmg; Stabilization check needed on next turn.]
Undine/Eidolon/Frog
Sugarsnap <= Up
Frēodwēn <= Up
Xakon [24 Dmg] <= Up
Construct
Jirah

Effects
Bless: +1 to attack rolls and fear saves

Sugarsnap, Freod, and Xakon are up.


Gamemaster | CC Map | S4 Map

Jirah, it looks like I ninja'ed you. Am I forgetting something about your swim? Do you have extra bonuses on the roll?

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

I have the extra +2 from the flippers, but that's it. I just double moved to get into the room. This fight is not looking good...


Gamemaster | CC Map | S4 Map

Right, but a swim check is needed unless your bonus is +9 or more. So, with the swim check I made for you, it doesn't look like you make it into the room, sorry.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I was going to inspire, but... I think I need to dish out some damage instead. Post coming soon

-Posted with Wayfinder

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn moves into the room and sees his Paladin friend floating inert, "MUDK!" He brings his bow up and looses an arrow at the Undine.

Crunch:
Notes:
(None)

Round 2 action:
move 15' (1/4 move speed)
Attack Undine

Rolls:
Longbow, attack, bless, soft cover: 1d20 + 9 + 1 - 4 ⇒ (14) + 9 + 1 - 4 = 20 for piercing, cold iron, magic: 1d8 + 4 ⇒ (5) + 4 = 9

Active Status effects:
bless
Expeditious retreat

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon tumbles south out of flanking and cleaves the frog then undine.

Acrobatics: 1d20 + 13 ⇒ (8) + 13 = 21

frog, bless, cleave: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
cold iron pierce dmg: 1d4 + 4 ⇒ (2) + 4 = 6

undine, bless, cleave: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
cold iron pierce dmg: 1d4 + 4 ⇒ (3) + 4 = 7

confirm crit: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
cold iron pierce dmg: 1d4 + 4 ⇒ (3) + 4 = 7

Again, no swim roll for DC 12 or lower.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23
Jirah Aurellion wrote:
All I can do is swim closer, but now I'm at least in range.

You get two move actions to try to swim.


Gamemaster | CC Map | S4 Map

At the time of Jirah's swim check, the square in front of her was occupied by Freod, so to move at all she had to make a full round action swim check.


Gamemaster | CC Map | S4 Map

Also, Xakon only has 18 damage since Siv channeled. I'll do a full update later.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23
GM Harker wrote:
At the time of Jirah's swim check, the square in front of her was occupied by Freod, so to move at all she had to make a full round action swim check.

You may consider using a reroll if you have it Jirah. Your wasted round may be a turning point in the battle.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

I don't remember if I used my reroll for this chronicle or not. If I haven't...
GM Star Reroll for Swim Check: 1d20 + 6 ⇒ (4) + 6 = 10

This floor has absolutely plagued me with low rolls. Ugh.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

stabalize: 1d20 + 2 ⇒ (8) + 2 = 10


Gamemaster | CC Map | S4 Map

I'm afraid Jirah already used her reroll to attack the crab swarm. In this round the group has just about defeated the undine though, so things are looking up.

Frēodwēn swims very quickly into the room and fires an arrow into the undine.

Xakon doesn't manage to swim as acrobatically as he likes and leaves himself open to an attack of opportunity from the construct. Fortunately, it misses.
The rogue then does a cleaving strike that hits both the summoned frog and the undine summoner.

GM Screen:

Construct AoO: 1d20 + 9 ⇒ (7) + 9 = 16

Sugarsnap is up.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

If the Undine is dead, could you update the map, please? Trying to figure out my next move. Thx.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23
GM Harker wrote:

In this round the group has just about defeated the undine though, so things are looking up.

Sugarsnap is up.

It's not dead yet. However, if Sugar moves the flaming sphere to undine, then there is a chance undine will die if it fails its reflex save. Thankfully, she just barely has line of sight.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision
Xakon wrote:
GM Harker wrote:

In this round the group has just about defeated the undine though, so things are looking up.

Sugarsnap is up.

It's not dead yet. However, if Sugar moves the flaming sphere to undine, then there is a chance undine will die if it fails its reflex save. Thankfully, she just barely has line of sight.

Oops, misread GM's post as the undine being dead. My bad.


Gamemaster | CC Map | S4 Map

It's my mistake for writing such a clunky sentence. What can I say, it was late. I'll give Sugarsnap just a little longer before moving on.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Yep, I remember now. I just barely hit the crab swarm using the re-roll to get us out of that sticky situation.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

busy work time, anyway, thanks for the ruling, I would be good however you decide.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Leaving the sphere on the robot thing, Sugar tries to clear her head after the death of her beloved and bestest friend in the whole world. Sugar peers around the corner as Mudk falls.

She quickly mumbles some drudic phrases and Mudk no longer is bleeding out.

fire / steam damage to robot: 3d6 ⇒ (2, 5, 4) = 11

cast stabilize on Mudk

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

We really need that flaming sphere on the undine, Sugar

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

I'll move there next, just wanted to get some damage on that robot thing first. I have two more rounds of the sphere

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Yea, but if you hit the undine this round, it should die, and then the eidolon will disappear. So removed two monsters with one move! Then we can all focus on the construct. As it stands, we'll have all 4 monsters to deal with next round.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

I guess this is one of those moments where I am conflicted as to what is mechanically a sound choice and what Sugar would actually do. I mean that robot just sliced truffles in two. that is a pretty big deal to a druid. she has revenge on her mind at the moment. I actually do feel a little conflicted as to what to do to be honest.


Gamemaster | CC Map | S4 Map

Overcome with grief and anger at the loss of her companion, Sugarsnap directs the flaming sphere into the construct again, burning it a bit more. She then casts a orison that instantly stops Mudk from succumbing from his wounds.

The Emerald Automaton then swims 5 feet out of the sphere's reach and swings its reach weapon at Xakon. The rogue's defenses easily prevent both attacks from striking.

GM Screen:

Reflex: 1d20 + 2 ⇒ (12) + 2 = 14
Ranseur 1: 1d20 + 9 ⇒ (11) + 9 = 20
Ranseur 2: 1d20 + 9 ⇒ (11) + 9 = 20

Initiative (Rounds 3-4)
Sivantanpisil <= Up
Mudk [41 Dmg; Unconscious]
Undine/Eidolon/Frog
Sugarsnap
Frēodwēn
Xakon [24 Dmg]
Construct
Jirah <= Up

Effects
Bless: +1 to attack rolls and fear saves

Jirah and Sivantanpisil are up. Mudk will be up if healed 5 HP or more.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy takes a step back Agile Feet domain ability 1/5 and emits a pulse of healing deliberately avoiding the undone and the construct. I don't believe either the crab or the new summoned creature are injured.

Channel Positive Energy (2/5): 2d6 ⇒ (6, 2) = 8


Gamemaster | CC Map | S4 Map

The frog has taken damage, but constructs can't be healed by channels because they aren't living per se. Switch the frog with the construct and you're good. Also, I used one of Siv's channels when I botted her last Monday, so she has used three in total.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Swim Check: 1d20 + 4 ⇒ (11) + 4 = 15
Jirah tries to swim forward as fast as she can going underwater and coming up in front of Sugar.
Double Move. Next round maybe I can do something.

When she sees the scene in front of her she shouts.
Sugar! I know that construct just killed poor Truffles, but if we want any hope of avenging him or getting out of here alive to bring him back, we need you to hit that Undine with your sphere!

Also Sugar, the rules prevent me from donating PP to bring Truffles back, but I am willing to chip in the GP for the Raise Dead spell. If everyone does, it becomes rather cheap, and then all you have to do is use PP for Restoration, and he's as good as new!


Gamemaster | CC Map | S4 Map

Sivantanpisil heals Xakon and Mudk a bit, and the grievously paladin wakes up.

Jirah finally makes it into the room and attempts to talk strategy with the vengeful Sugarsnap.

To keep things moving, we'll say Mudk delays for the moment. Since he was unconscious, he dropped his falchion. Remember, picking up a weapon provokes an AoO.

The undine attempts to cast another spell defensively and this time succeeds. She then manages to press her acid palm against Xakon's throat, causing severe caustic burns. She crit with a Corrosive Touch spell, Xakon takes 26 acid damage.

Her summoned frog then follows up with a bite on Xakon, but misses.

The Crab eidolon turns its full attention now on the healer Sivantanpisil and hits her four times with two bites and two claws. Siv takes 24 damage in total, leaving her at 0 HP.

GM Screen:

Defensive casting: 1d20 + 8 ⇒ (20) + 8 = 28
Touch attack on Xakon: 1d20 + 3 ⇒ (20) + 3 = 23
Confirmation: 1d20 + 3 ⇒ (17) + 3 = 20
Crit Corrosive Touch damage: 10d4 ⇒ (2, 2, 1, 3, 4, 3, 3, 4, 2, 2) = 26
Frog Bite: 1d20 + 3 ⇒ (18) + 3 = 21
Bite on Siv: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Bite on Siv: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Claw 1 on Siv: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Claw 2 on Siv: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Initiative (Round 4)
Sivantanpisil [24 Dmg; Disabled]
Undine/Eidolon/Frog
Mudk [34 Dmg] <= Up
Sugarsnap <= Up
Frēodwēn <= Up
Xakon [36 Dmg] <= Up
Construct
Jirah

Effects
Bless: +1 to attack rolls and fear saves

Mudk, Sugarsnap, Freod, and Xakon are up.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar wades into the room to get a better view of the rest of the enemies.

swim: 1d20 + 0 ⇒ (9) + 0 = 9

failed swim check, thus choice try again and leave the flaming sphere alone wasting its round or just attack the robot again unless I can see the undine from where I am at then I can move it to the undine

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk moves to close with the undine, healing himself as he moves.

swim check : 1d20 + 4 ⇒ (18) + 4 = 22
power attack : 1d20 + 8 ⇒ (19) + 8 = 272d4 + 13 ⇒ (4, 1) + 13 = 18
loh: 2d6 ⇒ (3, 4) = 7

gambling here but...


Gamemaster | CC Map | S4 Map

You can barely see the undine, Sugar, which is good enough to attack with the sphere.


Gamemaster | CC Map | S4 Map

Mudk, as I mentioned in my previous post, you dropped your falchion when you went unconscious. It's a move action that provokes an Attack of Opportunity to pick it up.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

attempting to swim closer into the room, Sugar discovers the water a little to deep for her and decides to go nowhere.

She does manage to direct the sphere over to the summoner as was suggested.

fire damage: 3d6 ⇒ (4, 6, 3) = 13 (DC 15 reflex to negate the fire damage)

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Bleep. This is why you read carefully and not scan. Can I cancel that action and delay until I see the effects of her spell?

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon cleaves again.

frog, bless, cleave: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
cold iron pierce dmg: 1d4 + 4 ⇒ (2) + 4 = 6

undine, bless, cleave: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
cold iron pierce dmg: 1d4 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

don't you have a backup weapon, Mudk? Reach weapon? Armor spikes?

will post once I know if the summoner is still standing

-Posted with Wayfinder

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Not wearing any armor so the spikes don't work. No backup weapons.


Gamemaster | CC Map | S4 Map

Sugarsnap tries to swim forward, but doesn't quite make it out of the entrance tunnel. When she then directs her flaming sphere at the undine, the summoner dodges it.

Xakon's attempt to make a cleaving attack against the frog and the summoner fails when the extra-planar amphibian hops out of the way of his rapier.

GM Screen:

Reflex + Haste: 1d20 + 2 ⇒ (14) + 2 = 16

Mudk and Freod are up

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn takes aim at the Undine with a pair of arrows.

Crunch:
Notes:
(None)

Round 4 action:
rapid shot at Undine

Rolls:
Longbow, attack, bless, rapid shot: 1d20 + 9 + 1 - 2 ⇒ (15) + 9 + 1 - 2 = 23 for cold iron, piercing, magic: 1d8 + 4 ⇒ (3) + 4 = 7
Longbow, attack, bless, rapid shot: 1d20 + 9 + 1 - 2 ⇒ (4) + 9 + 1 - 2 = 12 for cold iron, piercing, magic: 1d8 + 4 ⇒ (5) + 4 = 9

Active Status effects:
bless

-Posted with Wayfinder

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Cleric Down!

My previous turn, I had backed up 5'. It doesn't make a difference in the crab attacking me, but may make a difference for Mudk. I was on my iphone and unable to move the token. I'll move it now and the crab will need to move as well to attack me.


Gamemaster | CC Map | S4 Map

Siv, you aren't unconscious at 0 HP. You are Disabled.

Disabled:

A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn't risk further injury, but performing any standard action deals 1 point of damage after the completion of the act. Unless the action increased the disabled character's hit points, he is now in negative hit points and dying.

Frēodwēn fires two arrows at the undine, but only one hits. The severely injured undine looks like a swift wind could knock her unconscious.

Mudk is up.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

swim: 1d20 + 4 ⇒ (7) + 4 = 11

power attack : 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 191d3 + 4 + 4 ⇒ (2) + 4 + 4 = 10

I believe that unarmed is a -4 mod to attack?

Mudk forgoes his weapn to swim closer and punch the undine.

loh as moving: 2d6 ⇒ (1, 2) = 3


Gamemaster | CC Map | S4 Map

Let's just go with your first LoH roll for 7 hp, Mudk.

As the situation grows increasingly desperate, Mudk makes a last ditch effort to get back into the fight by swimming over to the undine and attempting to punch her. He first gets bitten by the crab eidolon as he provokes an opportunity attack by swimming, then he gets jabbed with the undine's dagger as he prepares to punch. The summoner's attack is quite ineffectual, however, more of a slap than a stab. After weathering both attacks of opportunity, he finally punches her in the belly, and the undine summoner falls to the ground unconscious. The crab growls in frustration before it pops out of this plane of existence. Mudk takes 5 damage from the eidolon bite and 1 nonlethal from the dagger.

Unfortunately, the construct still remains a powerful threat. It swims five feet towards Frēodwēn and attacks twice with its ranseur. The first attack hits hard, but Ranger/Bard just barely dodges the second attack. Freod takes 18 damage from the attack.

GM Screen:

Crab AoO: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Undine AoO: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Ranseur 1: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 2d4 + 7 + 6 ⇒ (1, 4) + 7 + 6 = 18
Ranseur 2: 1d20 + 9 ⇒ (8) + 9 = 17

Initiative (Rounds 4-5)
Sivantanpisil [24 Dmg; Disabled] <= Up
Frog
Mudk [32 Dmg, 1 NL DMG]
Sugarsnap <= Up
Frēodwēn [18 Dmg]
Xakon [36 Dmg]
Construct
Jirah <= Up

Effects
Bless: +1 to attack rolls and fear saves

Jirah and Sivantanpisil are up.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy channels all the power she can muster to heal the group.

Channel (4/5): 2d6 ⇒ (1, 6) = 7

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah pulls out her scroll sheet Move Action, correct? and begins casting a Scorching Ray spell.
Keep it busy Freo!
Spellcraft: 1d20 + 10 ⇒ (17) + 10 = 27

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 4d6 ⇒ (6, 5, 3, 1) = 15

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